Best Of
Re: PSA: it is possible to skip non-consecutive Tower Blocks
Update:
I tried this out in the Tech Tower. I was placed in Block 65 and cleared it. I exited and reentered, but I was still in Block 66 even though by roster I should have been able to skip it. I then decided to force close my game client and go back in, and when I did the game re-did the placement thing and placed me into Block 68, skipping Block 66 and 67. That's 36 fights skipped.
So when you enter a block, look to see if you can place an entry set of attackers that is +10 CR or higher. If you can, exit, and if necessary force close and restart the game client. It should then allow you to skip that block, and any others you can skip in consecutive order, placing you in the first block you can't "overpower."
Re: No Empowered Grace Crystals After Upgrading Science Collective to Rank 16?
Clicking this:
Will show this:
Re: Towers.. is this score correct???
4470 is the correct number of points if you received all the tower rating points for all blocks from 1 to 64 for a single tower. So this is a glitch where you got all the points for one of the two towers but not the other.
I think this is going around, whether due to bug or server overload. I believe Kabam is looking into it.
PSA: it is possible to skip non-consecutive Tower Blocks
One question that has been floating around a lot, and hasn't been answered definitely yet (as far as I know, I might have missed it somewhere) is: how does the game decide where to place me at the start? How does it decide if I can skip a block?
Well, I think I now know, at least how it works now. The way the game decides if you can skip a block is Towers uses an algorithm that checks each block consecutively from block 1 and asks this question: could you make a team that takes on every single defender in that block that is at least +10 CR higher than the defenders? If so, they you're considered to be "overpowered" for that block, and the game let's you skip it. This is how it decides where to initially place you. The game starts at block one and asks "can you make a team of one attacker that is at least CR 20?" If so, then you can skip it. Then it goes to block 2, then block 3, and so on.
The interesting thing about this algorithm is this: it never turns off.
What this means is it is possible for the game to decide you don't have the champs to skip block 62, but you *do* have the champs to skip block 63. What happens then?
The game will place you into Block 62. You have to clear it. If you just keep going you'll end up in Block 63 (I believe). But if you stop and exit and then go back, the algorithm will kick in, decide you have enough attackers to "overpower" Block 63, and let you skip it.
So it actually makes sense to clear a block, exit the tower, and go back in, in some cases. Used on your roster if you don't have enough champs to clear a block, but you think you have plenty of champs to completely overpower the next block, you should exit and reenter and let the game evaluate your roster. You might be able to skip blocks you would otherwise have to grind through.
This is most likely to happen, for most players, in between when the blocks "reset" from a few hard fights to a lot of easy ones (see my How High Can You Go post that contains a table of how the fights are laid out in a Tower).
Consider Block 65. Block 65 has four defenders with CR230. To "overpower" it would require at least four attackers of CR 240 or higher. That's four R5s, and most players do not have that in a single class, so most players would be unable to skip that block. However, if you get past Block 65 the next block, Block 66, has 20 R1 defenders. A lot more players have 20 R2s or higher in a class, and it is possible a player might be unable to skip 65 but be able to skip 66. Such a player should play through 65, then exit and go back in to see if the game will let them skip 66. The disproportional benefit is players are more likely to skip the "weaker" blocks that are also the wider blocks with more fights, so players would be skipping the more grindy blocks with more fights.
So for players who care about the grind and might have wider rosters that lack enough top rank attackers, this might be a way to bypass some of the grind. Note: I have not tested this carefully, so my understanding of the mechanism might be incomplete. Anyone who decides to test this or who sees different behavior, I would appreciate noting it here for the benefit of everyone.
Re: Tower Energy - Too Many Ways to Lose Keys
I lost few keys randomly, but believe it or not today I gain one, I was at 4 end then I got to 5
Re: Battlegrounds Officially Dead.
Its deeper than that.
Before you could fight a roster full of R4s with a roster full of R3s and rely on some skills to make up and be successful. Now you are fighting 1 or 2 ranks higher, ascensions 1 or 2 and on top of that collective buffs. Its no longer the get the serpent and other meta champs and a then a few random. Its Jackhammers vs ballpoint hammers.
Re: Towers Information and Q&A
@IggyPop , as far as running a Block, and then being bumped up again to some other higher block automatically, Kabam put out an announcement today (about release of Tech/Cosmic), which included updates to BLOCK SKIP.
And now, it's not just skipped to a certain STARTING block (based on # of CR champs you have), but it could also allow you to skip intermittent blocks along the way now too.
(Probably having to do with NOT meeting Block Jump requirements at for example 65, which is maybe where you started. But then you DO have the requirements to skip 66, 67, etc. As those blocks probably looking at different CR # to compare for Skipping).
So that part is new this week (not just a SINGLE comparison, which still last week did allow to skip others but only after having done more Rankups. This time you may get some more skips early on along the way after starting, without actually upping your roster).

