Best Of
Re: Twitch drops still broken.
@KabamDORK I think it's intended that the code is supposed to be redeemed twice right? I think it would be best if it was mentioned in the post so everyone knowsThey just changed that, i tried it twice when it first dropped and didnt work.

1
Re: Twitch drops still broken.
They just activated the 2nd redemption! I tried doing it a few minutes back and got the message 'limit reached'!Redeeming it again worksWait, yeah i think you are supposed to redeem it twice, second time worked too
Re: I needed two revives to defeat Dark Phoenix. There I said it.
I got the Dark plumes from the Meta Store, that makes up 15 of the 23 I have. I was not able to get the 20 from Victory Track in BG. Couldn't get any from the Incursions or the Valiant quest. Believe I have one more to get from the Free track on the Double Track.Thanks, but may I ask what content you didn't get to do that made you fall short of plumes?I used a r3 7* unawakened Silk. I died then revived with L2 after reducing her to 37%. I reduced her to 1% after and would've finished her off if not for her long blocking while I'm taking shock and Nova flame damage. I revived again with an L1 then KOed her. It's annoying because it's soloable with no revs, but I just don't have the patience to repeat over and over for a perfect solo.I wish I had another 52 plumes so I could even get to do the fight. Guess it is a dream which will not come to pass. Congratulations on getting the fight accomplished.
Anyone else needed revived? This post is a safe space for people that did to vent their frustrations like I did. No bullying from people that didn't need to revive!
Hoping this will be something they do again last year and we can save our current Dark Plumes so as to gain more in the future aka next year to try again so to speak.
Re: I needed two revives to defeat Dark Phoenix. There I said it.
BeroMan used revives.
It's ok.
It's ok.
Re: PC x Mobile , who will win with new controllers on PC?
Considering the system requirements to run the game on PC are very low so much so that any PC or laptop bought within the last 5 years should have way more than enough power to run it at full spec with no lag or latency, I think someone with a controller who dedicates enough time to learning how to use it will be able to be phone/tablet users
Re: PC x Mobile , who will win with new controllers on PC?
The only difference I noticed during the beta was that the PC version seemed a lot more stable. Less lag and stuff. Then again, I just switched phone and haven't noticed any lag since then, so maybe the difference was more about my old phone than a modern phone vs modern PC thing.
However, when it comes strictly to controls, I don't think there's any real difference. MCOC is still very much a mobile-first game that Kabam just kind of figured out how to translate into a PC game with working controls. I haven't had the chance to really put the PC version to the test after the launch yesterday, but from what I've played I'd say that the fighting feels about the same with a controller as it does on a touchscreen, while a whole lot else feels much better using a touchscreen than with a controller. Stuff like moving around the map or moving champs around in Arena or BG just feels very natural with a touchscreen and rather clunky with a controller.
During the beta, I ended up using a mouse for menu navigation and a controller for combat. We'll see if I go one way or the other with the properly released version but hopefully that debunks the idea that either of those control options are somehow inherently better than a touchscreen. The game is simply designed with a touchscreen in mind. I never ever thought, "Oh, this is how it's meant to be played!" when using a controller. I prefer playing on the PC for a couple of unrelated reasons, but getting ahead of people playing on mobile was never one of those reasons.
However, when it comes strictly to controls, I don't think there's any real difference. MCOC is still very much a mobile-first game that Kabam just kind of figured out how to translate into a PC game with working controls. I haven't had the chance to really put the PC version to the test after the launch yesterday, but from what I've played I'd say that the fighting feels about the same with a controller as it does on a touchscreen, while a whole lot else feels much better using a touchscreen than with a controller. Stuff like moving around the map or moving champs around in Arena or BG just feels very natural with a touchscreen and rather clunky with a controller.
During the beta, I ended up using a mouse for menu navigation and a controller for combat. We'll see if I go one way or the other with the properly released version but hopefully that debunks the idea that either of those control options are somehow inherently better than a touchscreen. The game is simply designed with a touchscreen in mind. I never ever thought, "Oh, this is how it's meant to be played!" when using a controller. I prefer playing on the PC for a couple of unrelated reasons, but getting ahead of people playing on mobile was never one of those reasons.

3
Re: Best Tech R4
I really like arcade. Such a dual threat and with heavy autoblock rotation he can put some numbers in on attack. Not to mention especially when you push him right past a bar of power and he throws that sp1 immediately even though you’re holding block….so obnoxious