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Re: Dev Diary: Battlegrounds in Focus
I started playing in 2014 as well. I've been playing video games since I was 7 years old. I never said I wasn't frustrated, however, I know 100% full well what it takes to run a video game whether it's on console as a AAA game or a mobile live service game. Either the game recovers to a better state or it won't. Simple. There's no reason to go ballistic over things you cannot control. Do you think they enjoy having thier life's work coming off as poor performing? Sometimes things happen you can't control and the game being in the state it's in is a direct reflection of last years changes in management and team size. But yall don't wanna hear that. All yall wanna do is say give me more and do better without having any kind of empathy or sympathy. They're struggling too. It's not just about you.Actually know Ive played this game since 2014 probably longer than you. Which is why im finally speaking up now. Continue to excuse their faults, it’ll solve nothing. Eventually you goo, will be let down. But you continue to defend a company that thinks nothing of you. Which is fine by me. You do what you feel is right. I sinly don’t agree or believe kabam anymore. You’re welcome to though I understand others opinions and respect them I just personally feel differently about it all.If they are the experts why has it taken them so long to address these issues? Why did they wait until a boycott began when they’ve known about all of it for a long time? That’s where I’m struggling to understand their reasoning. Why can’t they just take the game down and fix everything? I’d rather the game be down for a few days than it be unplayable???What part of skeleton crew don't you get? They don't have the manpower to do everything all the time every month. You must be new to mobile gaming because if they took down the game for anything longer than 24hrs, they'd never get those players back. The game would absolutely 100% die at that point. Live service games aren't ran like old school mmos.

2
I can't believe this is happening again
SuperDavid made another alt account and forum bombed again. Why doesn't Kabam just IP ban him?


What I think Kabam could add to the game
@KabamDORK @KabamPinwheel
1: Back issues- was such a fun mode doing old content with a twist like needing 1 stars, specific tags etc. We only got a handful and think there’s so much potential in that kind of content
2: A setting in BGs that makes you use specific star rarities, for example, flip a switch to where you and your opponent are using only 2*s or 3*s, 6*s and so on. This would get rid of matches some would deem BS cause I’m sure we’ve all been there matching with someone who has way better decks in terms of power level, this would keep matches more streamlined, BUT if you have the setting off, gambling with the matchmaking, you get rewards quicker.
3: A new boss rush/ gauntlet of all the special bosses the game has had (gauntlet thanos, grandmaster, 6.2 champion, act 7 kangs etc.) have the stats scaled up for veteran players to enjoy cause as fun as these bosses are, no one’s gonna go through an entire quest of boring fights for 1 fun fight.
4: I think a competitive version of incursions would be cool, match up with someone and speedrun the rooms to see who can get the farthest
5: let anyone use the practice map from the CCP beta, would allow anyone to practice with annoying defenders, go all out with champions without a damage cap and to just let us have fun with our favorite characters
1: Back issues- was such a fun mode doing old content with a twist like needing 1 stars, specific tags etc. We only got a handful and think there’s so much potential in that kind of content
2: A setting in BGs that makes you use specific star rarities, for example, flip a switch to where you and your opponent are using only 2*s or 3*s, 6*s and so on. This would get rid of matches some would deem BS cause I’m sure we’ve all been there matching with someone who has way better decks in terms of power level, this would keep matches more streamlined, BUT if you have the setting off, gambling with the matchmaking, you get rewards quicker.
3: A new boss rush/ gauntlet of all the special bosses the game has had (gauntlet thanos, grandmaster, 6.2 champion, act 7 kangs etc.) have the stats scaled up for veteran players to enjoy cause as fun as these bosses are, no one’s gonna go through an entire quest of boring fights for 1 fun fight.
4: I think a competitive version of incursions would be cool, match up with someone and speedrun the rooms to see who can get the farthest
5: let anyone use the practice map from the CCP beta, would allow anyone to practice with annoying defenders, go all out with champions without a damage cap and to just let us have fun with our favorite characters
Re: Dev Diary: Battlegrounds in Focus
I'm concerned when you say you're moving the rewards from the solo event to the vt and gc. The language implies that the rewards will be exactly the same, just put somewhere else which just simply cannot be the case because that is frankly insaneExactly that ain’t no freaking buff that’s called a scam
Re: Dev Diary: Battlegrounds in Focus
I made a post earlier and after thinking on it more I would like to also add this:
What I dislike most is, imo, a major red herring.
Specifically, the discussion about how fast players are progressing due to all the reward avenues as if y’all don’t literally have a “sale” every other day that makes progressing way too quickly (and I’m a spender. Well not anymore for the time being). It waters down the game and while it will make y’all more money in the short term, it has now created or at least very strongly contributed to the frustrations players now feel. Because now players feel empty playing the game and feel like it’s not rewarding enough even though they progressing faster than ever. I would much rather progress through accomplishing things in game than shelling out money every other day. And again I am (was) a spender and I have no problem with that.
But now I’m asking: what am I spending for? Am I spending to complete something that gets me worse rewards than what I paid for in order to progress enough to complete that quest/war/bg match/incursions run, etc. A majority of the time the answer to that is yes. Ok, so then why complete those things in-game? Ok, so if I don’t have the motivation to complete/compete because it’s much easier to just spend money to get those rewards (and those rewards are typically much better anyways) then why play the game? And if I’m not playing the game, then why spend money?
Short term y’all made money. But we’re past short term and now y’all are at the point where those players are starting to ask themselves the above questions. It’s not a sustainable model.
And instead of addressing that reality in the slightest, instead reward avenues are blamed as the problem/reason that players are essentially progressing too quickly. Blaming reward avenues is the red herring and while it might work short term (for a Q or two) it will fail long term. Because those player won’t spend on a game that doesn’t feel rewarding. Yes, y’all might make a little less money in the short term as you figure out a better strategy for sales but it’s better than making bank for another 6 months then watching a steady, unstoppable decline as the most loyal of your customers walk away (they are the lynchpin for so much of the game). The second and third order effects of putting profits this highly over player experience for the most loyal of players isn’t a decision that has typically panned out for companies in the long term.
What I dislike most is, imo, a major red herring.
Specifically, the discussion about how fast players are progressing due to all the reward avenues as if y’all don’t literally have a “sale” every other day that makes progressing way too quickly (and I’m a spender. Well not anymore for the time being). It waters down the game and while it will make y’all more money in the short term, it has now created or at least very strongly contributed to the frustrations players now feel. Because now players feel empty playing the game and feel like it’s not rewarding enough even though they progressing faster than ever. I would much rather progress through accomplishing things in game than shelling out money every other day. And again I am (was) a spender and I have no problem with that.
But now I’m asking: what am I spending for? Am I spending to complete something that gets me worse rewards than what I paid for in order to progress enough to complete that quest/war/bg match/incursions run, etc. A majority of the time the answer to that is yes. Ok, so then why complete those things in-game? Ok, so if I don’t have the motivation to complete/compete because it’s much easier to just spend money to get those rewards (and those rewards are typically much better anyways) then why play the game? And if I’m not playing the game, then why spend money?
Short term y’all made money. But we’re past short term and now y’all are at the point where those players are starting to ask themselves the above questions. It’s not a sustainable model.
And instead of addressing that reality in the slightest, instead reward avenues are blamed as the problem/reason that players are essentially progressing too quickly. Blaming reward avenues is the red herring and while it might work short term (for a Q or two) it will fail long term. Because those player won’t spend on a game that doesn’t feel rewarding. Yes, y’all might make a little less money in the short term as you figure out a better strategy for sales but it’s better than making bank for another 6 months then watching a steady, unstoppable decline as the most loyal of your customers walk away (they are the lynchpin for so much of the game). The second and third order effects of putting profits this highly over player experience for the most loyal of players isn’t a decision that has typically panned out for companies in the long term.
Re: Dev Diary: Battlegrounds in Focus
Now, imagine if whales were doing this boycott for things that actually mattered and affected the entirety of the player base, like, AI issues and bugged gameplay, instead of their rewards...
Battlegrounds Crystal
Hey guys, this is my thoughts on a battlegrounds Crystal, but with a twist.
I say we have a crystal with 6 pool of champs FROM THE BASE POOL. Cause there are a lot of bgs champs that shine that are 6* or titian pool champs. I know they won't do this cause it is a lot of work, but changing the pool every season. These champs should shine in the meta that is going on. 2 attackers, 2 defenders, and 2 dual threats, make it 50k trophy tokens cause its a 7*
I say we have a crystal with 6 pool of champs FROM THE BASE POOL. Cause there are a lot of bgs champs that shine that are 6* or titian pool champs. I know they won't do this cause it is a lot of work, but changing the pool every season. These champs should shine in the meta that is going on. 2 attackers, 2 defenders, and 2 dual threats, make it 50k trophy tokens cause its a 7*
Re: Can we dupe Lumatrix with extra light essence?
The fact you're only getting 7 free when needing 12, unless you're a hardcore arena grinder or celestial player, sucks. 😅Amendment – 8
Oh well, I'm not spending money to get the rest just to get him. I'll survive.

1
Re: “Im just a sexy boy” 🎶 🕺 🥩 - Ordeal done, 1st r4
Who did you use for Korg?Onslaught.
Teams was
7* r3 awakened onslaught
7* r3 awakened Deathless she hulk
7* r3 awakened Deathless thanos
7* r3 awakened Mr sinister
7* r3 awakened Shang chi