Best Of
Re: How Kabam killed Battlegrounds
If that’s the case, why isn’t the top of the leaderboards random from season to season. It doesn’t seem to be to me. I tend to see the same names for the most part.I see arguments of RNG draft, deck of 30, bans. The opponent also has RNG in draft, a deck of 30 and 3 bans...Which no one denies including the OP. It is in fact the very essence of the issue being discussed. OP defenders, limited counters, RNG draft can screw you out of a win before your first swipe or tap. The RNG can do the same to your opponent. You might as well be playing Yahtzee in those instances. It’s not about who is the better player or even who has a better roster.
Random chance plays an obvious role in a single match. But it seems to have very little to do with where most players ultimately place in GC. You can get an unlucky streak of course, and drop a few spots. You can drop out of Mysterium 3 into Quantum 1 if you were on the border, or you can maybe jump from Arcane 2 into Quantum 3 with a lucky streak. But if BG was as random as some people claim it to be, I’d find myself in wildly different tiers of GC from season to season, when in fact I tend to end up in similar spots from season to season. The competition shifts about, big sales can dramatically shift decks around, but what I’ve seen season after season is BG is not just luck and it is not just random. The randomness evens out over time, and my own skill level places me more or less where I expect to be, and it seems to do the same to everyone else I know.
The OP is complaining about this champ or that champ “killing” BG, but no champ can do that, because the drafting system means no champ is in a position to do that. You cannot rely on pulling your best defender for easy wins every match. You can’t rely on deploying your best counter to their best defender either. You need a broad set of defenders and a broad set of attackers, and you need to know how to use them. The draft mechanics do add randomness to the match, but they don’t eliminate skill, rather, the randomness itself adds emphasis to the contribution of skill. It takes a lot of skill to deal with the randomness, because it places a heavier burden on the skills of the player to deal with the fact they don't have 100% control over the match ups. If you somehow eliminate all the randomness from the draft process, you don’t make it all about skill. You actually emphasize deck construction over skill, because the better deck will have a much larger advantage in a non-random draft. You will always be facing your opponents strongest defenders. You will always see his best counters to your defenders.

2
Re: Epoch Nebula Cosmic/Skill
Ah yes. I just saw Nebula Path and suggested. True they're pretty unusable for NebsUse nick fury or black widow. Black widow is really good. I used her 6* version.I presume you mean they're good for literally everyone else in the path.
Neither of them will do anything whatsoever to Nebula, on the Death by Debuffs path.
Re: Gentle rework
I honestly did not. She's used successfully and consistently in high-tier War and does what she's meant to do very well. Not every Champion is going to end up being top 5 in their Class.Just give the answer honestly didn't you think isophyne needed the rebalancing the mostI didn't say he wouldn't be balanced, he's yet to finish his review - but I can confidently tell you he will not be REWORKED hahaGentle does not need a reworkYou aren't supposed to leak rebalancing information 😭
List of Incursions Hacks
It's nothing pretty, but several people have asked for it. I'll be updating it with the precise descriptions as well as the common hacks as I encounter them during my incursion runs, and will update it when incursions adds new ones. It will take you to a Google Docs page
https://tinyurl.com/incursionsMCOC
or
https://docs.google.com/spreadsheets/d/e/2PACX-1vRbp8ecLWqr8vliRJ7OdeDSQGuMw54i2yxVdMDAaYXzAvrlL4oufWH6u_YHVPdXOUGd5lDcJfTN9hTm/pubhtml
https://tinyurl.com/incursionsMCOC
or
https://docs.google.com/spreadsheets/d/e/2PACX-1vRbp8ecLWqr8vliRJ7OdeDSQGuMw54i2yxVdMDAaYXzAvrlL4oufWH6u_YHVPdXOUGd5lDcJfTN9hTm/pubhtml
Re: Kabam is going to open all our crystal reserves.
Just to settle the debate above, Titan Crystals and Titan Nexus Crystals do change with the Crystal pool.
The 6-Star Featured Crystals are individually built and do not shift with the pool.
The 6-Star Featured Crystals are individually built and do not shift with the pool.
Re: I need a basic ghost rider rework
I recently watched the Death Battle of Ghost Rider vs Spawn and was reminded how truly cool and bad-ass Ghost Rider can be. Call it recency bias but I really want to see him updated at some point.
Link for anyone interested:
https://youtu.be/5p7uSwIfP6k?si=kVrBALbZYXf_CbjW
Link for anyone interested:


1
Re: Really want that 7* stark spidey. CCP challenges advice
Hey everyone. I really want that 7* Stark spidey. I’m a decent player at the game. I have almost 10,000 units. Was looking to go after the CCP challenges. Do you think that’s enough? What’s the hardest part of the challenges? I can easily rank up tigra and mojo to rank 4 and 5. Have the sigs to max them out also.Have you done any of them? The stark spidey ones are super easy and fun. The gauntlet ones are pretty easy if you have all the zemos and have the avengers ranked up. But they will take some revives. The hardest ones for sure are the mojo and tigra ones. You will have to play Tigra well, know how to space out her heavy, if you do those fights will go ok. Otherwise it can be a revive fest. Make sure to use jabari against modok, she does way better than tigra for that one.
Mojo was a lot more revives for me, but if you have him awakened and can ramp him up he will do some big damage. Warlock is still a pain because you can basically only damage him with sp1 after an intercept.
Free crystal on store again.
It is mentioned on the mail in game but since we don't read that stuff here's another reminder to claim the free crystals on cap marvel chain store.
BIG THING - ALLIANCE WAR MAP TUNING UPDATE
Greetings Summoners!
After evaluating the data from the first half of the Off-Season, the Game Team has implemented some fixes and tuning adjustments to the Big Thing War Map.
First and foremost, three nodes have had their descriptions and functionality fixed to work properly and open the door to more RPG interactions.
After evaluating the data from the first half of the Off-Season, the Game Team has implemented some fixes and tuning adjustments to the Big Thing War Map.
First and foremost, three nodes have had their descriptions and functionality fixed to work properly and open the door to more RPG interactions.
Fixes
Node 1- String and Functionality fix to the TECH CONTROL Node - Prowess Buffs that are NULLIFIED will now grant Vigor
- String and Functionality fix to the BUFF SAFETY Node - Buff Immunity will now grant Vigor
- String fix to the BANDAID SOLUTION Node - now clarifies that "Heal Blocks" that aren't always referred to as "Heal Blocks" work (you're welcome, Warlock mains)
- Additionally, Personal Space Regeneration has been changed to Never Back Down -3
Tuning Adjustment
Tier One will now gain Vigors that sit at 15% potency, and double to 30% when using a Saga champ
-5