Best Of
Re: Dimensional Arcade?
Well, since the core game has all the bugs worked out… let’s keep adding new stuff right?

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Re: Let the AI Dex, Parry, and Bait Out Intercepts
If the AI loses a big chunk of health, let it force close the game and restart the fight with full health, once every fight.
Re: Let the AI Dex, Parry, and Bait Out Intercepts
This is an awful ideaPlease offer some insight into why you believe this idea is bad.
Let the AI Dex, Parry, and Bait Out Intercepts
Dear Kabam,
The AI needs improvement to make it more challenging. My solution: let the AI parry, dex, and bait out intercepts
Parry: hitting into block is wayy too safe currently, as such the AI should be able to reparry. This teaches players to rely on intercepts for openings
Intercept: The AI should have the ability to hold block to bait out a dash from the player and light intercept them. Once again this teaches players not to rely on hitting the block and forces them to bait the AI first.
Dex: If the player misses their special attack and the AI is blocking, give the AI the ability to dex the attack (NOT APPLICABLE TO MASACRE AND HIS COPIES). This makes it so players get punished 100% of the time when they wiff a special attack instead of having the AI hold block or dash backwards for no reason.
Lmk what the people think.
The AI needs improvement to make it more challenging. My solution: let the AI parry, dex, and bait out intercepts
Parry: hitting into block is wayy too safe currently, as such the AI should be able to reparry. This teaches players to rely on intercepts for openings
Intercept: The AI should have the ability to hold block to bait out a dash from the player and light intercept them. Once again this teaches players not to rely on hitting the block and forces them to bait the AI first.
Dex: If the player misses their special attack and the AI is blocking, give the AI the ability to dex the attack (NOT APPLICABLE TO MASACRE AND HIS COPIES). This makes it so players get punished 100% of the time when they wiff a special attack instead of having the AI hold block or dash backwards for no reason.
Lmk what the people think.
Re: Random post : Red Hulk
Science herc is crazy 😭🥀I don't know why Rhulk out of all champions is such a divisive pull for so many.They hating on the SCIENCE herc. He's one tune up away from reaching top 5 status 🔥😡🔥
He's solid. Nowhere near the top. Not trash either. He just is.
Re: Let the AI Dex, Parry, and Bait Out Intercepts
Petition for the AI to read me a bedtime story and tuck me in at night.
Re: Dimensional Arcade?
Can't wait for your post on how to farm this new arcade mode.Unfortunately I can't look inside previous threads as they have been infected by ClobberingTime. My response was directed to people complaining about the card mode aka your buddies 😔I am repeating your words, if you consider that rage baiting you are angry at yourself...I'm not the one complaining about new game modes. At least you tried to ragebait though I'll give you that. C- for effort!!!!! 😊Looks like a round based auto fighter with an in-game shop mechanic to buy damage/health/champ boosts.MCoC is not a fighter game, its a card collecting game blablabla
I didn't complain about a new game mode, I am just waiting for the bugs.
Re: Best designed champion in MCOC history (Kit wise)
The Serpent.
Stun Immunity During Specials
Once-per-fight Death Immunity: If KO‑about to occur and Serpent has ≥ 1 Dread: 125% chance to consume all Dread to gain a Death Immunity buff for 8 seconds (buff cannot be staggered or nullified); per Dread consumed restores 1.25% max Health and grants 10% of a Power Bar per second.
True Focus: Gains an indefinite True Focus Buff on activating a special — makes his Specials undexable (cannot be dodged via Dexterity). This Buff ends when struck (as a Defender, only if struck by Special). His true attacks cannot be avoided with Dexterity mastery
Unblockable First Hit: On Special activation, the first hit is Unblockable for ~0.65 seconds. If this first hit breaks opponent’s block, unblockable gets paused and hit potency increases by ~70% for the rest of the special
Cold Snap Immunity
90% reduced Bleed duration
Resistance Up (resist debuff effects)
Pierce (ignore part of opponent’s defense)
High base Health pool
Critical Resistance
✨ Undexable Specials ✨
Counters to Evade and Miss
Stun immune during Specials
Passive Attack Rating per Culforce Charge
125% Death Immunity
Power Gain buffs (from specials and signature)
Significant Heal from Dread consumption
Fate Seal immunity
Fear infliction (disrupts certain combos)
60% reduced potency of Power Drain/Burn
Gains 2 Power Bars on SP3 if no damage landed
Heal Block immunity
Special and Power Lock immunity
Power rate floor: cannot be reduced below 50% by non-mystic champs
60% reduced potency of any instant damaging effects
60% reduced Crit Penetration (ignores less armor/resistances)
Death immunity buff is nullify‑ and stagger‑immune
Stun Immunity During Specials
Once-per-fight Death Immunity: If KO‑about to occur and Serpent has ≥ 1 Dread: 125% chance to consume all Dread to gain a Death Immunity buff for 8 seconds (buff cannot be staggered or nullified); per Dread consumed restores 1.25% max Health and grants 10% of a Power Bar per second.
True Focus: Gains an indefinite True Focus Buff on activating a special — makes his Specials undexable (cannot be dodged via Dexterity). This Buff ends when struck (as a Defender, only if struck by Special). His true attacks cannot be avoided with Dexterity mastery
Unblockable First Hit: On Special activation, the first hit is Unblockable for ~0.65 seconds. If this first hit breaks opponent’s block, unblockable gets paused and hit potency increases by ~70% for the rest of the special
Cold Snap Immunity
90% reduced Bleed duration
Resistance Up (resist debuff effects)
Pierce (ignore part of opponent’s defense)
High base Health pool
Critical Resistance
✨ Undexable Specials ✨
Counters to Evade and Miss
Stun immune during Specials
Passive Attack Rating per Culforce Charge
125% Death Immunity
Power Gain buffs (from specials and signature)
Significant Heal from Dread consumption
Fate Seal immunity
Fear infliction (disrupts certain combos)
60% reduced potency of Power Drain/Burn
Gains 2 Power Bars on SP3 if no damage landed
Heal Block immunity
Special and Power Lock immunity
Power rate floor: cannot be reduced below 50% by non-mystic champs
60% reduced potency of any instant damaging effects
60% reduced Crit Penetration (ignores less armor/resistances)
Death immunity buff is nullify‑ and stagger‑immune

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