RandomizerRuns_4 wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity? Some Champs are powerful in their own way, but those ways are conditional. There doesn't exist a Champ that is as OP all-around as much as they were. They were the definitive OP. Those Champs created a situation that spells death for any Dev. They caused them to lose control of their content. The Champs, in combination with the old Percentage System along with the Synergies, literally couldn't be challenged. They couldn't create future content that challenged them because they were exponentially powerful. There's only so far you can go with two Base Stats. Attack and Health. All Abilities and challenges center around altering those in some way. When you numerically increase those Stats in a way that can't be challenged by anything within the game, that's a huge problem. Not only for the Devs, but for the longevity of the game. Hence the nerfs, as well as the DR/Flat Rate System. I don't see how old Dr. Strange would fit this description. He had some amazing power gain, awesome regeneration with a mix of some great damage & buff removal. Aside from the Buff Removal... this sounds a lot like someone I know... Blade. If Blade isn't overpowered (and I don't believe he is in the slightest), why would old Dr. Strange be? When you isolate and minimize what he had, sure. When you add one plus one plus one, put'em together and what do you got? Bibbity bobbity boo. Lol. Wut?
GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity? Some Champs are powerful in their own way, but those ways are conditional. There doesn't exist a Champ that is as OP all-around as much as they were. They were the definitive OP. Those Champs created a situation that spells death for any Dev. They caused them to lose control of their content. The Champs, in combination with the old Percentage System along with the Synergies, literally couldn't be challenged. They couldn't create future content that challenged them because they were exponentially powerful. There's only so far you can go with two Base Stats. Attack and Health. All Abilities and challenges center around altering those in some way. When you numerically increase those Stats in a way that can't be challenged by anything within the game, that's a huge problem. Not only for the Devs, but for the longevity of the game. Hence the nerfs, as well as the DR/Flat Rate System. I don't see how old Dr. Strange would fit this description. He had some amazing power gain, awesome regeneration with a mix of some great damage & buff removal. Aside from the Buff Removal... this sounds a lot like someone I know... Blade. If Blade isn't overpowered (and I don't believe he is in the slightest), why would old Dr. Strange be? When you isolate and minimize what he had, sure. When you add one plus one plus one, put'em together and what do you got? Bibbity bobbity boo. Lol.
RandomizerRuns_4 wrote: » GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity? Some Champs are powerful in their own way, but those ways are conditional. There doesn't exist a Champ that is as OP all-around as much as they were. They were the definitive OP. Those Champs created a situation that spells death for any Dev. They caused them to lose control of their content. The Champs, in combination with the old Percentage System along with the Synergies, literally couldn't be challenged. They couldn't create future content that challenged them because they were exponentially powerful. There's only so far you can go with two Base Stats. Attack and Health. All Abilities and challenges center around altering those in some way. When you numerically increase those Stats in a way that can't be challenged by anything within the game, that's a huge problem. Not only for the Devs, but for the longevity of the game. Hence the nerfs, as well as the DR/Flat Rate System. I don't see how old Dr. Strange would fit this description. He had some amazing power gain, awesome regeneration with a mix of some great damage & buff removal. Aside from the Buff Removal... this sounds a lot like someone I know... Blade. If Blade isn't overpowered (and I don't believe he is in the slightest), why would old Dr. Strange be?
GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity? Some Champs are powerful in their own way, but those ways are conditional. There doesn't exist a Champ that is as OP all-around as much as they were. They were the definitive OP. Those Champs created a situation that spells death for any Dev. They caused them to lose control of their content. The Champs, in combination with the old Percentage System along with the Synergies, literally couldn't be challenged. They couldn't create future content that challenged them because they were exponentially powerful. There's only so far you can go with two Base Stats. Attack and Health. All Abilities and challenges center around altering those in some way. When you numerically increase those Stats in a way that can't be challenged by anything within the game, that's a huge problem. Not only for the Devs, but for the longevity of the game. Hence the nerfs, as well as the DR/Flat Rate System.
TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity?
GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again.
GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity? Some Champs are powerful in their own way, but those ways are conditional. There doesn't exist a Champ that is as OP all-around as much as they were. They were the definitive OP. Those Champs created a situation that spells death for any Dev. They caused them to lose control of their content. The Champs, in combination with the old Percentage System along with the Synergies, literally couldn't be challenged. They couldn't create future content that challenged them because they were exponentially powerful. There's only so far you can go with two Base Stats. Attack and Health. All Abilities and challenges center around altering those in some way. When you numerically increase those Stats in a way that can't be challenged by anything within the game, that's a huge problem. Not only for the Devs, but for the longevity of the game. Hence the nerfs, as well as the DR/Flat Rate System. I don't see how old Dr. Strange would fit this description. He had some amazing power gain, awesome regeneration with a mix of some great damage & buff removal. Aside from the Buff Removal... this sounds a lot like someone I know... Blade. If Blade isn't overpowered (and I don't believe he is in the slightest), why would old Dr. Strange be? When you isolate and minimize what he had, sure. When you add one plus one plus one, put'em together and what do you got? Bibbity bobbity boo. Lol. Wut? Lol. I was making the point that the Abilities don't seem OP when you look at them separately. Put them together as he functioned, and it was OP
Werewrym wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity? Some Champs are powerful in their own way, but those ways are conditional. There doesn't exist a Champ that is as OP all-around as much as they were. They were the definitive OP. Those Champs created a situation that spells death for any Dev. They caused them to lose control of their content. The Champs, in combination with the old Percentage System along with the Synergies, literally couldn't be challenged. They couldn't create future content that challenged them because they were exponentially powerful. There's only so far you can go with two Base Stats. Attack and Health. All Abilities and challenges center around altering those in some way. When you numerically increase those Stats in a way that can't be challenged by anything within the game, that's a huge problem. Not only for the Devs, but for the longevity of the game. Hence the nerfs, as well as the DR/Flat Rate System. I don't see how old Dr. Strange would fit this description. He had some amazing power gain, awesome regeneration with a mix of some great damage & buff removal. Aside from the Buff Removal... this sounds a lot like someone I know... Blade. If Blade isn't overpowered (and I don't believe he is in the slightest), why would old Dr. Strange be? When you isolate and minimize what he had, sure. When you add one plus one plus one, put'em together and what do you got? Bibbity bobbity boo. Lol. Wut? Lol. I was making the point that the Abilities don't seem OP when you look at them separately. Put them together as he functioned, and it was OP OP back at 12.0... we are now at 21.0 and his abilities would no longer be OP compared to some of the champions we see these days.
Dj_mph wrote: » Look there is a reason that there is Not a 5* wolvie or Scarlet Witch! They would be to powerful. And would dominate the game even more than Blade.
TheSpicyKnight wrote: » GroundedWisdom wrote: » Werewrym wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity? Some Champs are powerful in their own way, but those ways are conditional. There doesn't exist a Champ that is as OP all-around as much as they were. They were the definitive OP. Those Champs created a situation that spells death for any Dev. They caused them to lose control of their content. The Champs, in combination with the old Percentage System along with the Synergies, literally couldn't be challenged. They couldn't create future content that challenged them because they were exponentially powerful. There's only so far you can go with two Base Stats. Attack and Health. All Abilities and challenges center around altering those in some way. When you numerically increase those Stats in a way that can't be challenged by anything within the game, that's a huge problem. Not only for the Devs, but for the longevity of the game. Hence the nerfs, as well as the DR/Flat Rate System. I don't see how old Dr. Strange would fit this description. He had some amazing power gain, awesome regeneration with a mix of some great damage & buff removal. Aside from the Buff Removal... this sounds a lot like someone I know... Blade. If Blade isn't overpowered (and I don't believe he is in the slightest), why would old Dr. Strange be? When you isolate and minimize what he had, sure. When you add one plus one plus one, put'em together and what do you got? Bibbity bobbity boo. Lol. Wut? Lol. I was making the point that the Abilities don't seem OP when you look at them separately. Put them together as he functioned, and it was OP OP back at 12.0... we are now at 21.0 and his abilities would no longer be OP compared to some of the champions we see these days. Oh, yes they would. Especially now that there's a new system. If he functioned the way he did before, it would be more OP. Hence the comment that they couldn't likely restore him if they wanted to. The nerfs weren't the only thing that changed. 21.0, and the argument is still made that he wasn't OP. He indeed was. Could you be specific on how he would be overpowered? Just because there's a new system doesn't mean his attack is going to skyrocket to the high heavens if he was unnerfed. All he'd have is a faster Power Gain and Buff Cycle. Even if Kabam decided that his pre-nerf Life Steal was too much then they could still leave it as is and he'd still be great but not OP.
GroundedWisdom wrote: » Werewrym wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity? Some Champs are powerful in their own way, but those ways are conditional. There doesn't exist a Champ that is as OP all-around as much as they were. They were the definitive OP. Those Champs created a situation that spells death for any Dev. They caused them to lose control of their content. The Champs, in combination with the old Percentage System along with the Synergies, literally couldn't be challenged. They couldn't create future content that challenged them because they were exponentially powerful. There's only so far you can go with two Base Stats. Attack and Health. All Abilities and challenges center around altering those in some way. When you numerically increase those Stats in a way that can't be challenged by anything within the game, that's a huge problem. Not only for the Devs, but for the longevity of the game. Hence the nerfs, as well as the DR/Flat Rate System. I don't see how old Dr. Strange would fit this description. He had some amazing power gain, awesome regeneration with a mix of some great damage & buff removal. Aside from the Buff Removal... this sounds a lot like someone I know... Blade. If Blade isn't overpowered (and I don't believe he is in the slightest), why would old Dr. Strange be? When you isolate and minimize what he had, sure. When you add one plus one plus one, put'em together and what do you got? Bibbity bobbity boo. Lol. Wut? Lol. I was making the point that the Abilities don't seem OP when you look at them separately. Put them together as he functioned, and it was OP OP back at 12.0... we are now at 21.0 and his abilities would no longer be OP compared to some of the champions we see these days. Oh, yes they would. Especially now that there's a new system. If he functioned the way he did before, it would be more OP. Hence the comment that they couldn't likely restore him if they wanted to. The nerfs weren't the only thing that changed. 21.0, and the argument is still made that he wasn't OP. He indeed was.
GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » Werewrym wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity? Some Champs are powerful in their own way, but those ways are conditional. There doesn't exist a Champ that is as OP all-around as much as they were. They were the definitive OP. Those Champs created a situation that spells death for any Dev. They caused them to lose control of their content. The Champs, in combination with the old Percentage System along with the Synergies, literally couldn't be challenged. They couldn't create future content that challenged them because they were exponentially powerful. There's only so far you can go with two Base Stats. Attack and Health. All Abilities and challenges center around altering those in some way. When you numerically increase those Stats in a way that can't be challenged by anything within the game, that's a huge problem. Not only for the Devs, but for the longevity of the game. Hence the nerfs, as well as the DR/Flat Rate System. I don't see how old Dr. Strange would fit this description. He had some amazing power gain, awesome regeneration with a mix of some great damage & buff removal. Aside from the Buff Removal... this sounds a lot like someone I know... Blade. If Blade isn't overpowered (and I don't believe he is in the slightest), why would old Dr. Strange be? When you isolate and minimize what he had, sure. When you add one plus one plus one, put'em together and what do you got? Bibbity bobbity boo. Lol. Wut? Lol. I was making the point that the Abilities don't seem OP when you look at them separately. Put them together as he functioned, and it was OP OP back at 12.0... we are now at 21.0 and his abilities would no longer be OP compared to some of the champions we see these days. Oh, yes they would. Especially now that there's a new system. If he functioned the way he did before, it would be more OP. Hence the comment that they couldn't likely restore him if they wanted to. The nerfs weren't the only thing that changed. 21.0, and the argument is still made that he wasn't OP. He indeed was. Could you be specific on how he would be overpowered? Just because there's a new system doesn't mean his attack is going to skyrocket to the high heavens if he was unnerfed. All he'd have is a faster Power Gain and Buff Cycle. Even if Kabam decided that his pre-nerf Life Steal was too much then they could still leave it as is and he'd still be great but not OP. To be honest, I don't really want to explain it anymore. I've been having the same discussion for over a year, and I feel like I'm beating a dead horse at this point.
Werewrym wrote: » GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » Werewrym wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » RandomizerRuns_4 wrote: » GroundedWisdom wrote: » TheSpicyKnight wrote: » GroundedWisdom wrote: » I don't believe it's even possible at this point. So many changes since. We have a new system. For that matter, it wasn't just the Life Steal. It was a combination of everything. Then there's the situation that he and a few other Champs created, that they're not likely willing to risk again. Like what? The old trinity? Some Champs are powerful in their own way, but those ways are conditional. There doesn't exist a Champ that is as OP all-around as much as they were. They were the definitive OP. Those Champs created a situation that spells death for any Dev. They caused them to lose control of their content. The Champs, in combination with the old Percentage System along with the Synergies, literally couldn't be challenged. They couldn't create future content that challenged them because they were exponentially powerful. There's only so far you can go with two Base Stats. Attack and Health. All Abilities and challenges center around altering those in some way. When you numerically increase those Stats in a way that can't be challenged by anything within the game, that's a huge problem. Not only for the Devs, but for the longevity of the game. Hence the nerfs, as well as the DR/Flat Rate System. I don't see how old Dr. Strange would fit this description. He had some amazing power gain, awesome regeneration with a mix of some great damage & buff removal. Aside from the Buff Removal... this sounds a lot like someone I know... Blade. If Blade isn't overpowered (and I don't believe he is in the slightest), why would old Dr. Strange be? When you isolate and minimize what he had, sure. When you add one plus one plus one, put'em together and what do you got? Bibbity bobbity boo. Lol. Wut? Lol. I was making the point that the Abilities don't seem OP when you look at them separately. Put them together as he functioned, and it was OP OP back at 12.0... we are now at 21.0 and his abilities would no longer be OP compared to some of the champions we see these days. Oh, yes they would. Especially now that there's a new system. If he functioned the way he did before, it would be more OP. Hence the comment that they couldn't likely restore him if they wanted to. The nerfs weren't the only thing that changed. 21.0, and the argument is still made that he wasn't OP. He indeed was. Could you be specific on how he would be overpowered? Just because there's a new system doesn't mean his attack is going to skyrocket to the high heavens if he was unnerfed. All he'd have is a faster Power Gain and Buff Cycle. Even if Kabam decided that his pre-nerf Life Steal was too much then they could still leave it as is and he'd still be great but not OP. To be honest, I don't really want to explain it anymore. I've been having the same discussion for over a year, and I feel like I'm beating a dead horse at this point. I'm not saying there aren't certain aspects of him that might be over-powered. But on the whole, they went way to far with his nerf to the point of making him useless. The fact that no one plays him anymore proves that. He needs to get back at least some of his pre 12.0 abilities because currently he is just lame.
Werewrym wrote: » Dr. Strange may have been slightly over-powered at the time, but it did not warrant the heavy nerf that he got. If they reverted him back to as he was pre 12.0 I have no doubt he would not be over-powered compared to the new champs we have today. As @DrZola pointed out, we have champs like Ghost and Domino who do far more damage than Dr. Strange could ever dream of doing.
Nemesis666 wrote: » Werewrym wrote: » Dr. Strange may have been slightly over-powered at the time, but it did not warrant the heavy nerf that he got. If they reverted him back to as he was pre 12.0 I have no doubt he would not be over-powered compared to the new champs we have today. As @DrZola pointed out, we have champs like Ghost and Domino who do far more damage than Dr. Strange could ever dream of doing. It's not about the damage he can deal it's about his Regen abilities . A 5* strange will simply not die.
Epsilon3 wrote: » Nemesis666 wrote: » Werewrym wrote: » Dr. Strange may have been slightly over-powered at the time, but it did not warrant the heavy nerf that he got. If they reverted him back to as he was pre 12.0 I have no doubt he would not be over-powered compared to the new champs we have today. As @DrZola pointed out, we have champs like Ghost and Domino who do far more damage than Dr. Strange could ever dream of doing. It's not about the damage he can deal it's about his Regen abilities . A 5* strange will simply not die. *AHEM*BLADEKING GROOTMourningStarX-23
GroundedWisdom wrote: » Epsilon3 wrote: » Nemesis666 wrote: » Werewrym wrote: » Dr. Strange may have been slightly over-powered at the time, but it did not warrant the heavy nerf that he got. If they reverted him back to as he was pre 12.0 I have no doubt he would not be over-powered compared to the new champs we have today. As @DrZola pointed out, we have champs like Ghost and Domino who do far more damage than Dr. Strange could ever dream of doing. It's not about the damage he can deal it's about his Regen abilities . A 5* strange will simply not die. *AHEM*BLADEKING GROOTMourningStarX-23 Their Regen doesn't operate the same.
Epsilon3 wrote: » GroundedWisdom wrote: » Epsilon3 wrote: » Nemesis666 wrote: » Werewrym wrote: » Dr. Strange may have been slightly over-powered at the time, but it did not warrant the heavy nerf that he got. If they reverted him back to as he was pre 12.0 I have no doubt he would not be over-powered compared to the new champs we have today. As @DrZola pointed out, we have champs like Ghost and Domino who do far more damage than Dr. Strange could ever dream of doing. It's not about the damage he can deal it's about his Regen abilities . A 5* strange will simply not die. *AHEM*BLADEKING GROOTMourningStarX-23 Their Regen doesn't operate the same. GUILLOTINE!!! NUFF SAID!
GroundedWisdom wrote: » So you still disagree with the nerf because you used him. Gotcha.
DrZola wrote: » GroundedWisdom wrote: » So you still disagree with the nerf because you used him. Gotcha. Was that directed at me? If so, tag me. I disagreed with the nerf at the time because it was over the top and ignored the fact that Doc was never the plug and play OP champ SW was. I disagree with it today because it isn’t needed in today’s game of massive damage and heavy regen and resetting Doc to his old self wouldn’t come close to breaking the game. Got it? Dr. Zola
GroundedWisdom wrote: » DrZola wrote: » GroundedWisdom wrote: » So you still disagree with the nerf because you used him. Gotcha. Was that directed at me? If so, tag me. I disagreed with the nerf at the time because it was over the top and ignored the fact that Doc was never the plug and play OP champ SW was. I disagree with it today because it isn’t needed in today’s game of massive damage and heavy regen and resetting Doc to his old self wouldn’t come close to breaking the game. Got it? Dr. Zola I don't generally Tag. Just because his mechanics operated differently than Scarlet RNG doesn't mean he wasn't OP. Some Champs have heavy Damage. Some Champs have Regen. None have a constant, unlimited supply capable of bringing them back to full over and over in a Fight. There are limits. Perhaps a high Sig Wolverine, but that's about all he has, aside from Bleed which can be immunized. So can Regen. Life Steal however..... Strange had more than Regen going on. No matter how I explain it, I believe we won't see eye to eye because you think it wasn't necessary, and he should be restored. Which is fine. I just disagree.
GroundedWisdom wrote: » DrZola wrote: » GroundedWisdom wrote: » So you still disagree with the nerf because you used him. Gotcha. Was that directed at me? If so, tag me. I disagreed with the nerf at the time because it was over the top and ignored the fact that Doc was never the plug and play OP champ SW was. I disagree with it today because it isn’t needed in today’s game of massive damage and heavy regen and resetting Doc to his old self wouldn’t come close to breaking the game. Got it? Dr. Zola I don't generally Tag.