**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Yes. Of course that's a problem. That's why it takes effort for leadership to advise members to rank up the correct champs, and also be more selective in who the alliance takes in in future. Change is always tough. But sometimes it is essential.
Yeah AQ and AW overlapping might be a problem. But it has always been the case with regards to swapping members.
Something's gotta give, be it AQ rewards, AW rewards, or SA. So most of the time I'll get the consensus amongst the 2 players involved. Most of the time it's AW rewards or SA as, tbh, those few hundred 5/6* shards aren't really anything to shout about. Losing them once in awhile is not a big deal.
I can assure you that you'll face the issue that there are people who won't be able to place defenders on time as well if defense phase goes for 16 hours only, especially on Friday/Saturday nights when people go for drinks after dinner and don't wake up 16 hours after that. (It's an easy 9pm drinks start, 3am drinks end, 5am sleep and 2-3pm wake up with a huge hangover. lol)
My alliance is mainly SE Asia as well. Matchmaking starts at 3am for us. Has never been an issue.
Generally it's very straightforward. We wake up with full energy, prepare for work and spend some energy first (that's around 8-9am), go for lunch at 1-2pm with 3-4 energy and clear our next segment, finish up our paths and coordinate after work at 6-7pm, go for the boss kill after dinner and family time when the kids go to bed (around 10-11pm).
All in all, our fastest BG clear so far was at 3pm, which was around 6-7 hours after our first guy moved. Latest clear was 11pm because someone's kid didn't wanna sleep lol. We tend to finish around 6pm.
That's based on your assumption that everything is kept status quo and expect the system to bend around you instead of adapting and making changes to better suit it.
Players have already adjusted to the current matchmaking system. The end result is having a huge variance in matching due to circumstances beyond the control of the alliance, such as other alliances searching for a match at the same time. The unified matchmaking removes this and puts the control back into the hands of the alliance.
I believe after the introduction of the system and after your alliance makes the necessary adaptations, there wouldn't be a problem.
Are you saying that your alliance members have only 1-2 attackers ranked up that they can only take 1-2 paths and those 1-2 paths only?
"Unnecessary headache and drama" for who? Since you're the one coordinating, you...? Isn't it leadership's responsibility to figure a solution out if they treasure their existing members and don't want to replace them? You signed up for it dude.
It's true, a large amount of the community will have issues working with this, but that doesn't mean people won't adapt and find ways around it. Before giving people a chance to work on and adapt to it, you're shutting it down and saying "it won't work" and want Kabam to solve the problem which has not been proven to exist?
With linked nodes it gets hard. Someone waits 8hrs to be unlinked cus their mate is asleep. Then by the time they are unlinked they are already asleep. That is 16hrs of almost no activity.
Also just cus someone is awakendoesnt mean they can play.
Some people work 10hr days and cant play at all during that time. So get a small window of activity in the morning and the evening.
If they cant move efficiently during that time then they will be useless.
Yes. Yes i am saying that in the case of some players.
I have some players with 1 4/55 for attack, 1/35 amd one 5/50.
If they are forced to change path they may be able to bring only 5/50 or lower.
Not everyone has a stacked roster.
I have players that do not have a decent ranked bleed or poison immune at all.
And itnis not their fault. They would rank one if kabam gave them on.
@xNig you can see the increasing amount of frustration about this. But you still keep telling everyone to adjust.
Its not that simple.
And even if it was. Things should be made to suit the players. Not the players changing to suit kabam.
My life has a particular schedule. I cant change that for kabam. And i cant ask 29 other people to.
Not everyone can take dunny breaks long enough to play at work. Some people have kids and not so much time.
Wateva the reason there is an increasing njmber of people moving down tiers to step back to avoid the burnout of the stress of top tier stuff.
This just makes it worse.
And means even lower alliance now have increased stress and are not suitible anymore.
My alliance is made up and put ls people first.
We will not kick people to get vetter rewards.
Something like this punishes us for being loyal to our members
It should go without saying that fixed start times don't make it impossible for Alliances to work around, if one of the options is simply replacing all the people in it.
The problem is that fixed start times hurts people not "alliances."
You believe a lot without knowing anything about me or my alliance, which suggests that you don't believe our problems are solvable, you simply believe our problems are irrelevant because neither the people in the alliance nor their situations are relevant. We can simply ask everyone to behave differently, or replace them if they can't.
You asked earlier if I wanted your help. You'd be the first person I kicked. And if our core leadership ever becomes like you, *I* would be the first person I kicked.
So by your own accounting, there was no problem. Which under your perspective makes the new match making system a solution without a problem.
I would like to think that most reasonable players felt that the current match system had issues, even if those issues didn't directly impact them, and that looking for a better system was worth Kabam's development time. If they were in fact reasonable, they would now acknowledge that the fixed match system contains its own set of problems which are also worth Kabam's development time to address. If they don't see it that way, then they were not being reasonable when wanting a match making change, they were just being selfish and didn't deserve the development time in the first place.
I would personally be far better off with the current system then the new one. But I would never oppose the new system on that basis alone. I'm obligated to support the new system if it is better overall, even if it is not better for me personally. I'm making the presumption that in the long run that's the better strategy. But I'm under no obligation to suffer people telling me that the problems I have are not actual problems, or that they are solvable if only I conform to their approach to playing the game or more importantly their approach to interacting with other players.
Ranking up correct champs can only happen if you get them. As an officer, I have told a few people to prioritize rankups that will help them more on their path than another because they don't have some of the 'universal' champs. And after being in an alliance with guys for a couple years, you wouldn't want to dump them because they HAVE to change paths due to a timezone that is out of their control. And how do we foresee the future changes and plan according to that?
I agree that change is tough. And that Kabam has taken a firm stand to try and curb collusion. But couldn't a general consensus have been taken? Dumping a certain time on us that works for some was bound to spark up a debate like this. And there still are ways to help alliances out. Could reduce the energy timers, could increase the limit.
And he supports the system..
That’s weird because I’ve built my alliance from scratch and it has been 2 years since it started. And over the course of Seasons, I’ve had a turnover of... hm.... a total of 5-6 people? Just from Season 6 to 7, I had no change of personnel. From 7-8, one guy is leaving as he’s taking a short break due to increasing work commitments.
For AW, without spending items we rank top 50 Plat 3. With spending, Plat 1/2. We 100% our maps latest by 11pm. AQ wise we rank top 200 and all our BGs finish our maps by 11pm as well, even Map 6 if we do so.
So... with decent rewards, efficient clearing, low attrition.. let me know what I did o wrong since apparently your alliance is functioning a lot better than mine.
You’re wrong. The old matchmaking system compromised the INTEGRITY of fair play in the game with alliances having opportunities to exploit loopholes. The new one doesn’t.
With Kabam’s new harsher stance on bottling/cheating/hacking/collusion, this was an expected change that I don’t see will be reversed.
The challenges of reworking BGs and pathings lie on the shoulders of leadership. Idk which country you’re from but if your government were to impose an additional 10% tariff on all imported goods for fiscal policy change, is there anything you can do about it except to adapt and adjust things accordingly?
So is Kabam going to reset ratings for this new system? Would be nice so this type of behavior isn’t rewarded.
I support everything that is being done.
And the reasoning behind it.
As it is better overall
You have now shown me that you are actually not reading what i post and just replying to what you think i have said.
I support all the changes to benifit aw and makenif fairer and stop collusion
However it does not change the fact that the timing will cause a lot of issues for a lot of alliances and a lot of people.
There has to be a way that we can have the benifits kabam intend with the new system but with something a little better for everyone.
As i said i dont want to kick people due to timezones.
If kabam changed wars to start and finish 4 hrs later then now would you be ok with that?
Would that be ideal for everyone?
A longer attack phase is the ideal solution.
If a player a player cannot place defence in a 16 hr window then they are not going to be very active during attack.
This is a solution that goves all the benift but none of the draw back.
Heck here is an option.
How about this.
Add an option where you can select a check box when you place your defence that will auto select and place them on the same nodes every war.
If you want to change your defence you can set it to change for next war during attack for thenwar u are currently in.
This way defense phase is only needed for officers to move around the bgs.
No memeber can ever forget to place defence.
Placement phase could be very short.
And attack phase could be much longer.
AUTO DEFENDER PLACEMENT for the win
@xNig
Is this something kabam could look at @Kabam Miike ???
Officers then move as needed.
Chamge your defence outside of placement phase for the next war and thereafter whenever you want.
That war placement phase could go for even only 12.
You could go as far as having 4/12/32. That way everyone has more than enough time regardless of timezones
That I agree and it would be a nice touch on Kabam's side. If only you said this earlier...
Just a quick question in regards of rewards.
Will they be updated too now?
Cause with new aq 1st place in aq essentially gains 27k t5b frags over closest competitors during the course of 1 season +2 weeks off season.
And that in return means if let’s say alliance places in 1st place in aw and top 10 in aq they will still be getting less t5b than alliance who places 1st in aq and let’s say chills down in plat 1 for aw seasons.
So in essence aw rewards now are really underwhelming and aq is only thing top alliances should really focus on?
Hope to hear from you soon.
The fact that you think I'm wrong is just a cross I will have to bear. The fact that you can't in any way affect my ability or opportunity to advocate changes to the new system is the cross you will have to bear.
And against “the spirit of the game”.
Throwing this idea out now to hopefully spark Kabam into making changes to the unethical behavior of alliance swapping to lower war rating. We’ve seen they’re open to community ideas in the past.
Instead of making War Rating a value attributed solely to an alliance, make War Rating a value assigned to EVERY summoner (like an ELO). The alliance’s war rating would be the collective average of all players in the alliance. The War Rating stat would be something every player carries around individually, losing and gaining whenever they win/lose an alliance war. Very similar to how every player carries around their own prestige and the alliance’s prestige is an average of all players.
This would stop alliance swapping to match easier opponents dead in tracks, because the swapped alliance would have the same war rating as before. Sure you could try to tank your war rating but you’d be missing out on many rewards and it likely would not end up worth it. There may be a small few with multiple accounts who try to manipulate this more, but a few low war ratings in an alliance won’t be enough to push all 30 members down significantly. If a player hasn’t fought in an alliance war for a while, their war rating would stay the same (or introduce the same ‘war rating decay’ for them).