**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Good times getting booted just because someone assume right ?
And I am pretty sure the amount of people who unjustly get kicked at the end of the season is just as small.
And what is the difference between he performed bad on purpose and he just sucked...
That’s assuming one is good enough to hang with Master level alliances for 5 wars and not get kicked after the first.
I find it very difficult to believe that the people that complain about getting unfairly booted before the war season ends are being effective team members. It's hard to find good, reliable people with a team-oriented attitude. Alliance leadership would have to be insane to randomly boot good people.
Obviously I don't know the whole story in all of these situations, but, speaking from experience, there are a LOT of self-important people that play this game and somehow see themselves being above the rest of the people that they play with. I've had the pleasure of booting more that a couple people who believed they were "the best player in the alliance". Good fighters that aren't good teammates are easily replaced.
Why not have Alliance rewards and individual rewards. Alliance stays as is. Individual awards are based on personal performance in a cumulative manner for the season regardless of the alliance you are in. If you get kicked you lose out on the alliance awards but still have your performance rewards. If you are in multiple alliances during the season your personal performance is recorded and awarded based on all wars you played.
That is not a bad idea, I just dont think it is worth the programming time, I dont believe we are talking about more than a few individuals a season.
I gotta believe it is a larger number than you think if it is a topic every off-season. Plus it would also provide incentive for people to strive for a better performance in the wars.
Afaik there is one "proven" case. MirageNoir calling out NYC. Anything else is like. Uhm smells fishy but cant prove it...also master bracket is not even 0,1% of the total amount of alliances participate in AWs. The majority is within stone to silver and usuualy dont have to deal with those things at all.
Well in that case, yes. Sounds like a good deal to me.
I gotta believe it is a larger number than you think if it is a topic every off-season. Plus it would also provide incentive for people to strive for a better performance in the wars.
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its usually only 1-5 people, and generally the same 1-5 people.
You had me in your corner up until the point of doing nothing. People jump in and float all the time. That doesn't mean they're entitled to Rewards. That's the whole point of being able to remove people. It's up to the Leaders and Officers to decide along with the rest of the Ally whether or not they feel like carrying people.
It sucks when people get shafted, but there is very little they can do to police inner politics of Alliances. Sometimes we choose to work with people we can't trust. It happens. Doesn't make it fair, but it's a part of learning lessons. It's equally the responsibility of people to find a place they fit themselves as it is the responsibility of Leaders and Officers to find people that fit.
However much I'm in favor of exploring options to problems related to this behavior, this problem statement itself violates what I consider to be a cardinal principle of organization. Authority and responsibility must always be counter-balanced. If officers have the responsibility to manage alliances, they must also have the authority to take punitive action upon members that fail to properly follow the rules of the alliance. If you state categorically that alliance officers "have zero right" to take away rewards, then they should have zero responsibility to see that members behave according to the rules. But that eliminates the notion of alliances as player-run organizations. You might as well hire Kabam staffers to run the alliances for the players, and run them in any way they see fit.
The problem is not, and cannot be the authority to do things, it is the abuse of that authority. That's a much stickier problem to solve, because abuse is a judgment call. If an alliance directly tells every prospective member before they join "do this, no exceptions, or you will be kicked and lose rewards" you can't say that's wrong, unless you don't want player run alliances in the game. And if someone is opposed to player-run alliances, they shouldn't join them.
But you pay wouldn't be decreased. Your work is already increased by running a bg with 9 members. Rewards don't change for the same amount of group work done.
just a bad analogy. Something should be done. If you're kicked in the last 5 wars, get prorated rewards for your last alliance. or something.
If ur getting kicked frequently, you are in the wrong ally. I don’t think I’ve ever been kicked from an ally. Being legit. I’ve never seen a problem for anyone getting kicked except people who die easily in AQ/AW and people who aren’t on ever/don’t donate.
I don't care what anyone says, good alliances don't kick good, active players for no reason.
Good, active players are hard to come by, and are not kicked lightly, or at least not by any good alliance.
So common sense and logic dictates that either you deserved to be kicked before you got your rewards, or you weren't in a good alliance.
Either way, that's your **** up, your mistake, your problem, nobody else's, quit crying and either up your game, or find a good alliance. Even better, do both just in case...
If they are in the alliance at the end of the war they get the rewards...
You must be a member of the alliance when season rewards are calculated and handed out to receive them. If you leave or are kicked after the last war but before season rewards are specifically send to your alliance you won't get them.
man im just trying to have a discussion about how to address the problem of kicking people before season rewards come in. that's it.
you're putting all of the stress on the player, and the eligibility to get those rewards are just to be in the alliance and participate for 5 wars period. which means the guy who did nothing in the war, the guy at the end of the bench who didn't play a minute in the game, gets a championship trophy - gets the reward. if the person entered war, placed defense, died on the first fight 5 times in a row they deserve season rewards for that alliance period in the most standard way possible.
now, if you have an alliance, or join an alliance that dictates things a little bit differently, then to each their own. but it's completely wrong to blind side someone who's done the minimum, and kick them. Kabam can easily do something to mitigate this, and I'm just asking the community for some feedback to a seemingly bad idea to expand upon and get some hopefully good ideas from someone out there so that Kabam will consider making a change to this problem.
Lastly, if they kick after the last war, it's of no change whether or not the person they kicked get those rewards. makes no difference. they're playing God, and abusing their power at that (IMO). but no, people who do that would rather be self righteous than just let it be. should have kicked that person out before it even got to that point. but no, they waited til the last minute to be a jerk about it.
and I agree with @DNA3000 but there's got to be a way for kabam to step in and mitigate the problem.
and you said contribute, and that's exactly what I implied. It doesn't take much to contribute. I've given multiple examples as to how one can contribute.
it is an issue whether you recognize it or not - that's your prerogative.
I think everyone should spend some time as leadership in an active alliance. You'd be surprised how much your perspective would change :-)
sure, so, why wait until the last minute to kick them??????????????
to be a jerk is all.
Whenever I see a problem in MCOC, I don't think mobile game, I think MMO. MCOC in terms of literal gameplay is very much like any other mobile fighting game. But in terms of its overall structure, it is far more like a conventional MMO. We have players interacting with other players in an environment where that interaction can have large positive and negative consequences, including the disruption of rewards. So how do MMOs address this problem?
Most MMOs have long understood the concept of "griefing." Griefing is when one player deliberately does something that has the explicit intent of hurting another player's game experience outside the bounds of reasonable play. For example, in a PvP game killing a player might make them feel bad, but that's reasonable play. Following them around everywhere and killing them over and over while hurling expletives doesn't break any literal rule of the game, but could be considered griefing.
Griefing is generally considered counter-productive to a well managed game, and most MMOs have a way to "petition" or otherwise report what they perceive to be griefing. If the report appears to be valid and contain all of the necessary elements to support a charge of griefing, the game investigates. Based on that investigation, the offending player could get a warning, they could be penalized, they could receive temporary or permanent bans. Or they could be exonerated.
This requires a good set of rules that govern what conduct is and is not acceptable, and a system that allows the game operator to investigate individual cases in a reasonable amount of time. No such system is perfect: in fact most probably work only half the time. But they can act as a deterrent for obnoxious behavior.
I don't know if such a system is currently compatible with the way Kabam chooses to operate the game, however. The fact that they allow players to essentially sabotage alliances with conduct that can draw alliance-wide penalties but *not* direct player penalties, and no one is allowed to know why it happened, suggests Kabam doesn't hold the same attitude towards griefing as literally the entire rest of the MMO-related cosmos.
And m2, again, good alliances don't kick good players. If you get kicked it's because you were in a bad alliance, or you weren't performing. It's as simple as that, I've never been kicked from anywhere without rewards unless I've deserved it, I've got lazy a couple times in the past and I fully admit it was my own fault I got kicked, but I've always took a good look at the alliance before joining, and I've been in some pretty great alliances. If you're getting kicked from multiple alliances, the common denominator there is you...