**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
List of Bugs & Changes after the Update
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Comments
2. Increased lag and/or dropped frames during special attacks resulting in your block/dash input not being received.
3. Enemies are able to punish backdraft intercepts much faster than before the update, leading me to believe hit stun values have been changed or bugged. The speed at which they are able to respond after a blocked hit has increased.
Also when evading Sentinel’s S1, the timing is off. If u evade his beam and dash back in for a hit, Sentinel reacts much faster and hits you when dashing in.
The fights are fine but switching screen to screen loading is what's my problem.
Here is a link where ghost’s SP2 does not crit despite phasing right before launching special. Her abilities currently specify that each hit is a guaranteed crit if done right after phasing.
The game is now again absolutely disgusting to play.
-My champs hit like disordered robots specially champs like doc oc and venom
-Blade wont attack after you dash back
-Double dash back wont work when ai is landing a heavy
-You cant hit loki after his sp2
I wish that atleast when you put in purposeful bugs you wouldnt put them in so damn obvious you could have atleast added some other bugs not to draw attention
Of course you mess up loki becuase he was easy in act 6
Of course you mess up Domino
Its obvious you mess up double dashback ....
Please stop please
They look so artificial and straight lines rather than the whirling effect that was previously present. Is this working as intended?
This AQ mordo has been dex while stun with concusion on I’m using quake.
I’ve had the computer totally dex Morningstars SP2 while they are blocking and it should be unblockable with max souls.
Feel like the AI has been real jacked up lately