it makes zero sense to not update the individual war rewards. Save the season rewards for season 11 if you want but 2 more moths of 2 year old AW rewards is just awful.
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy. The win/win situation would be "here are the changes we are thinking about making in two+ months, here are the rewards changes we are thinking of making, and here are those rewards starting today, and here are the bugs we are going fix before we add any new content because we have heard loud and clear that we have broken the game for many people with recent updates."Not - "Bugs/glitches that cost you units that we introduced nearly two months ago? Really? Oh.... well... Hey, here is some new content that is supposedly the same difficulty (but is not) with the same rewards you have been getting! Be happy about this! And we might update the rewards a month after we update the difficulty!" If they could just magically fix all the ongoing issues, do you think they would exist now? Things have to go on as they're worked on. Otherwise you might as well close shop.
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy. The win/win situation would be "here are the changes we are thinking about making in two+ months, here are the rewards changes we are thinking of making, and here are those rewards starting today, and here are the bugs we are going fix before we add any new content because we have heard loud and clear that we have broken the game for many people with recent updates."Not - "Bugs/glitches that cost you units that we introduced nearly two months ago? Really? Oh.... well... Hey, here is some new content that is supposedly the same difficulty (but is not) with the same rewards you have been getting! Be happy about this! And we might update the rewards a month after we update the difficulty!"
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy.
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy. The win/win situation would be "here are the changes we are thinking about making in two+ months, here are the rewards changes we are thinking of making, and here are those rewards starting today, and here are the bugs we are going fix before we add any new content because we have heard loud and clear that we have broken the game for many people with recent updates."Not - "Bugs/glitches that cost you units that we introduced nearly two months ago? Really? Oh.... well... Hey, here is some new content that is supposedly the same difficulty (but is not) with the same rewards you have been getting! Be happy about this! And we might update the rewards a month after we update the difficulty!" If they could just magically fix all the ongoing issues, do you think they would exist now? Things have to go on as they're worked on. Otherwise you might as well close shop. If you cant fix issues then own up and fix your mistakes in other ways which they havent yet. (dont know why I am feeding the troll but oh well) They don't compensate for issues that aren't resolved yet, and they could give a 5* a day, and people could still want more. They acknowledge them and work on them. That's about all you can do. The word Compensation is thrown around here more than Rank Down Tickets. They've been working on pure skill for 2+ years and still isn't fixed. What about inequity? It's been broken for Almost 2 years itself. And no one asked for compensation! What we have asked for, is to be fixed! And if it can't be fixed, than to give back the resources used to open these masteries. And they have yet to do either. So making excuses for everything that kabam lacks to do right is just rubbish.
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy. The win/win situation would be "here are the changes we are thinking about making in two+ months, here are the rewards changes we are thinking of making, and here are those rewards starting today, and here are the bugs we are going fix before we add any new content because we have heard loud and clear that we have broken the game for many people with recent updates."Not - "Bugs/glitches that cost you units that we introduced nearly two months ago? Really? Oh.... well... Hey, here is some new content that is supposedly the same difficulty (but is not) with the same rewards you have been getting! Be happy about this! And we might update the rewards a month after we update the difficulty!" If they could just magically fix all the ongoing issues, do you think they would exist now? Things have to go on as they're worked on. Otherwise you might as well close shop. If you cant fix issues then own up and fix your mistakes in other ways which they havent yet. (dont know why I am feeding the troll but oh well) They don't compensate for issues that aren't resolved yet, and they could give a 5* a day, and people could still want more. They acknowledge them and work on them. That's about all you can do. The word Compensation is thrown around here more than Rank Down Tickets.
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy. The win/win situation would be "here are the changes we are thinking about making in two+ months, here are the rewards changes we are thinking of making, and here are those rewards starting today, and here are the bugs we are going fix before we add any new content because we have heard loud and clear that we have broken the game for many people with recent updates."Not - "Bugs/glitches that cost you units that we introduced nearly two months ago? Really? Oh.... well... Hey, here is some new content that is supposedly the same difficulty (but is not) with the same rewards you have been getting! Be happy about this! And we might update the rewards a month after we update the difficulty!" If they could just magically fix all the ongoing issues, do you think they would exist now? Things have to go on as they're worked on. Otherwise you might as well close shop. If you cant fix issues then own up and fix your mistakes in other ways which they havent yet. (dont know why I am feeding the troll but oh well)
Not necesaarily, no. If they're updating the Rewards in tandem with the new Meta they're introducing and not as a result of the Map iterations, then overwhelming people with everything at once would inevitably have people feeling like it's not enough. Therein lies the lose/lose situation. People are already frustrated, so now or later, they're not going to be happy. The win/win situation would be "here are the changes we are thinking about making in two+ months, here are the rewards changes we are thinking of making, and here are those rewards starting today, and here are the bugs we are going fix before we add any new content because we have heard loud and clear that we have broken the game for many people with recent updates."Not - "Bugs/glitches that cost you units that we introduced nearly two months ago? Really? Oh.... well... Hey, here is some new content that is supposedly the same difficulty (but is not) with the same rewards you have been getting! Be happy about this! And we might update the rewards a month after we update the difficulty!" If they could just magically fix all the ongoing issues, do you think they would exist now? Things have to go on as they're worked on. Otherwise you might as well close shop. There are a lot of assumptions underlying your phrase “as they’re worked on.” Not singling you out here—just noting that bugs and game updating haven’t felt like a priority for a long time. I’m sure someone somewhere has a list of them to work on, but that list may be buried under several other lists that take precedence. Dr. Zola
Honestly, I just hope they meet us in the middle with this one. If they want to hold off on boosting the Season rewards until 11 when they release defense tactics, ok, I get that. However, war to war a little extra love would go a LONG way here from what I can see. I'm not saying it will please everyone, but I can't imagine it not helping at all. It would be nice to see the 6* shards get expanded to at minimum T5. 5* shards get expanded to some of the lower tiers that don't currently get them. Would be nice to see the old and dated War Victor Crystal get replaced by the new War Crystals we get end of the season. 1 per war wouldn't be huge, but it would increase the chances at t5bc frags, t2a frags and so on. A little extra Loyalty per war across the board. That's about it. I think that would be enough to quell some here. I know I would be pleased to see such occur. I do typically get why things go the way they go, but this time I just don't see it. One could sarcastically say they get why with something pointing out 'greed' but let's try to be above that here. If we want a positive outcome, let's try to remain positive about this. The changes are interesting and I'm interested to see how the map plays now. Just the same, I'm not blind to the fact it will most definitely be more difficult. Increase the Map difficulty, then please increase what we get from playing the Map. Increasing the overall toll on everything (Defense Tactics), increase the overall rewards gained from the Season. It makes sense from what I can see. All we can do is hope they listen, take everything into consideration, and meet us in the middle.
Let's try to focus on the matter at hand. Lord knows there's a myriad of things that 'need work.' However this thread we should be focusing on the new AW Map. General consensus so far seems to be it's gonna be more difficult and the lack of increased rewards is a little disheartening. Hopefully if enough back this aforementioned issue, we may hear back about it. Hopefully. Trolling and sarcasm isn't likely to get a positive repsonse. Just an observation though, cannot say I'm right about it. Just trying to think about how I would want people to approach this if I was on their end.
Let's try to focus on the matter at hand. Lord knows there's a myriad of things that 'need work.' However this thread we should be focusing on the new AW Map. General consensus so far seems to be it's gonna be more difficult and the lack of increased rewards is a little disheartening. Hopefully if enough back this aforementioned issue, we may hear back about it. Hopefully. Trolling and sarcasm isn't likely to get a positive repsonse. Just an observation though, cannot say I'm right about it. Just trying to think about how I would want people to approach this if I was on their end. You're right. I should've stayed on topic about aw regarding the new map without rewards being updated until season 11. My apologize everyone.
You know Kabam also didn't increase the rewards when they added the 5 extra mini bosses to the map....just sayin...
Honestly, I just hope they meet us in the middle with this one. If they want to hold off on boosting the Season rewards until 11 when they release defense tactics, ok, I get that. However, war to war a little extra love would go a LONG way here from what I can see. I'm not saying it will please everyone, but I can't imagine it not helping at all. It would be nice to see the 6* shards get expanded to at minimum T5. 5* shards get expanded to some of the lower tiers that don't currently get them. Would be nice to see the old and dated War Victor Crystal get replaced by the new War Crystals we get end of the season. 1 per war wouldn't be huge, but it would increase the chances at t5bc frags, t2a frags and so on. A little extra Loyalty per war across the board. That's about it. I think that would be enough to quell some here. I know I would be pleased to see such occur. I do typically get why things go the way they go, but this time I just don't see it. One could sarcastically say they get why with something pointing out 'greed' but let's try to be above that here. If we want a positive outcome, let's try to remain positive about this. The changes are interesting and I'm interested to see how the map plays now. Just the same, I'm not blind to the fact it will most definitely be more difficult. Increase the Map difficulty, then please increase what we get from playing the Map. Increasing the overall toll on everything (Defense Tactics), increase the overall rewards gained from the Season. It makes sense from what I can see. All we can do is hope they listen, take everything into consideration, and meet us in the middle. That would be such a great gesture of goodwill and makes so much sense that it will almost certainly not be implemented. Dr. Zola
People are forgetting that a season or 2 ago Kabam stated quite clearly that the War map is not designed to be 100% every war. They want alliances to not finish the map every war thus creating closer and closer wars
If they’re not willing to totally revamp the potion system, one thing they should do ASAP is remove the escalating cost on potions in the glory store. It takes 5 or 6 of them to heal a r5 champ. That’s over 1.5k glory if you buy them 1 at a time for the cheapest price. That’s absurd.
Honestly, I just hope they meet us in the middle with this one. If they want to hold off on boosting the Season rewards until 11 when they release defense tactics, ok, I get that. However, war to war a little extra love would go a LONG way here from what I can see. I'm not saying it will please everyone, but I can't imagine it not helping at all. It would be nice to see the 6* shards get expanded to at minimum T5. 5* shards get expanded to some of the lower tiers that don't currently get them. Would be nice to see the old and dated War Victor Crystal get replaced by the new War Crystals we get end of the season. 1 per war wouldn't be huge, but it would increase the chances at t5bc frags, t2a frags and so on. A little extra Loyalty per war across the board. That's about it. I think that would be enough to quell some here. I know I would be pleased to see such occur. I do typically get why things go the way they go, but this time I just don't see it. One could sarcastically say they get why with something pointing out 'greed' but let's try to be above that here. If we want a positive outcome, let's try to remain positive about this. The changes are interesting and I'm interested to see how the map plays now. Just the same, I'm not blind to the fact it will most definitely be more difficult. Increase the Map difficulty, then please increase what we get from playing the Map. Increasing the overall toll on everything (Defense Tactics), increase the overall rewards gained from the Season. It makes sense from what I can see. All we can do is hope they listen, take everything into consideration, and meet us in the middle. That would be such a great gesture of goodwill and makes so much sense that it will almost certainly not be implemented. Dr. Zola All we can do is try. It's disheartening to think that what you say is likely the truth. BUT, we've been surprised in the past. Usually when the community really comes together and stays the course that things get changed. Examples off the top of my head, when they tried to remove diversity. The uproar stopped that. When they rolled out the 1st iteration of the new matchmaking, many were displeased even though they said it was supposed to work like that. It also got changed (timing wise anyway). More recently, when the community expressed their distaste for the 'compensation' for the Gifting Badge, we were heard. We got more. Try to remember that we do get heard, and keep that in mind when you're writing your posts here everyone. We may yet get surprised again. In the meantime I'll personally be pushing with positivity.