Time limit on rifts
Thicco_Mode
Member Posts: 8,852 ★★★★★
As the title suggests, why is there a time limit on the rifts
People lost their rifts to the outage and I think that the timer is a pointless feature unless I am missing something
Can some people tell me why there is a timer or if compensation will be given
People lost their rifts to the outage and I think that the timer is a pointless feature unless I am missing something
Can some people tell me why there is a timer or if compensation will be given
4
Comments
Time limit? Well why not run a rift directly after you open it? No point in leaving the game and returning if you opened one then complain. You're supposed to do them asap when opened.
And to say we shouldn't expect compensation for this is bonkers. We most likely wont get it but we should sure expect to be compensated for this, wasnt our fault
The only reason for a time limit is to encourage Energy Refill use, which encourages Units spent, which encourages Units bought. So yeah the all mighty dollar is the reason behind this.
As for the outage, I wouldn’t hold my breath with the way Kabam runs their customer service.
It is possible there's some technical reason for the time limits; perhaps this works around some server-side performance limitation that existed at the time the rifts were first implemented. But setting that aside, if the timer is there because of a content design decision, then you can't say that that specific decision is independent of all other aspects of the rifts. Content like this is often designed within a set of design rules and guidelines and even coworker opinions. There's often lots of different voices pushing to make content easier and harder, more and less rewarding. What we players end up getting is a compromise between all those factors that all of the designers involved can live with.
Change one significant thing, like the timer, and you could ultimately change a lot of other things. Make content easier to complete, and you could ultimately reduce the value of the rewards in that content when all those compromises rework themselves out.
https://forums.playcontestofchampions.com/en/discussion/144805/rift#latest
This is no different than saying if they decided the rewards should be twice as large, then they would be twice as large. That's technically true, but that doesn't mean this was actually a legitimate possibility.
It seems to me the root of your complaint is that you see the timer as an independent option, as if the devs designed the rift and then asked the separate independent question "and now should there be a time limit or not." I can't say whether that actually happened in this case, but I can say I believe it is unlikely to be true in this case.
However, in this case I'm just trying to answer the question of why it is the way it is. I don't have a particular opinion one way or the other about whether rifts *should* have time limits, or whether it is a good idea to advocate for their removal, with one exception: I don't believe the game should limit itself to challenges of only a twitch nature. I believe legitimate challenges should include time and resource management, and strategic decisions. Whether any one thing has a time limit is less important to me than the notion that time limits are universally bad. I think that's too limiting on the game.
There are several reasons I can think of for having Timers on the Rifts. The main reason that comes to mind is that's part of the requirement for earning the Rewards. "Finish the Rift in time to claim your Rewards!"....in a nutshell.
Why can't all ingame timers be paused or stopped or otherwise logged and restarted when emergency maintenance is applied?