There comes a point where you either have to accept that an effort is being made, or accept the fact that you're just over War. I can't agree with foregoing balance just to add more so that people feel motivated to uncross their arms.
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ.
And the top 1 aq getting like double the t5b isn’t a big gap???? The tiers below don’t have to deal with defense tactics
That's literally the Top Prize for one Ally.
Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win
It's Rewards over time with War. You have to factor in the cumulative gains. Plus you also have to balance them in a way that doesn't affect progress for other points. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. In fact, the inverse is necessary. Growth should slow down the higher you go. The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere.
You do realize aq does the exact same thing people at the top get so much more
The trade-off is the level of difficulty. That's the balancing factor. Difference being, people have week after week of repetition with AQ to get accustomed to it. It becomes easier because it's the same thing over and over. War is a number of moving parts that require moment by moment attention once it's in Attack Phase. I'm not entirely sure why people keep referencing AQ, but War is not AQ. The only connection is you need Loyalty that's earned in War. Aside from that, they're not meant to be reflections of each other.
Ye top tier war is more difficult so what’s your point?
The Rewards are higher at the top, as per your example. So is the difficulty. That's the intended balancing factor that prevents the issue I outlined. Even Map 7 is higher in difficulty, since you compared the two. People say AQ gives more, but you can't get Shards in AQ. Two different systems, different Rewards. People say it's not worth it or enough, but does anyone stop to add up everything they earned over the course of a Season? Do people consider the total potential Rewards? No. They look at the individual Rewards and say that doesn't meet expectations. Which brings me to my main point. Expectations don't always translate to a balanced system. If you asked 100 people if they wanted less or more, I would say 100 would say more. At least 95. That doesn't mean it would be balanced. Yes, it's harder. That's by design. It's supposed to be. All this time people want the Tiers and Brackets balanced, and want more challenge, and yet when it's worked on, that's rejected. I leant my voice to people speaking against the Nodes. They listened and toned it back. I leant my voice to individual Rewards and they were increased. I can't vouch much for unrealistic expectations and people wanting to be candy-trailed back to War.
Yet war doesn’t give that many shards and I was saying that top tier war is more difficult then map 7 yet map 7 gives a hell of a lot more rewards And of course people want more they bloody increased the difficulty massively I am curious what tier are you in?
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ.
And the top 1 aq getting like double the t5b isn’t a big gap???? The tiers below don’t have to deal with defense tactics
That's literally the Top Prize for one Ally.
Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win
It's Rewards over time with War. You have to factor in the cumulative gains. Plus you also have to balance them in a way that doesn't affect progress for other points. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. In fact, the inverse is necessary. Growth should slow down the higher you go. The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere.
You do realize aq does the exact same thing people at the top get so much more
The trade-off is the level of difficulty. That's the balancing factor. Difference being, people have week after week of repetition with AQ to get accustomed to it. It becomes easier because it's the same thing over and over. War is a number of moving parts that require moment by moment attention once it's in Attack Phase. I'm not entirely sure why people keep referencing AQ, but War is not AQ. The only connection is you need Loyalty that's earned in War. Aside from that, they're not meant to be reflections of each other.
Ye top tier war is more difficult so what’s your point?
The Rewards are higher at the top, as per your example. So is the difficulty. That's the intended balancing factor that prevents the issue I outlined. Even Map 7 is higher in difficulty, since you compared the two. People say AQ gives more, but you can't get Shards in AQ. Two different systems, different Rewards. People say it's not worth it or enough, but does anyone stop to add up everything they earned over the course of a Season? Do people consider the total potential Rewards? No. They look at the individual Rewards and say that doesn't meet expectations. Which brings me to my main point. Expectations don't always translate to a balanced system. If you asked 100 people if they wanted less or more, I would say 100 would say more. At least 95. That doesn't mean it would be balanced. Yes, it's harder. That's by design. It's supposed to be. All this time people want the Tiers and Brackets balanced, and want more challenge, and yet when it's worked on, that's rejected. I leant my voice to people speaking against the Nodes. They listened and toned it back. I leant my voice to individual Rewards and they were increased. I can't vouch much for unrealistic expectations and people wanting to be candy-trailed back to War.
Yet war doesn’t give that many shards and I was saying that top tier war is more difficult then map 7 yet map 7 gives a hell of a lot more rewards And of course people want more they bloody increased the difficulty massively I am curious what tier are you in?
Not in 1-5. I don't have the manpower. If I was, my feelings wouldn't change. What I keep saying is AQ is not the same as War. Not at all. However, if you're going to compare both systems, take it one step further and consider all Rewards earned overall. There has to be a balance between that. As for the Shards, they were outdated, yes. They've been increased and it's still not enough? Let's be honest here. There's an expectation that a) people should be paid extra to adjust and b) since people turned their backs on War in lieu of AQ, they should be inticed to come back with more Rewards. Neither I agree with.
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ.
And the top 1 aq getting like double the t5b isn’t a big gap???? The tiers below don’t have to deal with defense tactics
That's literally the Top Prize for one Ally.
Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win
It's Rewards over time with War. You have to factor in the cumulative gains. Plus you also have to balance them in a way that doesn't affect progress for other points. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. In fact, the inverse is necessary. Growth should slow down the higher you go. The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere.
You do realize aq does the exact same thing people at the top get so much more
The trade-off is the level of difficulty. That's the balancing factor. Difference being, people have week after week of repetition with AQ to get accustomed to it. It becomes easier because it's the same thing over and over. War is a number of moving parts that require moment by moment attention once it's in Attack Phase. I'm not entirely sure why people keep referencing AQ, but War is not AQ. The only connection is you need Loyalty that's earned in War. Aside from that, they're not meant to be reflections of each other.
Ye top tier war is more difficult so what’s your point?
The Rewards are higher at the top, as per your example. So is the difficulty. That's the intended balancing factor that prevents the issue I outlined. Even Map 7 is higher in difficulty, since you compared the two. People say AQ gives more, but you can't get Shards in AQ. Two different systems, different Rewards. People say it's not worth it or enough, but does anyone stop to add up everything they earned over the course of a Season? Do people consider the total potential Rewards? No. They look at the individual Rewards and say that doesn't meet expectations. Which brings me to my main point. Expectations don't always translate to a balanced system. If you asked 100 people if they wanted less or more, I would say 100 would say more. At least 95. That doesn't mean it would be balanced. Yes, it's harder. That's by design. It's supposed to be. All this time people want the Tiers and Brackets balanced, and want more challenge, and yet when it's worked on, that's rejected. I leant my voice to people speaking against the Nodes. They listened and toned it back. I leant my voice to individual Rewards and they were increased. I can't vouch much for unrealistic expectations and people wanting to be candy-trailed back to War.
Yet war doesn’t give that many shards and I was saying that top tier war is more difficult then map 7 yet map 7 gives a hell of a lot more rewards And of course people want more they bloody increased the difficulty massively I am curious what tier are you in?
Not in 1-5. I don't have the manpower. If I was, my feelings wouldn't change. What I keep saying is AQ is not the same as War. Not at all. However, if you're going to compare both systems, take it one step further and consider all Rewards earned overall. There has to be a balance between that. As for the Shards, they were outdated, yes. They've been increased and it's still not enough? Let's be honest here. There's an expectation that a) people should be paid extra to adjust and b) since people turned their backs on War in lieu of AQ, they should be inticed to come back with more Rewards. Neither I agree with.
For the difficulty presented the shards are horrible like I’m in t3/2 and let’s say my ally wins 8/10 wars we will get about 14k 5* shards which when you look at the difficulty is not great at all
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ.
And the top 1 aq getting like double the t5b isn’t a big gap???? The tiers below don’t have to deal with defense tactics
That's literally the Top Prize for one Ally.
Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win
It's Rewards over time with War. You have to factor in the cumulative gains. Plus you also have to balance them in a way that doesn't affect progress for other points. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. In fact, the inverse is necessary. Growth should slow down the higher you go. The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere.
You do realize aq does the exact same thing people at the top get so much more
The trade-off is the level of difficulty. That's the balancing factor. Difference being, people have week after week of repetition with AQ to get accustomed to it. It becomes easier because it's the same thing over and over. War is a number of moving parts that require moment by moment attention once it's in Attack Phase. I'm not entirely sure why people keep referencing AQ, but War is not AQ. The only connection is you need Loyalty that's earned in War. Aside from that, they're not meant to be reflections of each other.
Ye top tier war is more difficult so what’s your point?
The Rewards are higher at the top, as per your example. So is the difficulty. That's the intended balancing factor that prevents the issue I outlined. Even Map 7 is higher in difficulty, since you compared the two. People say AQ gives more, but you can't get Shards in AQ. Two different systems, different Rewards. People say it's not worth it or enough, but does anyone stop to add up everything they earned over the course of a Season? Do people consider the total potential Rewards? No. They look at the individual Rewards and say that doesn't meet expectations. Which brings me to my main point. Expectations don't always translate to a balanced system. If you asked 100 people if they wanted less or more, I would say 100 would say more. At least 95. That doesn't mean it would be balanced. Yes, it's harder. That's by design. It's supposed to be. All this time people want the Tiers and Brackets balanced, and want more challenge, and yet when it's worked on, that's rejected. I leant my voice to people speaking against the Nodes. They listened and toned it back. I leant my voice to individual Rewards and they were increased. I can't vouch much for unrealistic expectations and people wanting to be candy-trailed back to War.
Yet war doesn’t give that many shards and I was saying that top tier war is more difficult then map 7 yet map 7 gives a hell of a lot more rewards And of course people want more they bloody increased the difficulty massively I am curious what tier are you in?
Not in 1-5. I don't have the manpower. If I was, my feelings wouldn't change. What I keep saying is AQ is not the same as War. Not at all. However, if you're going to compare both systems, take it one step further and consider all Rewards earned overall. There has to be a balance between that. As for the Shards, they were outdated, yes. They've been increased and it's still not enough? Let's be honest here. There's an expectation that a) people should be paid extra to adjust and b) since people turned their backs on War in lieu of AQ, they should be inticed to come back with more Rewards. Neither I agree with.
Also shards haven’t increased by a lot which for a shard focused mode is weird to be frank there was a larger increase in t5b and t2a which are rank up materials then shards
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
And that’s why alliance war is dying out rewards aren’t worth the effort no one wants to use a ton of items which could have been spent on t5b and t2a only to get an extra 2k 5* shards
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
We're not going to get a 6* each War.
Well smartass if you had seen my suggestion I was saying 600 6* shards in t1
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
We're not going to get a 6* each War.
Well smartass if you had seen my suggestion I was saying 600 6* shards in t1
Perhaps I was being a bit flippant, yes. Just making a point. I don't agree with 600 6* Shards a War. That's too high over time. Hence my spiel about balance over time. Lol.
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
We're not going to get a 6* each War.
Well smartass if you had seen my suggestion I was saying 600 6* shards in t1
Perhaps I was being a bit flippant, yes. Just making a point. I don't agree with 600 6* Shards a War. That's too high over time. Hence my spiel about balance over time. Lol.
You do realize t1 is like the top 30 allies in the game I don’t think this is too high at all
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
We're not going to get a 6* each War.
Well smartass if you had seen my suggestion I was saying 600 6* shards in t1
Perhaps I was being a bit flippant, yes. Just making a point. I don't agree with 600 6* Shards a War. That's too high over time. Hence my spiel about balance over time. Lol.
You do realize t1 is like the top 30 allies in the game I don’t think this is too high at all
The suggestion presented was T1-5 should have an extra 1500 5* Shards and an extra 500(6?) per War. That's too high over time. Wars run every week. Non-stop. Add them up.
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
We're not going to get a 6* each War.
Well smartass if you had seen my suggestion I was saying 600 6* shards in t1
Perhaps I was being a bit flippant, yes. Just making a point. I don't agree with 600 6* Shards a War. That's too high over time. Hence my spiel about balance over time. Lol.
You do realize t1 is like the top 30 allies in the game I don’t think this is too high at all
The suggestion presented was T1-5 should have an extra 1500 5* Shards and an extra 500(6?) per War. That's too high over time. Wars run every week. Non-stop. Add them up.
Ye and now add an event negative zone bounty missions which were about 10 times easier and tell that this is unreasonable
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
We're not going to get a 6* each War.
Well smartass if you had seen my suggestion I was saying 600 6* shards in t1
Perhaps I was being a bit flippant, yes. Just making a point. I don't agree with 600 6* Shards a War. That's too high over time. Hence my spiel about balance over time. Lol.
You do realize t1 is like the top 30 allies in the game I don’t think this is too high at all
The suggestion presented was T1-5 should have an extra 1500 5* Shards and an extra 500(6?) per War. That's too high over time. Wars run every week. Non-stop. Add them up.
Ye and now add an event negative zone bounty missions which were about 10 times easier and tell that this is unreasonable
Those Bounties were increased because the EQ was shorter. They were so high that people were dealt with for exploiting them. That is definitely not a norm.
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
We're not going to get a 6* each War.
Well smartass if you had seen my suggestion I was saying 600 6* shards in t1
Perhaps I was being a bit flippant, yes. Just making a point. I don't agree with 600 6* Shards a War. That's too high over time. Hence my spiel about balance over time. Lol.
You do realize t1 is like the top 30 allies in the game I don’t think this is too high at all
The suggestion presented was T1-5 should have an extra 1500 5* Shards and an extra 500(6?) per War. That's too high over time. Wars run every week. Non-stop. Add them up.
Ye and now add an event negative zone bounty missions which were about 10 times easier and tell that this is unreasonable
Those Bounties were increased because the EQ was shorter. They were so high that people were dealt with for exploiting them. That is definitely not a norm.
Even not exploiting them they were 1800 5* shards every 2 days and they lasted longer then the eq
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ.
And the top 1 aq getting like double the t5b isn’t a big gap???? The tiers below don’t have to deal with defense tactics
That's literally the Top Prize for one Ally.
Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win
It's Rewards over time with War. You have to factor in the cumulative gains. Plus you also have to balance them in a way that doesn't affect progress for other points. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. In fact, the inverse is necessary. Growth should slow down the higher you go. The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere.
You do realize aq does the exact same thing people at the top get so much more
The trade-off is the level of difficulty. That's the balancing factor. Difference being, people have week after week of repetition with AQ to get accustomed to it. It becomes easier because it's the same thing over and over. War is a number of moving parts that require moment by moment attention once it's in Attack Phase. I'm not entirely sure why people keep referencing AQ, but War is not AQ. The only connection is you need Loyalty that's earned in War. Aside from that, they're not meant to be reflections of each other.
The connection to AQ is that you alleged that increasing the war rewards would widen the gap, and then it was pointed out that AQ is currently widening said gap. So it would seem that Kabam isn't all that concerned about this gap.
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
We're not going to get a 6* each War.
Well smartass if you had seen my suggestion I was saying 600 6* shards in t1
Perhaps I was being a bit flippant, yes. Just making a point. I don't agree with 600 6* Shards a War. That's too high over time. Hence my spiel about balance over time. Lol.
You do realize t1 is like the top 30 allies in the game I don’t think this is too high at all
The suggestion presented was T1-5 should have an extra 1500 5* Shards and an extra 500(6?) per War. That's too high over time. Wars run every week. Non-stop. Add them up.
Ye and now add an event negative zone bounty missions which were about 10 times easier and tell that this is unreasonable
Those Bounties were increased because the EQ was shorter. They were so high that people were dealt with for exploiting them. That is definitely not a norm.
Even not exploiting them they were 1800 5* shards every 2 days and they lasted longer then the eq
For doing a few Fights. They were more because it ran less than a full month. We have Events that are high payout from time to time. That doesn't mean the rest of the game can follow suit. I got a 5* using 2*s from the Road to a Million. Doesn't mean every Arena can be like that.
If people don't care about War that is a Kabam problem @GroundedWisdom . They want us to play competitively to spend more units so if most people aren't willing to play it competitively that is a failure on their part. You can't even play Tier 1-5 because you neither have the skill or want to put the effort so Kabam has failed you. You're proving everyone's point.
I didn't say I don't have the skill. I have an Ally that's based on loyalty. We've been together for years. Had many opportunities to move up or leave. I'm loyal to my friends. Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Then you don’t have experience in high tier war which is where most the changes have occured
What's your point? I'm still here discussing it. I'm capable of looking at the entire system without playing at the top.
No you can have an opinion of it but without experience you don’t know how hard it really is
I didn't claim I did. What I see is redundant. "It's hard at the Top.". It's supposed to be. That's why it's the Top. If it's becoming harder and that's somehow surprising, that's possibly because it's been too easy. I said something when people spoke up against some of the Nodes, fair enough. However, it is supposed to be hard in general. People want a balancing factor that keeps Allies out of higher Tiers that shouldn't be there. That's what we have here.
“It’s hard at the top” rewards are also meant to be good at the top Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
We're not going to get a 6* each War.
Well smartass if you had seen my suggestion I was saying 600 6* shards in t1
Perhaps I was being a bit flippant, yes. Just making a point. I don't agree with 600 6* Shards a War. That's too high over time. Hence my spiel about balance over time. Lol.
You do realize t1 is like the top 30 allies in the game I don’t think this is too high at all
The suggestion presented was T1-5 should have an extra 1500 5* Shards and an extra 500(6?) per War. That's too high over time. Wars run every week. Non-stop. Add them up.
Ye and now add an event negative zone bounty missions which were about 10 times easier and tell that this is unreasonable
Those Bounties were increased because the EQ was shorter. They were so high that people were dealt with for exploiting them. That is definitely not a norm.
Even not exploiting them they were 1800 5* shards every 2 days and they lasted longer then the eq
For doing a few Fights. They were more because it ran less than a full month. We have Events that are high payout from time to time. That doesn't mean the rest of the game can follow suit. I got a 5* using 2*s from the Road to a Million. Doesn't mean every Arena can be like that.
Yet content that’s probabaly about 10 times as hard has about half the rewards seems right yeh
I would’ve liked to see a bigger increase in rewards but it’s better than nothing.
When the difficulty has gone up tremendously it’s really not
We won’t know the difficulty increase till we play the new nodes. I’ve seen similar deaths this season for the most part as compared to the last. The new update could change that but we have to wait. Personally I enjoyed not taking path 5 every war.
Also s10 increased the difficulty massively and I haven’t seen close to similar deaths this season like over 150 deaths in the other ally in high p3 I do like the layout of the new map better though
My ally finished plat 1. I think the highest death count seen was around 50 but that was when a war was already decided. I think the difficulty was slightly increased on a few paths but there are not any nodes as tough as some from the old map. This map is more of bringing counters to fights, but most people try to run through everything with the same team which may lead to those higher death counts
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ.
And the top 1 aq getting like double the t5b isn’t a big gap???? The tiers below don’t have to deal with defense tactics
That's literally the Top Prize for one Ally.
Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win
It's Rewards over time with War. You have to factor in the cumulative gains. Plus you also have to balance them in a way that doesn't affect progress for other points. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. In fact, the inverse is necessary. Growth should slow down the higher you go. The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere.
Let me preface this by saying this isn’t a personal attack—but is your ally trying to catch the top alliances? Or even close the gap? Because mine isn’t and neither are about 99% of the alliances out there.
The gap grows wider because the players at the top are willing to play more, spend more and in some cases mod more than anyone else. If you can look at top players and think they aren’t growing at a much faster rate than those even in the 95th percentile, then I’m not sure we are playing the same game. Brand new champs are acquired, awakened and maxed quicker than most of us can accrue enough shards to open a basic 5* crystal.
All the talk (from a host of people) about balance from top to bottom strikes me as a little silly. Balance went out the window a long time ago.
Comments
And of course people want more they bloody increased the difficulty massively I am curious what tier are you in?
As for the Shards, they were outdated, yes. They've been increased and it's still not enough? Let's be honest here. There's an expectation that a) people should be paid extra to adjust and b) since people turned their backs on War in lieu of AQ, they should be inticed to come back with more Rewards. Neither I agree with.
Kabam hasn't failed. People decided to protest War because it got harder without more Rewards. Now that there are more, it's still not enough. We make our own choices. No one is going to spoon feed us back if we decide to peace out of War.
Compare high plat 3 to low gold 1 I’d say plat 3 is about minimum twice as hard yet somehow there’s only 2k more 5* shards in plat 3
The gap grows wider because the players at the top are willing to play more, spend more and in some cases mod more than anyone else. If you can look at top players and think they aren’t growing at a much faster rate than those even in the 95th percentile, then I’m not sure we are playing the same game. Brand new champs are acquired, awakened and maxed quicker than most of us can accrue enough shards to open a basic 5* crystal.
All the talk (from a host of people) about balance from top to bottom strikes me as a little silly. Balance went out the window a long time ago.
Dr. Zola