@Kabam Miike I was under the impression that the new AW win rewards featuring increased loyalty and 6* shards for up to tier 5 would be live on July 17th (today). it doesn't seem like that's the case for the war that's about to begin?
Wonder when the "sort by tag" option will we be available to us. I guess by not giving us that option, and forcing us to manually check every tag, they make money off screen time?
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ.
I would’ve liked to see a bigger increase in rewards but it’s better than nothing.
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ. And the top 1 aq getting like double the t5b isn’t a big gap????The tiers below don’t have to deal with defense tactics
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ. And the top 1 aq getting like double the t5b isn’t a big gap????The tiers below don’t have to deal with defense tactics That's literally the Top Prize for one Ally.
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ. And the top 1 aq getting like double the t5b isn’t a big gap????The tiers below don’t have to deal with defense tactics That's literally the Top Prize for one Ally. Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win
I would’ve liked to see a bigger increase in rewards but it’s better than nothing. When the difficulty has gone up tremendously it’s really not
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ. And the top 1 aq getting like double the t5b isn’t a big gap????The tiers below don’t have to deal with defense tactics That's literally the Top Prize for one Ally. Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win It's Rewards over time with War. You have to factor in the cumulative gains. Plus you also have to balance them in a way that doesn't affect progress for other points. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. In fact, the inverse is necessary. Growth should slow down the higher you go. The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere.
I would’ve liked to see a bigger increase in rewards but it’s better than nothing. When the difficulty has gone up tremendously it’s really not We won’t know the difficulty increase till we play the new nodes. I’ve seen similar deaths this season for the most part as compared to the last. The new update could change that but we have to wait. Personally I enjoyed not taking path 5 every war.
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ. And the top 1 aq getting like double the t5b isn’t a big gap????The tiers below don’t have to deal with defense tactics That's literally the Top Prize for one Ally. Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win It's Rewards over time with War. You have to factor in the cumulative gains. Plus you also have to balance them in a way that doesn't affect progress for other points. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. In fact, the inverse is necessary. Growth should slow down the higher you go. The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere. You do realize aq does the exact same thing people at the top get so much more
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ. And the top 1 aq getting like double the t5b isn’t a big gap????The tiers below don’t have to deal with defense tactics That's literally the Top Prize for one Ally. Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win It's Rewards over time with War. You have to factor in the cumulative gains. Plus you also have to balance them in a way that doesn't affect progress for other points. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. In fact, the inverse is necessary. Growth should slow down the higher you go. The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere. You do realize aq does the exact same thing people at the top get so much more The trade-off is the level of difficulty. That's the balancing factor. Difference being, people have week after week of repetition with AQ to get accustomed to it. It becomes easier because it's the same thing over and over. War is a number of moving parts that require moment by moment attention once it's in Attack Phase. I'm not entirely sure why people keep referencing AQ, but War is not AQ. The only connection is you need Loyalty that's earned in War. Aside from that, they're not meant to be reflections of each other.
So 1500 more 5* and 500 more 6* Shards....per War? Do you not think that will add up to be too much over time? How will anyone ever catch up to Tiers 1-5 with that amount of growth? War isn't really designed to intice people back into it if they choose to focus more on AQ. And the top 1 aq getting like double the t5b isn’t a big gap????The tiers below don’t have to deal with defense tactics That's literally the Top Prize for one Ally. Ye but I do agree should be around 1500 5* shards and like 600 6* shards in a t1 win It's Rewards over time with War. You have to factor in the cumulative gains. Plus you also have to balance them in a way that doesn't affect progress for other points. Otherwise you end up with a Perpetual Motion Machine where the Top Allies grow more and more and no one below them can catch up. While that may happen in some small degree, you still have to have a system that allows for Allies to advance. In fact, the inverse is necessary. Growth should slow down the higher you go. The balance of progress has to have the most momentum at the bottom, or else no one will be able to get anywhere. You do realize aq does the exact same thing people at the top get so much more The trade-off is the level of difficulty. That's the balancing factor. Difference being, people have week after week of repetition with AQ to get accustomed to it. It becomes easier because it's the same thing over and over. War is a number of moving parts that require moment by moment attention once it's in Attack Phase. I'm not entirely sure why people keep referencing AQ, but War is not AQ. The only connection is you need Loyalty that's earned in War. Aside from that, they're not meant to be reflections of each other. Ye top tier war is more difficult so what’s your point?