I disagree with you for only one reason. It’s really hard to dupe a 6*. Other than that, yeah I love Loki. He was the first 3* I ranked up to any any reasonable rank but I’ve never gotten him above a 3*.
I have one. Any Champ can be useful in the right hands.
Colossus
I think the worse you are as a player, the better Colossus is as a champ.
His ability to soak up damage and bleed immunity got me through so much content when I was a newer player. Not that I am a particularly good player now, lol.
I disagree with you for only one reason. It’s really hard to dupe a 6*. Other than that, yeah I love Loki. He was the first 3* I ranked up to any any reasonable rank but I’ve never gotten him above a 3*.
Actually, it is precisely because they are hard to dup. IMIW can be used as an effective attacker if played just right, but he's only mediocre on offense in general in my opinion. He's a much better defender, but to really get the most out of him as a defender he should be duped. Loki is not a particularly good attacker either, except when facing strong self buffers. In those situations Loki can be extremely effective. He's better duped, but he can still wreck havoc on champs like The Champion or even Medusa. And if you have mystic dispersion the lack of the awakened ability isn't too bad in those specific situations.
So IMO when you first pull those champs you have a situationally good attacker and a so-so attacker that's a moderately good defender. That wouldn't be a very interesting comparison if it wasn't for the fact that the specific situation Loki is good at just happens to represent about a third to half of all bosses Kabam puts in event quests: champions that stack a lot of buffs intrinsically or via node buffs. And pulling as a 6* means you get to have Loki as effectively a 4/55-class champ without any rank up catalysts. So for many players you're kind of getting a high rank buff-boss killer for free when you pull Loki, with no cats, awakening, or sig stones required. I don't think you get the same value on day one out of IMIW.
-Domino is boring to play with -Quake is not boring to play with especially on a stun immune node -Stealth Spidey is underrated -Rouge is very underrated -Heimdall is pretty good offensively
How is Stealth Spidey underrated? He just came out 😂😂
If you were there for ContestChampion live stream he got extremely bashed
-Domino is boring to play with -Quake is not boring to play with especially on a stun immune node -Stealth Spidey is underrated -Rouge is very underrated -Heimdall is pretty good offensively
How is Stealth Spidey underrated? He just came out 😂😂
If you were there for ContestChampion live stream he got extremely bashed
Innumerous Champs get bashed when they're released. It isn't until later on that people realize their utility, for the most part. Aside from a few that are on the lower end, most aren't as bad as people say at first. Judgments tend to be premature.
I disagree with you for only one reason. It’s really hard to dupe a 6*. Other than that, yeah I love Loki. He was the first 3* I ranked up to any any reasonable rank but I’ve never gotten him above a 3*.
Actually, it is precisely because they are hard to dup. IMIW can be used as an effective attacker if played just right, but he's only mediocre on offense in general in my opinion. He's a much better defender, but to really get the most out of him as a defender he should be duped. Loki is not a particularly good attacker either, except when facing strong self buffers. In those situations Loki can be extremely effective. He's better duped, but he can still wreck havoc on champs like The Champion or even Medusa. And if you have mystic dispersion the lack of the awakened ability isn't too bad in those specific situations.
So IMO when you first pull those champs you have a situationally good attacker and a so-so attacker that's a moderately good defender. That wouldn't be a very interesting comparison if it wasn't for the fact that the specific situation Loki is good at just happens to represent about a third to half of all bosses Kabam puts in event quests: champions that stack a lot of buffs intrinsically or via node buffs. And pulling as a 6* means you get to have Loki as effectively a 4/55-class champ without any rank up catalysts. So for many players you're kind of getting a high rank buff-boss killer for free when you pull Loki, with no cats, awakening, or sig stones required. I don't think you get the same value on day one out of IMIW.
I don’t know why people bash on IMIW as an attacker. He has very strong DoT debuffs with minor power control attached to 2/3 of them. He can also keep plasma and incinerate up virtually indefinitely if played right. Not only that but he has pseudo bleed and coldsnap immunities along with on demand heal block and armor break. On top of it all his repulsors prevent evade making Mordo, NC, Spideys, and Wasp less of a nuisance.
He has massive utility that is overlooked time and time again. So many people sleep on him when he’s very useful for a number of champs.
-Domino is boring to play with -Quake is not boring to play with especially on a stun immune node -Stealth Spidey is underrated -Rouge is very underrated -Heimdall is pretty good offensively
How is Stealth Spidey underrated? He just came out 😂😂
If you were there for ContestChampion live stream he got extremely bashed
Innumerous Champs get bashed when they're released. It isn't until later on that people realize their utility, for the most part. Aside from a few that are on the lower end, most aren't as bad as people say at first. Judgments tend to be premature.
In many cases, this is very true. It also coincides with the post made by people screaming someone is too OP when they're 1st released. A new champ is a wild card. Until you've had a fair amount of fights vs said champs, any judgements made are certainly premature in nature. Then, over time, any OP champ eventually has a counter made. Be for defense or attack. Also over time, some of the 1st overlooked champs are found to be more useful than originally thought.
-Domino is boring to play with -Quake is not boring to play with especially on a stun immune node -Stealth Spidey is underrated -Rouge is very underrated -Heimdall is pretty good offensively
How is Stealth Spidey underrated? He just came out 😂😂
If you were there for ContestChampion live stream he got extremely bashed
Innumerous Champs get bashed when they're released. It isn't until later on that people realize their utility, for the most part. Aside from a few that are on the lower end, most aren't as bad as people say at first. Judgments tend to be premature.
In many cases, this is very true. It also coincides with the post made by people screaming someone is too OP when they're 1st released. A new champ is a wild card. Until you've had a fair amount of fights vs said champs, any judgements made are certainly premature in nature. Then, over time, any OP champ eventually has a counter made. Be for defense or attack. Also over time, some of the 1st overlooked champs are found to be more useful than originally thought.
I totally agree. I think it's important to spend a reasonable amount of time getting to know Champs. So many were looked down on that turned out to be great. Works both ways. Seeing a Champ in EQ all Noded up is different than seeing them circulating.
I disagree with you for only one reason. It’s really hard to dupe a 6*. Other than that, yeah I love Loki. He was the first 3* I ranked up to any any reasonable rank but I’ve never gotten him above a 3*.
Actually, it is precisely because they are hard to dup. IMIW can be used as an effective attacker if played just right, but he's only mediocre on offense in general in my opinion. He's a much better defender, but to really get the most out of him as a defender he should be duped. Loki is not a particularly good attacker either, except when facing strong self buffers. In those situations Loki can be extremely effective. He's better duped, but he can still wreck havoc on champs like The Champion or even Medusa. And if you have mystic dispersion the lack of the awakened ability isn't too bad in those specific situations.
So IMO when you first pull those champs you have a situationally good attacker and a so-so attacker that's a moderately good defender. That wouldn't be a very interesting comparison if it wasn't for the fact that the specific situation Loki is good at just happens to represent about a third to half of all bosses Kabam puts in event quests: champions that stack a lot of buffs intrinsically or via node buffs. And pulling as a 6* means you get to have Loki as effectively a 4/55-class champ without any rank up catalysts. So for many players you're kind of getting a high rank buff-boss killer for free when you pull Loki, with no cats, awakening, or sig stones required. I don't think you get the same value on day one out of IMIW.
I don’t know why people bash on IMIW as an attacker. He has very strong DoT debuffs with minor power control attached to 2/3 of them. He can also keep plasma and incinerate up virtually indefinitely if played right. Not only that but he has pseudo bleed and coldsnap immunities along with on demand heal block and armor break. On top of it all his repulsors prevent evade making Mordo, NC, Spideys, and Wasp less of a nuisance.
He has massive utility that is overlooked time and time again. So many people sleep on him when he’s very useful for a number of champs.
I don't think I'm bashing IMIW when I say "IMIW can be used as an effective attacker if played just right, but he's only mediocre on offense in general in my opinion" but it wouldn't be an unpopular opinion if everyone agreed with my assessment.
I think in general most players - and I'm not saying you're one of them - think about champions "in general." This champ is better or worse, this one is god tier, this one is beyond god tier, this one is above and beyond tier, this one sucks. Or maybe they think in coarse terms: this one hits hard, this one takes a punch, this one drains power. But I tend to think of them in terms of encounters. What do I use if I encounter something with a lot of buffs? What do I use if I encounter something with a lot of buffs and is unblockable? What do I use if I encounter something that has power gain and is immune to debuffs? I value champs in terms of answers to questions, and in my opinion Loki answers a very important question given the way Kabam currently makes difficult content. IMIW might be useful in more fights than Loki, but he answers fewer important questions. At least, in my opinion.
I disagree with you for only one reason. It’s really hard to dupe a 6*. Other than that, yeah I love Loki. He was the first 3* I ranked up to any any reasonable rank but I’ve never gotten him above a 3*.
Actually, it is precisely because they are hard to dup. IMIW can be used as an effective attacker if played just right, but he's only mediocre on offense in general in my opinion. He's a much better defender, but to really get the most out of him as a defender he should be duped. Loki is not a particularly good attacker either, except when facing strong self buffers. In those situations Loki can be extremely effective. He's better duped, but he can still wreck havoc on champs like The Champion or even Medusa. And if you have mystic dispersion the lack of the awakened ability isn't too bad in those specific situations.
So IMO when you first pull those champs you have a situationally good attacker and a so-so attacker that's a moderately good defender. That wouldn't be a very interesting comparison if it wasn't for the fact that the specific situation Loki is good at just happens to represent about a third to half of all bosses Kabam puts in event quests: champions that stack a lot of buffs intrinsically or via node buffs. And pulling as a 6* means you get to have Loki as effectively a 4/55-class champ without any rank up catalysts. So for many players you're kind of getting a high rank buff-boss killer for free when you pull Loki, with no cats, awakening, or sig stones required. I don't think you get the same value on day one out of IMIW.
I don’t know why people bash on IMIW as an attacker. He has very strong DoT debuffs with minor power control attached to 2/3 of them. He can also keep plasma and incinerate up virtually indefinitely if played right. Not only that but he has pseudo bleed and coldsnap immunities along with on demand heal block and armor break. On top of it all his repulsors prevent evade making Mordo, NC, Spideys, and Wasp less of a nuisance.
He has massive utility that is overlooked time and time again. So many people sleep on him when he’s very useful for a number of champs.
I don't think I'm bashing IMIW when I say "IMIW can be used as an effective attacker if played just right, but he's only mediocre on offense in general in my opinion" but it wouldn't be an unpopular opinion if everyone agreed with my assessment.
I think in general most players - and I'm not saying you're one of them - think about champions "in general." This champ is better or worse, this one is god tier, this one is beyond god tier, this one is above and beyond tier, this one sucks. Or maybe they think in coarse terms: this one hits hard, this one takes a punch, this one drains power. But I tend to think of them in terms of encounters. What do I use if I encounter something with a lot of buffs? What do I use if I encounter something with a lot of buffs and is unblockable? What do I use if I encounter something that has power gain and is immune to debuffs? I value champs in terms of answers to questions, and in my opinion Loki answers a very important question given the way Kabam currently makes difficult content. IMIW might be useful in more fights than Loki, but he answers fewer important questions. At least, in my opinion.
I tend to look at champions at what champs can they counter. Usually, and I know there can be some exceptions, nodes don’t tend to alter champion’s abilities drastically. Usually nodes tend to enhance existing abilities. Therefore, in my opinion, I think that champ counters are more important than node counters. So when I compare two champs like Loki and IMIW, I try to imagine the champs I have most difficulty with and see if they are a good counter.
A common annoying defender is Killmonger. Reverb is annoying as is his power gain from debuffs. Loki offers virtually nothing to counter Killmonger. IMIW on the other hand can somewhat mitigate the power control when shock and plasma are on him, as well as inflict armor break to shut him down. Another champ people (or maybe just I) tend to have trouble with is Domino. Again Loki offers virtually nothing, whereas IMIW cannot be unlucky, his dodge very rarely ever triggers dex (less crit failure) and his repulsors prevent her evasion.
While Loki may be very good against buff champs, there are not a lot of buff champs that are really a nuisance to fight, except perhaps Hyperion. But I tend to find the most troublesome champs are ones without buffs. Maybe I’m in the minority but like I said, I tend to value champ counters more than node counters, except for in exceptional circumstances.
I tend to look at champions at what champs can they counter. Usually, and I know there can be some exceptions, nodes don’t tend to alter champion’s abilities drastically. Usually nodes tend to enhance existing abilities.
I'm not sure I would agree, at least in part. Nodes generally don't alter abilities, but it isn't true that most of the time they just enhance existing abilities. Sometimes they do, like when a node makes special attacks unblockable. That's technically enhancing an existing ability, although it can do so in a way that makes that threat qualitatively completely different. Unblockable special one alters War Machine in a qualitatively novel way.
But I think most nodes (excluding the trivial ones that don't modify abilities at all, like champion boosts) don't alter existing abilities or enhance them, they add new ones. Immunity, regeneration, unblockable/unstoppable effects, power drain/power lock, etc. And sometimes the effect would be best described not as altering abilities, but rather altering the rules of the fight itself: Flare and Life Transfer, for example, or Chaos aren't effects that I consider to be buffs to the defender exactly: they don't modify or enhance existing abilities, and I'm not sure I would even consider them adding an ability per se (technically yes, but not really conceptually).
While Loki may be very good against buff champs, there are not a lot of buff champs that are really a nuisance to fight, except perhaps Hyperion. But I tend to find the most troublesome champs are ones without buffs. Maybe I’m in the minority but like I said, I tend to value champ counters more than node counters, except for in exceptional circumstances.
I wonder which one is the minority opinion in actual fact. Maybe there's no consensus at all either way.
I disagree with you for only one reason. It’s really hard to dupe a 6*. Other than that, yeah I love Loki. He was the first 3* I ranked up to any any reasonable rank but I’ve never gotten him above a 3*.
Actually, it is precisely because they are hard to dup. IMIW can be used as an effective attacker if played just right, but he's only mediocre on offense in general in my opinion. He's a much better defender, but to really get the most out of him as a defender he should be duped. Loki is not a particularly good attacker either, except when facing strong self buffers. In those situations Loki can be extremely effective. He's better duped, but he can still wreck havoc on champs like The Champion or even Medusa. And if you have mystic dispersion the lack of the awakened ability isn't too bad in those specific situations.
So IMO when you first pull those champs you have a situationally good attacker and a so-so attacker that's a moderately good defender. That wouldn't be a very interesting comparison if it wasn't for the fact that the specific situation Loki is good at just happens to represent about a third to half of all bosses Kabam puts in event quests: champions that stack a lot of buffs intrinsically or via node buffs. And pulling as a 6* means you get to have Loki as effectively a 4/55-class champ without any rank up catalysts. So for many players you're kind of getting a high rank buff-boss killer for free when you pull Loki, with no cats, awakening, or sig stones required. I don't think you get the same value on day one out of IMIW.
I don’t know why people bash on IMIW as an attacker. He has very strong DoT debuffs with minor power control attached to 2/3 of them. He can also keep plasma and incinerate up virtually indefinitely if played right. Not only that but he has pseudo bleed and coldsnap immunities along with on demand heal block and armor break. On top of it all his repulsors prevent evade making Mordo, NC, Spideys, and Wasp less of a nuisance.
He has massive utility that is overlooked time and time again. So many people sleep on him when he’s very useful for a number of champs.
Everything in this post is true. You almost have to be unable to perform basic functions of the game to not have uptime on either shock, incinerate or plasma
In the sense that DNA was talking about, I would have to agree. Having pulled Karnak, that was one of the redeeming thoughts I had. He operates without his Sig, for the most part. Adding it shrugs off Debuffs faster, but he was definitely not a bad pull for me, compared to others that rely heavily on their Sig.
He has flaws, but if you can keep a combo, the damage gets there and he can regenerate just enough to be sustainable
I think the character rightfully gets heat because he might have the worst Signature Ability in the game -- it's just awful. Truly awful. Especially when you see how they made Aegon and Captain Marvel Movie work. Just an awful, awful, awful Signature Ability when almost anything else would be better and hardly anything else could be worse
I tend to look at champions at what champs can they counter. Usually, and I know there can be some exceptions, nodes don’t tend to alter champion’s abilities drastically. Usually nodes tend to enhance existing abilities.
I'm not sure I would agree, at least in part. Nodes generally don't alter abilities, but it isn't true that most of the time they just enhance existing abilities. Sometimes they do, like when a node makes special attacks unblockable. That's technically enhancing an existing ability, although it can do so in a way that makes that threat qualitatively completely different. Unblockable special one alters War Machine in a qualitatively novel way.
But I think most nodes (excluding the trivial ones that don't modify abilities at all, like champion boosts) don't alter existing abilities or enhance them, they add new ones. Immunity, regeneration, unblockable/unstoppable effects, power drain/power lock, etc.
These are fair statements, and maybe some nodes would make you change your roster. For me, I would bring Sparky against WM regardless of unblockable. If he was shock, or even debuff immune, I would still most likely bring Sparky.
I guess in the end every fight is situational to a degree and it’s really impossible to prepare for every contingency that could be. I just like champs with a varied utility, like IMIW that can deal with multiple things (IMIW, Emma, Iceman, regen) than a niche champ like Loki that specializes in manipulating buffs. In any event it is a good idea to rank up a variety of different utilities to deal with most issues that may present itself. Rank a power control champ, a bursty damage champ, immunity champs, etc.
He has flaws, but if you can keep a combo, the damage gets there and he can regenerate just enough to be sustainable
I think the character rightfully gets heat because he might have the worst Signature Ability in the game -- it's just awful. Truly awful. Especially when you see how they made Aegon and Captain Marvel Movie work. Just an awful, awful, awful Signature Ability when almost anything else would be better and hardly anything else could be worse
In the sense that DNA was talking about, I would have to agree. Having pulled Karnak, that was one of the redeeming thoughts I had. He operates without his Sig, for the most part. Adding it shrugs off Debuffs faster, but he was definitely not a bad pull for me, compared to others that rely heavily on their Sig.
Well in order to have a great champ that has a great sig, you have to still pull them. They don’t ever just get magically added to your roster at max sig lol.
He has flaws, but if you can keep a combo, the damage gets there and he can regenerate just enough to be sustainable
I think the character rightfully gets heat because he might have the worst Signature Ability in the game -- it's just awful. Truly awful. Especially when you see how they made Aegon and Captain Marvel Movie work. Just an awful, awful, awful Signature Ability when almost anything else would be better and hardly anything else could be worse
Angela would argue her sig may be worse yet lol
LOL Point taken -- whatever that short list is, those two are definitely on it
He has flaws, but if you can keep a combo, the damage gets there and he can regenerate just enough to be sustainable
I think the character rightfully gets heat because he might have the worst Signature Ability in the game -- it's just awful. Truly awful. Especially when you see how they made Aegon and Captain Marvel Movie work. Just an awful, awful, awful Signature Ability when almost anything else would be better and hardly anything else could be worse
Took the words right outta my mouth. **** sig, requires the character above a certain health level to carry over his warps? At least make it 20 hits to gain a reality warp, much like the Champion needs 20 hits to gain a charge when paired with Thor Rag. Its sad when you have to do 160 hits to see the real damage output come out.
The damage on the SP3 is horrific, too -- and I'm one of those people who doesn't get too caught up in DPS.
Both statements are definitely true in Sentry's case: He's probably underrated, but his flaws are glaring
Comments
His ability to soak up damage and bleed immunity got me through so much content when I was a newer player. Not that I am a particularly good player now, lol.
So IMO when you first pull those champs you have a situationally good attacker and a so-so attacker that's a moderately good defender. That wouldn't be a very interesting comparison if it wasn't for the fact that the specific situation Loki is good at just happens to represent about a third to half of all bosses Kabam puts in event quests: champions that stack a lot of buffs intrinsically or via node buffs. And pulling as a 6* means you get to have Loki as effectively a 4/55-class champ without any rank up catalysts. So for many players you're kind of getting a high rank buff-boss killer for free when you pull Loki, with no cats, awakening, or sig stones required. I don't think you get the same value on day one out of IMIW.
He has massive utility that is overlooked time and time again. So many people sleep on him when he’s very useful for a number of champs.
I think in general most players - and I'm not saying you're one of them - think about champions "in general." This champ is better or worse, this one is god tier, this one is beyond god tier, this one is above and beyond tier, this one sucks. Or maybe they think in coarse terms: this one hits hard, this one takes a punch, this one drains power. But I tend to think of them in terms of encounters. What do I use if I encounter something with a lot of buffs? What do I use if I encounter something with a lot of buffs and is unblockable? What do I use if I encounter something that has power gain and is immune to debuffs? I value champs in terms of answers to questions, and in my opinion Loki answers a very important question given the way Kabam currently makes difficult content. IMIW might be useful in more fights than Loki, but he answers fewer important questions. At least, in my opinion.
A common annoying defender is Killmonger. Reverb is annoying as is his power gain from debuffs. Loki offers virtually nothing to counter Killmonger. IMIW on the other hand can somewhat mitigate the power control when shock and plasma are on him, as well as inflict armor break to shut him down. Another champ people (or maybe just I) tend to have trouble with is Domino. Again Loki offers virtually nothing, whereas IMIW cannot be unlucky, his dodge very rarely ever triggers dex (less crit failure) and his repulsors prevent her evasion.
While Loki may be very good against buff champs, there are not a lot of buff champs that are really a nuisance to fight, except perhaps Hyperion. But I tend to find the most troublesome champs are ones without buffs. Maybe I’m in the minority but like I said, I tend to value champ counters more than node counters, except for in exceptional circumstances.
But I think most nodes (excluding the trivial ones that don't modify abilities at all, like champion boosts) don't alter existing abilities or enhance them, they add new ones. Immunity, regeneration, unblockable/unstoppable effects, power drain/power lock, etc. And sometimes the effect would be best described not as altering abilities, but rather altering the rules of the fight itself: Flare and Life Transfer, for example, or Chaos aren't effects that I consider to be buffs to the defender exactly: they don't modify or enhance existing abilities, and I'm not sure I would even consider them adding an ability per se (technically yes, but not really conceptually). I wonder which one is the minority opinion in actual fact. Maybe there's no consensus at all either way.
I think the character rightfully gets heat because he might have the worst Signature Ability in the game -- it's just awful. Truly awful. Especially when you see how they made Aegon and Captain Marvel Movie work. Just an awful, awful, awful Signature Ability when almost anything else would be better and hardly anything else could be worse
I guess in the end every fight is situational to a degree and it’s really impossible to prepare for every contingency that could be. I just like champs with a varied utility, like IMIW that can deal with multiple things (IMIW, Emma, Iceman, regen) than a niche champ like Loki that specializes in manipulating buffs. In any event it is a good idea to rank up a variety of different utilities to deal with most issues that may present itself. Rank a power control champ, a bursty damage champ, immunity champs, etc.
Both statements are definitely true in Sentry's case: He's probably underrated, but his flaws are glaring
😏
Without his awakened ability/ AND in today’s iteration of the Mcoc...Dr. Voodoo could use some freshening up because he just seems a little....meh.
(Boo boo).
My Darkhawk agrees with you.
When I start in “Null Mode” I’m just like “thank you Moon Night and your cool costume for powering this up coming beatdown.”