**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I have long disagreed with any number of the bottlenecks in this game. I understand some aspects of it, but at the same time, let people play the game how they want to play it.
If it were up to me, if you wanted to be F2P and grind it out, go for it. Awesome.
But if I never had to grind another arena, I'd pay for that. I absolutely would, because I don't view that as something I want to do if I don't have to.
If it were up to me, just about everything would go on sale, with the only limits being how much you could buy each month or quarter or whatever.
So no, a person couldn't buy 20 5-star Awakening Gems.
But could they buy one each month? Sure. It's just a game
I'm always on the side of respectful discourse. But you didn't ask for respectful discourse. You singled out one side as being the problem. That's clearly not the case.
Moreover, I can only respond to what you say, and what you said was both specific and unambiguous, and also not hyperbole for emphasis or a typo or an exaggeration. You said: "Isn't the point of having a discussion board about the game facilitated by Kabam to get a bunch of people's opinions for feedback?" A lot of people think this: that the forums are here for me to say what I think and everyone else to respect what I think by not making any negative responses. Maybe you're not one of those people, but you asserted the same fundamental position they base this idea on: that the forums are here for people to provide feedback to Kabam, not for players to comment on other players feedback.
But in particular, I (other players have stated this as well, but I'm just speaking for myself here) explicitly stated that a fundamental difference between how you see the game and how I see the game is I don't believe you can reasonably categorize gold and quest energy as quality of life aspects of the game, such that getting more of them is a quality of life improvement. Both gold and energy are game resources, just as catalysts and fragments are game resources. Boosting a resource is a kind of reward boost, not quality of life boost. So your position would hamper the design of the game in ways I wouldn't, in ways I think would hurt the future evolution of the game. My "better suggestion" is to not treat those things that way.
This isn't just a small quibble either, this is a fundamental problem. If you call things like Gold a "quality of life" benefit, then they should be treated as such by the game. In particular, there's now no reason to balance them in the reward system. And quality of life changes to the game have a lower priority than resource balancing ones. If someone is short of gold, we can just say "well, that's just a quality of life issue, and we can get to it whenever: content and reward balancing issues come first." That's unavoidable: this is how game development priority happens, period.
Also, I (and again, others, but I'm once again limiting this to my own opinion so as to not represent anyone else) went further to state what my "better suggestion" was in terms of how I would have altered the details of the VIP program. I would have offered a small increase in inventory - which I agree is a quality of life game aspect - to everyone, and a higher one within the program. I also would have gone further, and rolled out a small quest energy cap increase for everyone along with a higher one for VIP program members, to go along with the higher energy refresh rates for VIP players. Faster energy recharge is an increase in a consumable resource, but the energy *cap* is arguably a quality of life "inventory" cap. It doesn't increase the amount of energy the game gives you, but it reduces the amount you can "save up" and this has an impact on players who, say, sleep for eight hours a day. You *could* just wake up in the middle of the night and burn energy, but that's not an option I think the game should be encouraging (that's also why I've generally opposed timed events that have weird day/night cycles).
You can already grind for gold. You can already buy gold. What makes you think that offering a gold subscription is going to eliminate gold shortage complaints?
The proper way to handle suggestions and subscriptions is to make the desired changes available to all and the subscription amplify the perks of said standard subscriptions.
Those who can keep a calm mind, rationally analyze and make a decision for themselves, while not agreeing to join in the public "outrage" tend to be labeled as "trolls" since they tend to speak against the majority opinion.
History has proven that the majority is usually wrong. Don't need to get worked up. 😀
You literally just called people "company shills" and then in the next sentence complain about people making direct attacks and making posts more constructive, and then dismiss people trying to discuss this and how it us unfair to your right to discuss.. I am not sure you understand anything you are saying.
In the novel Starship Troopers the main character recounts a high school class in which the teacher asks a student to objectively justify why they should continue to use the political system they do (in which only military service veterans are allowed to gain full citizenship and the right to vote or serve in the government). The student gives a bunch of answers, some from the textbook and some off the top of his head all of which the teacher dismisses. Then the teacher apologizes and says he gave the student a trick question: the objective reason to continue using the political system they use is because it has shown itself to work, and the fact that something works is the only practical justification for continuing to do anything.
All online games like this are heavily data-driven businesses. They know which champions players use the most. Which ones deal the most damage. Which content generates the most rewards to the most players in the least amount of time. How long the average player grinds arena. And they know which offers are bought more and less, which kinds of offers are more and less successful, and which ones are more successful with different segments of the player population. Things are done so long as they work, and only so long as they work.
It is kind of interesting to me that no one (that I can recall) has either guessed, stated, or conjectured the purpose to the VIP subscription program in the first place, beyond "Kabam greedy, make more money." I'm pretty sure it is designed to make money, but so is every other cash offer. But in fact, making more money than they do now is I think incidental in the short term. I suspect there's a specific target they are aiming for, and I'm curious to see if anyone else guesses what that target is, and whether Kabam succeeds in hitting it.
I will say this: the response to the announcement has been more *positive* than I had originally guessed. Sure, there are a lot of complaints, but compared to other announcements in the past the actual *number* of complaints is far less, and there are a lot more mixed reactions here and elsewhere than I initially thought there would be. That suggests to me the program is going to be more popular with more players than might be obvious. In that respect, I think the test is more likely to succeed than fail.
It is against the forum rules to accuse any forum poster, directly named or otherwise, of being a company shill, an anonymous Kabam employee, or a company sock puppet account.
wow you are the one that's filling up 10 pages of the thread with your buddies who always tell everyone else to not complain about anything kabam does and you are blaming one person who just don't want to hear your pro kabam agendas. seriously bruh!
and tell me isn't is morally wrong to say f2p players don't have a say in this just bcoz they aren't paying customers. not saying you are doing that but read some comments in this thread that says f2p player opinions doesn't count as anything
I think it is more specific than that. I mentioned earlier that I think systems like this usually come with associated veteran reward systems. I think veteran reward systems more directly try to build loyalty and gameplay engagement: the more you play, the more perks you unlock. VIP subs do a related thing, for a different kind of engagement.
let me rephrase if people are name calling you and others who support this sigil idea why not just stop bcoz people who made up their minds that this is bad won't be listening to you no matter what. also all i hear is kabam needs to make money somehow i don't get it. what are you kabam's marketing team?? why should i care about kabam's revenue or profits or whatever i just want in game improvements as a player that's it
You should care about their revenue and profit if you want the game to continue, improvements that cost the game its ability to function will lead to a dead game.
Note it does not say directly or indirectly, it says dont do it.
Note it does not say directly or indirectly, it says dont do it.