Not going to lie, I did every Epic successfully without spending any units and only rarely spending potions, and I actually think individual days were fun, but thirty of them in a row was probably fifteen too many.
Difficulty is relative and I'm sure some people were just face-rolling through it, but it is clear the event was supposed to be high difficulty for most players, and that high difficulty plus that many fights plus that many days in a row is probably too many.
Difficult, long (duration), and grindy. I think most events should be at most two out of three. I think if the maps had only one path instead of two, that would have been noticeably less taxing. I see the point of having multiple runs (in effect sixty paths over the month) - it means you can't just spend your way past the difficulty. But it was just a little too much.
Thank god it’s over. I do did every epic except a couple days I was on vacation and didn’t used any units / items. I keep buying randomizes in advance if I get rough day - over spent there as had a bunch in overflow to expire.
It should have been once a week with shorter stuff other days like Trials
Labs are still going for 12 more hours but the boosts aren't working. I've been using them on my last week of runs since I have so many, but honestly they don't help much.
Not going to lie, I did every Epic successfully without spending any units and only rarely spending potions, and I actually think individual days were fun, but thirty of them in a row was probably fifteen too many.
Difficulty is relative and I'm sure some people were just face-rolling through it, but it is clear the event was supposed to be high difficulty for most players, and that high difficulty plus that many fights plus that many days in a row is probably too many.
Difficult, long (duration), and grindy. I think most events should be at most two out of three. I think if the maps had only one path instead of two, that would have been noticeably less taxing. I see the point of having multiple runs (in effect sixty paths over the month) - it means you can't just spend your way past the difficulty. But it was just a little too much.
In the past it's been one path, not two and even with the RNG the rewards were better. They were still decent if you did them every day but it just felt like way too much grind for a side quest. I quit them after about a week. I don't understand why they made them longer for lower rewards.
Comments
Difficulty is relative and I'm sure some people were just face-rolling through it, but it is clear the event was supposed to be high difficulty for most players, and that high difficulty plus that many fights plus that many days in a row is probably too many.
Difficult, long (duration), and grindy. I think most events should be at most two out of three. I think if the maps had only one path instead of two, that would have been noticeably less taxing. I see the point of having multiple runs (in effect sixty paths over the month) - it means you can't just spend your way past the difficulty. But it was just a little too much.
It should have been once a week with shorter stuff other days like Trials