**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
She-Hulk Heavy Speed Bug Fix [Title Edited for Clarity]
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The team is reviewing everyone's feedback and discussing this matter but does not have any additional information to share about the fix at this time.
This happens a bit too often. I remember when I was part of the early access preview for AQ changes, and it was notable that collectively we had relatively few feedback points regarding the actual changes, and quite a few regarding how those changes were going to be communicated to the players. I think it is noteworthy how relatively few complaints there were over that update, compared to updates that were not vetted by experienced players.
If I'm wearing my game player hat, I find that statement to be inexplicable. But if I take that hat off and put my game designer hat on, I still find that statement to be inexplicable. At best it is wildly misleading, but I actually think it is far more likely to be simply an error.
Here's what I think happened. A developer told KM that the speed at which attacks could be chained together, the "cadence" of attack chains, is supposed to be the same for every champion. This is a technical statement that could actually be true, even given everything discussed in this thread, because it refers to what happens at the beginning and the end of attacks, not how fast the attacks themselves execute and it doesn't address the hold time of heavy attacks. But that could be easily paraphrased into "all champions have the same attack speed and cadence" which is now false. Attack cadence, and attack chain cadence mean two different things to me, given my experience with that kind of thing in the past.
Maybe my jargon is off here: every game developer has their own jargon. But I think something like this is very likely, and it is the result of a mangled communication process. You have to know your audience.
it can't be the fault of the player if there was no way to know that there was something unintended. 6.2 has been out for a few months, meaning videos noting she hulks gameplay has been known by the public for that long. that's confirmed.
i think everyone agrees that the lack of communication on their end is a thing. no question.
this caused people to use resources to rank her up. she's being changed. this needs to be rectified. let us recoup the resources and move on.
The term "intended" has been used many times on here. As in, intentional. What a Champ has been intended to do. Layman's Terms, what Kabam wants the outcome to be.
The nerfs with 12.0 were 100% intentional, performed on intentional Abilities, as well as the very system itself. Those changes aren't even close to what we're talking about here. There were MAJOR changes to those Champs and the Meta. Those were very deliberate and specific cases that had to be altered to ensure the game itself would continue.
There was nothing intentional about Shulk performing this way, and 6.2 just brought it to the forefront. That wasn't an intentional design. It wasn't a major change to how she was intended to perform.
We can analyze the use of the term ad nauseum, but one was a change to something that was very much intended beforehand, and the other was an unintentional glitch that became a much larger problem when people decided to exploit it in 6.2. Was it a grave exploit? No. It was exploitable in the sense that it gave an advantage they never "intended".