**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I would say act 6.3 is difficult but the real issue is the raise in attack and health. Just way too overboard even for players like myself with 13 r5 5 stars. You simply can't make a mistake and thats my issue or even if you don't make a mistake the block damage is devastating. The content is designed around r3 6 stars which is why the recommended level is way higher than what we can come up with. Tune down the content based around r5 5 stars, and it would be better and more fun to play.
In this game people complain about random champion crystals, and not having "the right" champions. In other MMOs it is other things: not having the right random loot, the right random weapons. In some MMOs, it is literally not being in the right guilds: in some MMOs the end game doesn't require that *you* have the right stuff, it requires that *everyone* have the right stuff, so even if you have the absolutely perfect avatar, if your guild isn't full of them then you aren't going to be participating in the end game.
If ever there was a progression based massively multiplayer game that cracked end game exclusivity in a non-ridiculous fashion, we'd all be talking about it, and probably playing it. But there is no such game. At best they simply shuffle the exclusivity into other areas, but it is no less exclusive. At worst, they forget how progression games are supposed to work, and end up destroying the game itself. Or they decide to make the "end game" completely PvP-focused, and chase 98% of the casual players away.
The gap between act 5 and 6 in skill level and requirements was massive. This developer could have done a lot of different things for a new Act instead of the way they chose to go. They didn’t, it is what it is, and the game will be what it is.
I would like to see what the percentage of the player base is that has done this content at least once clearing. Id bet my house it is a remarkable small percentage. We will never know because that’s a number that will be kept secret for reasons.
The only roadblock you have is crossbones and the rest are mainly skill intensive so its no ones fault except your own sorry.
Cavalier is pretty easy with a decent roster which you should have after exploring Act 5 and some variants.