**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Rng luck has not been in my favor with certain champs counters, and really don’t want to dump items needlessly into champs that won’t put a dent into some of the champs. (Not saying I don’t want to use items, just want to make any grind time worth it when a push is made on exploration.)
Rest is up for the debate. But 6.3 health pools are far greater than they had any right to be. Once again - think about it - i have highest 5 champions in game pi wise, and even with suicide mastery setup they do not meet recommended requirement for 6.3 quests. Should be a clear indicator that quest is beefed up to r3 6* level
You don't have to like what I said but it's pretty much a fact. Spend either time or money to progress. How much of either you're willing to spend will dictate rate of progression. If you're not willing or able to spend the amount of either required to get to the level you want to be at, you're going to just have to accept a slower rate of progression. There's nothing wrong with moving at your own pace but you also don't "deserve" something just because you want it if you aren't willing to do what's required to get it
The 6.2 gates and general path counters in 6.3 I'm more okay with as those are things players can get through over time without needing absolutely specific champs. Granted, specific champs will make those things far easier, there are still other options. The two fights I mentioned have far too specific a champ requirement in my opinion especially that Mysterio. The only saving grace with the mysterio fight is it's not a boss like Sinister is
It just doesn't have as much emotional drama to say that people who play more have an advantage over players who play less. Because for most people, that would seem to be both obvious, and obviously desirable.
At this point, even BG is asking them to reduce the more punishing parts of game progression (like war), to allow rosters to grow and sustain interest, while not nerfing story mode difficulty (which he enjoys). But we have to note that they needed to be coerced to increase side quest rewards this month, and the event quest rewards remain stagnant. I get the impression they want folks to interact with story mode and alliance events (AQ mostly at this point) to drive rosters (and spend, I guess). Which is a tough row to hoe, and part of why I left the last time. I already run a large team inside of a hospital and don’t need alliance nonsense on top of it, and while I make a good living it would seem a lot less good if I spent it all here. I just want to play.
Even kabam openly admitted they made mistakes with 6.2 gates, yet kept them in. The number of fights with very VERY specific counters have increased. The nodes are overtuned. The health and attack are on steroids.
Variants are permanent content as well, and difficult, but fun and the rewards are better than anything in Act 6 so far. If you have so few people playing act 6 so far while trying to hype it up, to the point where people got legends titles weeks after it was released, that to me is a sign that it's not designed well and a miss in the overall game experience. If i've already done the variants and the story quest is all that's left besides monthly event quest content, and I don't want to do the story quest, that leaves very little to get me excited or want to push further in the game. I feel stuck and not motivated to tackle this anytime soon. I am not an endgame player and I think I probably represent a pretty average player (maybe on the higher end as I'm about to break a million rating and completed most content besides act 6) and judging from a lot of the feedback on here and from content creators I would say I'm not alone in my feelings on this. I know no one in my alliance has fully explored anything beyond 6.1 and has no desire to do so anytime soon, even if they have the roster to handle it reasonably right now.
Discounting and waving away valid opinions and criticism on here when we're just trying to be honest and communicate with Kabam is unproductive of anyone, especially if your intention and known MO is to be their most die hard defender every day on here. I have friends in the game and I stay connected with the community when I need feedback or advice on how to tackle something holding me back. In this case, I could probably bang it out and get through 6.2 and maybe 6.3 completion if I wanted to. The point is that I choose not to anytime soon for all the reasons I already said. Let people share their experience without trying to argue with them.
I don't think anyone that doesn't want to spend money on any game should spend. My only point was a counter to the "this game is built so only whales can compete" point that gets thrown around. Sure it would take a huge amount of time to keep up at the top without any spending but that doesn't mean it's impossible.
Spending the time or money is either worth it to you or it isn't. If it's not, please don't. Just don't get mad at those that do or say the system isn't fair.