If Guillotine 2099 starts the fight with a 100 hit combo meter, how will this interact with the number of Skirmish charges on the opponent? If this were to instantly remove 100 Skirmish charges from the opponent, Guillotine 2099 would be pretty much unusable. Can someone clear this up please?
You know, with all the damage caps, I have to wonder why Proxima existed in the first place. Seriously, we’re obviously never going to be allowed to do her full damage potential at this point, so why bother🤷🏻♂️
Looking at the hit cap I’m kinda interested to see how the best of the best quake players do Quaking a 4m health pool?I'm excited but dont see the viability Ponders kiryu video incoming to prove me wrong
Looking at the hit cap I’m kinda interested to see how the best of the best quake players do
This is the worst content released in the game. Rewards the big spenders in the game, as always. Disgusted by this
After 240 hits, would you be able to heavy chain in the corner, like variant DPX? Or would they have time to throw an L3 between hits? they go unstoppable/unblockable and it may not be 240 hits. Most likely 360 hits
After 240 hits, would you be able to heavy chain in the corner, like variant DPX? Or would they have time to throw an L3 between hits?
A. I know they go unblockable/unstoppable. So does DPX (unblockable + mighty charge) B. Most people in this thread agree 240 is the right numberC. Regardless of the actual number, the question I had was would you be able to lock them in the corner, or would the opponent be able to throw an L3 between hits? Since DPX doesn’t use specials
A. I know they go unblockable/unstoppable. So does DPX (unblockable + mighty charge) B. Most people in this thread agree 240 is the right numberC. Regardless of the actual number, the question I had was would you be able to lock them in the corner, or would the opponent be able to throw an L3 between hits? Since DPX doesn’t use specials B. I dont agree because the logic doesnt fit. 2nd enrage timer in LOL has twice the duration than 1st. Kabam is technically replacing time with hits so it should go 120->240 = 360 hits in total
Obviously you haven’t seen any of the videos showing how to heavy chain variant DPX in the corner
Anyways, you’re missing the point. My comment wasOnce the charges are used up(regardless of the number), and the opponent goes unblockable/unstoppable, could you heavy chain in the corner(similar to variant DPX) or would they have time to use their L3