-Lcoked camera: its a gotcha money grab. Developers need to remember games are supposed to be fun/challenging. This is just a money grab. Endless ways to make it stupid hard.
-Rewards for degree of difficulty and expense-no thanks
-Heroes that do high damage or need ramp up...nerfs them. Makes a 6 star proxima dupe more useless than ever. Gilly 2099....good luck. No ramp up and 240 hits and you’re dead. Real loser here: acquiring specialized champs. Abyss nerfs them all.
Honestly this is a fail on several levels. Champs acquired to do difficult content and long fights are nerfed to the ground. The rewards seem pretty poor. If these are perceived as good by kabam expect ridiculously expensive “deals” and slow progress in game. Locked camera takes all strategy away. You don’t get to plan. You get the joy of spending!
If Guillotine 2099 starts the fight with a 100 hit combo meter, how will this interact with the number of Skirmish charges on the opponent? If this were to instantly remove 100 Skirmish charges from the opponent, Guillotine 2099 would be pretty much unusable.
Can someone clear this up please?
im sure that she'll start with the normal charges. getting them down to 5% to get those 100 charges is gonna be really expensive
all this talk about listening to the community and you still lock the camera on a map lol.....
So out of touch in those regards, locking the camera doesn’t “set the mood” for a labyrinth type experience. This just makes people rely on 3rd parties to keep track of things in this ridiculous game. I had a 3rd party map on my phone for labyrinth exploration for YEARS, making content for a MOBILE game where those kinds of lengths need to be taken is a bit much.
Damage Cap, Evade, locked Maps, big Health Pools... everyone calls out for hard content and THE ABYSS should not be done in 1 Weekend. The rewards are awesome, so it‘s all fine for me. LABYRINTH was hard content too and I want something like that to be done in Months, not Days for exploration.
You know, with all the damage caps, I have to wonder why Proxima existed in the first place. Seriously, we’re obviously never going to be allowed to do her full damage potential at this point, so why bother🤷🏻♂️
I’m having similar thoughts. Even among the merc/pilot community, Proxima is almost never used. She’s not an easy ramp up/button mash champion like Aegon. She forces you to take calculated risks that pay off with the biggest damage in the game or get her KO. Her terrible block proficiency further adds to her high risk high reward style of playing. If not the abyss, when will we get content where Proxima completing all of her missions makes her even a top 3 option for endgame content?
That being said, the far more important topic that others have brought up is the abyss being piloted the same way 80%+ of Act 6 legends runs have been. If the warning about permanent bans are legitimate and unique device identifier or some other detection means are used to monitor abyss runs, then screw my complaints about the damage cap. For once it would be nice to see the hall of legends for endgame content not contain so many accounts that have been sold or are owned by players that can’t finish map 5 playing the game theirselves.
This looks like the initial clear may be worth it just to get the t5cc (random of course) but cost to 100% for two more random t5cc doesn't make much sense to push for.
Looking at the hit cap I’m kinda interested to see how the best of the best quake players do
Quaking a 4m health pool? I'm excited but dont see the viability Ponders kiryu video incoming to prove me wrong
It's a massive pain in the ass. I quaked labyrinth Magik for lack of better options and my head was throbbing for an hour after. Do not try this at home.
This is the worst content released in the game. Rewards the big spenders in the game, as always. Disgusted by this
That's a little much. Being disgusted by this just means you think they should never release a new "hardest content in the game" quest. No one but spenders got through LOL right away. No one could do ROL right away and the first clears were very expensive. It's one thing to object to aspects of the quest but if anything that most players would have to spend to get through is disgusting then they can never make an ultimate quest that stays relevant for a long time.
A. I know they go unblockable/unstoppable. So does DPX (unblockable + mighty charge)
B. Most people in this thread agree 240 is the right number
C. Regardless of the actual number, the question I had was would you be able to lock them in the corner, or would the opponent be able to throw an L3 between hits? Since DPX doesn’t use specials
A. I know they go unblockable/unstoppable. So does DPX (unblockable + mighty charge)
B. Most people in this thread agree 240 is the right number
C. Regardless of the actual number, the question I had was would you be able to lock them in the corner, or would the opponent be able to throw an L3 between hits? Since DPX doesn’t use specials
Do you not understand unstoppable? If they’re unstoppable, you can’t trap them because they would just pummel you to death without flinching.
It’s not like that bro. It’s based on challenge rating and for R5/R2 it’s 120 and it clearly states it’s the same number for the second charges as it is for the first. It has nothing to do with LOL
A. I know they go unblockable/unstoppable. So does DPX (unblockable + mighty charge)
B. Most people in this thread agree 240 is the right number
C. Regardless of the actual number, the question I had was would you be able to lock them in the corner, or would the opponent be able to throw an L3 between hits? Since DPX doesn’t use specials
B. I dont agree because the logic doesnt fit. 2nd enrage timer in LOL has twice the duration than 1st. Kabam is technically replacing time with hits so it should go 120->240 = 360 hits in total
Your logic doesn’t fit. Read the nodes again. The defender has as many skirmisher charges as the attacker’s challenger rating. Once those are gone the defender gains warfare charges equal to the number of skirmish charges.
Obviously you haven’t seen any of the videos showing how to heavy chain variant DPX in the corner
Obviously you didn't understand those videos. DPX is unblockable but not unstoppable except for the medium dash which isn't a factor in that situation. Also, he can't throw specials, whereas the Abyss champs can.
Once the charges are used up(regardless of the number), and the opponent goes unblockable/unstoppable, could you heavy chain in the corner(similar to variant DPX) or would they have time to use their L3
Once the charges are used up(regardless of the number), and the opponent goes unblockable/unstoppable, could you heavy chain in the corner(similar to variant DPX) or would they have time to use their L3
They could use SP1, SP2 or SP3, or they could just wreck you with unstoppable.
Once the charges are used up(regardless of the number), and the opponent goes unblockable/unstoppable, could you heavy chain in the corner(similar to variant DPX) or would they have time to use their L3
No they would unstoppable and sp3 bash you in a second flat. Dpx is a very different thing
Comments
-Lcoked camera: its a gotcha money grab. Developers need to remember games are supposed to be fun/challenging. This is just a money grab. Endless ways to make it stupid hard.
-Rewards for degree of difficulty and expense-no thanks
-Heroes that do high damage or need ramp up...nerfs them. Makes a 6 star proxima dupe more useless than ever. Gilly 2099....good luck. No ramp up and 240 hits and you’re dead. Real loser here: acquiring specialized champs. Abyss nerfs them all.
Honestly this is a fail on several levels. Champs acquired to do difficult content and long fights are nerfed to the ground. The rewards seem pretty poor. If these are perceived as good by kabam expect ridiculously expensive “deals” and slow progress in game. Locked camera takes all strategy away. You don’t get to plan. You get the joy of spending!
Really disappointing on several levels.
So out of touch in those regards, locking the camera doesn’t “set the mood” for a labyrinth type experience. This just makes people rely on 3rd parties to keep track of things in this ridiculous game. I had a 3rd party map on my phone for labyrinth exploration for YEARS, making content for a MOBILE game where those kinds of lengths need to be taken is a bit much.
That being said, the far more important topic that others have brought up is the abyss being piloted the same way 80%+ of Act 6 legends runs have been. If the warning about permanent bans are legitimate and unique device identifier or some other detection means are used to monitor abyss runs, then screw my complaints about the damage cap. For once it would be nice to see the hall of legends for endgame content not contain so many accounts that have been sold or are owned by players that can’t finish map 5 playing the game theirselves.
B. Most people in this thread agree 240 is the right number
C. Regardless of the actual number, the question I had was would you be able to lock them in the corner, or would the opponent be able to throw an L3 between hits? Since DPX doesn’t use specials
Once the charges are used up(regardless of the number), and the opponent goes unblockable/unstoppable, could you heavy chain in the corner(similar to variant DPX) or would they have time to use their L3