**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
15.0 Alliance Wars Update Discussion Thread
This discussion has been closed.
Comments
1. Bring back defender kill points.
2. Give Rank Down tickets.
Kinda works out as you end up only using items on a definite win (if you have to use items that is).
This is the system they have created. Can’t see how it’s any better than the old one.
2. Is there the possibility of rating tier point values to be considered in aw (ex. 8 mil alliance vs 8.2...both fall under 8 mil point value) Losing wars because of such a factor is bogus, since we are having to bend over backwards to make your joke of a diversity implementation a thing.
And to those that are thanking kabam for allowing you to spend to get a win...how about improving your fighting ability for once?
You want to claim that we have the freedom to choose but it's somewhat forced with prestige and certian champs abilities.
Now that aw has incorporated this forceful ranking our freedom to rank is less in our Control.
Also I'd like to point out that diversity isn't acutely giving us points for using other champs we wouldn't normally use its PUNISHING us for using multiple champs that are great for defense and abilities that are specifically awd.
Conclusion what does diversity do?
- Takes our freedom of champ ranking away.
- punishes us for past ranking
- doesn't correspond with prestige
@Kabam Miike
Only thing being accomplished is pissing off players and making them leave. We've put up with this for 2 months and there's no sign that Kabam is even considering fixing the real issues. People will start leaving because they used to love war for its competitive aspect and now it's a war of spreadsheets that doesn't reward skill.
Team A goes full diverse and places 50 unique defenders in each BG, with the bosses and harder nodes getting the premium defenders and everything else is a mismash. Their pre-attack score is 8mil rating for roughly 1600 points, and 150 diversity for 7500 points.
Team B goes pre 15.0 with no diversity and places all MD, evade, hype, etc. They have a pre attack score of 8mil for 1600, but only 50 diversity for 2500. They are down 5000 points from the outset.
For the result of this war, both sides clear the bosses in each bg, and Team B gets 100% expo due to easy map, but Team A can't, even after spending items, clear 100%. The break even point in this hypothetical war is 95%. If Team A can get more than that on expo, they win. If they can't, they lose.
I don't like this arranged spreadsheet battle either, but the players create the meta, and right now the meta is unimaginative. That's all I'm trying to say. Sorry if TL:DR
No team in their right mind would place 50 diverse defenders. Those are easy points that account for most of the scoring that would be potentially being ignored. That's how you lose the war. The only way this would work is if every alliance decided to ignore diversity but that would never happen because the system Kabam has set up rewards diversity. Plus, a tier 1-2 alliance would get through your hypotherical MD stacked defense and explore 100% anyway because it's worth it to revive a few times (with no downside) for a bunch of nearly guaranteed shards.
It's equivalent to in the old system putting a spider gwen on every node when defender kills were rewarded. Whatever Kabam rewards most is what teams will focus on, and in this case, it's diversity and rating.
Yes we have gotten rid of diversity because why should we focus on it? If you are constantly getting matched up with stronger alliances that are higher rated you have to do something different to even have a shot to win. The only way lower rated alliances can even hope to win is to go back to pre 15.0 and hope to stop the other alliance with a strong defense. Since we are in tier 1, that’s very rarely the case but it’s better than getting trampled by defender rating. The system is bogus.
Then they should bring defender kills to the top tiers, and turn them off for lower tiers like someone suggested above. They do different buffs for different tiers so why not this?
I'm with the OP -- this is a potential strategy if the map becomes hard enough that with a low-diversity/high-value defense, some attackers decide it's not worth using items to clear the map, then this will work. Most players have some finite limit to how much they're willing to spend for AW in terms of units or dollars ... and some nodes can be difficult (the act 5 nodes in particular look like they'll sometimes work with the right defender and the wrong attackers). I don't think the map is hard enough to shut down T1/T2 yet, but Kabam said specifically that their goal is to make double 100% a rare thing -- and it is possible to make the map sufficiently difficult that many teams will give up on one or more nodes.
As DNA3000 put it -- the current scoring produces a very binary decision: either a defender can sometimes shut down a lane (depending on the frequency of that, the defender is worth placing even if duplicate) -- or they can't, in which case their value is strictly their PI value (so easy buy high PI champs are better than champs that are hard to fight).
Even if Kabam changes things so that strategies other than full diversity make sense, I'd expect it to take a while for it to catch on. And I don't think we're there yet; they'll first need to do another pass at making some nodes harder.
(We've faced some alliances which tried high-value rather than high-diversity, I think because they had fewer than 30 defenders and so were sure to lose on defenders + DR + diversity ... wasn't yet hard enough, but with nodes like 23 & 24 -- it's getting closer.)
Seeems we will have to wait and see if they will make enough money from AW with these new nodes. If not, expet harder, tougher nodes introduced into the map until they make the expected profits from this screwed uo AW system. It’s ridiculous...
They losing the bigger picture tho: make AW fun and competitive again. You will have players hooked with game and spending more in the long run.
For the player ready to quote me and say rank up's are optional.....feel free to let your resources expire. I'm not taking that route.
At the very least, we need the expiration removed from our inventory until final changes are made and we are told it is final.
We do have plans to make more adjustments, but don't have anything that we can announce just yet. At this moment, I can't make any promises either way on if there will be further changes to the Nodes, but the goals include making Defender Diversity the Tie Breaker it was always meant to be.
I'm curious as to how this is going to play out, as the new wars are now won by math and spreadsheets, diversity should be a factor but not the only thing that determines who wins or loses. We need something that measures the effectiveness of the defense. Without that, the larger alliance will always win, or the alliance that runs the larger boosts.
Old war could get frustrating getting the same few defenders fight after fight, but at least i didn't have to harass my bg about keeping a Google sheet up to date. And the community had already come up with the solution - fix the MD/dexterity issue. The end. This is willpower all over again. From day one people were saying that multiple instances of the same debuff shouldn't multiply healing, but instead they spent a year building content (like most of the nodes in act 4) around an unintended interaction before finally fixing it after people were heavily invested. And here we are with every competitive player sitting on a stable of 5/50 mystics that we aren't allowed to use anymore, pissed that all our effort (and money?) just got trashed.
But let's be honest. We're on page 116 and they still think tweaking nodes is the answer.