There are not so many nodes with new buffs in the tier in I am in. Only one new Transducer boost. I assume Tier 8 to 13 have the same node buffs. Chaos boost is interesting. Maybe it is appearing in Tier 1 to 7.
Here is a list I complied as I did not see it anywhere yet (maybe I missed?).
I've omitted Iso-infused buff and listed instead the others.
I am on Page 21 of this 25 page discussion and i just have one question, Why on earth is everyone hell bent for Kabam Miike to answer the question?
Is he the only Moderator for the whole forum?
Is he the only answerable authority on behalf of Kabam?
If so what are the rest of moderators for ?
Its not related to topic but i feel for you Miike, you Blink & kabbbbaaaaaammmm 5000 comments where you are tagged, you blink twice next 5000 comments where people have quoted there previous message and tagged you again and demand why haven't you answered.
Ouch
You really have a tough job Mate.
P.S.: once i reach page 25 then i will decide if i have something to say which is not said already or adds a unique perspective to the subject.
P.P.S.: i am not any way affiliated to Kabam nor to Miike, just making a point my common sense tells me to. Carry on .........
Pretty much everyone ranked up mystic champs and unlocked mystic dispersion. So what's the point of placing diverse champs? Nobody wants to waste their precious cats and basics on dull champs, especially when we can barely rank our 5* and also with 6* coming. 95% of the teams will still just sit back and watch the other teams spend or give up. Seriously, who's gonna place easier champs on these rougher nodes when u can have a maxed md champ? Spenders
We'get all been waiting for some kind of diversity change, but this approach will strike out IMO
this is the most ridiculous update. The points system is flawed. I loved war, it was challenging and skill based, i agree it had its issues and no doubt was in need of an update, but this has gone in the wrong direction.
Kabam you have sacrificed player satisfaction for your own greed. This will destroy the last remaining true alliance vs alliance battle and turn it into a game of numbers. Well done for killing alliance wars.
Does the enhanced critical buffs apply to passive abilities like electro's sig? There's an enhanced crit node too which is just 40% increased critical hit rate and damage but the wording on the enhanced critical buffs isn't clear. From the title I would assume it's only applicable to champs with precision and cruelty buffs. But in the description it says critical rate and damage 'abilities' are 40% more effective. So is that inclusive of passive abilities like electro's?
I just have one question that i would love to have answered from Kabam Miike:
What was the reason u guys took away points for defender kills? IMO this should be rewarded with the most points. Isnt this the whole reason everybody places a Defense? To get kills and stop them from getting to teh boss Why even place a Defense then if it doesnt even gives u points? If u fight against someone whos willing to spend money they will win regardless if he had to revive none or 10 times against 1 champ. That just doesnt make sense to me...
What is considered a unique defender? How is that determined? If we bring 2 Mordos for defence do we loose points for that?
You won't "lose points" per se, but you will not be granted points for the 2nd Mordo. For every different champ that is brought to defense, you get points.
hahaha this is funny. isnt that the point of a defense? to STOP the attackers??
"Encourage summoners to continue their assault" = "Encourage summoners to keep spending money for revives"
If we all place 2-3 defenders each, we could all get east exploration and not spend anything, thereby defeating the purpose of not counting defender kills.
The first middle section can be completely bypassed. There is no detriment other than lost Exploration.
You said you want the outside lanes to unlock the middle as the middle lanes will be the toughest fights...then why can you completely bypass the first section?
No linked nodes left up will prevent this from not being exploited currently...they don't hinder the second middle section at all....this is absurd
And cram the map lanes closer together on the map. Leave them just far enough apart to show they are separate, but man, map is too damn big to scroll around on checking placement. I would rather have a detailed menu system where I have a pool of champs on one side, and a list of nodes and their links on the other that I can drag and drop to fill, and have the map auto-populate the nodes afterwards.
!!DETECT MASTERIES!!
Still waiting on a comment for those that are using them. Are they completely useless now? Should we recover, and if so, why do I have to eat the costs?
Dozens of us have asked...
!!DETECT MASTERIES!!
Still waiting on a comment for those that are using them. Are they completely useless now? Should we recover, and if so, why do I have to eat the costs?
Dozens of us have asked...
!!DETECT MASTERIES!!
Still waiting on a comment for those that are using them. Are they completely useless now? Should we recover, and if so, why do I have to eat the costs?
Dozens of us have asked...
There won't be an official response, Miike has made that fairly clear. Initially it was brought up, and it caught him off guard and he said he'd check with the game team. Then absolutely nothing for weeks. My guess is they didn't even think about the masteries when making this change (but everything else was very well thought out I'm sure), and now they're just going to act like those masteries don't exist.
!!DETECT MASTERIES!!
Still waiting on a comment for those that are using them. Are they completely useless now? Should we recover, and if so, why do I have to eat the costs?
Dozens of us have asked...
There won't be an official response, Miike has made that fairly clear. Initially it was brought up, and it caught him off guard and he said he'd check with the game team. Then absolutely nothing for weeks. My guess is they didn't even think about the masteries when making this change (but everything else was very well thought out I'm sure), and now they're just going to act like those masteries don't exist.
They definitely don't care about their customers... if they did, they'd make even more $$. They got too big too fast and are going to lose out on revenue because of it. They've already lost from me... now that I know 6* is on the horizon, I'm not investing anymore b/c I know I'll always end up on the bottom.
!!DETECT MASTERIES!!
Still waiting on a comment for those that are using them. Are they completely useless now? Should we recover, and if so, why do I have to eat the costs?
Dozens of us have asked...
when i look at the war sheet with alle the informations like how much defender placed, how explored at the moment and so on
i realise i dont see how much Defender Diversity we have. There is just a Zero ...
We should see how much diversity we have or not ? that the enemy cant see is clear but our own is good to know.
We can see exactly what champ is on every node in tier 11. We were working our way back up after we'd had a few big changes but could only see classes before the new map. Now we can see every champ as well as boss/minibosses which kind of takes away from the fun a bit really. Anybody know what tier that stops at?
Comments
Here is a list I complied as I did not see it anywhere yet (maybe I missed?).
I've omitted Iso-infused buff and listed instead the others.
Node 01
Enhanced Fury 40%
Node 02
10% chance Fury, attack up 100% 8s
Boost Node 11
Incoming Node 03
Node 03
Boost Node 02
Node 04
Boost Node 12
Incoming Node 05
Node 05
Recovery, healing and regeneration recover 50% more health
Boost Node 04
Node 06
20% Armor
Node 07
Plagued Mind. attacker’s power drained every 30s
Node 08
Node 09
Special 2 Bias
Node 10
Power gain 50%
Incoming Node 11 & 12
Node 11
40% physical resistance
Boost Node 010
Incoming Node 2
Node 12
Limber, stuns duration reduced by 10%
Boost Node 010
Incoming Node 04
Node 13
Optimist; gains fury, armor up and health steal below 25% HP
Node 14
Node 15
40% enhanced poison
Node 16
Transducer
Incoming Node 17
Node 17
Special 1 bias
Boost Node 16
Node 18
Limber, stuns duration reduced by 0.2s
Node 19
Critical rate and Damage abilities 40% more effective
Node 20
Incoming Node 21
Node 21
Boost Node 20
Node 22
Special damage increased based on Armor
Boost Node 23
Node 23
+40% energy resistance
10% chance Fury, attack up 100% 8s
Incoming Node 22
Node 24
Recovery, healing and regeneration recover 50% more health
Node 25
Node 26
Critical rate and Damage abilities 40% more effective
Incoming Node 27
Node 27
Armor break 40% more effective
Mirror Image, every 7s mirrors cruelty, precision, resistance, fury, armor up and regeneration buffs for 6s
Boost Node 26 & 28
Node 28
10% chance stun for 1.5s
Boost Node 29
Incoming Node 27
Node 29
Power gain 50%
Incoming Node 27 & 30
Node 30
Mystic Ward, nullify 65% chance to fail
Boost Node 29
Incoming Node 31
Node 31
Armor up 40% more effective
Boost Node 30 & 32
Node 32
Adaptive, cycles physical / energy resistance every 8s
Incoming Node 31
Node 33
Plagued Mind. attacker’s power drained every 30s
Node 34
Strike Back, gains 1 bar power
Boost Node 37
Incoming Node 35
Node 35
Kinectic Reactor
Boost Node 34
Incoming Node 38
Node 36
Enhanced Abilities 20%
Incoming Node 37 & 45
Node 37
Enhanced Abilities 20%
Boost Node 36
Incoming Node 34 & 42
Node 38
+45% Armor
Boost Node 35 & 39
Node 39
Bleed immunity
Incoming Node 38 & 40
Node 40
Power drain 100%
Boost Node 39
Node 41
Enhanced bleed 40%
Node 42
+40% physical resistance
Boost Node 37 & 43
Node 43
Recovery, healing and regeneration recover 50% more health
Limber, stuns duration reduced by 0.1s
Incoming Node 42
Node 44
Node 45
+40% critical rate and damage
Boost Node 36
Incoming Node 49
Node 46
Pessimist; gains fury, armor up and health steal above 75% HP
Node 47
Power Start 1
Node 48
Kinectic Reactor
Node 49
Special 1 Bias
Boost Node 45
Node 50
Martial Mastery, every 6 hits inflict stun
Node 51
Enhanced Special 1 30%
Node 52
Recovery, healing and regeneration recover 50% more health
Node 53
Enhanced Special 2 20%
Node 54; Boss
Stun Immunity
Checkmate, attacks ignore armor and evasion with a combo of 15 or more
Combo shield, combo meter not reset
Node 55
Stun Immunity
Is he the only Moderator for the whole forum?
Is he the only answerable authority on behalf of Kabam?
If so what are the rest of moderators for ?
Its not related to topic but i feel for you Miike, you Blink & kabbbbaaaaaammmm 5000 comments where you are tagged, you blink twice next 5000 comments where people have quoted there previous message and tagged you again and demand why haven't you answered.
Ouch
You really have a tough job Mate.
P.S.: once i reach page 25 then i will decide if i have something to say which is not said already or adds a unique perspective to the subject.
P.P.S.: i am not any way affiliated to Kabam nor to Miike, just making a point my common sense tells me to. Carry on .........
We'get all been waiting for some kind of diversity change, but this approach will strike out IMO
Kabam you have sacrificed player satisfaction for your own greed. This will destroy the last remaining true alliance vs alliance battle and turn it into a game of numbers. Well done for killing alliance wars.
new AW just keeps getting worse.
What was the reason u guys took away points for defender kills? IMO this should be rewarded with the most points. Isnt this the whole reason everybody places a Defense? To get kills and stop them from getting to teh boss Why even place a Defense then if it doesnt even gives u points? If u fight against someone whos willing to spend money they will win regardless if he had to revive none or 10 times against 1 champ. That just doesnt make sense to me...
You won't "lose points" per se, but you will not be granted points for the 2nd Mordo. For every different champ that is brought to defense, you get points.
still such a ridiculous reason to remove skill balance from AW
hahaha this is funny. isnt that the point of a defense? to STOP the attackers??
"Encourage summoners to continue their assault" = "Encourage summoners to keep spending money for revives"
The first middle section can be completely bypassed. There is no detriment other than lost Exploration.
You said you want the outside lanes to unlock the middle as the middle lanes will be the toughest fights...then why can you completely bypass the first section?
No linked nodes left up will prevent this from not being exploited currently...they don't hinder the second middle section at all....this is absurd
Still waiting on a comment for those that are using them. Are they completely useless now? Should we recover, and if so, why do I have to eat the costs?
Dozens of us have asked...
yes, useless now.
should you recover? I do all the time.
why do you have to eat the cost? ask kabam again
There won't be an official response, Miike has made that fairly clear. Initially it was brought up, and it caught him off guard and he said he'd check with the game team. Then absolutely nothing for weeks. My guess is they didn't even think about the masteries when making this change (but everything else was very well thought out I'm sure), and now they're just going to act like those masteries don't exist.
They definitely don't care about their customers... if they did, they'd make even more $$. They got too big too fast and are going to lose out on revenue because of it. They've already lost from me... now that I know 6* is on the horizon, I'm not investing anymore b/c I know I'll always end up on the bottom.
They're completely useless
Wait, what? You can see mini boss?
when i look at the war sheet with alle the informations like how much defender placed, how explored at the moment and so on
i realise i dont see how much Defender Diversity we have. There is just a Zero ...
We should see how much diversity we have or not ? that the enemy cant see is clear but our own is good to know.
see my bug thread:
https://forums.playcontestofchampions.com/en/discussion/20645/defender-diversity-points-are-zero-bug-or-feature/p1?new=1
You can see the boss and mini bosses, yes. We're in Tier6 today. Not sure about other tiers.
My alliance is in tier 2 and yes we see mini and boss as well