**KNOWN ISSUE**
Currently, Alliance Prestige (as it concerns Alliance Quests) is not taking Relic Prestige into account. If possible, we are working to address this for the next round of Alliance Quests but will have more information for you when it is available.
Due to issues affecting Alliance Quests, we will be cancelling the current series of Alliance Quests. For more information, including compensation information, read more here: https://forums.playcontestofchampions.com/en/discussion/320306/cancelling-alliance-quests-november-24-2022/

Character Wishlist Thread 3.0

1189190192194195231

Comments

  • ProwlerSymbioteProwlerSymbiote Posts: 403
    Hobgobbler (Tech)

    Raven the Hunter (Skill)

    Kangaroo the Conqueror (Tech)
  • Hail_Fire147Hail_Fire147 Posts: 27
    edited August 2021
    Star-Lord (T’Challa)

    Class: tech

    There are some spoilers for the What If series, so read at your own risk.





    For one of his special attacks (probably his 1st or 2nd one) he can do something similar to the attack he does at the end of the following video:
    https://youtu.be/S9lVMvKvM3o

    His victory animation can be similar to the following:


    Other notes:
    • Can have some kind of synergy with Yondu.



  • Hail_Fire147Hail_Fire147 Posts: 27
    edited August 2021
    Captain America (Sam Wilson)
    Class: skill



    Scorpion
    Class: tech




    Ghost Rider 2099
    Class: tech





    Nico Minoru
    Class: mystic



  • Wonjustice4Wonjustice4 Posts: 1

    Gazer

    Arakko

    Crystal

    J’son

    Victoria of spartax









  • Venom (Klyntar) (Earth-23203)

    Powers and Abilities
    Powers
    Symbiote Biology: The Venom symbiote's body is an extradimensional tesseract comprised of living abyss and needs a host to anchor it in space-time. It is capable of storing an infinite amount of information inside itself, using this to create a codex database of its former hosts.[1]

    Superhuman Strength
    Superhuman Durability
    Superhuman Stamina
    Superhuman Speed
    Superhuman Agility
    Superhuman Reflexes
    Regenerative Healing Factor
    Webbing Generation
    Wall-Crawling
    Constituent-Matter Generation
    Constituent-Matter Manipulation
    Fangs and Claws
    Weapon Manifestation
    Empathetic Empowerment
    Immortality
    Codex Database
    Self-Duplication
    Biological Manipulation
    Weather Manipulation
    Super-Speed
    Super-Intelligence
    Time Travel
    Abilities
    The Venom symbiote possesses trillions of years of knowledge and combat experience, as well as the collected knowledge of its countless hosts.

    Paraphernalia
    Weapons
    In addition to its fangs, claws, and any weapons possessed by its various hosts; the Venom symbiote discovered how to weaponize itself by partially unfolding the extradimensional tesseract of its body to create planet-destroying antimatter weapons.

    Trivia
    Using itself to create a new universe, is similar to Gorr using All-Black to engulf King Thor's entire universe, becoming All-Black the Necroverse, although on a larger scale.[2]



    Venom (Dreamstone Simulacrum) Fist Form

    Venom (Dreamstone Simulacrum) Second Form

    Venom (Dreamstone Simulacrum) Third Form


    Properties
    ===Powers===

    Accessing Eddie's memories of the Venom symbiote, his dreamstone manifested a simulacrum that possesses all of the powers and abilities of a symbiote,[6] though it developed a few unique powers as it adapted to suit Eddie's needs and desires.[7]

    Superhuman Strength: While bonded to the dreamstone symbiote, Eddie was able to pick up a Roxxon tank and cleave it in half with a single swing of a troll battleaxe.
    Superhuman Durability
    Superhuman Stamina
    Superhuman Speed
    Superhuman Agility
    Superhuman Reflexes
    Regenerative Healing Factor: Despite being shot by arrows and impaled by Jack O'Lantern's golem doppelganger, the dreamstone symbiote rapidly healed Eddie of his injuries.[3][5]
    Wall-Crawling
    Empathetic Empowerment: The dreamstone symbiote resonates with Eddie's negative emotions, feeding off of and amplifying them in order to corrupt him into a bloodthirsty berserker.[4]
    Adaptative Metamorphosis: The dreamstone symbiote was capable of changing its form and capabilities to suit its host's needs, eventually becoming able to evolve itself in response to Eddie's lack of imagination.[7]
    Shapeshifting: The dreamstone symbiote could change shape both in emulation of the Venom symbiote, and as it adapted and evolved to suit Eddie's needs; growing to an enormous height to fight Frost Giants and transforming into a suit of barbarian armor.
    Constituent-Matter Generation: The dreamstone symbiote was capable of manifesting tendrils of its constituent matter it could use for a variety of purposes.
    Fangs and Claws: The dreamstone symbiote was capable of manifesting claws and a fanged mouth.[3][5]
    Weapon Manifestation: In addition to augmenting existing weapons in its constituent matter, the dreamstone symbiote could manifest weapons such as swords and axes.[5]
    Dispersal: Deciding to get creative in order to protect a group of civilians from Jack O'Lantern, Eddie scattered the dreamstone symbiote and bonded the pieces to them, covering them in Venomized Asgardian armor. Eddie retained enough control of the pieces to direct the civilians to safety, but they disappeared when Eddie relinquished the dreamstone.[5]
    Weather Manipulation: In emulation of Thor, Eddie used the dreamstone symbiote to summon a thunderstorm and strike Jack O'Lantern with a bolt of mystical lightning.[5]
    Abilities
    While the dreamstone symbiote had no voice, Eddie indicated that it was beginning to develop a will of its own in response to his lack of imagination.[5]

    Weaknesses
    The dreamstone symbiote inherited its template's vulnerability to flames, though it's indicated to have lost this upon attaining its third form.[7] Additionally, emotions like love and compassion weaken the dreamstone symbiote, which feeds off negative emotions like hatred and rage.[4]

    Notes
    The Magic Venom symbiote is similar to the Anti-Venom symbiote and the Iron Man Armor Model 50 in that it has no voice or will of its own. However, unlike the Anti-Venom symbiote and Endo-Sym Armor, the Magic Venom symbiote is not comprised of altered symbiote constituent matter; and is instead an artificial replica created through dark elf magic. Despite this, it still amplifies its host's negative emotions in a similar manner to a corrupted symbiote, feeding off of and amplifying their hatred, rage, and bloodlust.[3] It is also weakened by positive emotions such as compassion and love.[4]
    Trivia
    One of the concepts for Magic Venom resembled a Venomized suit of Viking armor,[3] and was ultimately used for the Dreamstone symbiote's armored form in Venom (Vol. 4) #14. Another was almost identical to the finalized design but had eye holes similar to Agent Venom's and Superior Venom's.[1]




    Anti-Venom is a fictional Antihero

    Abilities
    All powers of the symbiote's first human host, Spider-Man
    Limited shapeshifting and camouflage
    Symbiote's autonomous defense capabilities
    Undetectable by Spider-Man's "Spider-sense"
    Immunity to fire, heat, and sound-based attacks
    Produces curative antibodies


    Powers and abilities
    Anyone possessed by the Anti-Venom symbiote possesses superhuman strength, durability, and stamina, an accelerated healing factor, genetic memory, detection of its Symbiote offspring, wall-crawling, web-generating abilities, spider-senses, immunity to Spider-Man's spider-senses, and camouflage.

    Unlike the other Symbiotes, the original Anti-Venom symbiote used by Eddie Brock is immune to fire, heat, and sound-based attacks. In addition, the Anti-Venom symbiote can produce antibodies that can "cure" a person afflicted by things like radioactivity, parasites, diseases, and drugs. The new Anti-Venom symbiote used by Flash Thompson has the ability to heal physical injuries as well.[6] Due to its failed attempt at curing Spider-Man's radiation-based powers, Anti-Venom causes Spider-Man's powers to cancel out when he is too close to him.

    However, Anti-Venom does possess a few weaknesses of its own. It is vulnerable to high concentrations of Norman Osborn's super-venom via Freak's DNA. Additionally since Martin Li's Lightforce touch created the Anti-Venom symbiote, Mister Negative's Darkforce touch can interfere or halt Anti-Venom's healing abilities. Also as seen during the Spider-Island event, overusing his healing powers can cause Anti-Venom's powers to weaken.






    Anti-Venom II (Klyntar) (Earth-616)

    Powers and Abilities
    Powers
    Main article: Anti-Venom (Klyntar) (Earth-616)#Powers
    Superhuman Strength
    Superhuman Speed
    Superhuman Stamina
    Superhuman Durability
    Superhuman Agility
    Superhuman Reflexes
    Webbing Generation
    Accelerated Healing Factor
    Wall-Crawling
    ESP (Spider-Sense)
    Spider-Sense Immunity
    Adaptive Camouflage
    Constituent-Matter Generation
    Constituent-Matter Manipulation
    Shapeshifting
    Fangs and Claws
    Wings
    Genetic Memory
    Night Vision
    Healing Touch: The Anti-Venom symbiote was able to heal injuries as severe as dismemberment.[7]
    External Symbiote Rejection: The Anti-Venom symbiote was able to produce antibodies capable of injuring and even killing other symbiotes.[8][3]
    Fire immunity
    Abilities
    The symbiote has the ability to heal people from wounds and cleanse any impurities from their bodies.

    Weaknesses
    Power Exertion: Just like the original symbiote, overuse of Anti-Venom's healing powers can weaken it, leaving its host exposed.[3]

    Paraphernalia
    Transportation
    With a host, the symbiont can manifest organic networks formed from constituent matter.

    Notes
    Apparently it is the only Klyntar that cannot be consumed by Poisons.
    Possibly not sensitive like the original Anti-Venom.



  • Cosmo (Dog) (Earth-616)

    Powers and Abilities

    Powers
    Telekinesis: Cosmo is an incredibly gifted telekinetic, and is capable of amazingly precise use of his telekinesis.[10]

    Telepathy:[1] Ability to read and manipulate the minds of others and even higher order animals. Cosmo has demonstrated the following specialized uses:

    Telepathic Defense: He can manifest his telepathy in a number of defensive ways.
    Telepathic Cloaking: He can mask his presence and the use of his abilities from being detected by other psions and psychic entities. He can extend these defenses to others around him as well. Cloaking via telepathy is not perfect and powerful telepaths may notice and 'see through' this ability.
    Psionic Shield: He can erect a psychic screen for the protection of himself and of others' minds from psionic or energy-based attacks.
    Telepathic Illusions: He can create realistic and very detailed illusions and cause others to experience events which are not actually occurring.
    Telepathic Camouflage: He can alter the apparent physical appearance of himself and others by altering what those around them perceive. He may do this by masking allies to an extent that they may be unrecognizable by the enemy or that their very presence goes altogether undetected.
    Telepathic Manipulation: He can manipulate others' minds with ease, achieving a variety of effects.
    Mind Control: He can control the thoughts and actions others to a certain extent. Cosmo demonstrates this when he forces Adomox to give an antidote to Nova and Rocket.[11]
    Mental Paralysis: He can induce temporary mental or physical paralysis. He was skilled enough to make a Cancerverse-version of the Hulk stroke out by reaching into its mind.[12]
    Mental Amnesia: Ability to erase any awareness of particular memories or cause total amnesia.
    Mental Sedating: He can telepathically 'sedate' a target's mind so that, if already rendered unconscious, they remain so for as long as he continues to 'sedate' them. Together with Mantis and Moondragon, he was able to calm an enraged Thanos.[13]
    Psionic Blast: He can project psionic force bolts, which have no physical effects but rather attack a target's mind so as to cause them pain or loss of consciousness, induce a stroke, or simply turn them brain-dead.
    Mental Detection: He can sense the presence of other sentient entities, including powerful psions, within a small but as yet undefined radius of oneself by perceiving the distinctive mental radiations emitted by such beings.[12]
    Extended Longevity: Cosmo is decades older than the normal maximum life expectancy of a dog, and does not appear to age physically.[14]

    Physical Strength
    Canine physiology: Cosmo can run faster than most humans, perceives reality at a different rate, and is extremely loyal.[15] His jaw muscles are powerful enough to carry a flamethrower.[16]
    Weaknesses
    Certain poisons can dampen Cosmo's powers.[9]
    Psychic Overload: When Adam became the Magus for an instant to attack a powerful telepath, the presence of the powerful psychic entity caused a nosebleed for both Cosmo and Mantis.[17]
    Paraphernalia
    Equipment
    White Spacesuit: Insulated and has a dome visor, and sometimes includes small compartments.[18]
    Tesseracted Storage Crystal Chip: Built in a lab on Knowhere, Cosmo wears it on his collar. This finitely-powered hardware can store the entire population of Knowhere in an instant.[3][19]
    Trivia
    According to the Xandarian Worldmind, Cosmo is Golden Retriever / Labrador cross mix.[1]


    Lockjaw (Earth-616)

    Powers and Abilities

    Powers
    Intra/Inter-Dimensional Teleportation: Lockjaw's major power is the ability to teleport himself and up to about one ton of additional mass (including up to a dozen people, if their combined weight does not exceed that limit), across space and even to other dimensions. In order for Lockjaw to teleport another person or object with him, the person or object must stand within a radius of about 14 feet from Lockjaw's body, and preferably be in contact with him. Lockjaw is capable of teleporting himself as little as 10 feet or as far as 240,000 miles (the distance from the Earth to the Moon at its apogee) from his original spot. It is not yet known whether he can teleport himself farther than that. The process of teleportation appears to be psionic in nature and is accompanied by a visible discharge of energy from his antenna. The precise method by which his brain taps the associated psionic energies and harnesses them for use is not known. Lockjaw requires no recovery time after utilizing his teleportation power.[73]

    Spatial Distance Sense: The means by which Lockjaw can determine distances and spatial relationships between points of departure and arrival, including interdimensional ones, is as yet unknown. Presumably, it is associated with or augmented by the use of psionic energies.[74]

    Psionic/Interdimensional Tracking Sense: Lockjaw also possesses a sense of smell so keen that he can track or locate a scent across dimensional space. Since odors cannot physically travel across dimensions, this ability of Lockjaw's appears to be at least in part an extrasensory (psionic) one, the precise nature of which is as yet unknown.[75] He was stated to be able to teleport by tracking the mental energies of his target.[76]

    Superhuman Strength: Due to his great size, Lockjaw's jaw is extremely strong. He was stated to be "super strong"[77] and can also carry 3,600 pounds on his back.[citation needed]

    Claws: Lockjaw's claws can dig through solid Ferro-Concrete.[citation needed]

    Superhuman Durability: Lockjaw is much more durable than a human, or even "basically indestructible".[77]

    Physical Strength
    Lockjaw possesses great physical strength simply from size alone. Due to his canine physiology, he is limited to what he can pick up by its shape, that is, whether he can hold it with his mouth. His mouth, however, is unusually large, as is his head, which is about 40 inches from flews to dome. His jaw strength is such that he once clamped onto the Thing's hand and the Thing was apparently unable to free it. Lockjaw possesses sufficient strength to support 3,600 pounds on his back and still be able to walk, as well as the power and physical toughness to dig through ferro-concrete with his paws.

    Weaknesses
    Canine Urges: Lockjaw often suffers from canine urges. These often take the form of the desire to chase animals.

    Limited Manipulative Abilities: Being a canine, Lockjaw can only pick up or otherwise manipulate what he can fit his jaw on.

    Paraphernalia
    Transportation
    His teleportation abilities are capable of reaching not only other locations within his home universe, but also other realities, dimensions, and timelines across the Multiverse.[9]

    Notes
    In Thing #3, writer John Byrne had Lockjaw himself reveal he possesses the ability to talk, as well as the fact that he's an Inhuman whose appearance was deformed to that of a dog due to exposure to Terrigen Mists. Apparently, many people at Marvel hated the idea, and said revelation was retconned in X-Factor #71, when Quicksilver disclosed to Multiple Man that the instance of the revelation was a prank meant for The Thing carried out by Karnak and Gorgon, who used the dog's antenna as a high-powered transmitter to make it seem as if he talked.[78]
    According to X-Factor writer Peter David, this explanation for the retcon was meant to be absurd so it could be ambiguous whether Quicksilver was telling the truth or lying to Multiple Man. Fans who disliked Byrne's revelation could embrace the retcon, and those who liked it could look for reasons that Quicksilver was, in fact, lying to Madrox. David himself presented a theory to disprove his own reaction, arguing that if in Thing #3 it was revealed that Lockjaw's status was the Inhumans' darkest secret, Quicksilver could've come up with the prank explanation to throw Multiple Man off the track.
    The flashback from Black Bolt #5 confirmed Lockjaw's origin as a dog, altered at birth due to Inhumans' experiments.







  • Lilith (Earth-616)

    Powers and Abilities

    Powers
    Status-related powers
    Lilith's powers have fluctuated with her status as an angel, demon, or goddess.[1]

    During her time imprisoned within Tiamat's corpse, her disembodied life essence was free to wander on Earth.[1]

    She currently possesses the typical superhuman strength, endurance and durability of a Mesopotamian god,[1] and is immune to aging and conventional disease.[7]

    Sorcery
    She has vast knowledge of magical lore (much of which originated with her),[1] and extensive occult knowledge.[7]

    She has demonstrated different spells and powers:

    Blasts: She can produce blasts of green energy, enough to repel Captain Britain.[40][1]
    She can create protective walls of mystic energy.[1]
    She can kill via invisible force.[19][1]
    Teleportation: She can teleport.[1]
    Radiation shields: Lilith was able to produce radiation shields, protecting the Vampires from sunlight.[18][40]
    Vision conjuration / divination: She can conjure visions of distant events,[34][35][1] notably in using beasts' entrails.[11]
    The full extent of her powers and abilities remains undetermined.[1]

    Offsprings-related powers
    Lilith can spawn Lilin through normal conception with other beings or on her own,[34] reshape beings into Lilin, create new Lilin from occult energy or from nothingness, or using the souls of her victims. She can summon Lilin from other dimensions, allowing them to return to Earth via "rebirth" through portals in her body. Lilith gains power relative to the number of "Lilith-spawn" existing. She can also absorb the life essence of her offspring races (whom she can mentally contact across incalculable distances), devour them to replenish herself and later respawn them.[2]

    Abilities
    Very knowledgeable in magic and the occult
    Physical Strength
    She possess the typical superhuman strength of a Mesopotamian goddess[1] which is (for an average goddess) the lifting of about 25 tons.[42]

    Notes
    Although being closely affiliated to the Vampires, Lilith seemingly isn't one.
    She was called a Vampire ("or something")[35] on at least a few occasions,[34] or was speculated to possibly be one.[9]


    All-Black (Klyntar) (Earth-616)

    Powers and Abilities
    Powers
    The first and most-powerful symbiote manifested by Knull from the living abyss,[2] All-Black is metaphysically tethered to the undead corpse of the Celestial used to refine it, which supplies it with power in exchange for assimilating the souls of those slain by the Necrosword.[10] In addition to the abilities bestowed by lesser symbiotes, All-Black grants its host powers similar to those of Knull himself.[11] As a result, Gorr -- a mere mortal -- was able to kill countless gods and essentially became a dark god himself; simultaneously defeating three versions of Thor.[11][13] It is also able to fire blasts of dark energy, to augment the wielder's own divine abilities, and kill immortal beings as powerful as the Celestials.[13][2]

    Superhuman Strength: All-Black augments its host's strength to the extent that a mortal such as Gorr was able throw chunks of a moon into space; best Young Thor, present-day Thor, and All-Father Thor in combat all at the same time;[13] and single-handedly defeat millions of gods in open combat - including one that supposedly "wrestled with black holes for fun." However, it is meant to be wielded by a god: Knull was able to decapitate a Celestial with a single strike,[2]King Thor was able to defeat Galactus in single combat, Galactus effortlessly destroyed countless planets using its power, Ego used it to devour the last of the Celestials of Earth-14412,[18] and Loki effortlessly destroyed Ego as a test of his newfound power.[24]
    Superhuman Durability: While wielding All-Black, Knull was able to survive prolonged combat against armies of hundreds of other gods; while Gorr able to survive a massive lightning bolt summoned by Thor, the Godblast of an Odin-Force powered All-Father Thor - which propelled him "several light years" away in a matter of seconds - and survived being immersed in a star to no ill effect.[13] When thrown into a black hole in an attempt to destroy it, All-Black was unharmed and eventually assimilated the singularity.[25] Loki was also engulfed in Ego's magma while destroying him to no ill effect.[24]
    Superhuman Speed: By manifesting wings, All-Black enables its host to fly at hypersonic and possibly faster-than-light speeds, as when Gorr quickly overtook Thor during their first encounter.
    Superhuman Reflexes: Gorr was able to catch Thor rather easily off guard, as well as many other gods.
    Longevity: After bonding to All-Black, Gorr lived for at least three-thousand years and still looked to be in his prime.[26][14]
    Regeneration: While bonded to All-Black, Gorr was able to recover from a lightning strike within four days with no signs of injury from the incident. He was also able to regenerate or reattach his arm after it was severed by Thor.[14]
    Constituent-Matter Manipulation: While All-Black's original and preferred form is that of a sword,[2] it is able to shapeshift to create clothes, armor, wings, weapons, and tendrils from its living abyss. It can also be used to create semi/fully sentient entities as minions, such as the shadowy beasts known as the "Black Berserkers".[27]
    Dark Energy Manipulation: All-Black is capable of wreathing itself in or discharging blasts of purple energy -- as seen during Knull's battle with the Silver Surfer,[12] and when Gorr used it to blow up a Space Shark in his battle with young Thor.[13] It was also capable of augmenting the innate energy projection abilities of its hosts, as seen when All-Father Thor used it to strengthen both his Thorforce and mystical lightning when battling Galactus, turning them black.[15]
    Divine Slaying: The weapon's main purpose is the killing of Celestials, gods, and other cosmic entities;[2] and as such it is capable of bypassing their immortality and affecting them as though they were mortal. As an extension of this, All-Black feeds off and draws its strength from the blood of gods it kills, and the more gods killed by it or its creations the more power it can provide its host; though this power must be replenished as it is used up.[13]
    Weaknesses
    Knull notes that All-Black's forging gave it and most subsequent symbiotes a psychosomatic fear of intense heat and sonic vibrations.[2] Despite this, All-Black was not only able to survive being thrown into a star to no ill effect but turn it black - causing an assortment of ill omens in the process.[13]


    Notes
    According to Old Galactus, this is the same weapon "that carved the first dawn from the stone of the endless night."[15]
    The history of All-Black and its various wielders is recorded in a self-writing divine tome called the Saga of the God Butcher, currently in the possession of the Goddesses of Thunder.[21]


    Virus Armor

    Properties
    Overview
    The Virus Armor was modified by Mac Gargan for the sole purpose of killing symbiote-augments, with the specific goal of using it to take revenge on Venom - who Gargan accused of ruining his life.[2] The suit does not appear to possess an on-board computer or artificial intelligence to assist Gargan in combat, and is overall inferior in quality to the suits built by Stark Industries. While capable of flight using boot-mounted repulsors, Gargan supplements it with an old Goblin Glider.[3] The armor also doubles as a life-support system, as without it Gargan would die.[4] Due to a critical design flaw inherit to the Mark III War Machine armor used as its basis, the armor is critically vulnerable against electromagnetic pulses, which completely disable it and cause it to fall apart.[5]

    Offensive Powers
    The Virus Armor possesses boot- and palm-mounted repulsor beams, vibro-shock gauntlets,[4] shoulder-mounted miniguns,[3] a shoulder-mounted energy cannon, and wrist-mounted sonic emitters designed to separate symbiotes from their hosts.[2] The Virus Armor is powerful enough to go toe-to-toe with Venom and even severely injure him;[2] and its armaments are powerful enough to breach the defences of the Maker's fortified base of operations - which the evil Reed Richards boasted could withstand an assault from an army - with minimal-to-no damage.[3]

    Defensive Powers
    Due to its jury-rigged nature, the armor appears to possess substandard defense capabilities compared to other suits of War Machine and Iron Man armor;[3] being seemingly held together in places by duct tape. Despite this, it was still functional after being repeatedly punched, bitten, clawed, and blasted through a skyscraper by a powerful energy beam over the course of a fight with Venom; though a beating from a team of symbiote Avengers left it severely damaged.[4]



    Sleeper (Klyntar) (Earth-616)

    Powers and Abilities
    Powers
    Superhuman strength
    Superhuman durability
    Superhuman stamina
    Regenerative healing factor
    Genetic Memory '
    Crawl up the walls
    Generation of Constitutive Matter
    Manipulation of Constitutive Matter
    Generation of cobwebs [18]
    Camouflage Capabilities: Like many klyntar, the Sleeping symbiote can change its physiological appearance in a number of different ways, for example by mimicking clothing shapes, camouflaging itself with its surroundings, emulating other people's faces, etc. What makes this particular Klyntar unique is its ability to manipulate ambient light to make itself invisible. This, along with the use of his hormonal abilities, allows him to confuse the sensory systems of others, making him the perfect stalker. [5]
    Heightened Visual Senses: The Sleeping symbiote was able to see M'lanz's ship, despite being cloaked and invisible to both the naked eye and human technology. [4]
    As a result of its unique biology, the Sleeper symbiote is capable of producing aerosol and liquid chemicals with a variety of effects - including the induction of various emotional states, reassuring targets, psychological manipulation, and the secretion of corrosive chemicals. for offensive purposes. This also allows him a form of telepathy, using pheromones to inject his thoughts into the minds of others. [4] This also gives it a superior cloaking ability than other symbionts, generating pheromones to almost completely mask its presence: First Host Vol 1 4}} It is also capable of using chemokinesis as a means of rocket propulsion, allowing it to traverse space, [8] and produce acid. [19]
    Abilities
    In addition to fangs and claws, the Sleeper symbiote is able to use its chemical secretions to incapacitate its opponents in various ways.
    Notes
    Unlike the rest of his family, Sleeper does not have eyes in the shape of the Spiderman Suit eyes.
    Trivia
    The unique eyes and power set appear to be based on natural mites.
    Carlton Drake claimed to have extracted all the seeds of the Venom symbiote. [20] As a result, Sleeper's birth left Eddie Brock confused, and Dr. Steven speculated on various stimuli that could have induced another pregnancy.
    According to Maker's theory of symbiote spawning, the Sleeper symbiote was spawned in response to the threat posed by the awakening of the Grendel symbiote. [21]

  • Kingpin Venomized

    The Marquis of Death

    Fallen One

    Wraith(zak-del)

    Sasha Hammer

  • Servier Blackmore

    Solem

    Romulus

    Abraxas

    Impossible man

    Haywire
    Night-Gwen
  • ProwlerSymbioteProwlerSymbiote Posts: 403
    Garden-Spider (Science)

    V (Tech)

    Web-Witch (Mystic)

    Spider-Ramen (Science)

    Spider-Spy (Science)

  • Gilgamesh

    Virako

    Talisman

    Zeus

    Malekith

    Orrgo


  • Rescue Armor Model 1

    Properties
    Overview
    The Rescue Armor has been described as an emergency search and rescue unit,[6] for which its abilities are focused solely on defense and protection. The suit's offensive potential is so little, its thrusters don't generate heat at all. While the armor's systems, run by an artificial intelligence named J.A.R.V.I.S., possess communication and recording capabilities, they lack lenses or offensive tageting. The suit is powered by Pepper Potts' chest R.T. node, which, combined with portable electromagnetic superfield generators, gives the suit flight, speed, strength and magnetic field manipulation.[5] Solar reserves allow the suit to be booted up without being attached to Potts' R.T. node, but once they're depleted, the suit enters sleep mode. Additionally, J.A.R.V.I.S. can take control of the suit and pilot it himself.[7]

    Defensive Powers
    The Rescue Armor's most notable capability is the generation of powerful force fields. These are strong and wide enough to catch a crashing plane and hold it steadily.[5] The armor additionally possesses repulsor blast and finger lasers.[7]





  • Riri Williams (Earth-616)
    Iron-Heart


    Powers and Abilities

    Abilities
    Super-Genius Intelligence: When she was five years old, Riri was classified as a super genius.[5] Because of this, she was accepted into M.I.T. with barely fifteen years of age.[52]

    Skilled Inventor and Engineer: Despite her youth and limited resources, Riri has devised and created various contrivances, including her own version of the Iron Man Armor, which she reverse-engineered from scratch.[52]

    Paraphernalia
    Equipment
    Armor: Riri originally used a crude suit of armor with technology reverse-engineered from the Iron Man Armor.[3] The armor was capable of achieving flight and flipping over a speeding truck, but it fractured as a consequence of the impact.[9] Her second suit featured cutting edge similar to Iron Man's.[1] In the wake of the prior model's destruction at the hand of Thanos, Riri finished designs on a newer more aerodynamic powered armor to replace it.[53]

    Notes
    Riri was first referenced in Invincible Iron Man (Vol. 3) #1, when Tony Stark makes mention of a 15 year-old who had reverse engineered his technology in his inner monologue.
  • CotziCotzi Posts: 90
    edited September 2021

    Anti-venom
    Abilities: heal block, heal, power drain,

    Immunities: heal block, bleeding, power drain

    Unique abilities: hunger (at the start of the round anti-venom starts with 99 hunger, the less hunger anti-venom has the more damage he gets, with 0 hunger he gains 15.2% more damage, when anti-veom reaches 50 hunger he gains 14.2% critical chance)

    Sorry for being kinda lazy im not an expert at writing





  • Amadeus Cho (Earth-616)
    Hulk/Brawn

    Powers and Abilities

    Powers
    Hulk Physiology: Using an array of nanobots derived from technology created by the Leader, Amadeus Cho altered the structure of his cells to allow them to contain and use gamma energy.[84] Initially, Amadeus possessed powers similar to his predecessor, Bruce Banner.[3] When his Hulk personality took over, Amadeus was injected with another type of nanobots that were supposed to break down the Sternbots. These counter-bots were concentrated in Amadeus' brain, and were intended to cause him to lose a portion of his powers; however, they were also designed to allow Amadeus to direct them, so he instead used them to merge with the Hulk persona and assume a smaller and slimmer form.[84]
    Superhuman Strength
    Superhuman Durability
    Superhuman Stamina
    Regenerative Healing Factor
    Rage Form: While his current physiology is statistically weaker than that of his original Hulk transformation, Cho has shown he can reobtain said levels of strength, albeit temporarily, whenever he truly succumbs to his rage.[85] When this occurs, Cho bulks up into a larger, burlier more destructive form which can cause massive tidal waves and shake the earth at its peak.[86]
    Former Powers
    Abilities

    Hyper-Mind battle


    Super-Genius Intelligence: Amadeus Cho’s mind operates like a hypercomputer, capable of rapidly and without mechanical aid perform an infinite number of unimaginable complex and simultaneous calculations, in his mind with minimal stimuli. He can quickly, simultaneously and perfectly analyze multiple information streams (e.g. threat assessment) and rapidly respond to changing tactical situations, by identifying the variables and quantum possibilities in any situation, and he uses this information to adjust the outcome to whichever is most favorable to him. Because his mind operates like a hypercomputer; he can process information quickly and this gives him a hyper-accelerated learning aptitude. He also possesses limitless information storage and retrieval, enhanced pattern solving/recognition, extremely high perception, and observational skills, perfect deductive/reasoning skills and investigative skills, superhuman strategic/tactical analytical skills, and an eidetic memory (meaning that he never forgets anything and has perfect recall).[90]

    His hyper mind also makes him one of the most intelligent people on the planet, ranking him somewhere in the top ten smartest beings alongside Reed Richards, Tony Stark, Dr. Doom and Hank McCoy. The Eternal Ajak believes that Cho is actually more intelligent than some immortals, and he has claimed to Athena, who says that intelligence is essentially "pattern recognition," that he sees patterns better than 99.999999993% of people on Earth.[9][38][91]

    Skilled Hacker: He is a skilled hacker; he was able to locate Edwin Jarvis hacking into his GPS from a normal computer a great distance away.[38]

    Physical Strength
    Amadeus possesses the strength of a teenager that routinely engages in minimal exercise. As The Hulk he is listed as class 100+.

    Weaknesses
    Accelerated Metabolism: Performing mental calculations in rapid succession costs him immense amounts of energy leaves him exhausted and famished, requiring him to consume large amounts of food thereafter.

    Former Weaknesses
    Dissociative Identity Disorder: Assuming the mantle of the Hulk gave Cho his own inner beast whom he constantly struggled with. It was similar to Banner's dissociative identity disorder. Every time he transformed meant Amadeus's inner Hulk threatened to break free whenever he cut loose with his rage. Amadeus was seemingly cured of his disorder when he absorbed the diminished Hulk personality.[84]
    Paraphernalia
    Equipment
    Calvin Klein A.I. Suit: Cho wore a 3 piece suit with a built in artificial intelligence that enables flight, strength-enhancements, and force field generation.[92]

    Sternbots: The device on his left arm simulates the Sternbots, which stabilize the gamma radiation within Amadeus' cells, and enable him to transform into his version of the Hulk.[84]

    Former Equipment
    Personal Computer: Amadeus utilizes an extremely advanced computer of his own design, which he's housed inside the case of an old Nintendo Gameboy.
    Bannertech Force Field Generator: Amadeus uses a personal force field designed by Bruce Banner. It protects him from physical harm as long as its charge holds, and can also heal his injuries on a cellular level while it is activated.

    An Ant-Man Helmet replica made out of spare parts from Hank Pym's mobile laboratory (used during his tenure with the Mighty Avengers).

  • Impossible Man (Earth-616)

    Powers and Abilities

    Powers
    Omnifarious: The Impossible Man, like all Poppupians, has the ability to rearrange the molecules of his body at will into any form he chooses. He can simulate some of the abilities and functions of the object or living being he imitates, depending on what that object or being is. For example, He can become a working electric fan, water hose, or jet-propelled engine (although they empower these objects by their own molecular energies rather than by electricity, water, or jet fuel). However, if he imitates an object such as Thor's enchanted uru hammer, Captain America's vibranium-adamantium shield, or the Silver Surfer's cosmic surfboard, he can only take on the appearance of said objects, and not their special properties. The degree to which he can imitate the superhuman powers of other beings is unknown.
    The Impossible Man can even separate himself into various parts in changing form, such as when he becomes a large number of flowers, or when he becomes a bag of water, which then spills its contents. He retains his full consciousness in whatever form he takes, and can control all the parts into which he divides, and reassemble them into his own single, natural form.
    The Impossible Man can temporarily discard unnecessary molecules of his bodies when imitating objects or beings of considerably less mass than his own: a fountain pen or a hat, for example. (He customarily disperses his spare molecules over a large enough area that they cannot be discerned, and regains them on returning to his original form.) He can also draw additional molecules from an undisclosed, perhaps extradimensional, source to increase his size. In order to clone the Impossible Woman from his own body, for example, the Impossible Man had to draw enough additional molecules to create a being from himself who had the same amount of mass as he did. There are apparently limits to the amount of mass that he can temporarily add to his own at any one time. It has been theorized that the Impossible Man employed technology to help him impersonate the gigantic Galactus on one occasion. (It is also theorized that he employed technology to teleport many of the items,' some of them enormous, that he gathered in his "scavenger hunt" to different locations.)
    The Impossible Man's transformations occur within a fraction of a second, and are accompanied by a "pop" sound.
    The Impossible Man and Impossible Woman can travel through hyperspace by transforming themselves into an imitation of a starship. They can survive in the vacuum of space for months without food, water, or oxygen by inducing in themselves a low metabolic state similar to hibernation. (During that time, if they are in starship form, their subconscious will guide them to their destination.)
    Levitation: The Impossible Man can psionically levitate himself in any of his forms.
    Serial Reproduction: Like all Poppupians, the Impossible Man reproduces by dividing himself into two identical beings. This is a form of cloning, involving a mitosis-like process undergone by all the cells of his body.
    Physical Strength
    The Impossible Man ordinarily possess the normal Poppupian strength of a Poppupian of his age, height, and build, who engages in exercise only when it is not boring. Presumably he can increase his strength by changing form.


  • Malekith (Earth-TRN840)
    Malekith the Accursed

    Abilities
    Superhuman strength, speed, agility, stamina, reflexes, durability and intellect
    Wields Dark Faerie magic
    Ability to summon the Wild Hunt

    Powers and Abilities
    Malekith has all the normal attributes of a member of the race of dark elves, although his abilities are a result of above-average development. He possesses superhuman intellect, strength, speed, stamina, durability, agility and reflexes.

    As a dark elf, Malekith also has the ability to manipulate the forces of magic for a variety of effects, including teleportation, energy projection, physical malleability, flight (by transforming into mist), illusion casting, and the ability to change the shape and appearance of other beings or objects.

    Malekith, like all Dark Elves, has a vulnerability to iron, which disrupts or cancels his magical spells.

  • Jennifer Walters (Earth-616) She-Hulk Avenger

    Jennifer Walters (Earth-616) Winter Hulk

    Powers and Abilities

    Powers
    Gamma Mutate Physiology: As a result of a blood transfusion from her cousin Bruce Banner, AKA the Hulk, Jen Walters was imbued with the power of the One Below All and became a gamma mutate with abilities similar to her cousin's.[39]


    Physical Transformation: Jennifer Walters is able to alter her physical form into a female version of the Hulk. As She-Hulk, Walters' skin, hair, and eyes all turn green. Unlike her cousin, the Hulk, or rather certain Hulk incarnations, Jennifer retains her full intelligence and personality in her She-Hulk form.[161] Jen also possesses alternate Hulk forms, such as her Grey Hulk persona that appeared following her death at Thano's hands;[67][144] and her more powerful bulky form that she assumed after being augmented by Celestials.[45][39]
    Superhuman Strength: In her She-Hulk form, Jennifer Walters possesses immense super strength, being able to lift over 100 tons.[70] Currently, her strength is so great she nearly matches the Immortal Hulk.[162]
    Superhuman Leaping: She-Hulk's leg muscles are sufficiently strong enabling her to leap capacity heights of at least 600 feet and a surface distance of at least 1,000 feet.[161] Once, in a state of rage, she jumped from downtown New York to Ryker's Island, where Starfox was being held.[105]
    Superhuman Speed[70]
    Superhuman Durability: In addition to her strength, She-Hulk possesses a high degree of resistance to injury. Her skin is capable of withstanding tremendous pressures, temperatures from -190 F to 3,000 F, and she's capable of withstanding direct hits by field-artillery cannon shells.[161]
    Regenerative Healing Factor: She-Hulk's body possesses high resistance to injury and pain, and her highly efficient physiology renders her immune most Earthly diseases.[161][100]
    Gamma Radiation/Energy Manipulation and Emission: Whilst not as particularly skilled as the original Hulk, Jen Walters has an underlying capacity to absorb, control and project gamma radiation similarly to her cousin, having once absorbed excess gamma energy charged with incredible amounts of magical power in order to reinitiate her Hulk form.[163] After her exposure to Eson the Searcher's cosmic energy,[148] Jen was imbued with an additional dose of gamma radiation, making her generate enough energy to incite severe burns upon physical contact.[45][164] In order to better temper these newfound skill, Black Panther fashioned a Wakandan warsuit that Jennifer uses to better control her energy discharges.[165]
    Gamma Shockwave: Following her Celestial augmentation, when sufficiently enraged, Jen is capable of unleashing omnidirectional blasts of Gamma energy - creating explosions powerful enough to level city blocks.[4]
    Gamma Breath: Thanks to the Wakandan warsuit, Jennifer can also channel her Gamma Rays as a potent oral blast that can take out multiple targets in wide arcs, or blow up larger enemies in singular pulses.[166][167]
    Gamma Spit: Less than an attack but a byproduct of her excess gamma radiation, Jen's salivation secretions have a highly acidic effect upon whatever it make contact with.[154]
    Resurrective Immortality: As with the Hulk and other Gamma empowered beings, She-Hulk is immortal and cannot permanently die.[168]
    Body Switch: Thanks to training by the Ovoid alien race, She-Hulk can exchange her physical characteristics and powers with the physical characteristics and powers of another being.[70]
    Former Powers
    * Protection Spell: She-Hulk was granted a protective ability by her Avengers teammate, the Scarlet Witch, when She-Hulk's job required her to spend extended periods of time as Jennifer Walters. The Scarlet Witch cast a spell which rendered anyone intending to harm She-Hulk incapable of recognizing her as Jennifer Walters. The spell was eventually removed by Dr. Strange.[158]
    * Iron Fist: During the Avengers' battle against Khonshu, She-Hulk briefly wielded Daniel Rand's Iron Fist which had been stolen from Khonshu.[22]
    * Phoenix Force: During the Enter the Phoenix tournament, Jennifer was empowered by the Phoenix Force. During her fight with Namor, her and Namor's portions of the Phoenix Force were taken by Echo.[169]
    * Abilities
    * Expert Combatant: She-Hulk is trained in martial arts and knows which nerves to strike to render an opponent unconscious.[70]
    Expert Attorney[70]

    Law Degree: Jennifer attended UCLA School of Law and Harvard Law School; though details are not provided.[57][70][50] She has shown great versatility in her legal practice, representing criminal defendants, corporations, and even domestic violence victims.[170][28]

    Physical Strength
    In her She-Hulk form, Jennifer Walters possesses immense super strength, being able to lift over 100 tons.[70] She was able to easily defeat the Champion of the Universe (while he wasn't using the Power Gem),[171] effortlessly supported the Thing's maximum weight with a single arm,[172] threw an arm-wrestling competition with Hercules to spare his feelings,[172] and effortlessly manhandled a Thanos clone.[173] Currently, her strength is so great she nearly matches the Immortal Hulk, who took down Thor in one blow.[162]

    Paraphernalia
    Equipment
    She-Hulk's Vibranium Containment Suit: A bikini-like suit created by Black Panther for Jen to control her gamma emissions.[174]
    Avengers Identicard, giving her "Full Security Clearance.[175]
    She was given John Jameson's Jupiter Suit.[172]
    Transportation
    Usual vehicles used by the team she is with.

    Her flying car
    Her Motorcycle "Baby"
    She-Hulk's R.V

  • Apocalypse Twins Uriel & Eimin

    Adam X

    Sun god

    Ares
  • Recluse (Tech)

    The Spinster (Mystic)

    Ren (Science)

    White Widow (Science)

    Spidair (Science)

    Hallow (Mystic)

    Spider-Requiem (Mystic)

    Spider-Manly (Skill)

    Sea-Spider (Skill)
  • FisichellaFisichella Posts: 58
    edited September 2021






  • ÂDøggÂDøgg Posts: 2
    It's so weird to me seeing the 2017 wish list thread, and then seeing almost all of those champs in game. wow.

  • Baron helmut zemo

    Kindred

    Firebrand Amanda

    Carrion

    Ultimate green goblin

  • Louis Lembert (Earth-616) Hotshot


    Powers and Abilities
    Powers
    Energy Projection: Lambert is able to project energy bolts from his hands. These bolts are powerful enough to blow a hole right through the Hulk.[2]



  • Wong (Earth-616)

    Powers and Abilities

    Abilities
    Wong is an expert in the martial arts of Kamar-Taj, achieving great mastery over it, although he has rarely used them in recent years. Hence, although Wong can overpower many adversaries, he is no longer a match for a master of the martial arts who keeps himself at or near peak condition; Wong has even been shown capable of directly driving off the likes of the Nisanti demon-enhanced the Hood in moments through sheer will and physical prowess, despite Robbins having the advantage of surprise, the guidance of Dormammu and a formidable gun capable of firing bullets splashed with demonic fire. Ronin has described him as a "magician's apprentice" and he was deemed sufficiently worthy to be one of dozens of candidate for the vacant role of Sorcerer Supreme by Agamotto through his Eye (though Wong failed to inherit the title from his master in favor of Brother Voodoo). Wong, as an Earth human, does indeed however possess the potential to utilize magic (despite a statement to the Defenders during a clash with the cult of Devil-Slayer that he is "unschooled in the mystic arts"), has witnessed Strange use a variety of many brands of mystical spells, and has performed enchantments of reasonable power and varying effects recently at the Sanctum Sanctorum. Wong also appears to be now skilled in uttering mystic incantations sufficiently accurately, as he did so while reading from a spellbook in an arcane language not of his mother tongue or English through the Orb of Agamotto when the Sorcerer Supreme was stabbed in Japan while working with the New Avengers.

    Physical Strength
    Wong possesses the normal human strength of a man of his age, height, and build who engages in moderate regular exercise.

    Weaknesses
    Wong's skill in magic, even recently, is nowhere near that of a truly adept mystic. He would be at a disadvantage while confronting a superhuman, whether versed in occult means or not.

    Paraphernalia
    Transportation
    Magical teleportation at times

    Notes
    Wong's name was first revealed in Strange Tales #119.
    Wong, like all servants of the Sorcerer Supreme, is a universal blood donor belonging to type O-[14]

  • Adam Warlock

    Magus

    Laufey

    Cyber

    Caliban

    Lady sif

    Kushala

    Dracula

    Deacon Frost

    Tusk

  • Black Knight

    Makkari

    Punisher war machine

    Hyperstorm

    Silver samurai
  • Foxhero007Foxhero007 Posts: 637 ★★★
    we really need some more inhumans in the game or are you scared to add more KaBam.

  • Ogun

    Cyclone

    Dead Gril
    God-Emperor Doom

    Tarantula (Kaine Parker)

  • Stephen Strange JR
    1602 witch Hunter Angela

    Famine (First Horsemen)

    Ultimaton

    Pestilence (First Horsemen)

    1602 Gwengela
Sign In or Register to comment.