Cyborg Symbiote Physiology: As a creation of Knull, the Extrembiote possessed immense powers like other Symbiote Dragons. Following its infusion with the Extremis virus and merging with a suit of Iron Man's Model 70 armor, the Extrembiote also developed new powers.
The following Stats and Abilities are based on a Rank 5, Level 65, Sig 200, 6-Star Champion.
Passive Extrembiote enhances his Iron Man Armor and Symbiote Mutation, granting him the following abilities: Start each fight with an indefinite Armor Up Passive, increasing Armor Rating by 1500. While Extrembiote has this Armor Up Passive, he gains an indefinite non-stacking Klyntar Mutation Buff and full immunity to all Bleed, Poison, Shock, Incinerate, Coldsnap, Frostbite, and Reversed Controls effects. The Klyntar Mutation Buff provides +785.4 Attack Rating and gains additional properties based on his opponent. Mutant Champions: All attacks gain a 25% chance to Invalidate one Prowess effect from the opponent. For each Prowess invalidated this way, deal a burst of 17244 Direct Damage. #Spider-Verse Heroes: All attacks ignore the effects of Evade. #Hero Champions: Gain +2250 Critical Rating and +750 Block and Armor Penetration. Extrembiote enhances the Symbiote Arc Reactor, granting additional effects from his Synergies.
Cyborg Symbiote Physiology - Always Active Extrembiote’s Cyborg Symbiote Physiology provides him full immunity to all Nullify, Fate Seal, and Stagger effects. Against Mutant Champions, his Ability Accuracy cannot be modified. Gain an indefinite Fury Passive when Extrembiote or his opponent make contact with the same Basic Attack twice in a row, increasing his Attack Rating by +1455. Against Mutants, gain an additional Fury Passive. Max: 20. Extrembiote gains additional benefits based on how many Fury Passives he has. +5 Fury Passives: Attacks ignore 100% of the opponent’s Critical Resistance. +10 Fury Passives: Extrembiote gains an indefinite Grit Passive, causing Unstoppable opponents to react to hits as though they weren’t. +15 Fury Passives: Attacks become Passively Unblockable, except against Cosmic Champions. +20 Fury Passives: Increase the potency and duration of Incinerates and Plasmas by 100%.
Personal Armor Break Debuffs - Max: 10 Unless otherwise stated, personal Armor Break Debuffs reduce the opponent’s Armor Rating by 900 for 30 seconds. When attacking the opponent, 30% chance to inflict an Armor Break Debuff. When invalidating a Prowess effect, 100% chance to inflict two Armor break Debuffs.
Symbiote Arc Reactor - Passive Extrembiote can only activate the Symbiote Arc Reactor if he has his personal Armor Up Passive. The Symbiote Arc Reactor is paused during both champion’s Special Attacks. While paused this way, landing a Medium Attack ends the Symbiote Arc Reactor early. When Extrembiote charges a Heavy Attack, he removes all active Armor Break Debuffs on the opponent to activate the Symbiote Arc Reactor for 2.5 seconds per Armor Break Debuff removed. While it is active, gain the following abilities: +10297.5 Attack Rating. All attacks have a 100% chance to pause all Incinerate and Plasma Passives on the opponent for 1 second. Increase the chance to Invalidate Prowess effects by a flat 50%.
Heavy Attacks Extrembiote is Passively Unstoppable while Heavy Charging.
Special Attack 1 On activation, activate the Symbiote Arc Reactor for 8 seconds. If the Symbiote Arc Reactor is already active, instead inflict a non-stacking Overload Passive for the Symbiote Arc Reactor’s remaining duration. Overload causes hits, Incinerates, and Plasmas to deal an additional 70% of the damage recently dealt as a burst of Energy Damage.
Special Attack 2 All hits inflict an Incinerate Passive, dealing 8854 Energy Damage over 15 seconds. Against Mutant Champions, inflict an identical Plasma Passive instead.
Special Attack 3 On activation, activate the Symbiote Arc Reactor for 24 seconds. This Symbiote Arc Reactor cannot be ended early, and until it next expires, Extrembiote gains an indefinite Cruelty Passive, increasing Critical Damage Rating by +1321.43. If the Symbiote Arc Reactor was already active, instead refresh the Symbiote Arc Reactor with its duration increased by 15 seconds and Extrembiote gains a non-stacking Energy Penetration Passive, ignoring 100% of the opponent’s current Energy Resistance until the Symbiote Arc Reactor next expires.
Signature Ability - Symbiotic Overload Passive While the Symbiote Arc Reactor is active, Mutant Champions cannot activate Unstoppable or Unblockable effects. Once per fight when Extrembiote’s Health drops below 15%, he gains a Regeneration Passive, healing 75% of missing Health over 20 seconds. While it is active, the opponent is Heal Blocked and Special Locked. While his personal Armor Up Passive is active, Extrembiote gains +50% Block Proficiency and Energy Resistance.
Enhanced Symbiote Arc Reactor - Regeneration - Unique Synergy (4* or Higher) With Hulkling, Jessica Jones, Wolverine, Knull Extrembiote: While the Symbiote Arc Reactor is active, Signature Ability Regeneration Passives are paused. Other Synergy Members: Gain +30% Regeneration Rate.
Enhanced Symbiote Arc Reactor - Power Lock - Unique Synergy (4* or Higher) With Magik, Dormammu, Psycho-Man, Cosmic Ghost Rider Extrembiote: While the Symbiote Arc Reactor is active, Special Attacks 1 and 2 inflict an indefinite Power Lock Passive for the remainder of the attack. Other Synergy Members: Inflicting a Power Lock effect also inflicts a non-stacking 200% Overload Passive for 20 seconds.
Enhanced Symbiote Arc Reactor - Power Burn - Unique Synergy (4* or Higher) With Peni Parker, Infamous Iron Man, Doctor Voodoo, Psylocke Extrembiote: While the Symbiote Arc Reactor is active, all hits of Special Attack 2 burn up to 25% of the opponent’s max Power. Other Synergy Members: Each time a Power Burn effect triggers, gain an indefinite Fury Passive, increasing Attack Rating by 20%. Max: 20.
Enhanced Symbiote Arc Reactor - Vigilance - Unique Synergy (4* or Higher) With Professor X, Hit-Monkey, Vox, Silver Surfer Extrembiote: While the Symbiote Arc Reactor is active, gain an indefinite Vigilance Passive, allowing attacks to bypass Miss. Other Synergy Members: Gain +300% Attack Rating while under the effects of Vigilance.
Teammates With Knull All Champions gain +5% Perfect Block Chance.
Champion Concept: Pyro (I sometimes come up with Champion concepts, but I mostly rely on Rework concepts.)
John Allerdyce is a mutant who possesses the Elemental power to control fire and flame, though not generate it. He wears a flamethrower on his back to provide the flame which he then takes control of. His ability to manipulate flame emerged in his teens, but he was unable to find a practical use for it.
Character Class: Mutant
Abilities: Incinerate, Prowess, Overload, Fury, Energy Vulnerability, Nova Flame, Unblockable, Precision
Strengths and Weaknesses
Strengths - Strong Damage Over Time, Immunities
Weaknesses - Prowess Removal
The following Stats and Abilities are based on a Rank 5, Level 65, Sig 200, 6-Star Champion.
Always Active Pyro is immune to all Incinerate, Nova Flame, Coldsnap, and Frostbite effects, due to the possession of the Elemental power to control fire and flame. When the opponent Purifies one of Pyro’s personal Debuffs or the Stun from the Parry Mastery, he re-inflicts that Debuff as a matching Passive.
Personal Prowess Passives - Max: 20 Unless otherwise stated, Pyro’s personal Prowess Passives increase his Special Attack damage by 20% and last until the end of his Special Attacks. When Pyro inflicts an Incinerate or Nova Flame effect, he gains one Prowess Passive. When Pyro prevents an Incinerate, Nova Flame, Coldsnap, or Frostbite effect due to an immunity, gain two Prowess Passives.
All Attacks 20% chance to inflict an Incinerate Debuff, dealing 87.76 Energy Damage over 30 seconds. Critical Hits and Unblockable Special Attacks increase this chance by a flat 40%, or double against Skill Champions.
Heavy Attacks On hit, inflict a non-stacking Energy Vulnerability Debuff, reducing Energy Resistance by 9000 for 5 seconds. This Energy Vulnerability Passive is paused during Pyro’s Special Attacks.
Special Attack 1 On activation, gain a non-stacking Precision Passive, increasing Critical Rating by 2250 for 30 seconds. The final hit inflicts a non-stacking Overload Debuff for 30 seconds. Overload causes hits and Damaging Energy effects to deal an additional 70% of the damage recently dealt as a burst of Energy Damage.
Special Attack 2 On activation, gain a non-stacking Fury Passive, increasing Attack Rating by +10297.5 for 40 seconds. If this attack is activated after the first hit of Pyro’s Heavy Attack, this attack is Passively Unblockable. On hit, replace all Incinerate effects with Nova Flame Passives, each dealing 7113.4 Energy Damage over 6 seconds. Max: 20. Nova Flame also removes Perfect Block Chance, reduces the opponent’s Block Proficiency to 0, and inflicts Power Sting. An opponent with Power Sting takes 3742.2 Direct Damage when they activate a Special Attack.
Special Attack 3 At the end of this attack, inflict 20 Incinerate Debuffs and refresh all existing stacks. Inflict 2 additional Incinerate Debuffs for each personal Prowess Passive on Pyro. Nova Flame max stack limit is increased to 60 for the remainder of the fight. This can only occur once per fight. This attack costs 2.5% less power for each Incinerate effect on the opponent. Max: 75%.
Signature Ability - Enhanced Pyrokinetic Flames Passive While the opponent is Incinerated, Skill Champions cannot activate Unstoppable, Unblockable, or Regeneration effects. Increase the potency of Incinerates by 33%. Heavy Attacks pause all Damaging effects on the opponent for 15 seconds.
Fire and Ice - Unique Synergy (3* or Higher) With Iceman Pyro: When a personal Incinerate effect fails to apply due to an immunity, inflict a matching Plasma Debuff instead, which counts as an Incinerate effect for Pyro’s personal abilities. Iceman: While the opponent has an active Coldsnap effect, all personal Frostbite Passives are paused.
Enemies With Iceman, Storm, Beast, Cyclops (Blue Team), Phoenix All Champions gain +155 Critical Rating.
Teammates With Toad, Magneto, Juggernaut, Apocalypse, Omega Red All Champions gain +5% Perfect Block Chance.
I have been falling in love with Rictor, a mutant who can create seismic waves and can create earthquakes. He and Shatterstar are top 5 of favorite mutants and with Shatterstar in the running for a character coming in May this year, Rictor would be a great addition as well
Comments
Firestar
Tombstone
Sleepwalker
Rachel Summers
Baron blood
Cyborg Symbiote Physiology: As a creation of Knull, the Extrembiote possessed immense powers like other Symbiote Dragons. Following its infusion with the Extremis virus and merging with a suit of Iron Man's Model 70 armor, the Extrembiote also developed new powers.
Character Class: Tech
Abilities: Armor Up, Prowess Removal, Armor Break, Klyntar Mutation, Fury, Incinerate, Plasma, Overload
Strengths and Weaknesses
Strengths - Mutant Counter, Strong Immunities
Weaknesses - True Damage
The following Stats and Abilities are based on a Rank 5, Level 65, Sig 200, 6-Star Champion.
Passive
Extrembiote enhances his Iron Man Armor and Symbiote Mutation, granting him the following abilities:
Start each fight with an indefinite Armor Up Passive, increasing Armor Rating by 1500. While Extrembiote has this Armor Up Passive, he gains an indefinite non-stacking Klyntar Mutation Buff and full immunity to all Bleed, Poison, Shock, Incinerate, Coldsnap, Frostbite, and Reversed Controls effects.
The Klyntar Mutation Buff provides +785.4 Attack Rating and gains additional properties based on his opponent.
Mutant Champions: All attacks gain a 25% chance to Invalidate one Prowess effect from the opponent. For each Prowess invalidated this way, deal a burst of 17244 Direct Damage.
#Spider-Verse Heroes: All attacks ignore the effects of Evade.
#Hero Champions: Gain +2250 Critical Rating and +750 Block and Armor Penetration.
Extrembiote enhances the Symbiote Arc Reactor, granting additional effects from his Synergies.
Cyborg Symbiote Physiology - Always Active
Extrembiote’s Cyborg Symbiote Physiology provides him full immunity to all Nullify, Fate Seal, and Stagger effects. Against Mutant Champions, his Ability Accuracy cannot be modified.
Gain an indefinite Fury Passive when Extrembiote or his opponent make contact with the same Basic Attack twice in a row, increasing his Attack Rating by +1455. Against Mutants, gain an additional Fury Passive. Max: 20.
Extrembiote gains additional benefits based on how many Fury Passives he has.
+5 Fury Passives: Attacks ignore 100% of the opponent’s Critical Resistance.
+10 Fury Passives: Extrembiote gains an indefinite Grit Passive, causing Unstoppable opponents to react to hits as though they weren’t.
+15 Fury Passives: Attacks become Passively Unblockable, except against Cosmic Champions.
+20 Fury Passives: Increase the potency and duration of Incinerates and Plasmas by 100%.
Personal Armor Break Debuffs - Max: 10
Unless otherwise stated, personal Armor Break Debuffs reduce the opponent’s Armor Rating by 900 for 30 seconds.
When attacking the opponent, 30% chance to inflict an Armor Break Debuff.
When invalidating a Prowess effect, 100% chance to inflict two Armor break Debuffs.
Symbiote Arc Reactor - Passive
Extrembiote can only activate the Symbiote Arc Reactor if he has his personal Armor Up Passive.
The Symbiote Arc Reactor is paused during both champion’s Special Attacks. While paused this way, landing a Medium Attack ends the Symbiote Arc Reactor early.
When Extrembiote charges a Heavy Attack, he removes all active Armor Break Debuffs on the opponent to activate the Symbiote Arc Reactor for 2.5 seconds per Armor Break Debuff removed. While it is active, gain the following abilities:
+10297.5 Attack Rating.
All attacks have a 100% chance to pause all Incinerate and Plasma Passives on the opponent for 1 second.
Increase the chance to Invalidate Prowess effects by a flat 50%.
Heavy Attacks
Extrembiote is Passively Unstoppable while Heavy Charging.
Special Attack 1
On activation, activate the Symbiote Arc Reactor for 8 seconds. If the Symbiote Arc Reactor is already active, instead inflict a non-stacking Overload Passive for the Symbiote Arc Reactor’s remaining duration. Overload causes hits, Incinerates, and Plasmas to deal an additional 70% of the damage recently dealt as a burst of Energy Damage.
Special Attack 2
All hits inflict an Incinerate Passive, dealing 8854 Energy Damage over 15 seconds. Against Mutant Champions, inflict an identical Plasma Passive instead.
Special Attack 3
On activation, activate the Symbiote Arc Reactor for 24 seconds. This Symbiote Arc Reactor cannot be ended early, and until it next expires, Extrembiote gains an indefinite Cruelty Passive, increasing Critical Damage Rating by +1321.43.
If the Symbiote Arc Reactor was already active, instead refresh the Symbiote Arc Reactor with its duration increased by 15 seconds and Extrembiote gains a non-stacking Energy Penetration Passive, ignoring 100% of the opponent’s current Energy Resistance until the Symbiote Arc Reactor next expires.
Signature Ability - Symbiotic Overload
Passive
While the Symbiote Arc Reactor is active, Mutant Champions cannot activate Unstoppable or Unblockable effects.
Once per fight when Extrembiote’s Health drops below 15%, he gains a Regeneration Passive, healing 75% of missing Health over 20 seconds. While it is active, the opponent is Heal Blocked and Special Locked.
While his personal Armor Up Passive is active, Extrembiote gains +50% Block Proficiency and Energy Resistance.
Recommended Masteries/Relics
Double Edge/Liquid Courage
Sentinel
Synergy Bonuses
Enhanced Symbiote Arc Reactor - Regeneration - Unique Synergy (4* or Higher)
With Hulkling, Jessica Jones, Wolverine, Knull
Extrembiote: While the Symbiote Arc Reactor is active, Signature Ability Regeneration Passives are paused.
Other Synergy Members: Gain +30% Regeneration Rate.
Enhanced Symbiote Arc Reactor - Power Lock - Unique Synergy (4* or Higher)
With Magik, Dormammu, Psycho-Man, Cosmic Ghost Rider
Extrembiote: While the Symbiote Arc Reactor is active, Special Attacks 1 and 2 inflict an indefinite Power Lock Passive for the remainder of the attack.
Other Synergy Members: Inflicting a Power Lock effect also inflicts a non-stacking 200% Overload Passive for 20 seconds.
Enhanced Symbiote Arc Reactor - Power Burn - Unique Synergy (4* or Higher)
With Peni Parker, Infamous Iron Man, Doctor Voodoo, Psylocke
Extrembiote: While the Symbiote Arc Reactor is active, all hits of Special Attack 2 burn up to 25% of the opponent’s max Power.
Other Synergy Members: Each time a Power Burn effect triggers, gain an indefinite Fury Passive, increasing Attack Rating by 20%. Max: 20.
Enhanced Symbiote Arc Reactor - Vigilance - Unique Synergy (4* or Higher)
With Professor X, Hit-Monkey, Vox, Silver Surfer
Extrembiote: While the Symbiote Arc Reactor is active, gain an indefinite Vigilance Passive, allowing attacks to bypass Miss.
Other Synergy Members: Gain +300% Attack Rating while under the effects of Vigilance.
Teammates
With Knull
All Champions gain +5% Perfect Block Chance.
Sharon Rogers
Nico Minoru
Dazzler
Cammi (Tech)
Cypher (Mutant)
Rancor (Mutant)
Jack Flag (Science)
Goose Rider (Mystic)
Shadow King (Mystic)
Silverclaw (Mystic)
Iron Man (Anti-Radiation Armor) (Tech)
Bravado (Mystic)
High Evolutionary
Crimson Dynamo
Darkstar (Petrovna)
Ursa Major
Iron maiden
Kangaroo the Conqueror (Tech)
Lord Byrrah (Skill)
Shinobi Shaw (Mutant)
Black Widow (Heroes Reborn) (Skill)
John Allerdyce is a mutant who possesses the Elemental power to control fire and flame, though not generate it. He wears a flamethrower on his back to provide the flame which he then takes control of. His ability to manipulate flame emerged in his teens, but he was unable to find a practical use for it.
Character Class: Mutant
Abilities: Incinerate, Prowess, Overload, Fury, Energy Vulnerability, Nova Flame, Unblockable, Precision
Strengths and Weaknesses
Strengths - Strong Damage Over Time, Immunities
Weaknesses - Prowess Removal
The following Stats and Abilities are based on a Rank 5, Level 65, Sig 200, 6-Star Champion.
Always Active
Pyro is immune to all Incinerate, Nova Flame, Coldsnap, and Frostbite effects, due to the possession of the Elemental power to control fire and flame.
When the opponent Purifies one of Pyro’s personal Debuffs or the Stun from the Parry Mastery, he re-inflicts that Debuff as a matching Passive.
Personal Prowess Passives - Max: 20
Unless otherwise stated, Pyro’s personal Prowess Passives increase his Special Attack damage by 20% and last until the end of his Special Attacks.
When Pyro inflicts an Incinerate or Nova Flame effect, he gains one Prowess Passive.
When Pyro prevents an Incinerate, Nova Flame, Coldsnap, or Frostbite effect due to an immunity, gain two Prowess Passives.
All Attacks
20% chance to inflict an Incinerate Debuff, dealing 87.76 Energy Damage over 30 seconds. Critical Hits and Unblockable Special Attacks increase this chance by a flat 40%, or double against Skill Champions.
Heavy Attacks
On hit, inflict a non-stacking Energy Vulnerability Debuff, reducing Energy Resistance by 9000 for 5 seconds. This Energy Vulnerability Passive is paused during Pyro’s Special Attacks.
Special Attack 1
On activation, gain a non-stacking Precision Passive, increasing Critical Rating by 2250 for 30 seconds.
The final hit inflicts a non-stacking Overload Debuff for 30 seconds. Overload causes hits and Damaging Energy effects to deal an additional 70% of the damage recently dealt as a burst of Energy Damage.
Special Attack 2
On activation, gain a non-stacking Fury Passive, increasing Attack Rating by +10297.5 for 40 seconds.
If this attack is activated after the first hit of Pyro’s Heavy Attack, this attack is Passively Unblockable.
On hit, replace all Incinerate effects with Nova Flame Passives, each dealing 7113.4 Energy Damage over 6 seconds. Max: 20. Nova Flame also removes Perfect Block Chance, reduces the opponent’s Block Proficiency to 0, and inflicts Power Sting.
An opponent with Power Sting takes 3742.2 Direct Damage when they activate a Special Attack.
Special Attack 3
At the end of this attack, inflict 20 Incinerate Debuffs and refresh all existing stacks. Inflict 2 additional Incinerate Debuffs for each personal Prowess Passive on Pyro.
Nova Flame max stack limit is increased to 60 for the remainder of the fight. This can only occur once per fight.
This attack costs 2.5% less power for each Incinerate effect on the opponent. Max: 75%.
Signature Ability - Enhanced Pyrokinetic Flames
Passive
While the opponent is Incinerated, Skill Champions cannot activate Unstoppable, Unblockable, or Regeneration effects.
Increase the potency of Incinerates by 33%.
Heavy Attacks pause all Damaging effects on the opponent for 15 seconds.
Recommended Masteries/Relics
Lesser Precision/Precision
Storm
Synergy Bonuses
Fire and Ice - Unique Synergy (3* or Higher)
With Iceman
Pyro: When a personal Incinerate effect fails to apply due to an immunity, inflict a matching Plasma Debuff instead, which counts as an Incinerate effect for Pyro’s personal abilities.
Iceman: While the opponent has an active Coldsnap effect, all personal Frostbite Passives are paused.
Enemies
With Iceman, Storm, Beast, Cyclops (Blue Team), Phoenix
All Champions gain +155 Critical Rating.
Teammates
With Toad, Magneto, Juggernaut, Apocalypse, Omega Red
All Champions gain +5% Perfect Block Chance.
Songbird
Sunfire
Hellcat
Lizard
Shiklah
Baron Von Strucker
Firebird
Man-Thing 2099
Werewolf by night 2099
Overmind
Toxic Doxie
Sage
Xorn
Surtur
Kevin Connor (Starbrand)
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Tombstone - Science
#TeamBlackTarantula
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Morlun - Mystic
#TeamShathra
Malekith the Accursed
Gwenom
Straw man
Skaar
Silverclaw
Firelord
Hobgoblin
Morgan Le Fay
Captain marvel (Mar-Vell)
Smasher (Isabel Kane)
U.S.Agent (John Walker)
Ahab
Radioactive Man
Starfox
Death’s Head 2
Thunderbird (Neal Shaara)
Thunderbird (John Proudstar)
Sabra
Shaman
Talisman
Diamondback (Willis Stryker)
Bushmaster (John Mclver)
Moses Magnum
Cottonmouth (Burchell Clemens)
Snowgard (Amka Aliyak)
Firebird
Cecilla Reyes
Genesis
Okoye
Sunfire
Sunpyre (Leyu Yoshida)
Blue Marvel
Fat Cobra
Armor
Silver Samurai
Radioactive Man
Outlaw (Nigel Higgins)
Goliath (Bill Foster)
Patriot (Isaiah Bradley)
Synch
Cloak
Bedlam
Power man (Alvarez)
Faiza Hussain
Monet St. Croix
Arabian Knight (Abdul Qamar)
Amulet (Fadi Fadlalah)
Angel Salvadore
Oya
M’Baku
Sprite (Jia Jing)
Gorgon (Tomi Shishido)
Mandarin (Xu Wenwu)
Ghost Rider (Robbie Reyes)
Echo
Reptile (Humberto Lopez)
Nova (Sam Alexander)
Hazmat(Jennifer Takeda)
Red Wolf
Nakia
Deathlok (Michael Collins)
Wave
White Tiger (Hector Ayala)
Crossfire
Impossible Man
The Maker
Nemesis
Magus
Lady sif
Ares
A-Bomb
Balder
Deacon Frost
Bushmaster could have been a really cool Mystic champion....
Grim Reaper
Danielle Cage/Nico Cage
Stingray
Weapon Hex
Concept of buff for ELECTRO created by Bart Tymoczko
Tombstone
Vapora
Shock (Ariel Tremmore)
Mr.Hyde
Angar The Screamer
Mr.Fear
Eel
Indestructible Man (Damon Dran)
Matador (Manuel Eloganto)
Man-Bull
Jester
Coyote
Stilt-Man
Croosbow (Jason Praed)
Blackwing
Purple Man
Gladiator (Melvin Potter)
Owl
Typhoid Mary
Bullseye (2003)
Blindspot
Muse
Copperhead (Lawrence Chesney)
Death-Stalker
Molecule Man
Coachwhip
Graviton
Veil
Justice
Songbird
Tiger Shark
Black Swan
Nitro