**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
why not blue title ?
but this boss rush not really that hard.
For all those complaining that boss rush is too hard or only for end game players. Stop. Take a breath and relax for a second. This event just came out. Yes some will find this content too difficult. For those ask yourself. Can I solo minibosses in aq easily on maps 5 and up? Can I solo aw bosses easily in the majority of aw? If the answer to those questions is no then this content may be beyond you without using massive resources. If the answer was yes or almost continue reading.
For those who answered yes or almost to the above questions it now comes down to understanding the champs and nodes and how to abuse them.
X23- no specific counter required she has no special 3. Beat her down with a ramp up champ or abuse the spite node and spam special attacks to kill her. (If you are planning to use corvus or aegon this is a great fight to ramp up on)
Medusa- this fight can get nasty really quickly if you rely on parry and blocking. Any champ can work if you can intercept but the key to beating her lies in abusing the invade node. Champs that deal extra damage through the block like massacre or have high or guaranteed crits like corvus or aegon make this fight relatively fast and easy. Evade her until she backs into a block 4 hit evade rinse repeat until she drops.
Wasp- no special counter needed. Her health pool is lower than most so spiked armor shouldn't be a major issue. Parry 3 hit win the video game.
Emma frost- Katy candy really put the screws to people with this fight. Osolate, kinetic transference, aggressive regeneration, and unblockable special 1. 2 parts to beating her down. Part 1 is the regen which will build when shield mode is up. Warlock and void are 2 of the easiest counters for this but sentinel at max analysis works well too. You definitely want a heal block champ of some sort or heal reversal. Part 2 is the rest of her nodes. You can use them to your advantage. She gains power when hitting into your block so if dexting her special 1 is too hard let her build to special 2. If using void evade until she goes defensive and hit into her block to keep her that way while debuffs build. 4 hits evade rinse repeat. Once you get petrified up she melts.
Rogue- similar to medusa but with regeneration. You can use void and evade a lot while trying to hit into her block to keep her on the defensive. Between the debuffs and the invade node she goes down fast. Hard hitting champs or champs with guaranteed crits like corvus or ramped aegon make her melt even faster with the invade node. Brawl works to your advantage since it triggers on both of you giving you and opening to dash back and evade while its active. The one thing to remember is after a special attack you need to intercept her (if the brawl timer is in cooldown) and land a combo or evade until the death touch expires.
Bw clairvoyant- pretty straight forward its going to be a long fight with safeguard. Rulk is the best counter I found since she isn't immune to his alt damage on every hit. Don't go in with a bleed champ or bleed immune champ or you are in for a very bad time. If she hits 20 charge counters she activates death touch.
For those struggling I hope this helps. Take your time and try the fights without using resources. The energy cost is low so back at when you lose your team and go back in. These fights will definitely be challenging but aren't impossible with 4*s for most players. In the end if you fail to finish the boss rush take pride in how far you got. You are only competing with yourself so please ignore the players saying this was to easy and focus on your own development.
Good luck and happy gaming
Got Karnak which sucked but still 5* is good atleast next time I pull him it'll be 6* shards
6 star champions getting as much points as 5 stars fpr todays arena? 30k?
The game makes sure that their quests have diffent the difficulty so that players of different levels can enjoy the game equally . We have things like normal, heroic, master and so on
This boss rush on the other hand absolutely excludes lower level players from ever participating . There is no lower level with corresponding lower reward so that everybody can enjoy it. I find this to be weird. Wasn’t even hostile about it just said it was weird. I expected that I would get some answer like “ well the coding is too complicated and they couldn’t get it done in time so it remained only for high level” I could understand something like this. Instead I get pretentious nerds who actually think they sound cool by going “ lol you haven’t spent years or hundreds of dollars invested in game to reach a high enough level to take on this? And you expect the game to cater to you and other idiots who think that games are meant for being fun instead of obsession ? Lol”
So yes grow up
In general I get that boss rush isn't meant for us yet it is more geared towards higher level players (not endgame), and I don't really have a problem with that. It is for when we develop our roster further, like a lot of other content.
What I said was just for the people bluntly saying that it is easily doable with 4*s.
By the way, to anyone out there, you can do this with a typical Uncollected roster. It just takes practice. It's more about how skilled you are than the champions you have. Good luck!
Corvus Glave
Namor
Havok
Stealh Suit Spiderman
Iron Fist
The Hood
Unstoppable Colossus
Juggernaut
Groot
Iron Man (Original)
Iron Patriot
Doc Ock
Green Goblin
Agent Venom
Luke Cage
Vision (original)
Spidergwen
Iceman
Angela
Wasp
Iron Man Infinity War
Gwenpool
The vast overwhelming majority of content in the game has tiered difficulty. That tiered difficulty is there to shepherd players upward progressionally. Some content is super high difficulty (at least at the time it is released) but permanent, so everyone can work their way up to doing it, and everyone can really only complete it once (factoring in exploration). And some content like the Boss Rush events are both high difficulty and temporary, to specifically be a challenge that tests players at a single point in time, and then is gone. Each of these kinds of difficulty create a different kind of challenge and experience, and they all exist to specifically allow for those kinds of experiences. The kind of experience where everyone gets to participate regardless of skill, availability, or progress is one kind of experience, but not a universally appreciated one. The idea that this should be the goal ignores the fact that there are different kinds of players who want different kinds of things.
The vast overwhelming majority of content doesn't "exclude" half the playerbase. But some content does *deliberately* even if the devs had infinite resources to create it, because that's what it is supposed to do: present content that players can test themselves against in a pass-fail scenario, without consolation prizes.