One thing I found interesting about the IWD Boss Rush is that there was an interesting distinction between last year's community boss rush and this one. It is a bit of a simplification but there seemed to be an undercurrent of the designers thinking about champion counters, and designing the nodes in ways intended to counter certain champs or emphasize the utility of other champs. You could say the theme was "dust off the roster."
The IWD Boss Rush seems to have a completely different theme. The theme is "beyond basic skills." You can use almost any champ in any fight, to a point, and while some champs offer significant advantages over others you can succeed with a wider range of champions than last year's Boss Rush. But to do it, you'll generally need to have a much wider set of skills.
Several IWDBR fights either penalized or strongly discouraged the fundamental beginner tactics: blocking, parrying, and dexing. Many forced managing aggressive play (i.e. aggression regeneration, invade, spite). The fights contained different kinds of unstoppable, reversed controls, situational evade, and autoblocking. And while there were generally situational champion counters for these fights, most required significant skill even with the right champion counters to be effective.
I'm not saying Boss Rush 2 didn't test skills, or that the IWD Boss Rush didn't have any champion preferences or leans (Corvus and Void could basically duo through the entire thing). But I think the focus of BR2 was to find the best option, while the focus of IWDBR was about seeing if you could execute the right tactics. This is interesting to me, because as far as I'm aware the BR2 designers were not given any instructions or encouragement to think that way. It just seems to have happened organically. I'm assuming the IWDBR designers were given similar open ended instructions. If any of the IWDBR designers have any insight into that, I'd love to hear it.
Fun event... and really you can do this event with max level duped and high sig 4*...
I used 4* CAIW for Emma Frost, AA for X-23 and wasp, CG for medusa, and 5* 3/5 unduped red hulk for BWCV.
Rogue was the only big problem for me and a 5* 4/5 unduped Sentinel was my mvp... with lots of revive... did a few errors but went through her.... Warlock maybe should of done the trick...
A really easy event, in my opinion, nothing hard or really frustrating.... you got the right champs.... you just steam roll through these defenders....
I understand the point you're making, but that may also require other Content Creators at lower stages of progression to design and consult at that level as well. Then it would become quite a project. Just a thought.
Sometimes I'm amazed at all the Disagrees. No idea why people get so hung up on the idea for newer-mid players to also have access to exclusive content at a lower difficulty.
Corvus Glave Namor Havok Stealh Suit Spiderman Iron Fist The Hood Unstoppable Colossus Juggernaut Groot Iron Man (Original) Iron Patriot Doc Ock Green Goblin Agent Venom Luke Cage Vision (original) Spidergwen Iceman Angela Wasp Iron Man Infinity War Gwenpool
@BowTieJohn Corvus & a bleed immune is all you need. Corvus completely owns every fight aside from Clair. He’s freaking OP for this Boss Rush. For Clair, I’d say Iceman is your best bet
My Corvus is rank 4 and my Iceman is rank 3. Would that still work well?
Comments
The IWD Boss Rush seems to have a completely different theme. The theme is "beyond basic skills." You can use almost any champ in any fight, to a point, and while some champs offer significant advantages over others you can succeed with a wider range of champions than last year's Boss Rush. But to do it, you'll generally need to have a much wider set of skills.
Several IWDBR fights either penalized or strongly discouraged the fundamental beginner tactics: blocking, parrying, and dexing. Many forced managing aggressive play (i.e. aggression regeneration, invade, spite). The fights contained different kinds of unstoppable, reversed controls, situational evade, and autoblocking. And while there were generally situational champion counters for these fights, most required significant skill even with the right champion counters to be effective.
I'm not saying Boss Rush 2 didn't test skills, or that the IWD Boss Rush didn't have any champion preferences or leans (Corvus and Void could basically duo through the entire thing). But I think the focus of BR2 was to find the best option, while the focus of IWDBR was about seeing if you could execute the right tactics. This is interesting to me, because as far as I'm aware the BR2 designers were not given any instructions or encouragement to think that way. It just seems to have happened organically. I'm assuming the IWDBR designers were given similar open ended instructions. If any of the IWDBR designers have any insight into that, I'd love to hear it.
I used 4* CAIW for Emma Frost, AA for X-23 and wasp, CG for medusa, and 5* 3/5 unduped red hulk for BWCV.
Rogue was the only big problem for me and a 5* 4/5 unduped Sentinel was my mvp... with lots of revive... did a few errors but went through her.... Warlock maybe should of done the trick...
A really easy event, in my opinion, nothing hard or really frustrating.... you got the right champs.... you just steam roll through these defenders....
Red Hulk just crushed, in one shot, BWCV...