**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Also wonder if Kabam will one day make a forum members boss rush. Pick names out of a hat or something
When Brawl is "Off", that's when you need to knock down the Aggression: Regen charges that have maybe stacked up if you can't heal block her, and while it's quite a bit to juggle the first few times you do it - it can definitely be done without a regen preventing champ!
what about annihilus? he has a synergy with nova that gives him +65% physical resistance while unstoppable, does this work with the Unstoppable from the node? because between the armor break and stiffler on the block, the fury and the invader node, theoretically i could be able to block the regen (despair) and dish out great damage, while having a lot of resistance if i end up taking hits when Brawl is active ^_^
I have some great 5 Star champs, like Void or Hyperion, that might be decent counters but they're either unduped or still at low Ranks... Same thing goes for my 4 Stars, which are mostly still at Rank 2 because all my resources go towards very slowly building up my 5 Stars. I know some highly skilled players can probably do this with 3 Stars but I get killed as soon as I make a mistake.
It's frustrating to see endgame players keep saying how all these challenges are too easy and that the rewards are "meh" when I could definitely use them but am locked out by a glass ceiling of ridiculous difficulty that caters to highly skilled players that don't even need these rewards.
If there was a Master difficulty for this, I could live with that. That's usually where I'm capped off. I've only been able to complete Uncollected EQ twice with a lot of effort and blowing away a lot of resources.
Sorry, guys...I'm just a bit salty because there's little worthwhile content for me to play through. I get excited to see new stuff and cool rewards only to get pushed out because I don't have the newest champs/counters, Rank 2 6 Stars, or a strong Holy Trinity Domino team. It's no fun when half my team gets melted away in the first fight and the only thing I have to look forward to is exploring Normal and Heroic EQ's for mediocre rewards that barely help me progress.
Eh, enough ranting, I think I'll just avoid this event and go back to parrying Mole Man for some 5 Star shards, heh!
Emma and Rogue were the tough ones for me. Emma is normally not bad if you can evade her SP1, but the oscillate allowed her to build her Regen stacks up while in defense. I just tried to keep heal block on her as much as possible and managed a one-shot with Sentinel. Intercepting is key here.
Rogue was the hardest IMO, but I don't have a lot of experience with brawl. I got her down to 30% with Quake which was a crazy fight of juggling brawl, stuns, evades, death touch, and the Regen. Finished her off with Doom.
I might go back in for more titles, and try Sentinel for Rogue. Who did you guys all use for her?
Rogue is not a fun fight, if you don't have some heavy hitting guy. Almost 1shoted her with r2 sentinel, finished with hype
Other fights are in line with rewards difficulty wise
Big thanks to top banana guy, x23 with no sp3 active was a very pleasant fight, and the title is nice
CAIW
AA
Corvus
Magik
Sentinel
I used AA for X-23 and Wasp (didn't even lose 10% health during either fight)
Corvus was easily the mvp, and used him to beat Medusa, Emma, Rogue, and Black Widow without too much of a problem. I honestly feel Corvus could beat the whole thing by himself. I have heard of folks with 4* Corvus who have beaten the rush.
I finally became Uncollected last year, only for Cavalier and the introduction of 6 Stars to once again put all the decent rewards out of reach. It just seems to be the MO for this game: No matter how much I try to focus on ranking up god tier champs, it's just never enough. It also feels like it's an All-or-Nothing reward system; You either get an embarrassment of riches for being an end-game player or you get a trickle of relevant resources for "not trying hard enough", even though you're just playing one difficulty level below.
I don't expect to get a new 6 Star champ every week but when all I have to show for 3 years of grinding is one 5/65 Gwenpool and two R1 6 Star champs, it just feels like an unbalanced game. I don't think I've ever encountered such a slow-progressing game before. I was doing a lot better on the MK app game in half the time... I could acquire all the new champs easily and almost maxed out Shao Khan before I deleted it!