**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Usually don't say this, but you wouldn't understand the difficulty without playing it. I never thought flow was this hard from what the node described. The second I faced it, my time changed.
What could be some solutions for them to look at to approach flow, if they choose to do so?
In the end, it's a game. Noone wants to play a game where the AI is garbage and you just have to sit there praying that specials get baited while the opponent just gains power. Can literally screw diversity half the time if you keep enough of the Top level Flow champs on the annoying nodes. Going to get kills anyway.
How is this global helping that concern?
Because the frustration many are having with this global is more dangerous to the game (at least right now) than stagnancy.
Plus. I’m in Tier 3 and don’t have any of those 3 champs. So no. Not everybody in Tier 1-3 has them.
Put him on a debuff immune node.
Quake... can’t evade his dash.
G99.. debuff immune, no degen, high armor, no crits.. good luck ending the fight in 3 mins
Crossbones... high armor, no crits...
Void.. no petrifies...
Magik.. no power locks..
Ghost... eat his sp3 and plasma to death..?
Any suggestions? Lol
I got pretty lucky last war and faced a Claire on debuff who was running suicides. The flow helped me because she kept triggering a special 1, but the node before that I didn’t get so much with warlock.
Flow takes away the skill part of war and brings in items and a lot of luck.
And talking about just 2 counters that’s not a fair point. In my case I bring in multiple different champs to war in tier 4/5.
5/65- stark, blade, beardo, warlock, ghost, Claire, voodoo, movie marvel
2/35- gladiator hulk and wasp
4/55- she hulk, stealth, rider, torch
It all depends on what’s needed
War is supposed to be about strategy. That was the entire point about removing hidden nodes. So that you can plan for different types of champs. What on Earth can you plan if only a few champs are viable?
And not everyone has those champs.
Secondly, flow threads have been open for 3+ weeks. Zero replies from mods. Except the single one to close a thread.
Lastly, narrowing down choices is done by the local nodes that are waaaay harder than lower tiers. That's the entire point of them changing. Adding globals was something new, that people were fine with given that they are manageable. Not narrowing roster selection down to max 10 champs out of 150+.
The point the whole community (most of the community, at least) is trying to make that forming strategies against a node like flow is pointless, because no matter how much you prepare, heck even if you bring Dave and make him play all your fights, it's not dependent on the player, it's completely RNG reliant, for every Champion except three.
Players shouldn't be FORCED to use revives, at least not in content like AW which is so frequently played, Flow is doing exactly that. Unless you have very, very specific counters, there are NO guaranteed ways to solo a Flow fight.
Power control Champions like Magik and Doctor Octopus? Best bet is to rush to SP2, but it's completely RNG dependent, if you crit, you're gone.
Champions like Luke Cage, Iceman, Gwenpool who can tank SP3s? There are SO many SP3s to deal with that ain't no damage cap/indestructible gonna save you.
Out of the three Champions that could be considered reliable counters, Crossbones can't deal with Mystic match-ups. Guillotine 2099 is still fairly new to the game so it can't be expected from everyone to have one. The one that remains is Quake, who requires god-level skills to play, which isn't the worst. But if the game is pushing you towards using only a single Champion for a certain node, then I'm worried about the future of the game.
To conclude things, most people's argument is that AW should be difficult, no doubt. But all fights should still be reliably solo-able without using revives, provided that the player is skilled enough. Flow isn't difficult, flow is outright broken.
Oh, and healing too much? Here are these unit potions to help!
In regard to the tier you play it does matter. I can wreck whatever board you set in your tier and you wouldn't get beyond the first set playing "up" so to speak.
If you want to play tier 1 this is what you'll need:
Quake....full quake not parry/heavy
Guilly2099
Magik (with a power start 1 boost)
Right now ghost trinity is more important than ever...and you need the whole trinity
I see you comment all the time but what you lack is any perspective. You then argue with people who do. I can't decide if it's funny or sad.
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You talk about monotony while we have limited resources to rank up and no matter who you are and around 15% of the champs that are 6 stars don't suck.
If you want variety as opposed to monotony we shouldn't have 119 6 stars most of whom not worthy to take up to r3 or even R2 and we can only open 1-2 a month. The concept right now is that if a champ is good they will make them worse within 3 months to bring them down closer to the level of the average champ who is generally below average.
They should get rid of at least half the 6 star pool and give shards back and make opening a 6 star less of a punch in the gut.