Does Dooms and wasp passive stun turn off flow power gains. I realize wasp heavy would just add to more. It this a viable counter?
To an extent this works, if they have 3 stacks of flow then yeah it can definitely slow it down a bit, the problem is her heavy consists of two guaranteed crits, so she resets the power gain and then gives them two stacks back. I use her on offence every war since she’s especially useful for aegis heavy nodes and debuff immune minis, but if the opponent is unwilling to throw specials often it can cause some problems. She doesn’t have a lot of health, so taking a SP3 can often be the end of the fight. She’s usually fine until you reach the boss island though.
Does Dooms and wasp passive stun turn off flow power gains. I realize wasp heavy would just add to more. It this a viable counter?
To an extent this works, if they have 3 stacks of flow then yeah it can definitely slow it down a bit, the problem is her heavy consists of two guaranteed crits, so she resets the power gain and then gives them two stacks back. I use her on offence every war since she’s especially useful for aegis heavy nodes and debuff immune minis, but if the opponent is unwilling to throw specials often it can cause some problems. She doesn’t have a lot of health, so taking a SP3 can often be the end of the fight. She’s usually fine until you reach the boss island though.
Wasps passive stun doesnt work vs debuff immune anymore. Be careful
Does Dooms and wasp passive stun turn off flow power gains. I realize wasp heavy would just add to more. It this a viable counter?
To an extent this works, if they have 3 stacks of flow then yeah it can definitely slow it down a bit, the problem is her heavy consists of two guaranteed crits, so she resets the power gain and then gives them two stacks back. I use her on offence every war since she’s especially useful for aegis heavy nodes and debuff immune minis, but if the opponent is unwilling to throw specials often it can cause some problems. She doesn’t have a lot of health, so taking a SP3 can often be the end of the fight. She’s usually fine until you reach the boss island though.
Wasps passive stun doesnt work vs debuff immune anymore. Be careful
Wasp's passive stun works against debuff immune. It doesn't work against stun immune. However, I don't think it actually shuts off flow (please correct me if it does)
Does Dooms and wasp passive stun turn off flow power gains. I realize wasp heavy would just add to more. It this a viable counter?
To an extent this works, if they have 3 stacks of flow then yeah it can definitely slow it down a bit, the problem is her heavy consists of two guaranteed crits, so she resets the power gain and then gives them two stacks back. I use her on offence every war since she’s especially useful for aegis heavy nodes and debuff immune minis, but if the opponent is unwilling to throw specials often it can cause some problems. She doesn’t have a lot of health, so taking a SP3 can often be the end of the fight. She’s usually fine until you reach the boss island though.
Wasps passive stun doesnt work vs debuff immune anymore. Be careful
It doesn't work against stun immune. It should work fine against debuff immune
Does Dooms and wasp passive stun turn off flow power gains. I realize wasp heavy would just add to more. It this a viable counter?
To an extent this works, if they have 3 stacks of flow then yeah it can definitely slow it down a bit, the problem is her heavy consists of two guaranteed crits, so she resets the power gain and then gives them two stacks back. I use her on offence every war since she’s especially useful for aegis heavy nodes and debuff immune minis, but if the opponent is unwilling to throw specials often it can cause some problems. She doesn’t have a lot of health, so taking a SP3 can often be the end of the fight. She’s usually fine until you reach the boss island though.
Wasps passive stun doesnt work vs debuff immune anymore. Be careful
Wasp's passive stun works against debuff immune. It doesn't work against stun immune. However, I don't think it actually shuts off flow (please correct me if it does)
The passive stun does reset flow back to 0. But otherwise that’s correct, her stun is passive and will work on debuff immune nodes, just not stun immune.
Does Dooms and wasp passive stun turn off flow power gains. I realize wasp heavy would just add to more. It this a viable counter?
To an extent this works, if they have 3 stacks of flow then yeah it can definitely slow it down a bit, the problem is her heavy consists of two guaranteed crits, so she resets the power gain and then gives them two stacks back. I use her on offence every war since she’s especially useful for aegis heavy nodes and debuff immune minis, but if the opponent is unwilling to throw specials often it can cause some problems. She doesn’t have a lot of health, so taking a SP3 can often be the end of the fight. She’s usually fine until you reach the boss island though.
Wasps passive stun doesnt work vs debuff immune anymore. Be careful
Wasp's passive stun works against debuff immune. It doesn't work against stun immune. However, I don't think it actually shuts off flow (please correct me if it does)
Just wanted to drop in to remind you all to please remember to remain civil in your conversations.
I will be passing this feedback on to the team for discussion.
If you think that you have discovered a Bug/Issue with the Node, please post a separate thread in the Bug Section.
In the description of Flow node, it says that Power Gains passives can be countered by stunning the opponents. Is it a bug, that you simply cannot counter that on Stun/Debuff Immune nodes?
That is not a bug. If you can't stun them, you can't stun them, you can't Counter it.
Oh yes, it's not a bug, it's just ****. I don't know how you guys decided to create this node, nobody even objected? This is ridiculous, please try it yourself and see how stupid it is.
I'm playing P2 AW most of the time, about 90% chance, players just give up, either us or the opponent, it's just too difficult and too expensive to play, it's not funny at all, it's nothing but pain. is this really you want? Is it really intended?
you guys created almost 200 characters, now either you play Quake, Magik, Void, or you die, then why do you even bother to design those characters?
Tiers 1-5 shouldn't be full of 200 options, really. Is the Node too much? Perhaps. As far as using all options, I'd be concerned if that was the case at that point in the Tier system. It's supposed to get harder and less doable.
have you ever played war with flow global?If no then you are perfect example of a person who don't know how to swim and advicing others for ocean exploration. stop this nonsense and first play flow global then tell others.
To be clear, I really like Psylocke. I think she's a fun champ with a lot of cool applications. I just don't think she's viable for high-level Flow wars.
I’m bouncing between tiers 3 and 4 at the moment and I have wanted to try her out to see how she handles it, I think she’d be a solid counter but I need my other champs for the path I run sadly. We’re a group of war focused players who want to push for a plat 2-3 level, but we’re not doing that until flow is either gone or changed. It’s really messy in tier 3 and does take away a lot of the enjoyment we get from wars. Personally I thought dodge and siphon were ok, siphon was maybe a little bit too strong but nothing I had major concerns about. Flow with stun immune matchups like warlock are just painful, it’s easily the worst of the defence tactics so far in my opinion.
I think Dodge was always fine. It was super popular because at the time, all of the others tactics were barely noticeable. However, there are plenty of counters to evade champs. Any champ can counter it, and some champs outright destroy it. It was a good tactic.
Siphon could mostly be played around, but it was so tuned up that it became absolutely essential to have one of the few champs that can fully evade multi-hit specials like Punisher 2099 and Green Goblin. Requiring one of only a few champs to adequately counter these nodes made it a bad tactic. By reducing the severity of Siphon, they made it so champs could survive these rough matchups even if they were forced to block a lot of it. It's so much better than it was. The current flow tactic is at least as restrictive as Siphon used to be.
Can Ebony Coleslaw steal passive power gains from the flow defensive tactics? He would be a good counter since he doesnt need to stun to remove the power gains and bypasses debuff immunity. Also, the falter is a good in at throwing the heavy attack to steal the buffs. If only his damage was good.
Can Ebony Coleslaw steal passive power gains from the flow defensive tactics? He would be a good counter since he doesnt need to stun to remove the power gains and bypasses debuff immunity. Also, the falter is a good in at throwing the heavy attack to steal the buffs. If only his damage was good.
Ebony Maw can only steal power gain buffs, not passives.
Even if he could steal buffs, the 3 minute window would likely prevent him from being a viable option. His damage output is too low to be viable on attack in high-level wars.
Mojo should work fine with Clairvoyant and Ghost Rider synergy against the flow passive buffs. It says in his abilities that any buff triggered are reduced. Although I'm not sure if the synergy stacks with it or it doesn't affect passive buffs. I have him as a 5/65 200 Sig but usually put him on defense as most probably do. Triggering the power gain would benefit Mojo, really. My alliance isn't at that level unfortunately for me to try it. Coincidentally, any alliances looking for a new member?
Comon this is awful. We are in gold 1 and our adversary today had +100 deads. We too had a lot of deads, like 30 deads..... This don't compensate the effort at all. And by h the way, we had Defense Tactics but the result was with 3.4 multiplier (tier6)! There was some bug because we should be Tier5! I already created a ticket, let's see if can see this! This is awful!
Mojo should work fine with Clairvoyant and Ghost Rider synergy against the flow passive buffs. It says in his abilities that any buff triggered are reduced. Although I'm not sure if the synergy stacks with it or it doesn't affect passive buffs. I have him as a 5/65 200 Sig but usually put him on defense as most probably do. Triggering the power gain would benefit Mojo, really. My alliance isn't at that level unfortunately for me to try it. Coincidentally, any alliances looking for a new member?
There are no passive buffs, only buffs or passives. Mojo only reduces buffs, he will have no effect on the duration of the passive power gains.
All season I've been playing vs Flow in tier 5 - it's broken. Tactics was supposed to be something that enhanced AW, not overpowered and dominated it. It is ridiculous.
Evade used to be dominating, so then comes rework of siphon (which doesn’t really siphon anything now), and flow.
So now siphon and flow becomes go-to tactics. And now we hardly see siphon anymore because flow is just way out of balance.
Kabam surely doesn’t learn that power gain abilities are not to be tempered with. Addition of hyperion was already a disaster to those who did not have power control champs... back in those days where you only had vision and magik... maybe doc oc. And then they added nodes that modifies power gain rate such as aspect of evolution just made things just worse.
One might argue that all we have to do is just bait out and hope that they throw their sp? Well they are going to gain power during their sp motions. Couple it with few champs or nodes and all you get to do is hit once or twice while you have to guard/ evade the defender’s sp for like 20 seconds or so.
Lets say that you can somehow bait their sp before they fill 3 bars of power, and hit in-between with no problem. Now we face a problem that we only have 3 min to fight, with first few seconds already subtracted before we can start to control due to champs running toward each other. And If we time out? We lose half of our health. Without allowing a single hit from the opponent you just lose half of your current health.
So what now? You gonna say you can stun? He have 3 stun immune nodes including boss, 2 debuff immune in the last mini-boss boss phase. Some champs have non-contact medium attacks that makes parry-stun even harder. Damn Mordo’s got astral evade. Passive stun you say? Wasp heavy will crit so you will re-trigger 2 stacks of powergain. Doom can’t passive-stun without a shock debuff.
So let’s end the fight quickly and not drag too much? Well, we need enough firepower don’t we? But for enough firepower you need either strong dps debuff or super high raw damage, or crit. But wait, we are punished for landing crits? Most dps debuff trigger when you crit? Some nodes have armor and physical resistance?
Man... this is plain BS... I mean what the ****do you want us to do?
the result was with 3.4 multiplier (tier6)! There was some bug because we should be Tier5! I already created a ticket, let's see if can see this! This is awful!
This is unfair but intended. What likely happened was the ally you got matched with was a lower tier. They have to fight your nodes but the scoring is for their tier. We've had it happen before too.
we have faced an alliance which went on 3 paths and bosskill but had 90% flow defenders ignoring diversity and hoping we cant clear them...let me tell u that was a hell
A lot of alliances don't try to explore the map or maximize diversity anymore because it isn't necessary.
Flow is the biggest bs global node the game has ever seen. Only a hand full of counters at best. On stun immune you are screwed. This node needs a nerf big time. Else many will walk away from aw or quit the game. It completely ruins what is the most fun alliance game mode. Nerfing MS for 6.2 final boss but not this node would be criminal.
Comments
Doom work better tho.
Or you know just parry. The problem with flow are the stun immune and debuff immune nodes
Edit: I mean stunimmune. My bad
Siphon could mostly be played around, but it was so tuned up that it became absolutely essential to have one of the few champs that can fully evade multi-hit specials like Punisher 2099 and Green Goblin. Requiring one of only a few champs to adequately counter these nodes made it a bad tactic. By reducing the severity of Siphon, they made it so champs could survive these rough matchups even if they were forced to block a lot of it. It's so much better than it was. The current flow tactic is at least as restrictive as Siphon used to be.
Even if he could steal buffs, the 3 minute window would likely prevent him from being a viable option. His damage output is too low to be viable on attack in high-level wars.
We are in gold 1 and our adversary today had +100 deads. We too had a lot of deads, like 30 deads..... This don't compensate the effort at all.
And by h the way, we had Defense Tactics but the result was with 3.4 multiplier (tier6)! There was some bug because we should be Tier5! I already created a ticket, let's see if can see this! This is awful!
At this points it should be clear that the node needs a turn down with a cooldown, lesser stacks or lesser powergain.
There are still rants popping on the forum every day about flow (not saying I agree with them all).
Just a little info how you stand on the topic would be super cool
@Kabam Miike
So now siphon and flow becomes go-to tactics. And now we hardly see siphon anymore because flow is just way out of balance.
Kabam surely doesn’t learn that power gain abilities are not to be tempered with. Addition of hyperion was already a disaster to those who did not have power control champs... back in those days where you only had vision and magik... maybe doc oc.
And then they added nodes that modifies power gain rate such as aspect of evolution just made things just worse.
One might argue that all we have to do is just bait out and hope that they throw their sp?
Well they are going to gain power during their sp motions. Couple it with few champs or nodes and all you get to do is hit once or twice while you have to guard/ evade the defender’s sp for like 20 seconds or so.
Lets say that you can somehow bait their sp before they fill 3 bars of power, and hit in-between with no problem. Now we face a problem that we only have 3 min to fight, with first few seconds already subtracted before we can start to control due to champs running toward each other.
And If we time out? We lose half of our health. Without allowing a single hit from the opponent you just lose half of your current health.
So what now? You gonna say you can stun?
He have 3 stun immune nodes including boss, 2 debuff immune in the last mini-boss boss phase. Some champs have non-contact medium attacks that makes parry-stun even harder. Damn Mordo’s got astral evade.
Passive stun you say? Wasp heavy will crit so you will re-trigger 2 stacks of powergain. Doom can’t passive-stun without a shock debuff.
So let’s end the fight quickly and not drag too much?
Well, we need enough firepower don’t we?
But for enough firepower you need either strong dps debuff or super high raw damage, or crit.
But wait, we are punished for landing crits?
Most dps debuff trigger when you crit?
Some nodes have armor and physical resistance?
Man... this is plain BS...
I mean what the ****do you want us to do?