**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Comments
6.2.5 is where I think they went too far though. Requiring 4 champs in the gates, the global, and that mordo boss (particularly strength in numbers which is just a cheap node) is a bit much. Some of that was even fairly tough for me and that's with having a plethora of champ options to make a team.
In my opinion, 5*/6* cool down timers should be reduced at least by couple of hours. That would help in closing the gap between FTP and PTP at arena, and give FTP more chances at a desired champ.
Also, an addition of small gold milestones infinitely every X points, would tone up the interest and could turn incursions to an arena alternative.
Finally, why incursions fights don’t count at solo/alliance events? It makes no sense. Since there are timers it can’t be abused by any way. It’s like Kabam released an 8 months project and try to sabotage it, finding ways to prevent people from playing it.
Dr. Zola
Dr. Zola
What if they boosted mastery stats based on a players progression to help with act 6 and plus.
When a player becomes uncollected theyd unlock a next level of boosted mastery stats.
For example
• Dexterity could receive a bigger boost and or a
longer duration so that it actually becomes
useful in boosting a champions crit rate.
• Suicides attack values could be boosted
- Duration and debuff damage from them could
be reduced, but the damage reduction might be
too op.
- Recoil atttack stats increased, kick back
damage reduced.
- Etc etc
• Precision and Cruelty values boosted along with
fury masteries so that the fury masteries actually
become useful and worth the points.
• Block masteries could also be improved to help
mitigate block damage in act 6 + aswell.
Caviler would then again unlock the next level in an mastery stat increase, etc, etc.
I was never a fan of a gear system, but I think this would allow the player a greater deal of customization that would actually feel more useful then the current system.
The only problem is that these masteries would have to be locked out of war, arena and maybe aq. They could also just separate war, arena and aq aswell by introducing uncollected and cavalier restrictions, but this is just an afterthought with many possible glaring issues.
That’s a nice idea.