General Game Feedback [Merged Threads]

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  • naikavonnaikavon Member Posts: 302 ★★★
    Activities associated with alliances are usually the things that keep those at the highest tier of the game committed and engaged. ( as a quick aside, if anyone is interested in why alliances in game are so important to a successful game, there are a ton of articles and webinars discussing alliances' importance out there). I mentioned it earlier in this thread and it bears repeating here, you can't develop content fast enough for the those at the highest tier. Not of any quality anyway.

    I'm not in the highest tier of war. In fact, I've never been there in this game. Other games sure. But I have no interest in the level of dedication and commitment ( the politics) necessary to play at those levels anymore. Nope no siree. Therefore it's really hard for me to say what is needed to fix war to a degree that would keep folks at the top interested. I've seen the suggestion to remove defense tactics but is that really all that is wrong with war? Would that be enough to keep people engaged and interested at the very top? I'm not sure on that but I just don't know.

    The iteration of war within this game is just...lacking. It's difficult for me to explain exactly why it's lacking other than I just don't feel like it's a competition ( it is I just don't feel it) nor is it different enough from questing or AQ.

    Personally, I would love to see a complete overhaul, (something that moves in a different direction from moving along paths). I just don't know how likely that is to come about given the time, resources, manpower and the age of this game. It would be a little radical to introduce a new alliance war event this far along in a game's life cycle.

    So that's the crux of the problem imo. The very thing in these games designed to maintain the interest of end gamers is alliance based activities and if they find it boring.... well that is a serious problem.
  • LunaeLunae Member Posts: 371 ★★★
    An awesome game mode I think would be one like aq except maybe larger or smaller, where you work with a team to make it to a boss with crazy stats like one we’ve never seen before, think galactus level that no one can solo with one champin so it’ll take the whole team to chip him down.

    Another aspect of this mode would be to limit the number of champs players can bring in so each player has to choose a specific utility to make it though to the end. For example there could be a crazy evade champ, but only one player was smart enough to bring an anti evade champ then it would all be on him to take him down and help his team progress to the boss for some gnalry rewards.
  • MoosetiptronicMoosetiptronic Member Posts: 2,165 ★★★★
    DNA3000 said:



    Putting it another way, making the game 5% more attractive, luring 5% more players, generating 5% more spenders, could be worth more than $10 million USD a year to the game. You'd hardly notice a 5% improvement in the game globally, but that could be worth a hundred whales or several thousand low spenders.

    So we shouldn't try to predict what will or will not make Kabam money, and we shouldn't limit our suggestions to only what we think will be revenue neutral or positive. We could be wildly wrong. Even if we think it will cost them money we should still suggest it. We should just have the humility to recognize many of our suggestions won't be practical, for financial reasons or other production reasons. It might not be because Kabam "doesn't listen" or is "too stupid to do the obvious."

    Marginal gains at this size mean a lot more I agree.

    I'm so aligned with making more from less (the average player) that I'd prefer more to be behind subs. But I guess that's wildly unpopular, at least on here.
  • Mr_PlatypusMr_Platypus Member Posts: 2,779 ★★★★★

    Gmonkey said:

    Here is my problem and a lot of end game players
    What do I have to look forward to? I only have abyss to explore that will be 16000-25000 units depending upon my roster and play. I was always behind but I caught up.

    Aq needs some quality of life it is not hard just always have to check and be on with maintenance it is worse have to stay up.

    Aw is an absolute disaster I have only seen 2 choices for global buffs for 2 seasons flow and siphon it is boring, better have void, warlock doom magik guilotine 2099 on attack or you are screwed.

    Monthly quest is boring and time consuming for little rewards vs aq. There is no challenge with monthly content. A weekly boss fight or the maze would be nice and have a challenge. Incursions is fun but it ties up 45 minutes to finish, only reason to do it is gold and get 5 stars to dupe so you can get minimal 6 star shards.




    What do you honestly expect though? You've done everything (other than AOL exploration) in the game and Kabam is not to blame for that. Everything Kabam puts out, endgame players finish in the first day or few days. So I don't know what solution you would be proposing to your problem because that's just the way it works for endgame players.
    Cavalier difficulty of the monthly event quest? Keeps top end players engaged while allowing them to gain resources at a faster rate. imo it’s long overdue considering uncollected difficulty was released years ago and has had no changes to rewards (that I remember) and cavalier difficulty is something that has been requested several times.
  • DrZolaDrZola Member Posts: 9,167 ★★★★★

    I've been playing in the upper regions of the game for at least around a year now. I've been in the #1 ranked AQ alliance for spells but for the most part never really pushed past P1 for war. This last season was my first season placing in master for war, and honestly I only really made the move because of boredom. Abyss and act 6 are both 100% so with EQ the only new thing available, I was really just bored.

    It had been a while since I had been in a competitive war alliance so I was genuinely curious whether or not I could even pull it off anymore after so long of just coasting through AQ and being able to item through story content.

    Surpsingly enough to even myself I actually did okay, not amazing but far from bad, so I was fine with it. We finished 4th and barely missed on top 3. The season experience as a whole was a ton of fun but only bc of my alliances approach to war it turns out. Yes there was a ton of pressure to not die and let people down. Yes there was an absolutely horrible global node that limited me to basically 3 or 4 attackers the entire season. I was just fortunate to be a part of an alliance that structured and planned war efficiently enough and didn't ream people on the occasion they did screw up that it actually made it fun.

    I just think it's a shame that the deck is so stacked against the players that seasons like that are the outlier as opposed to the norm even on the upper tiers of war. Matchmaking shouldn't be so broken that an alliance at Act 5 level is finishing in master. Nodes shouldn't be so poorly designed that you limit an entire alliance to basically 4 attackers throughout a group of 10 with 30 champs involved.

    I've spent an absolute ton on this game but it is pretty sad to see that it's gotten to the point that f2p players have essentially zero ability to even compete now when it comes to prestige. A year ago I was withing maybe a couple hundred points of friends I knew that were f2p, now it's a couple thousand. I don't blame them for being disheartened.

    Basically, this is an amazing game most of us love. It needs better curation though. It's survived to this point on the social aspect and friendships that have been formed over the years. That's only going to hold out for so long as far as the competitive side of the game is concerned. If there isn't a fairly large shake up soon, even the community aspect won't be able to keep people around. I just hope that at least some of the recent feedback is taken to heart. There have been a ton of awful ideas but there have been a whole lot of good ones too.

    Very thoughtful post from someone with a lot of MCoC experience. I like the term “better curation”—that captures a lot of issues, I think.

    Dr. Zola
  • AmbjonyAmbjony Member Posts: 213 ★★
    I will edit my suggestions after reading everything.

    My stage in the game is being cavalier, unable to kill 6.2 champion and about to finish variant (3 out of 4 explored).

    These are the things I'd like to see updated:

    1) Arenas. Give cavalier crystals to cavalier players. I've been playing for 4 years and still premium... If I do arenas is for units, but sometimes I even quit because prizes are not worth the time. You need to balance it with the current stage of the game.

    2) Nexus crystals. As it has been the most popular issue, I think nexus crystal are needed. I think 15,000-20,000 should be a reasonable prize. Some content need an specific player (or a few) and with the high amount of characters it's impossible to get.

    3) Monthly Cavalier level. I think this is really important because even for me, uncollected is way easy, except for the boss, I don't even read the nodes and I follow through. It's not challenging at all. Creating a new challenging and more appealling level.

    Other than finishing variants, I feel i can't go on with act 6 and that I need to wait for Aegon for Labyrinth/Abyss. So, with no monthly challenging quest and with no atracting prizes, what will I do in a few weeks? Quit the game if I don't get any champion that allows me to continue the content. Act 6 has so many gates and lanes that make it so not appealling.

    I think the permanent content of the game has been focused on endgame players or whales, but they are never satisfied. They eat content in hours and then they are bored. While mid-players are left behind because monthly content is way too easy and they can't keep the track with permanent content.

    That's why I think doing a new monthly quest will give a monthly challenge for midplayers and even endgame players. You can even create two new monthly level quests, one for cavalier, people at my level, and then a new one for people who have 100% explored act 6. Or create one somewhere in between. That will keep interest monthly-based while a new variant or a new act only keeps whales attention for hours or days.
  • Frivolousz21Frivolousz21 Member Posts: 438 ★★★

    I have five 6*s

    Black panther civil war
    Dormammu
    Civil warrior
    Doctor octopus
    Green goblin

    Doc ock is solid and dorm has some use in act 5.

    But wow really motivating??? Not.

    My first 5 five stars.

    Iron fist
    X-23
    Daredevil netflix
    Ronan
    Blade

    To go a little further:

    Proxima
    Sentinel
    King Groot
    Groot
    Hulk rags

    Yeah there is some trash there but at thw same time multiple characters that dramatically help me progress.

    The 6* pool ensures I'll likely pull trash 8/9 of 10 times.
  • ESFESF Member Posts: 2,045 ★★★★★

    I've been playing in the upper regions of the game for at least around a year now. I've been in the #1 ranked AQ alliance for spells but for the most part never really pushed past P1 for war. This last season was my first season placing in master for war, and honestly I only really made the move because of boredom. Abyss and act 6 are both 100% so with EQ the only new thing available, I was really just bored.

    It had been a while since I had been in a competitive war alliance so I was genuinely curious whether or not I could even pull it off anymore after so long of just coasting through AQ and being able to item through story content.

    Surpsingly enough to even myself I actually did okay, not amazing but far from bad, so I was fine with it. We finished 4th and barely missed on top 3. The season experience as a whole was a ton of fun but only bc of my alliances approach to war it turns out. Yes there was a ton of pressure to not die and let people down. Yes there was an absolutely horrible global node that limited me to basically 3 or 4 attackers the entire season. I was just fortunate to be a part of an alliance that structured and planned war efficiently enough and didn't ream people on the occasion they did screw up that it actually made it fun.

    I just think it's a shame that the deck is so stacked against the players that seasons like that are the outlier as opposed to the norm even on the upper tiers of war. Matchmaking shouldn't be so broken that an alliance at Act 5 level is finishing in master. Nodes shouldn't be so poorly designed that you limit an entire alliance to basically 4 attackers throughout a group of 10 with 30 champs involved.

    I've spent an absolute ton on this game but it is pretty sad to see that it's gotten to the point that f2p players have essentially zero ability to even compete now when it comes to prestige. A year ago I was withing maybe a couple hundred points of friends I knew that were f2p, now it's a couple thousand. I don't blame them for being disheartened.

    Basically, this is an amazing game most of us love. It needs better curation though. It's survived to this point on the social aspect and friendships that have been formed over the years. That's only going to hold out for so long as far as the competitive side of the game is concerned. If there isn't a fairly large shake up soon, even the community aspect won't be able to keep people around. I just hope that at least some of the recent feedback is taken to heart. There have been a ton of awful ideas but there have been a whole lot of good ones too.

    There are a few people who I always listen to on the boards; yours is one of them as an endgame player who spends, who has competed at the highest levels.

    My knowledge and strengths only go so far; I am a solo player. I haven't played AW in years.

    But your perspective is sorely needed in this forum -- I have said this before. We all have challenges, different backgrounds.

    I sorely hope Kabam, when they sift through this thread, take to heart comments from people who are not constantly explaining why things can't change and why we have always done it this way and recognize that one maxim holds true: No train is ever designed to leave the tracks. But sometimes they do, and you need to get in there and figure out why and fix it
  • slackerslacker Member Posts: 779 ★★★★
    This is general feedback post, not for "i have a life " problem and "seatin was right", and for those "Kabam don't listen, do nothing" i mean bruh, where the hell are you comment in ? Keep scolling like 1-2 pages and saw kind of that every time
  • GroundedWisdomGroundedWisdom Member Posts: 36,634 ★★★★★
    Not all Champs are going to be interchangeable. There's always going to be a range of Champs, and not all Champs are the best option for all game modes. There are large discrepancies, I agree with that concern. I just don't see leveling them all as a reasonable thing, and I don't agree that removing them from the Crystals is doable either. I do agree that making them somewhat easier to target is viable. It just has to be within reason, and it will still be RNG-based.
  • TheTalentsTheTalents Member Posts: 2,254 ★★★★★
    _ASDF_ said:

    For you end gamers, when was the last time you took a team of beyond god tier 5/65s into Act 5 or LoL? It’s a breeze.

    AOL and Act 6.3-7.1 are designed for R4-5 6*s. What i mean by that is that the attack ratings and health pools of the defenders reflect that. A 5/65 6* Ægon will solo plenty of fights in the abyss once were allowed to rank them that high. LoL and Act 5 were designed to be more easily managed with 5/65s.

    So the content is way ahead of what’s available. We can’t even buy class based crystals in hopes of the champs we need, let alone deal with the high attack values.

    Just like with previous content. If you want to complete it before basically anyone can... pay up.

    I'm in the act 7 beta, when Emma Frost can hit you hit a 65 unblocked sp1 even a r4 or r5 6 star cannot handle that type of damage. Now if Kabam gave us rewards that justify fighting content made that won't be easy until 2 or 3 years down the line then I would agree with you but by the time we get r4 or 5 6 stars those rewards will be obsolete. They're not even good for today's standards, they're sub par.
  • KDSuperFlash10KDSuperFlash10 Member Posts: 5,869 ★★★★★

    Gmonkey said:

    Here is my problem and a lot of end game players
    What do I have to look forward to? I only have abyss to explore that will be 16000-25000 units depending upon my roster and play. I was always behind but I caught up.

    Aq needs some quality of life it is not hard just always have to check and be on with maintenance it is worse have to stay up.

    Aw is an absolute disaster I have only seen 2 choices for global buffs for 2 seasons flow and siphon it is boring, better have void, warlock doom magik guilotine 2099 on attack or you are screwed.

    Monthly quest is boring and time consuming for little rewards vs aq. There is no challenge with monthly content. A weekly boss fight or the maze would be nice and have a challenge. Incursions is fun but it ties up 45 minutes to finish, only reason to do it is gold and get 5 stars to dupe so you can get minimal 6 star shards.




    What do you honestly expect though? You've done everything (other than AOL exploration) in the game and Kabam is not to blame for that. Everything Kabam puts out, endgame players finish in the first day or few days. So I don't know what solution you would be proposing to your problem because that's just the way it works for endgame players.
    Cavalier difficulty of the monthly event quest? Keeps top end players engaged while allowing them to gain resources at a faster rate. imo it’s long overdue considering uncollected difficulty was released years ago and has had no changes to rewards (that I remember) and cavalier difficulty is something that has been requested several times.
    I agree with you that Cavalier difficulty should be added. But it will be the same situation. Endgame players will finish it in the first few days and feel accomplished for a tiny bit of time, then will be bored for the rest of the month. If one is to enjoy their time playing MCOC, they must space out their time playing because there isn't unlimited content in the game. Many endgame players will finish Cavalier difficulty right away and call it a day. That's just the way it works for endgame players in MCOC and pretty much most other games.
  • KDSuperFlash10KDSuperFlash10 Member Posts: 5,869 ★★★★★
    A suggestion I have for Arenas:

    Conqueror - Premium Hero Crystal Shards in Milestone Rewards
    Uncollected - Replace PHC Shards with GMC shards in Milestone Rewards
    Cavalier - Replace GMC shards with Cavalier Crystal shards in Milestone Rewards

    I think this is a very simple and a very effective change that will appease many people because I'm honestly just so sick and tired of getting useless 2 stars from PHC's when I'm on Act 6 (some people are even farther, so I can't imagine their boredom). PHC's are extremely outdated for Uncollected and Cavalier summoners, especially because we're not even allowed to use 4 stars (which there is a super small chance to get from a PHC) in Act 6, Variants, and beyond, rendering PHC's completely useless in all ways.
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  • GroundedWisdomGroundedWisdom Member Posts: 36,634 ★★★★★

    Gmonkey said:

    Here is my problem and a lot of end game players
    What do I have to look forward to? I only have abyss to explore that will be 16000-25000 units depending upon my roster and play. I was always behind but I caught up.

    Aq needs some quality of life it is not hard just always have to check and be on with maintenance it is worse have to stay up.

    Aw is an absolute disaster I have only seen 2 choices for global buffs for 2 seasons flow and siphon it is boring, better have void, warlock doom magik guilotine 2099 on attack or you are screwed.

    Monthly quest is boring and time consuming for little rewards vs aq. There is no challenge with monthly content. A weekly boss fight or the maze would be nice and have a challenge. Incursions is fun but it ties up 45 minutes to finish, only reason to do it is gold and get 5 stars to dupe so you can get minimal 6 star shards.




    What do you honestly expect though? You've done everything (other than AOL exploration) in the game and Kabam is not to blame for that. Everything Kabam puts out, endgame players finish in the first day or few days. So I don't know what solution you would be proposing to your problem because that's just the way it works for endgame players.
    Cavalier difficulty of the monthly event quest? Keeps top end players engaged while allowing them to gain resources at a faster rate. imo it’s long overdue considering uncollected difficulty was released years ago and has had no changes to rewards (that I remember) and cavalier difficulty is something that has been requested several times.
    I agree with you that Cavalier difficulty should be added. But it will be the same situation. Endgame players will finish it in the first few days and feel accomplished for a tiny bit of time, then will be bored for the rest of the month. If one is to enjoy their time playing MCOC, they must space out their time playing because there isn't unlimited content in the game. Many endgame players will finish Cavalier difficulty right away and call it a day. That's just the way it works for endgame players in MCOC and pretty much most other games.
    It would also provide extra Resources to pull more Champs, and the RNG wouldn't feel so stretched.
  • KDSuperFlash10KDSuperFlash10 Member Posts: 5,869 ★★★★★
    Gmonkey said:

    A biweekly or monthly boss battle would be awesome. Like boss rush but only one boss.

    I would absolutely love the return of Boss Rushes or Boss Battles, but for them to happen much more often. Those were always so fun.
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  • KDSuperFlash10KDSuperFlash10 Member Posts: 5,869 ★★★★★
    ESF said:

    Take the Brit, for example.

    Some people either dislike his spending or state correctly the fact that it’s his own fault for blowing through content.

    But you know what I saw?

    A guy who was looking for a reason to log in and JUST PLAY.

    He didn’t want to log in and play with 29 other people in his alliance determining his rewards, he didn’t want to have to log in every four hours because someone else needs him to move, he doesn’t want to quest with a partner who might not be available or a random who might ghost him.

    He just wants to log in and play, man.

    It’s hard for me to believe that people don’t see that is what he was actually saying

    You make a fair point here. I agree with you that there needs to be some exciting daily thing that we can play. It is too boring to just wait every few days for a short rift and for endgame players, it is even more boring because they finish all the big content right away. A daily quest with decent rewards would be great. Something like MODOK labs, which happens 3 times a day, is a fun thing to wake up to and just play, as well as being able to play it 2 or 3 times in the day. We need more fun, daily content.
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