I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
Ok but you said that since Abyss was a follow up to LoL that’s why it had a generic. Act 6 is a follow up to Act 5, so by the same reasoning it should have been a generic.
That's not what I said. I said it was supposed to be hard. Really hard. I referenced following LoL to explain just how hard it was supposed to be. I wasn't referencing it because the previous one had X so it should have X. I'm not sure where that idea of continuity of Rewards came from, but that's never been a given.
surely you gotta agree with what @DNA3000 had to say and that is: Replayability should equate to randomness. content you can do over and over again for ore rewards can be as random as anything. but content that is one and done needs to be less random. this should be more and more true and more and more important the harder the content is purely due to the fact that you need to be rewarded for what you have achieved. the fact that one person can do something and get god tier rewards while another puts in the same work and does the same content and gets complete utter garbage is total BS.
Randomness in AQ crystals great. you do it every week. Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck. but obsene levels of randomness in story content is just not right. its really not fair on the playerbase that two people who do the same content get rewarded so differently. some level of randomness is fine but only to an extent. a player that opens a 6* nexus crystal from act 6 exploration should not get a choice between Groot, Iron Patriot and Juggernaut while another gets a choice between Aegon, Ghost and Quake
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
Ok but you said that since Abyss was a follow up to LoL that’s why it had a generic. Act 6 is a follow up to Act 5, so by the same reasoning it should have been a generic.
That's not what I said. I said it was supposed to be hard. Really hard. I referenced following LoL to explain just how hard it was supposed to be. I wasn't referencing it because the previous one had X so it should have X. I'm not sure where that idea of continuity of Rewards came from, but that's never been a given.
surely you gotta agree with what @DNA3000 had to say and that is: Replayability should equate to randomness. content you can do over and over again for ore rewards can be as random as anything. but content that is one and done needs to be less random. this should be more and more true and more and more important the harder the content is purely due to the fact that you need to be rewarded for what you have achieved. the fact that one person can do something and get god tier rewards while another puts in the same work and does the same content and gets complete utter garbage is total BS.
Randomness in AQ crystals great. you do it every week. Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck. but obsene levels of randomness in story content is just not right. its really not fair on the playerbase that two people who do the same content get rewarded so differently. some level of randomness is fine but only to an extent. a player that opens a 6* nexus crystal from act 6 exploration should not get a choice between Groot, Iron Patriot and Juggernaut while another gets a choice between Aegon, Ghost and Quake
No, I don't agree that just because it's Storymode, and one and done, that it automatically should be a Generic Gem. RNG has played a part in Rewards for all of Storymode. That IS the Reward structure of the entire game, from the acquisition of Champs, to the Resources to Rank them. It's true at Act 1, and it's true at Act 6. As much as people complain about RNG, that is the game. Been that way all along. There are several assumptions taking place here. That the Rewards must be completely symmetrical, that higher difficulty should mean less RNG, that you must be able to use everything you get for completing it, that it must be everything you need to carry you through, just to name a few. Things don't always line up like that. In fact, they seldom do. We're going to pull Resources we will have to sit on in order to make the most of them. The point I'm trying to make that is missed, is the game itself has its own rate of progress for the rarity of Items. A 6* Gem is the rarest. How many are there in the game? Not many at all. How many people have one to sit on? Not many, really. Having a Gem you can hold on to that is extremely rare, which can be used when you pull something you want to use it on, is not a flaw in the design.
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
Ok but you said that since Abyss was a follow up to LoL that’s why it had a generic. Act 6 is a follow up to Act 5, so by the same reasoning it should have been a generic.
That's not what I said. I said it was supposed to be hard. Really hard. I referenced following LoL to explain just how hard it was supposed to be. I wasn't referencing it because the previous one had X so it should have X. I'm not sure where that idea of continuity of Rewards came from, but that's never been a given.
surely you gotta agree with what @DNA3000 had to say and that is: Replayability should equate to randomness. content you can do over and over again for ore rewards can be as random as anything. but content that is one and done needs to be less random. this should be more and more true and more and more important the harder the content is purely due to the fact that you need to be rewarded for what you have achieved. the fact that one person can do something and get god tier rewards while another puts in the same work and does the same content and gets complete utter garbage is total BS.
Randomness in AQ crystals great. you do it every week. Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck. but obsene levels of randomness in story content is just not right. its really not fair on the playerbase that two people who do the same content get rewarded so differently. some level of randomness is fine but only to an extent. a player that opens a 6* nexus crystal from act 6 exploration should not get a choice between Groot, Iron Patriot and Juggernaut while another gets a choice between Aegon, Ghost and Quake
No, I don't agree that just because it's Storymode, and one and done, that it automatically should be a Generic Gem. RNG has played a part in Rewards for all of Storymode. That IS the Reward structure of the entire game, from the acquisition of Champs, to the Resources to Rank them. It's true at Act 1, and it's true at Act 6. As much as people complain about RNG, that is the game. Been that way all along. There are several assumptions taking place here. That the Rewards must be completely symmetrical, that higher difficulty should mean less RNG, that you must be able to use everything you get for completing it, that it must be everything you need to carry you through, just to name a few. Things don't always line up like that. In fact, they seldom do. We're going to pull Resources we will have to sit on in order to make the most of them. The point I'm trying to make that is missed, is the game itself has its own rate of progress for the rarity of Items. A 6* Gem is the rarest. How many are there in the game? Not many at all. How many people have one to sit on? Not many, really. Having a Gem you can hold on to that is extremely rare, which can be used when you pull something you want to use it on, is not a flaw in the design.
Just because RNG in rewards is always the case doesn't make it right. and in fact it is not always the case there are many examples of rewards that are generic gems. A generic 6* gem only falls in line with that. One of the most common complaints is the extreme of RNG in rewards. small RNG is fine it creates diversity and it gives a something too look forward to, but the extreme differences between what good RNG and bad RNG do to your account is where the problem is.
Of course you are entitled to whatever opinion you want. But that does not make it right. But even if you do believe your opinion is right and everyone else is wrong does the fact that the majority of comments and players dislike and disagree with you not tell you something? Does that not tell you that you are out of touch with the majority of the player base? of course it must. You just choose to take this as a you are right and we are wrong situation. What it boils down to however is not a simple black and white right or wrong, but what is right is actually whatever the majority of the players want, as that is healthy for the game. Aslong as it doesn't break the game which nothing that is being spoken about here would do. Believe your opinions and thoughts to be correct as much as you want but you are not changing anyone's viewpoints here and the fact that you are in constant disagreement with the majority of players shows that most people want something different to you. If everything got made in the game the way you wanted it would be against what the majority of the players want. I suggest that you allow people to voice their opinions and concerns without stepping in every 2 seconds to add your point. Everyone here knows your standpoint and almost everyone here disagrees with it. That will continue to remain the fact no matter how much you say it. i feel it is in the best interests of the longevity of the game that the majority of the player base is satisfied as that makes sense.
Believe what you want, but stop attempting to force that upon others. everyone already knows that you stand at polar opposites to the bulk of the community with your viewpoints.
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
LoL included a generic and a class same with AOL but with 6* versions.
As I just said, AoL wasn't meant to be that easy. People didn't blast through LoL that easily when it was released.
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
LoL included a generic and a class same with AOL but with 6* versions.
As I just said, AoL wasn't meant to be that easy. People didn't blast through LoL that easily when it was released.
Any evidence to back this up?
Actually he is right on that one. Kabam did not intend AOL to be beaten for many many months. They literally said so in their initial announcement. the fact people open wallets and blow 5000 units to complete it was not the intent. The intent was for it to take time to get it completed. Just as LOL did. Whether it be a design mistake on Kabams behalf, or an underestimation of the determination of players on Kabams behalf the fact is they did not intend it to be beaten for quite some time.
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
Ok but you said that since Abyss was a follow up to LoL that’s why it had a generic. Act 6 is a follow up to Act 5, so by the same reasoning it should have been a generic.
That's not what I said. I said it was supposed to be hard. Really hard. I referenced following LoL to explain just how hard it was supposed to be. I wasn't referencing it because the previous one had X so it should have X. I'm not sure where that idea of continuity of Rewards came from, but that's never been a given.
surely you gotta agree with what @DNA3000 had to say and that is: Replayability should equate to randomness. content you can do over and over again for ore rewards can be as random as anything. but content that is one and done needs to be less random. this should be more and more true and more and more important the harder the content is purely due to the fact that you need to be rewarded for what you have achieved. the fact that one person can do something and get god tier rewards while another puts in the same work and does the same content and gets complete utter garbage is total BS.
Randomness in AQ crystals great. you do it every week. Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck. but obsene levels of randomness in story content is just not right. its really not fair on the playerbase that two people who do the same content get rewarded so differently. some level of randomness is fine but only to an extent. a player that opens a 6* nexus crystal from act 6 exploration should not get a choice between Groot, Iron Patriot and Juggernaut while another gets a choice between Aegon, Ghost and Quake
No, I don't agree that just because it's Storymode, and one and done, that it automatically should be a Generic Gem. RNG has played a part in Rewards for all of Storymode. That IS the Reward structure of the entire game, from the acquisition of Champs, to the Resources to Rank them. It's true at Act 1, and it's true at Act 6. As much as people complain about RNG, that is the game. Been that way all along. There are several assumptions taking place here. That the Rewards must be completely symmetrical, that higher difficulty should mean less RNG, that you must be able to use everything you get for completing it, that it must be everything you need to carry you through, just to name a few. Things don't always line up like that. In fact, they seldom do. We're going to pull Resources we will have to sit on in order to make the most of them. The point I'm trying to make that is missed, is the game itself has its own rate of progress for the rarity of Items. A 6* Gem is the rarest. How many are there in the game? Not many at all. How many people have one to sit on? Not many, really. Having a Gem you can hold on to that is extremely rare, which can be used when you pull something you want to use it on, is not a flaw in the design.
Just because RNG in rewards is always the case doesn't make it right. and in fact it is not always the case there are many examples of rewards that are generic gems. A generic 6* gem only falls in line with that. One of the most common complaints is the extreme of RNG in rewards. small RNG is fine it creates diversity and it gives a something too look forward to, but the extreme differences between what good RNG and bad RNG do to your account is where the problem is.
Of course you are entitled to whatever opinion you want. But that does not make it right. But even if you do believe your opinion is right and everyone else is wrong does the fact that the majority of comments and players dislike and disagree with you not tell you something? Does that not tell you that you are out of touch with the majority of the player base? of course it must. You just choose to take this as a you are right and we are wrong situation. What it boils down to however is not a simple black and white right or wrong, but what is right is actually whatever the majority of the players want, as that is healthy for the game. Aslong as it doesn't break the game which nothing that is being spoken about here would do. Believe your opinions and thoughts to be correct as much as you want but you are not changing anyone's viewpoints here and the fact that you are in constant disagreement with the majority of players shows that most people want something different to you. If everything got made in the game the way you wanted it would be against what the majority of the players want. I suggest that you allow people to voice their opinions and concerns without stepping in every 2 seconds to add your point. Everyone here knows your standpoint and almost everyone here disagrees with it. That will continue to remain the fact no matter how much you say it. i feel it is in the best interests of the longevity of the game that the majority of the player base is satisfied as that makes sense.
Believe what you want, but stop attempting to force that upon others. everyone already knows that you stand at polar opposites to the bulk of the community with your viewpoints.
I stand with common sense. We all don't like pulling something we don't want or can't use right away, and after a large chunk of very hard content, it sucks. No doubt. I'm just not agreeing that the problem is that the design is not fair. It IS fair. RNG is fair. I've had that view as long as I've been on here. Everyone has the exact same chances as everyone else. Which means you have a chance to pull everything you want, and you have a chance to pull nothing you want. Had someone pulled an Aegon from the Nexus, a couple Skill Cats, and a Skill Gem, I have great doubts we'd hear them say the game is broken. We're not guaranteed something we want. That comes with RNG. Do I like it when I don't get what I want? None of us do. It just happens.
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
Ok but you said that since Abyss was a follow up to LoL that’s why it had a generic. Act 6 is a follow up to Act 5, so by the same reasoning it should have been a generic.
That's not what I said. I said it was supposed to be hard. Really hard. I referenced following LoL to explain just how hard it was supposed to be. I wasn't referencing it because the previous one had X so it should have X. I'm not sure where that idea of continuity of Rewards came from, but that's never been a given.
surely you gotta agree with what @DNA3000 had to say and that is: Replayability should equate to randomness. content you can do over and over again for ore rewards can be as random as anything. but content that is one and done needs to be less random. this should be more and more true and more and more important the harder the content is purely due to the fact that you need to be rewarded for what you have achieved. the fact that one person can do something and get god tier rewards while another puts in the same work and does the same content and gets complete utter garbage is total BS.
Randomness in AQ crystals great. you do it every week. Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck. but obsene levels of randomness in story content is just not right. its really not fair on the playerbase that two people who do the same content get rewarded so differently. some level of randomness is fine but only to an extent. a player that opens a 6* nexus crystal from act 6 exploration should not get a choice between Groot, Iron Patriot and Juggernaut while another gets a choice between Aegon, Ghost and Quake
No, I don't agree that just because it's Storymode, and one and done, that it automatically should be a Generic Gem. RNG has played a part in Rewards for all of Storymode. That IS the Reward structure of the entire game, from the acquisition of Champs, to the Resources to Rank them. It's true at Act 1, and it's true at Act 6. As much as people complain about RNG, that is the game. Been that way all along. There are several assumptions taking place here. That the Rewards must be completely symmetrical, that higher difficulty should mean less RNG, that you must be able to use everything you get for completing it, that it must be everything you need to carry you through, just to name a few. Things don't always line up like that. In fact, they seldom do. We're going to pull Resources we will have to sit on in order to make the most of them. The point I'm trying to make that is missed, is the game itself has its own rate of progress for the rarity of Items. A 6* Gem is the rarest. How many are there in the game? Not many at all. How many people have one to sit on? Not many, really. Having a Gem you can hold on to that is extremely rare, which can be used when you pull something you want to use it on, is not a flaw in the design.
Just because RNG in rewards is always the case doesn't make it right. and in fact it is not always the case there are many examples of rewards that are generic gems. A generic 6* gem only falls in line with that. One of the most common complaints is the extreme of RNG in rewards. small RNG is fine it creates diversity and it gives a something too look forward to, but the extreme differences between what good RNG and bad RNG do to your account is where the problem is.
Of course you are entitled to whatever opinion you want. But that does not make it right. But even if you do believe your opinion is right and everyone else is wrong does the fact that the majority of comments and players dislike and disagree with you not tell you something? Does that not tell you that you are out of touch with the majority of the player base? of course it must. You just choose to take this as a you are right and we are wrong situation. What it boils down to however is not a simple black and white right or wrong, but what is right is actually whatever the majority of the players want, as that is healthy for the game. Aslong as it doesn't break the game which nothing that is being spoken about here would do. Believe your opinions and thoughts to be correct as much as you want but you are not changing anyone's viewpoints here and the fact that you are in constant disagreement with the majority of players shows that most people want something different to you. If everything got made in the game the way you wanted it would be against what the majority of the players want. I suggest that you allow people to voice their opinions and concerns without stepping in every 2 seconds to add your point. Everyone here knows your standpoint and almost everyone here disagrees with it. That will continue to remain the fact no matter how much you say it. i feel it is in the best interests of the longevity of the game that the majority of the player base is satisfied as that makes sense.
Believe what you want, but stop attempting to force that upon others. everyone already knows that you stand at polar opposites to the bulk of the community with your viewpoints.
I stand with common sense. We all don't like pulling something we don't want or can't use right away, and after a large chunk of very hard content, it sucks. No doubt. I'm just not agreeing that the problem is that the design is not fair. It IS fair. RNG is fair. I've had that view as long as I've been on here. Everyone has the exact same chances as everyone else. Which means you have a chance to pull everything you want, and you have a chance to pull nothing you want. Had someone pulled an Aegon from the Nexus, a couple Skill Cats, and a Skill Gem, I have great doubts we'd hear them say the game is broken. We're not guaranteed something we want. That comes with RNG. Do I like it when I don't get what I want? None of us do. It just happens.
whilst you have a slight point to some extent that only extends so far. How is it motivating knowing that a new player can breeze through content that took you months cus they get Aegon off the bat while you got groot. How is it motivating knowing that your mate is further ahead in content than you simply cus he has the right champs even though you have more skill? The level of disparity in the RNG is the problem. Not the RNG itself but the fact that the content is designed in such a way that you need such particular things. So the fairness of RNG only extens so far.
you would be 100% correct with what you are saying if there was 50 champions in the game all evenly spaced on a difficulty curve ranging from 1-10 in usability and usefuness. the fact is we have 170 champions in the game with 70 of them in the bottom 1/4 , 60 more in the bottom half and 30 half in the top and that the range is 1-100 with the bottom 70 being useless to the top being gods. So yes in theory you have a valid point but that is only in a scenario where balance is right and all champions have a similar level of usability.
As i said, you are out of touch with the community and you need to understand regardless of you thinking you are right just back away and stop trying to change others opinions as it doesn't work. Everyone i know who has god tier luck at points still says the same thing the game is broken. although they are happy they know they have won the lottery and struck easy mode whilst other are not so lucky. Yes it makes them happy but they still acknowledge the fact the RNG is just too extreme.
also too i think you are forgetting they just increased the rewards in act 1 even to help early accounts. now 2* nexus crystals are there to lessen the RNG. there are now GENERIC 2* rank up gems there. So if they are increasing the rewards in act 1 and lessening the impact of RNG on newer players who already have the early game easier than it was 3 years ago why would it be different late game? if anything late game should be even less RNG dependent
One of the best suggestions I've seen in this thread is a pity system that allows us to eventually mitigate bad RNG.
To keep those of us who are a long way into the game interested, the game needs to be adequately rewarding so it's worthwhile pushing through difficult content.
I can't remember the last time I pulled a champ that helps my roster progression, months of crystal openings with nothing useful to show for it.
It kind of gets to a point where you think what's the point of playing. All I'm doing is grinding for bad rewards and resources to finish difficult content for more bad rewards.
You people realize you are arguing with someone who thought the side event was too difficult? No one is going to change another persons opinion, especially his. I honestly think Kabam should have included a 6 star generic gem in Act 6 exploration and a 5 star generic or a class based gem fir act 6 completion.
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
LoL included a generic and a class same with AOL but with 6* versions.
As I just said, AoL wasn't meant to be that easy. People didn't blast through LoL that easily when it was released.
Any evidence to back this up?
Actually he is right on that one. Kabam did not intend AOL to be beaten for many many months. They literally said so in their initial announcement. the fact people open wallets and blow 5000 units to complete it was not the intent. The intent was for it to take time to get it completed. Just as LOL did. Whether it be a design mistake on Kabams behalf, or an underestimation of the determination of players on Kabams behalf the fact is they did not intend it to be beaten for quite some time.
You don't offer legends rewards without the knowledge that some people are going to brute force through something as fast as possible no matter how difficult you think you've made it
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
LoL included a generic and a class same with AOL but with 6* versions.
As I just said, AoL wasn't meant to be that easy. People didn't blast through LoL that easily when it was released.
Any evidence to back this up?
Actually he is right on that one. Kabam did not intend AOL to be beaten for many many months. They literally said so in their initial announcement. the fact people open wallets and blow 5000 units to complete it was not the intent. The intent was for it to take time to get it completed. Just as LOL did. Whether it be a design mistake on Kabams behalf, or an underestimation of the determination of players on Kabams behalf the fact is they did not intend it to be beaten for quite some time.
You don't offer legends rewards without the knowledge that some people are going to brute force through something as fast as possible no matter how difficult you think you've made it
There were rewards for the first 100 to complete ROL and the first 300 to complete LOL and IIRC they took months to happen.
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
Ok but you said that since Abyss was a follow up to LoL that’s why it had a generic. Act 6 is a follow up to Act 5, so by the same reasoning it should have been a generic.
That's not what I said. I said it was supposed to be hard. Really hard. I referenced following LoL to explain just how hard it was supposed to be. I wasn't referencing it because the previous one had X so it should have X. I'm not sure where that idea of continuity of Rewards came from, but that's never been a given.
surely you gotta agree with what @DNA3000 had to say and that is: Replayability should equate to randomness. content you can do over and over again for ore rewards can be as random as anything. but content that is one and done needs to be less random. this should be more and more true and more and more important the harder the content is purely due to the fact that you need to be rewarded for what you have achieved. the fact that one person can do something and get god tier rewards while another puts in the same work and does the same content and gets complete utter garbage is total BS.
Randomness in AQ crystals great. you do it every week. Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck. but obsene levels of randomness in story content is just not right. its really not fair on the playerbase that two people who do the same content get rewarded so differently. some level of randomness is fine but only to an extent. a player that opens a 6* nexus crystal from act 6 exploration should not get a choice between Groot, Iron Patriot and Juggernaut while another gets a choice between Aegon, Ghost and Quake
No, I don't agree that just because it's Storymode, and one and done, that it automatically should be a Generic Gem. RNG has played a part in Rewards for all of Storymode. That IS the Reward structure of the entire game, from the acquisition of Champs, to the Resources to Rank them. It's true at Act 1, and it's true at Act 6. As much as people complain about RNG, that is the game. Been that way all along. There are several assumptions taking place here. That the Rewards must be completely symmetrical, that higher difficulty should mean less RNG, that you must be able to use everything you get for completing it, that it must be everything you need to carry you through, just to name a few. Things don't always line up like that. In fact, they seldom do. We're going to pull Resources we will have to sit on in order to make the most of them. The point I'm trying to make that is missed, is the game itself has its own rate of progress for the rarity of Items. A 6* Gem is the rarest. How many are there in the game? Not many at all. How many people have one to sit on? Not many, really. Having a Gem you can hold on to that is extremely rare, which can be used when you pull something you want to use it on, is not a flaw in the design.
The point is that finishing exploring Act 6 should leave you feeling accomplished and rewarded. Now, I already didn’t feel accomplished when I finished Act 6 due to the amount sheer BS nodes that were not skill based but rather unit and revive based. The feelings of accomplishment came from beating the Grandmaster 6 times and beating the Champion however many times I fought him. Now I don’t even feel rewarded because I got nothing of real value. When I 100% Act 5, it was a huge reward and feeling of accomplishment, I was able to awaken my Ægon and I felt excited about my future in the game. When I finished 100% Act 6, my first thought after opening my rewards was “Wow that was a complete waste of my ******** time, units, and money. Why do I even play this game still?” If it weren’t for the fact that I have good friends in my alliance, I was going to quit. Having RNG based rewards is fine, but having all the rewards be RNG based for the most difficult content in the game is not. Nothing killed my motivation more to play and spend on this game than the moment I saw that t5cc crystal land on my second mutant t5cc. I still have one in the stash from abyss from months ago. I had a 5/6 chance of getting something I could use and I got the 1/6 chance instead. Same with the awakening gem, I had immediate use for 4/6 of the gems but got one of the two I have no use for. What that did to my motivation to spend and play the game is obliterate it. Unless the roadmap is spectacular, I’ll be going completely free to play now.
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
LoL included a generic and a class same with AOL but with 6* versions.
As I just said, AoL wasn't meant to be that easy. People didn't blast through LoL that easily when it was released.
Any evidence to back this up?
Actually he is right on that one. Kabam did not intend AOL to be beaten for many many months. They literally said so in their initial announcement. the fact people open wallets and blow 5000 units to complete it was not the intent. The intent was for it to take time to get it completed. Just as LOL did. Whether it be a design mistake on Kabams behalf, or an underestimation of the determination of players on Kabams behalf the fact is they did not intend it to be beaten for quite some time.
You don't offer legends rewards without the knowledge that some people are going to brute force through something as fast as possible no matter how difficult you think you've made it
There were rewards for the first 100 to complete ROL and the first 300 to complete LOL and IIRC they took months to happen.
You seem to have forgotten the might of the ALMIGHTY UNIT MAN!
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
LoL included a generic and a class same with AOL but with 6* versions.
As I just said, AoL wasn't meant to be that easy. People didn't blast through LoL that easily when it was released.
Any evidence to back this up?
Actually he is right on that one. Kabam did not intend AOL to be beaten for many many months. They literally said so in their initial announcement. the fact people open wallets and blow 5000 units to complete it was not the intent. The intent was for it to take time to get it completed. Just as LOL did. Whether it be a design mistake on Kabams behalf, or an underestimation of the determination of players on Kabams behalf the fact is they did not intend it to be beaten for quite some time.
No, GW is wrong on this one just like he’s wrong most of the time. This was just a hyped announcement and there is nothing wrong with that. To think that someone like Kabam John who worked on the Abyss couldn’t predict that players would start clearing it within weeks is ludicrous. The only thing they probably didn’t predict was that players used a MOD to get the map within 24 hours which accelerated the early explorations even further. But not too much.
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
Ok but you said that since Abyss was a follow up to LoL that’s why it had a generic. Act 6 is a follow up to Act 5, so by the same reasoning it should have been a generic.
That's not what I said. I said it was supposed to be hard. Really hard. I referenced following LoL to explain just how hard it was supposed to be. I wasn't referencing it because the previous one had X so it should have X. I'm not sure where that idea of continuity of Rewards came from, but that's never been a given.
surely you gotta agree with what @DNA3000 had to say and that is: Replayability should equate to randomness. content you can do over and over again for ore rewards can be as random as anything. but content that is one and done needs to be less random. this should be more and more true and more and more important the harder the content is purely due to the fact that you need to be rewarded for what you have achieved. the fact that one person can do something and get god tier rewards while another puts in the same work and does the same content and gets complete utter garbage is total BS.
Randomness in AQ crystals great. you do it every week. Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck. but obsene levels of randomness in story content is just not right. its really not fair on the playerbase that two people who do the same content get rewarded so differently. some level of randomness is fine but only to an extent. a player that opens a 6* nexus crystal from act 6 exploration should not get a choice between Groot, Iron Patriot and Juggernaut while another gets a choice between Aegon, Ghost and Quake
No, I don't agree that just because it's Storymode, and one and done, that it automatically should be a Generic Gem. RNG has played a part in Rewards for all of Storymode. That IS the Reward structure of the entire game, from the acquisition of Champs, to the Resources to Rank them. It's true at Act 1, and it's true at Act 6. As much as people complain about RNG, that is the game. Been that way all along. There are several assumptions taking place here. That the Rewards must be completely symmetrical, that higher difficulty should mean less RNG, that you must be able to use everything you get for completing it, that it must be everything you need to carry you through, just to name a few. Things don't always line up like that. In fact, they seldom do. We're going to pull Resources we will have to sit on in order to make the most of them. The point I'm trying to make that is missed, is the game itself has its own rate of progress for the rarity of Items. A 6* Gem is the rarest. How many are there in the game? Not many at all. How many people have one to sit on? Not many, really. Having a Gem you can hold on to that is extremely rare, which can be used when you pull something you want to use it on, is not a flaw in the design.
The point is that finishing exploring Act 6 should leave you feeling accomplished and rewarded. Now, I already didn’t feel accomplished when I finished Act 6 due to the amount sheer BS nodes that were not skill based but rather unit and revive based. The feelings of accomplishment came from beating the Grandmaster 6 times and beating the Champion however many times I fought him. Now I don’t even feel rewarded because I got nothing of real value. When I 100% Act 5, it was a huge reward and feeling of accomplishment, I was able to awaken my Ægon and I felt excited about my future in the game. When I finished 100% Act 6, my first thought after opening my rewards was “Wow that was a complete waste of my ******** time, units, and money. Why do I even play this game still?” If it weren’t for the fact that I have good friends in my alliance, I was going to quit. Having RNG based rewards is fine, but having all the rewards be RNG based for the most difficult content in the game is not. Nothing killed my motivation more to play and spend on this game than the moment I saw that t5cc crystal land on my second mutant t5cc. I still have one in the stash from abyss from months ago. I had a 5/6 chance of getting something I could use and I got the 1/6 chance instead. Same with the awakening gem, I had immediate use for 4/6 of the gems but got one of the two I have no use for. What that did to my motivation to spend and play the game is obliterate it. Unless the roadmap is spectacular, I’ll be going completely free to play now.
So what's the difference between that and people that say they're quitting because they pulled KK?
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
Ok but you said that since Abyss was a follow up to LoL that’s why it had a generic. Act 6 is a follow up to Act 5, so by the same reasoning it should have been a generic.
That's not what I said. I said it was supposed to be hard. Really hard. I referenced following LoL to explain just how hard it was supposed to be. I wasn't referencing it because the previous one had X so it should have X. I'm not sure where that idea of continuity of Rewards came from, but that's never been a given.
surely you gotta agree with what @DNA3000 had to say and that is: Replayability should equate to randomness. content you can do over and over again for ore rewards can be as random as anything. but content that is one and done needs to be less random. this should be more and more true and more and more important the harder the content is purely due to the fact that you need to be rewarded for what you have achieved. the fact that one person can do something and get god tier rewards while another puts in the same work and does the same content and gets complete utter garbage is total BS.
Randomness in AQ crystals great. you do it every week. Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck. but obsene levels of randomness in story content is just not right. its really not fair on the playerbase that two people who do the same content get rewarded so differently. some level of randomness is fine but only to an extent. a player that opens a 6* nexus crystal from act 6 exploration should not get a choice between Groot, Iron Patriot and Juggernaut while another gets a choice between Aegon, Ghost and Quake
No, I don't agree that just because it's Storymode, and one and done, that it automatically should be a Generic Gem. RNG has played a part in Rewards for all of Storymode. That IS the Reward structure of the entire game, from the acquisition of Champs, to the Resources to Rank them. It's true at Act 1, and it's true at Act 6. As much as people complain about RNG, that is the game. Been that way all along. There are several assumptions taking place here. That the Rewards must be completely symmetrical, that higher difficulty should mean less RNG, that you must be able to use everything you get for completing it, that it must be everything you need to carry you through, just to name a few. Things don't always line up like that. In fact, they seldom do. We're going to pull Resources we will have to sit on in order to make the most of them. The point I'm trying to make that is missed, is the game itself has its own rate of progress for the rarity of Items. A 6* Gem is the rarest. How many are there in the game? Not many at all. How many people have one to sit on? Not many, really. Having a Gem you can hold on to that is extremely rare, which can be used when you pull something you want to use it on, is not a flaw in the design.
The point is that finishing exploring Act 6 should leave you feeling accomplished and rewarded. Now, I already didn’t feel accomplished when I finished Act 6 due to the amount sheer BS nodes that were not skill based but rather unit and revive based. The feelings of accomplishment came from beating the Grandmaster 6 times and beating the Champion however many times I fought him. Now I don’t even feel rewarded because I got nothing of real value. When I 100% Act 5, it was a huge reward and feeling of accomplishment, I was able to awaken my Ægon and I felt excited about my future in the game. When I finished 100% Act 6, my first thought after opening my rewards was “Wow that was a complete waste of my ******** time, units, and money. Why do I even play this game still?” If it weren’t for the fact that I have good friends in my alliance, I was going to quit. Having RNG based rewards is fine, but having all the rewards be RNG based for the most difficult content in the game is not. Nothing killed my motivation more to play and spend on this game than the moment I saw that t5cc crystal land on my second mutant t5cc. I still have one in the stash from abyss from months ago. I had a 5/6 chance of getting something I could use and I got the 1/6 chance instead. Same with the awakening gem, I had immediate use for 4/6 of the gems but got one of the two I have no use for. What that did to my motivation to spend and play the game is obliterate it. Unless the roadmap is spectacular, I’ll be going completely free to play now.
So what's the difference between that and people that say they're quitting because they pulled KK?
Well a lot, which you would know if you actually read my comment. My issue with Act 6 rewards is the RNG in the resources, not the six star crystal. Additionally I said I’d stop spending not quit the game. If I were to quit the game because of a bad pull, it would have been when I pulled beast and Karnak after completing Act 6. Bad pulls are part of the game and fine, but getting bad resources for exploring hard one time content is horrible. I advise you to actually go through and play Act 6 100% to understand why I’m so upset about my resource pulls. And really, it’s primarily the awakening gem not being generic that I’m upset about. With the second mutant t5cc, I’m able to take up both Havok and Psylocke, so it’s not like it’s unusable. I just no longer want to give my money to the game unless the roadmap is great, which I fully expect it to be, I really do have faith that Kabam is going to wow us with the roadmap.
@StevieManWonder I do believe the road map will be cool (Hopping for arena fix and a new rewording game mode ) However i think you shouldn't waste your time arguing with grounded wisdom. Because reading his comments i never saw him/her talk bad about kabam not even ONCE. So just save your time pal.
ill post my thoughts on this cavalier difficulty here, doubt they even read this thread.
It’s actually great that they’re announcing it the way they are. This way we can give lots of feedback about difficulty and rewards before Cavalier EQ is finalized.
ill post my thoughts on this cavalier difficulty here, doubt they even read this thread.
It’s actually great that they’re announcing it the way they are. This way we can give lots of feedback about difficulty and rewards before Cavalier EQ is finalized.
Yea they wanna figure out how high they can push the HP/attack values and how low they can put the rewards without the community getting mad.
ill post my thoughts on this cavalier difficulty here, doubt they even read this thread.
It’s actually great that they’re announcing it the way they are. This way we can give lots of feedback about difficulty and rewards before Cavalier EQ is finalized.
you mean like this months eq and the event rewards that they cane up with?
sure im sure these modok labs are june 2020 rewards that are acceptable in todays meta.
we waited this long and have been asking for update on a cavalier type monthly eq right?
i mean im still gona be 100% uncolected wether or not they annouance it or not.
its just some clever way to cheer the playerbase up to look forward to content.
remember when they release abyss?
it was hyped up, and have been in works for months ln end?
they even said it would take months to complete.
yet people were completing it left and right and plenty of people have 100% it.
kabam is not new when it comes to this, it also takes them 8months to test and update hulkbuster?
really?!?!? when we have tech champipns that are just as complicated like ghost,imiw,warlock,sentinel,darkhawk?
come on man, be real and realsitic.
just look at the feedback of act 7 beta aswel, did anyone from kabam test or fight act 7 sabretooth before releasing it to the public?
"someonel came up with those nodes, did they bother even fighting it themself?
nope, they didnt bother putting themself jn the players shoes.
instead they released it and got huge backlash from the community just like how they always do.
we have gotten 0 arena updates on 5* featured arena, we been asking for more rewards to keep up with 2020 standard now... do they need to test that also?
dont even get me started ln solo events, when kabam themself stated they know it was outdated....oh wait, do they need to test that also?
"And we are now in June 2020, rewards should be way better than aug 2019....where we had content like all of act 6 and abyss.
Yet you are quoting rewards from Sinister Labs in 2019 vs now.... u do know its called progression, that what we want.
especially cavalier? the cavalier rewards for this months is lacking, why isnt there choice to buy more sig stones or more 5,6* shards?
did i forget something or did rest of mcoc community has been asking for more updated reward structure for monthly eq,arena and even solo objectives.
The fact that you guys had to CHANGE act 6 100% rewards and now changing abyss 100% rewards, just goes to show how out of line and how out of date the game is.
Im sure u guys know all the backlash on current state of the game, but we are waiting for a response.
People are not happy right now and things really do need change. The rewards this months speaks on all kinds of levels of how underwhelming it is, and i know i am not the only one.
You guys can do better, you guys should do better."
PLEASE tell me someone looked at the rewards and said
"yep this is 100% fine for JUNE 2020"
my response and many other on that thread will tell you otherwise.
now fast forward they actually had to revise the rewards vs the rewards that was initially realease?
does that not ring a bell? who initially came up with these rewards? someone who plays the game? obviously not.
but dont worry...they need more time,
meanwhile the 22 hour arena event is on and i cant wait to place top 1-10% rewards, gota get those 2 RANDOM 4* sig stones for placing that high.
i cant wait to have these solo events run by side when that cavalier monthly event drops.
because as a cavalier player and a player whos down act 6 and 1 path of abyss, this is totally acceptable
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
LoL included a generic and a class same with AOL but with 6* versions.
As I just said, AoL wasn't meant to be that easy. People didn't blast through LoL that easily when it was released.
Any evidence to back this up?
LOL was blasted through immediately it was released that Kabam had to nerf SW and increase the difficulty. People completed like 1-2 paths and Kabam put a lock on the content
I finally completed Act 6 100%. Let’s hope I don’t shafted on the rewards when I open them Friday.
Now that I have done all of it, I can confidently say that man Act 6 sucked. So many of the paths were utter BS, but what irritated me the most was the insane attack values in 6.4. When I blocked (not parried) a hit, I’d often lose over 1K health, that’s just absurd. One suggestion that I saw in this thread earlier was to keep the attack values if you must but give all the defenders negative block penetration so we aren’t taking massive amounts of block damage.
Well I got completely shafted. Pulled my second mutant t5cc (first one was from abyss) and a cosmic awakening gem who I have literally no one to use it on unless I want to awaken The Champion or Superior Iron Man or Annihilus. My Nexus was actually one of the best ones I have seen, it was either 20 more sigs on ghost, awakening Sym Supreme, or getting a new Agent Venom, so I chose to awaken Sym. Decided to go for the featured and got Guillotine for the first time, not a bad champ but not worth 15K shards, that’s on me though, shouldn’t have gone for the featured, they are always a bad value. Mostly I’m incredibly irritated because I got nothing of real value for my account after months of time, effort, units, and money. Remind me why the awakening wasn’t generic at least? Act 5 exploration gave a generic 5 star and it was a lot easier than Act 6 exploration.
So what if you pull a 6* you can use it on? Waiting to use Gems should be something we're used to by now.
Well if it was a generic like it should have been, I could have used it right now on Void. I can’t think of any Cosmic six star that really needs their awakened ability. I already have Corvus awakened. I’ll use it on Sparkles if I ever pull her, but I already have five star one at 5/65 and since I can’t r3 her, she wouldn’t get used.
Not right now, no. There's only one Gen Gem in the game, and you get it for 100% Abyss. I'm sure you'll find a use for it later on. No one said you have to be able to use everything you earn right away.
Yeah, but doing act 6 100% should get you a generic since it’s a hell of a lot harder than Abyss 100%
That wasn't necessarily the plan. Abyss was meant to be the follow up to LoL. The fact that people did it as easily as they did wasn't the goal, I don't believe. I can't say if either was harder because I haven't done them, but what I do see is that 6* Gems are much more rare than 5* Gems were at the time of Act 5. They're very rare. The most rare Resource, to be precise.
And Act 6 was meant to be a follow up to Act 5.
Just because Act 5 included a Generic doesn't mean Act 6 should as well.
Ok but you said that since Abyss was a follow up to LoL that’s why it had a generic. Act 6 is a follow up to Act 5, so by the same reasoning it should have been a generic.
That's not what I said. I said it was supposed to be hard. Really hard. I referenced following LoL to explain just how hard it was supposed to be. I wasn't referencing it because the previous one had X so it should have X. I'm not sure where that idea of continuity of Rewards came from, but that's never been a given.
Randomness in AQ crystals great. you do it every week. Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck. but obsene levels of randomness in story content is just not right. its really not fair on the playerbase that two people who do the same content get rewarded so differently.
The 3 stars I pulled from my Act 6 cavalier crystals agree.
I'm sure someone else will have suggested this throughout all these pages but solo event rewards really need to be either updated for everyone or probably more appropriate progression based. The current solo crystals and lvl 1 health pots have no relevance to a large portion of the player base. An uncollected and a cavalier solo crystal could have rewards that were relevant and didn't just sit in overflow until they expired.
Cavalier difficulty will probably disappoint all those who are looking for just rewards.
I hope it has engaging content. Rewards quantum do not matter as long as $ deals are not overly excessive as compared to the content rewards.
Thinking about this earlier I don’t know why people go and do difficult content with high hopes of getting amazing rewards. That shouldn’t be the only and main incentive because the rng in this game can be brutal, having any crazy expectations out of something even like a 6* nexus crystals is just setting up for disappointment.
Doing the content for the content itself instead of just the rewards seems more realistic. I’m also not arguing against improving rewards because I’ve seen player suggesting more concrete rewards then rng based one for difficult content, but still the expectations players have when it comes to rng is way too high. If your going for the rewards go for the rank up material, not the crystals. Lol I only finally decided to do 100% lol and complete act 6 mostly to get the t2a and came out satisfied.
Comments
Replayability should equate to randomness.
content you can do over and over again for ore rewards can be as random as anything.
but content that is one and done needs to be less random.
this should be more and more true and more and more important the harder the content is purely due to the fact that you need to be rewarded for what you have achieved. the fact that one person can do something and get god tier rewards while another puts in the same work and does the same content and gets complete utter garbage is total BS.
Randomness in AQ crystals great. you do it every week.
Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck.
but obsene levels of randomness in story content is just not right.
its really not fair on the playerbase that two people who do the same content get rewarded so differently.
some level of randomness is fine but only to an extent. a player that opens a 6* nexus crystal from act 6 exploration should not get a choice between Groot, Iron Patriot and Juggernaut while another gets a choice between Aegon, Ghost and Quake
There are several assumptions taking place here. That the Rewards must be completely symmetrical, that higher difficulty should mean less RNG, that you must be able to use everything you get for completing it, that it must be everything you need to carry you through, just to name a few. Things don't always line up like that. In fact, they seldom do. We're going to pull Resources we will have to sit on in order to make the most of them.
The point I'm trying to make that is missed, is the game itself has its own rate of progress for the rarity of Items. A 6* Gem is the rarest. How many are there in the game? Not many at all. How many people have one to sit on? Not many, really. Having a Gem you can hold on to that is extremely rare, which can be used when you pull something you want to use it on, is not a flaw in the design.
One of the most common complaints is the extreme of RNG in rewards. small RNG is fine it creates diversity and it gives a something too look forward to, but the extreme differences between what good RNG and bad RNG do to your account is where the problem is.
Of course you are entitled to whatever opinion you want.
But that does not make it right.
But even if you do believe your opinion is right and everyone else is wrong does the fact that the majority of comments and players dislike and disagree with you not tell you something? Does that not tell you that you are out of touch with the majority of the player base?
of course it must. You just choose to take this as a you are right and we are wrong situation. What it boils down to however is not a simple black and white right or wrong, but what is right is actually whatever the majority of the players want, as that is healthy for the game. Aslong as it doesn't break the game which nothing that is being spoken about here would do.
Believe your opinions and thoughts to be correct as much as you want but you are not changing anyone's viewpoints here and the fact that you are in constant disagreement with the majority of players shows that most people want something different to you.
If everything got made in the game the way you wanted it would be against what the majority of the players want.
I suggest that you allow people to voice their opinions and concerns without stepping in every 2 seconds to add your point.
Everyone here knows your standpoint and almost everyone here disagrees with it. That will continue to remain the fact no matter how much you say it.
i feel it is in the best interests of the longevity of the game that the majority of the player base is satisfied as that makes sense.
Believe what you want, but stop attempting to force that upon others. everyone already knows that you stand at polar opposites to the bulk of the community with your viewpoints.
Kabam did not intend AOL to be beaten for many many months. They literally said so in their initial announcement.
the fact people open wallets and blow 5000 units to complete it was not the intent. The intent was for it to take time to get it completed.
Just as LOL did.
Whether it be a design mistake on Kabams behalf, or an underestimation of the determination of players on Kabams behalf the fact is they did not intend it to be beaten for quite some time.
How is it motivating knowing that a new player can breeze through content that took you months cus they get Aegon off the bat while you got groot.
How is it motivating knowing that your mate is further ahead in content than you simply cus he has the right champs even though you have more skill?
The level of disparity in the RNG is the problem.
Not the RNG itself but the fact that the content is designed in such a way that you need such particular things.
So the fairness of RNG only extens so far.
you would be 100% correct with what you are saying if there was 50 champions in the game all evenly spaced on a difficulty curve ranging from 1-10 in usability and usefuness.
the fact is we have 170 champions in the game with 70 of them in the bottom 1/4 , 60 more in the bottom half and 30 half in the top and that the range is 1-100 with the bottom 70 being useless to the top being gods.
So yes in theory you have a valid point but that is only in a scenario where balance is right and all champions have a similar level of usability.
As i said, you are out of touch with the community and you need to understand regardless of you thinking you are right just back away and stop trying to change others opinions as it doesn't work. Everyone i know who has god tier luck at points still says the same thing the game is broken. although they are happy they know they have won the lottery and struck easy mode whilst other are not so lucky. Yes it makes them happy but they still acknowledge the fact the RNG is just too extreme.
now 2* nexus crystals are there to lessen the RNG.
there are now GENERIC 2* rank up gems there.
So if they are increasing the rewards in act 1 and lessening the impact of RNG on newer players who already have the early game easier than it was 3 years ago why would it be different late game? if anything late game should be even less RNG dependent
To keep those of us who are a long way into the game interested, the game needs to be adequately rewarding so it's worthwhile pushing through difficult content.
I can't remember the last time I pulled a champ that helps my roster progression, months of crystal openings with nothing useful to show for it.
It kind of gets to a point where you think what's the point of playing. All I'm doing is grinding for bad rewards and resources to finish difficult content for more bad rewards.
I do believe the road map will be cool (Hopping for arena fix and a new rewording game mode )
However i think you shouldn't waste your time arguing with grounded wisdom.
Because reading his comments i never saw him/her talk bad about kabam not even ONCE.
So just save your time pal.
ill post my thoughts on this cavalier difficulty here, doubt they even read this thread.
you mean like this months eq and the event rewards that they cane up with?
sure im sure these modok labs are june 2020 rewards that are acceptable in todays meta.
we waited this long and have been asking for update on a cavalier type monthly eq right?
i mean im still gona be 100% uncolected wether or not they annouance it or not.
its just some clever way to cheer the playerbase up to look forward to content.
remember when they release abyss?
it was hyped up, and have been in works for months ln end?
they even said it would take months to complete.
yet people were completing it left and right and plenty of people have 100% it.
kabam is not new when it comes to this, it also takes them 8months to test and update hulkbuster?
really?!?!? when we have tech champipns that are just as complicated like ghost,imiw,warlock,sentinel,darkhawk?
come on man, be real and realsitic.
just look at the feedback of act 7 beta
aswel, did anyone from kabam test or fight act 7 sabretooth before releasing it to the public?
"someonel came up with those nodes, did they bother even fighting it themself?
nope, they didnt bother putting themself jn the players shoes.
instead they released it and got huge backlash from the community just like how they always do.
we have gotten 0 arena updates on 5* featured arena, we been asking for more rewards to keep up with 2020 standard now...
do they need to test that also?
dont even get me started ln solo events, when kabam themself stated they know it was outdated....oh wait, do they need to test that also?
i will also leave this here
take alook at the thread of JUNE 2020 event and its rewards
https://forums.playcontestofchampions.com/en/discussion/comment/1238035#Comment_1238035
"And we are now in June 2020, rewards should be way better than aug 2019....where we had content like all of act 6 and abyss.
Yet you are quoting rewards from Sinister Labs in 2019 vs now.... u do know its called progression, that what we want.
especially cavalier? the cavalier rewards for this months is lacking, why isnt there choice to buy more sig stones or more 5,6* shards?
did i forget something or did rest of mcoc community has been asking for more updated reward structure for monthly eq,arena and even solo objectives.
The fact that you guys had to CHANGE act 6 100% rewards and now changing abyss 100% rewards, just goes to show how out of line and how out of date the game is.
Im sure u guys know all the backlash on current state of the game, but we are waiting for a response.
People are not happy right now and things really do need change. The rewards this months speaks on all kinds of levels of how underwhelming it is, and i know i am not the only one.
You guys can do better, you guys should do better."
PLEASE tell me someone looked at the rewards and said
"yep this is 100% fine for JUNE 2020"
my response and many other on that thread will tell you otherwise.
now fast forward they actually had to revise the rewards vs the rewards that was initially realease?
does that not ring a bell? who initially came up with these rewards? someone who plays the game? obviously not.
but dont worry...they need more time,
meanwhile the 22 hour arena event is on and i cant wait to place top 1-10% rewards, gota get those 2 RANDOM 4* sig stones for placing that high.
i cant wait to have these solo events run by side when that cavalier monthly event drops.
because as a cavalier player and a player whos down act 6 and 1 path of abyss, this is totally acceptable
Doing the content for the content itself instead of just the rewards seems more realistic. I’m also not arguing against improving rewards because I’ve seen player suggesting more concrete rewards then rng based one for difficult content, but still the expectations players have when it comes to rng is way too high. If your going for the rewards go for the rank up material, not the crystals. Lol I only finally decided to do 100% lol and complete act 6 mostly to get the t2a and came out satisfied.