**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
Also, another option would be to give us the gold but only allow us to spend it on tickets. Due to the increase in cost for each ticket increasing when you use the same resource, getting 150 tickets at once for 1.3 mill gold is a loss. You can get more than that if you're willing to stagger it out over 3 weeks.
Another flaw is the timing. This should have been announced in advance. Someone might have donated to help others in their gold donations. Getting the extra tickets refunded is pointless for him if he has other resources to use for his personal ticket purchase, and the gold could have been used for rankups.
Alliances that run different maps - Big Middle finger up to you guys from kabam basically
A lot of alliances had a healthy treasury which spanned years not 5 months. A rainy day fund so to speak that allowed flexibility with donations .
Current system
- If a player needed to use gold for a rank up and wanted to double down on his donations following week. This was possible as alliances would of had more funds to cover costs
New System
- No tickets, no entering means potentially leaving alliances short of people to complete if someone got carried away and don't have the resources to purchase tickets.
Basically Alliances are being robbed of years worth of donations with no adequate compensation for it.
Alliances running different maps
Current System
- Cost was split equally between all members which was fair as the rewards were shared between all players
New System
- The players doing the harder content basically paying upto tripple the amount they were before while the lower map players pay nothing and get equal rewards. A really unfair system
Why would anyone having to pay for map 7 be happy that others not paying for map 7 still get the crystal with zero effort and no contribution to it. Not only do i have to do harder content and potentially use resources like pots etc but the guy who's doing map 5 has to pay nothing towards it and still gets a crystal for it. not to mention the milestone rewards for doing harder content
Getting 5 months of donations back as Tickets
Whats the point for the players running map 5 or lower. Why not just refund the resources and let them do with it what they want. They may never get to map 6 or maybe it will be a year before they get there. That's valuable resources they could use in the mean time for rank ups and help in clearing other content rather then sitting idle in their account.
Why is it so hard for common sense on these things.
I understand being able to choose how you donate is a good change. This execution however is poor.
What should of been done is
- Convert the treasury into the new Ticket currency
- Change the map cost to the Ticket currency so (map 7 300 tickets, map 6 150 tickets)
- Donations to be made by selecting the amount of tickets you want to donate via the resource you want
e.g. 1 Ticket would cost you 7000 gold
This would keep things fair, allow alliances to continue running different maps and not shift the cost onto the few players running the more difficult content.
Better yet why not just scrap the cost side of things anyway. AQ is already a big commitment in itself without the resources involved.
Sure, I’d like the resources back myself; nevertheless, I realize they were donated for alliance quests etc, so, the sum total of all donations that were in the coffers when Kabam just took them, is the ethical thing to do.
Ban the cheaters and refund the alliance coffers with equivalent tickets for the entire sum.
@Kabam Mike
Because I don't need the 5 mill as refund in the form of tickets when I can use other resources or units to buy them. I would have signed it over to help the ALLIANCE. But where is the Alliance being helped now with the ticket refund?
It's all about communication.
Put an expiration date on them if it worries you so much. After all, y’all make everything else in the game expire.
The biggest pain point I see is everyone asking to share donations and for me as an alliance leader it would go back to chasing donations and I'm not for that personally. I'm in a map 6/7 hybrid alliance for context.
With treasury system alliances can run AQ smoothly without worrying about individual resources, but now if just one member runs short of resources it would affect whole alliance. And you can't be sure that 30 members will always be able to manage their resources properly, especially in map 7 which required resources are very high.
But I think today, it is increasingly difficult to justify the map costs. Or rather, not the costs themselves but the problems they cause. And I'm not even talking about the maps being expensive. There's the problems other's have been mentioning, and I think are even more important than high costs. You have map costs creating a wedge between players. It is one thing to have some players do map 5 and some do map 6 and everyone get the same rewards. The map 6 players are doing harder content, but I think most players can set that aside. Now you have the map 5 players doing an easier map *and* spending less on entry fees, but still getting the same rewards. This seems to be Yet Another Way in which Kabam is making alliances the problem and not the solution. If people are contemplating quitting *because* of alliances, the thing all online games use to increase player engagement, you've failed on both a cosmically massive and comically massive level as a game developer.
I have never been all that excited about map costs. If the map is too expensive, do a cheaper map. But when the game starts setting the players against each other with map costs, then that's when it is worth considering if they are more trouble than they are worth at any expense. We're all supposed to be working together and reaping the benefits together in alliances. Not because I'm some hippy dippy MCOC love child, but for the simple pragmatic reason that the only reason for alliances to exist, in my opinion, is to hold players together in a game with millions of players. We can't really know or care about a million other players. But we can know and care about thirty alliance mates (okay: twenty nine). This is why AW MVP doesn't offer rewards, and should never offer rewards. We should not be seeing each other as the enemy. In my opinion anything that pits alliance members against each other, or encourages alliance members to think things aren't fair in an alliance, should have an existential reason for existing. I can think of good game design reasons for AQ maps to have costs, but I can't think of an existential reason for them to do so.
And I'm worried Kabam's solution to this will be to no longer give the same rewards to everyone. Which sounds fair, in the sense that asteroid strikes are fair.
I believe many will have to drop out to lower map because of this. Not my concern though but it will definitely happen.
What is even the point of charging an entry fee for aq.....you have 30 people in 3 bgs all coordinating with different timezones and daily global changes. The “cost” should be the difficulty plain and simple.