**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Look at this month's side event, they offered exactly ZERO 5* shards in the hotel store for uncollected people.
Thus, they are holding people back for no logical reason other than Kabam wants people to spend their way out of the hole that Kabam themselves created.
That is why I am saying all their rewards need a buff to help people to overcome the problem that Kabam caused.
I personally would love to sit down with the Act 6 designer and discuss how to make it better. I doubt I'm going to get that sort of access of course, but the idea that you would just know what to do and wouldn't benefit at all from that conversation if you were the developers, they should just datamine potions and do whatever, is pretty much exactly the attitude so many players accuse Kabam of having. Of just looking at the data, hearing a bunch of complaints, and then just doing whatever they want without any player perspective involvement.
This is what so many players have asked for over the years. This is what *I* have asked for over the years. And now that its here, we have to deal with the fact that there will be a segment of the player population that basically says what we have fought for and now see the light at the end of the tunnel to get was something that was worthless. That in fact, we're actually part of the problem, we're just enabling Kabam to do unproductive things.
There comes a point when you have to realize you can't help everyone, you can't save everyone, and you shouldn't even try. You have to decide you're going to try to contribute positively, or not. And if you are going to try, you aren't going to drag anyone else kicking and screaming. You're going to leave them behind.
I don't know about any we, but no, I'm not going to stop it. I'm going to go forward, and I hope the game goes forward also. And everyone else has to make their own choices. But the attitude that hey, we all know what's going on here really? Anyone who has that attitude is entitled to it, but I'm just saying for the record I want nothing to do with it, or anything remotely connected to it.
I can't use the technical terms like DNA does, but I do know this: This game didn't/doesn't have a reward problem or giveaway problem
The game has had a content tuning problem and a champion kit problem, and I do think it's being addressed
I am not complaining or being critical. The game is doing what it felt it needed to do to move forward, and they are clearly acknowledging that some things need to change
But this problem didn't happen overnight. It's been festering for years, and while I would love for everything to be perfect tomorrow, the reality is it's gonna take a minute to reset this thing
But more important, that's all also irrelevant. The point to focus groups is not only to discover what the players think the pain points are, but more importantly to discuss what options the players think are more and less palatable to address them.
That's what dialog does that a suggestion box doesn't. It allows Kabam to respond to feedback, and lets the players respond to the response.
6.1.5 (Crossbones) : this one was more annoying than the ultron, the bane node was horrible, even more when Crossbone didn't want to do its SP and the bane was transferred to you
6.1.6 (Sentinel) : not a "pain point" but a very long fight, especially with no cosmic. venom was nice as it cannot lose power from the node against the sentinel
6.2.2 (Sinister) : Ok this one was a real "pain point" if you didn't have the right champions with the right synergy !
6.2.5 (Mordo) : This one is a real pain in the... The different path are hard too. the 6.2.5 is one of the hardest to do for me.
6.2.6 (The Champion) : well the champion is quite hard the first time you do it. i did 5 paths in 2 runs so i can't really complain about this one. As for the no retreat node, it's the only left so i guess i will wait
6.3.1 (Medusa- big pain point) : yes maybe for those without killmonger or symbiote supreme or some decent bleeding champion. the only pb i see is the lenght of the fight that can make you do fatal errrors.
6.3.4 (Iron Man) : this one is terrible if you can't manage the power and/or reduce its healing ability. and as for Medusa, the longer the fight the more errors you can do
6.3.5 (Mysterio) : The tunnel vision node is horrible with this one
6.4.3 (Darkhawk) : one of the more frustrating fight with its raptor upgrade node.
6.4.5 (Hydra Adaptoid) : as horrible as the first time i met it in a monthly quest, but thanks to stealth spidy, it was more easy to manage
I would add some frustrating paths like the nearly all the path of the 6.2.5, the "gimme path" of the 6.4.1 where the VTD is far more difficult than the iceman boss
Some people completed/explored it as is, and those folks deserve compensation for pain and suffering.
But come on, now -- the Brit pulled the band-aid off, what, two months ago?
Kabam probably had no intention of reworking Act 6 to the extent they now are before then. I understand that people want change quickly because I truly do understand being impatient, but come on, man -- they are explaining what they're gonna do with attack values and the Champion boss, you know they're gonna do something about Sinister and Mysterio.
It's gonna take a minute, folks -- I yell and scream, too, but you gotta know by now that we get one update a month and this is gonna take a minute.
They're doing Cavalier difficulty and trying to get a Variant out the door, Boss Rushes...give them a minute, people
The idea that the problem here is Kabam's developers "lack experience" is part of the myth that "real game players" all understand games the same way, and we're all in agreement about what's wrong and how to fix it and what the priorities should be, and it is just Kabam that's wrong. But that's a serious delusion. I probably don't agree with you, the devs probably don't always agree with me, I don't agree with Brian. There's no Youtuber out there whom I agree with all the time, and maybe even most of the time. And they don't agree with each other. And that's why without a representative sample of a wide range of player perspectives, there's no way anyone could know how the players collectively will react to any change.
If you think it is absurd to think the solutions to everything shouldn't be obvious, stick *your* neck out and just tell us all what the obvious solutions to all the balance and reward problems are. I do that regularly, and I see for myself just exactly how often there's unanimity on the forums, or in the past on the reddit. When I can get 75% of the players to agree with me, that's cause for celebration. I should say, when I can get 75% of the players to agree with me on a solution that's cause for celebration. It is trivially easy to get everyone to agree with me when I point out a problem.
That's the illusion of consensus. If all you do is complain, you'll have plenty of agreement. Try telling people how you intend to solve those problems. See how easy it is to formulate solutions that a sizeable percentage of the players won't think you're an idiot for proposing. Unless it is free rewards for everyone.
That’s a shame.
Ok, piece said, celebrate the victory community. I will keep up with the YouTube updates on the periphery to see if I was right or a salty a hole