**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Look me up in game, note my war MVP stats, then invite me to incursions. We'll do a 4* only run and post the results here. Holler, I've made room in my friends list. Afterwards, we can then have a discussion about skill if you still wish to.
This is what the people calling this change bad sound like, and this was what war was for seasons. I'm so glad they made this change, keep up the good work kabam
War 1 10m g3 alliance, easy easy win.
War 2 20m g2 alliance, easy easy win,
war 3 25m g2 alliance, very very close war. Just won.
War 4 28m g2 Aliiance, close loss
Because of loss we dropped and caught a 19m alliance, they were ex gold 3 and we played low item and actually had to scramble for the win And use items when they kept reviving and took all bosses with 80 deaths
Now we have a 23m gold 2 alliance today
Anybody saying I should feel bad for the easy wins has to realise that every single one of these alliances displaced me by several brackets in the last system of wars and got much higher Season rewards than me, are they proving their skill? no every single one of them has had over 70 deaths on the map
Is the matchmaking system correcting? Yes clearly, but the ups and downs from each win or loss are still much higher than they will be when this system resets itself, I remind you we had 10 seasons of this same system, it worked.
Option two makes a trade. If you put in any prestige limit, whether it is 50% or any other amount, one of two things will happen. The limit will allow that alliance to win more wars than they would have, or it wouldn't. If it is too high and they don't win any more wars, it is irrelevant. If it is narrow enough that they don't always lose, then you're allowing them to win more wars than they ought to, score more points than they ought to, and thus enter a higher bracket than they would have otherwise. And every alliance that enters a higher bracket than they should is an alliance being bumped into a lower bracket than they would have. It seems like a free thing because you don't know who that alliance is. But suppose I did the calculations and figured out which alliance that was. Or alliances, because it could be more than one if the other alliance jumped upward more than one bracket (which would bump one alliance each down one bracket). What do you tell them, and how do you justify this trade? That's not a trade I would make.
We have a war rating for a reason. You win rating goes up, you lose rating goes down. Best alliances rise to the top, its as easy as that. If you can't beat an alliance you don't deserve to be higher rated.
All the whiners sound like they only want to play little league for major league rewards. I have no problem playing against bigger alliances as long as if i win i will be rightly rewarded.
It shows skill. It shows that when matched with evenly matched (in terms of power), or greater than they beat them or lost to them, and it represents that as they beat those opponents they kept winning, or as they lost and lost to easier and easier opponents they kept losing. It is the closest representation to skill the game can have.
obviously has as been stated repeatably it will take some time for this to work itself out. You are focused on the short term not the long term.
The 130k ally had an inflated War Rating due to prestige matchmaking.
Kabam this time read these signs and corrected the corrupted matchmaking π
I find it disingenuous to harp on alliance pi continuously as though this wasn't something anyone could see coming as a natural byproduct of the previous system. This is not a surprise. It is the system correcting.
Why we keep looking at alliance pi is beyond me. It has no bearing on matchups in the new system.
What is alliance pi? If I sell all my 1* 2* and 3* what happens to my pi. What if everyone in my ally did the same. Would that make the matchups somehow fairer because the ally pi is lower. Of course not, because it's not the end all be all ndicator of strength. I think it's a far greater indicator of roster breadth and depth.
Are people really arguing that improving one's roster and growing it should be punished? How does that make sense to anyone?
This change is excellent. The bad matches now actually expose just how bad war matchmaking was before, the fact that alliances with pitiful rating and prestige sit on the same war rating as massive rating and prestige alliances.
War tiers are decided on war rating, not prestige, not alliance rating. Thus alliances of equal war rating will be matched. Deal with it.
War rating is how wars are now matched as it directly shows which alliance deserves the highest rank.