**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Alliance War Feedback [Merged Threads]
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Hoping for a sure response as to the action being taken, sooner then later.
seriously ,loads of people have already done the math an posted about it in the aw15.0 official thread
This is the second war in the row both teams cleared 96-100% of the each map!
There is not a single difficult OR challenging node on the map until the mini bosses and even those can be too easy at times.
Perhaps the critical nodes, when I make a mistake, I get hit 2-4 times and half of my health is gone, but that's only one of my attackers.
As said before, it no longer matters which champion goes on which node. It's all about the same.
Both Classic Spider-Man and Night Crawler are super easy on any node but Stun Immune. There are only two stun immune nodes in the entire map, one of which is the boss node! Really? Where is the challenge???
As also mentioned here before, it's become about diversity. Since it doesn't matter which champion one places, it just makes sense to coordinate each player to place a unique champion, no matter what rank, as long as it's unique. The opponent is still going to get easily to the miniboss cluster and kill the boss.
I urge you, Kabam, to re-think the entire map in terms of nodes. There was a set of champions by nature only good for defence and the nodes enhanced each of their abilities respectively. Do it again. Go over your current and future champions, determine which are defensive and which are offensive and redo the nodes to enhanced the defensive abilities of them and to counter the abilities of common attackers!!! How simple!!!
It's such a stupidity that you came up with!! I appreciate the thought about teleportation, but that added in account makes it even easier to both alliances clear 96-100% every single time! There is not a single node that would stop the alliance in progress or slow the progress!!
If you don't want to bother, I guess the war could become just a passive waiting game about which alliance places more unique champions! LOL just place them and wait through the now-removed-attack phase to see who placed more of them. LOL
Kabam, I want my rewards!
BattleGroup Clears - 2:2
Explored - 99.5:98.0 %
Defenders Placed - 100:100
Defender Rating - 515,122:488,428
Defender Diversity - 42:90
Attacker Kills - 100:98
Defender Kills - 77:20
Participants - 20:20
AND WE LOST!!!!!!!!
You tell us to be respectful - but how about respecting our in-game efforts??? This was a clear win for us in the game play, yet the opponent placed more unique champs and WON losing in every other aspect of the game.
If this is the way you respect us, then go screw yourselves! That's a middle finger to us. How else am I supposed to be saying it without being rude and impolite and dishonest??
I'm not using coarse language, so don't think of banning me. I'm just offended and honest and I am not interested in being politically correct here when you're waving your finger in front of our faces again.
You need to hire someone with basic math skills!!!! LOL IT's all about 100 unique defenders and higher exploration than your opponent with the rest on par!!! If everything is on par, defender rating will decide.
Look at this:
2 group tier 4 war (usually around 500k PI defender rating):
BattleGroup Clear: 20,000 PTS per group = 40,000 PTS
Exploration: 600 PTS per 1% = 60,000 PTS
Defenders Placed: 50 PTS per 1 = 5,000 PTS
Defender Rating: 2 PTS per 1k of PI = 1,000 PTS per 500k PI
Attacker Kills: 150 PTS per kill = 15,000 PTS
Diversity: 125 PTS per champ = 12,500 PTS
This means, that in order to win, each alliance MUST make sure they have 100 unique defenders of highest possible PI PLUS clear 100% or be ahead by as much as possible.
Doing that grants 118,500 PTS
Doing that BUT placing no defence grants 115,000 PTS, in which case their opponent would have to place 71 or less unique defenders for this alliance with NO DEFENCE to win.
PURE PATHETIC AND EMBARRASSING!
Be ready for some kabam Diversity flag bearers who will tell you " Well you dint place enough DIVERSE (Useless) champs so you lost get on with it" . Not sure why few of them want to continue with this crappy setup instead of fixing it.
It's supposed to be about coordination of the team and fighting skill. Not about crunching numbers. That's not fun. I've already crunched them and I am 100% sure it won't be ANY fun, only routine energy waiting and moving forward. Something like doing Heroic quest on autoplay in order to get to the more fun master quest, except there is no autoplay for the war...
Just because you have knowledge of a crappy system doesn't mean system isn't ****.
Nothing was wrong with the Points system, Kabam. I don't know how you got this idea into your head. The only thing we complained about was the rewards, the occasional long wait to find an opponent, and every once in awhile some guy would say the map was getting boring. That's it! All you had to do was:
1. Slightly increase rewards - biggest issue - not done
2. Tweak the map - not too important, but a good idea - done
3. Take a look at opponent search rates - low priority - not done
That's literally all you had to do. But what did you do?
1. Tweak the map - this is what we wanted - the map is slightly worse, but it's fine
2. Promote Defender Diversity - not what we wanted - pretty bad idea
3. Remove Defender Kills - not what we wanted - worst idea ever; ruins War completely
As was stated by @TomieCzech, nice work by the way, you can place no defenders at all and yet be 3,500 points away from perfection. Really? You have to play almost entirely perfectly to beat a team that uses this strategy.
Also, not only is the process flawed, it's completely unrealistic to what "War" actually is. You have to defend yourself as well as attack. This setup allows for the War to be played more like a video game with loopholes than a battle. That's not fun for anyone on the receiving end of this nonsense.
I'm willing to bet if you guys were to give us the option of choosing the new map vs the old one and old form of AW. Hands down the old map would get more activity. Trust.
First don't show the class/star of the champs that are placed on defense. This includes the mini bosses.
You removed defender kills which was a big factor into why we ranked and placed certain champs. It balanced the playing field. No you can revive or restart as often as you like at no penalty. That's ****. You keep rewarding those with no skill over those who use skill to clear the board.
So now you think that lowering the points for attacker kills will make a difference? It won't. Why not also increase the points given for each defender placed.
You seriously need to fix this system. I much rather have the old scoring system with the new board.
IT DOESN'T MAKE SENSE. There are only 107 unique champs at the moment.
Leave it as is now, per bg. It was hard enough to find 50 unique defenders for my bg.
Also, alliances without a classic ultron (LoL) or Immortal IF, or even a recently released champs won't stand a chance against big spenders alliances. Even at 100% each, the skill won't matter, big spenders will win due to more diverse champs.
players who not place their defense unable to attack.. This rule will effect opponents who not place their defence in full.. What you guys think?
Again, I hope you have more corrections in your sleeves because even with this correction, the nodes are still pointless - no challenge there, not difficult to fight. So far both wars were just under 100% exploration both teams with barely any kills. About as fun as fighting heroic event quest at PI 365k.
You should still place dupes. They get 50p for killing it, but you get 50p for placing it + points for it's rating. So it's a net positive for every champ placed.
The deciding factor will be diversity once the fix is in. So guys who spend on new champs will win. Zero skill required.
Well, that's the general rule in my Ally, and that was my initial suggestion, but I can see that may be a bit harsh to implement overall. I think their response to lower Attack Kills was pretty apt.