**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Magik soloed the Venom boss easily.
Did completion and some exploration last night, the only problem fight thus far has been Havok.
Between VtD, Voodoo, Magik (all champs I don’t have) and SS you might have an easy enough time of v5.
Overall I found V5 fun, and I believe that’s how Cavalier difficulty should look like. Challenging encounters that don’t outright kill you (eg Iceman where if you don’t have a Meph ranked, you won’t outright die to Coldsnap and just need to be more careful when playing).
Globals were good too. It didn’t make your champs crazy OP like V3 did, which is good. It benefitted if a change of playstyle was adopted (eg weaving heavy into attacks, or using lesser used champs nowadays like Spark and DV), or we could just ignore the globals and play the fight normally.
Side note is the attack values are pretty high, close to 6.3-6.4 levels, where defenders can kill you in one combo.
Besides that, did the full exploration today, spent 1 L1 revive in total. 😊
I expected to use items but wound up using nothing outside of energy refills. There was also no “that path” or boss that everyone talks about trying to get through. I expected a bit more creativity in node design so in this regard it was a bit flat.
I do enjoy the restrictions that the Variants provide that forces me to use my lesser attackers. My team for this was Spark, Venom, Doom, Claire, and Magik. I didn’t have to change this team throughout the whole event which I was a bit surprised by.
The only truly new content were the globals and I honestly barely interacted with them. Hopefully for future Variants and for the upcoming Cav difficulty we’ll see some truly new design elements to give us a fun challenge.
I'd be happy for cavalier difficulty to be similar to this with the attack and health of bosses toned down a bit as I doubt cav rewards will be as good as this variant.
@xNig 1 revive? That’s impressive, I think I ended up using around 11-15 total, I had some bad luck with Mephisto and the Domino’s Crit Failure killing me a lot. It was definitely to cheapest variant for me.
Spent that revive on SW cause was too lazy to drag the fight out with R4 Meph so zerged her down with DV SS Doom and Magik. 😂
But if you want to make the argument that it is more difficult, then just compare the rewards to previous variants.
Variants #2-4 were crazy easy for the rewards it gave out.
Think of V2-4 (and 1 I suppose) as stepping stones from act 5 to act 6.
And V5 as a stepping stone from cavalier to act 6 completion/exploration.
Personally found it fun & total spend 200 units, but I only have one mystic at r5 and thats sym supreme, only going for the mystic/science crystals from now on to expand my mystic roster once I've got bwcv at least I'll aim for exploration
Team used
5/65
Stealthy
Sym supreme
4/55
Venom
Spidergwen
6*/r1
VTD
FUn challenge so far. I do have a fairly stacked mystic+r5 venom+r5 stealthy to explore, which may be why its not hard. That said, been using 4* voodoo for chap2, so its basically just rankups required. I think v4 was more "fun", but his one is fun enough. Should be 100% by tonight, 3 revives in so far (domino i hate you)