Kabam should be consistent with past disciplinary actions for this category of infraction.
This wasn’t a well known glitch that people knowingly abused. People who did less than 5 runs should not be banned. But anyone who saw 31 awakening gems as a feature needs to have a temporary ban
It's almost like you're saying people who did abuse the glitch and did it 5 times shouldn't get banned. Why not? People could have gotten 5 free 5* awakening gems 2000+ units and platpool Also multiple 5* and half a 6*
As a matter of fact I did it 3 times before realizing it wasn't intended and stopping. I had no clue that it was an exploit. I just did it when it came out.
What about people who did it more than 5 time and thought it was a Normal deal should they get banned it sounds like ur trying to protect ur self from ban
Only game I’ve ever seen that would blame their player base for their bug! And threaten with bans. Poorly run company and never tests their own content before releasing.
And I do get a certain amount is egregious, but remove those rewards.
Totally agree. Why is it the players fault that their devs don't test code, and there aren't player testers for the actual game play? If it takes a metter of hours for the player base to find a bug, then the dev team isn't doing their jobs.
There isn't millions of people working at kabam, and everyone makes mistakes. Doesn't mean you have to abuse it, there some good analogy that some people have said already. They're in the ban mega thread go read them
I might get a lot of hate for this but, wasn't the rewards being given out multiple times obvious? Isn't it how the chests have worked in every quest? I understand the point of the quest is that the rewards are hidden. The devs should've realised this would happen because of how chests are coded in the game. I'm not saying that those who exploited shouldn't be banned, but there probably are innocents who didn't know this and ran it twice or thrice.
Further clarification: Yes, you can re-enter the paths after you have unlocked them but you will only get the rewards on each path once.
For those of you who did the math for the Keys and paths, you're spot on!
So this means.. Those extra 7 keys [35 keys - 28 paths = 7 keys] are for the paths which require 2 keys to unlock??? Ryt @Kabam Miike@Kabam Boo... Please clarify
Idk if they will answer, but the math is... 28 lanes, 11 of them are double keys. = 33 keys. We get 35 objectives/keys, meaning 2 extra for tier 3 platpool piece and 5* ag. (Or whatever you want.
The real problem is figuring out which sig stones and gold to ignore. There are 2 10x 1 5* sig stone on the double key paths. Easily avoid those imo.
Further clarification: Yes, you can re-enter the paths after you have unlocked them but you will only get the rewards on each path once.
For those of you who did the math for the Keys and paths, you're spot on!
So this means.. Those extra 7 keys [35 keys - 28 paths = 7 keys] are for the paths which require 2 keys to unlock??? Ryt @Kabam Miike@Kabam Boo... Please clarify
Idk if they will answer, but the math is... 28 lanes, 11 of them are double keys. = 33 keys. We get 35 objectives/keys, meaning 2 extra for tier 3 platpool piece and 5* ag. (Or whatever you want.
The real problem is figuring out which sig stones and gold to ignore. There are 2 10x 1 5* sig stone on the double key paths. Easily avoid those imo.
The double key paths don’t actually require 2 keys. Look at the map again. It takes 28 keys
Really wish i read this sooner, thank you for the info, i had exploited the gold, for 1mil, super sorry kabam boo, thank you for handling this situation though
Further clarification: Yes, you can re-enter the paths after you have unlocked them but you will only get the rewards on each path once.
For those of you who did the math for the Keys and paths, you're spot on!
So this means.. Those extra 7 keys [35 keys - 28 paths = 7 keys] are for the paths which require 2 keys to unlock??? Ryt @Kabam Miike@Kabam Boo... Please clarify
Idk if they will answer, but the math is... 28 lanes, 11 of them are double keys. = 33 keys. We get 35 objectives/keys, meaning 2 extra for tier 3 platpool piece and 5* ag. (Or whatever you want.
The real problem is figuring out which sig stones and gold to ignore. There are 2 10x 1 5* sig stone on the double key paths. Easily avoid those imo.
The double key paths don’t actually require 2 keys. Look at the map again. It takes 28 keys
I wish I could look at the map but can't find it on Google
Further clarification: Yes, you can re-enter the paths after you have unlocked them but you will only get the rewards on each path once.
For those of you who did the math for the Keys and paths, you're spot on!
So this means.. Those extra 7 keys [35 keys - 28 paths = 7 keys] are for the paths which require 2 keys to unlock??? Ryt @Kabam Miike@Kabam Boo... Please clarify
Idk if they will answer, but the math is... 28 lanes, 11 of them are double keys. = 33 keys. We get 35 objectives/keys, meaning 2 extra for tier 3 platpool piece and 5* ag. (Or whatever you want.
The real problem is figuring out which sig stones and gold to ignore. There are 2 10x 1 5* sig stone on the double key paths. Easily avoid those imo.
The double key paths don’t actually require 2 keys. Look at the map again. It takes 28 keys
I wish I could look at the map but can't find it on Google
Further clarification: Yes, you can re-enter the paths after you have unlocked them but you will only get the rewards on each path once.
For those of you who did the math for the Keys and paths, you're spot on!
So this means.. Those extra 7 keys [35 keys - 28 paths = 7 keys] are for the paths which require 2 keys to unlock??? Ryt @Kabam Miike@Kabam Boo... Please clarify
Idk if they will answer, but the math is... 28 lanes, 11 of them are double keys. = 33 keys. We get 35 objectives/keys, meaning 2 extra for tier 3 platpool piece and 5* ag. (Or whatever you want.
The real problem is figuring out which sig stones and gold to ignore. There are 2 10x 1 5* sig stone on the double key paths. Easily avoid those imo.
The double key paths don’t actually require 2 keys. Look at the map again. It takes 28 keys
Above is the only map I’ve seen. And by its layout some paths require two keys. I have not been in this quest myself. I’m strictly going by what I’ve seen on this map and others that have been in it.
Further clarification: Yes, you can re-enter the paths after you have unlocked them but you will only get the rewards on each path once.
For those of you who did the math for the Keys and paths, you're spot on!
So this means.. Those extra 7 keys [35 keys - 28 paths = 7 keys] are for the paths which require 2 keys to unlock??? Ryt @Kabam Miike@Kabam Boo... Please clarify
Idk if they will answer, but the math is... 28 lanes, 11 of them are double keys. = 33 keys. We get 35 objectives/keys, meaning 2 extra for tier 3 platpool piece and 5* ag. (Or whatever you want.
The real problem is figuring out which sig stones and gold to ignore. There are 2 10x 1 5* sig stone on the double key paths. Easily avoid those imo.
The double key paths don’t actually require 2 keys. Look at the map again. It takes 28 keys
I wish I could look at the map but can't find it on Google
Further clarification: Yes, you can re-enter the paths after you have unlocked them but you will only get the rewards on each path once.
For those of you who did the math for the Keys and paths, you're spot on!
So this means.. Those extra 7 keys [35 keys - 28 paths = 7 keys] are for the paths which require 2 keys to unlock??? Ryt @Kabam Miike@Kabam Boo... Please clarify
Idk if they will answer, but the math is... 28 lanes, 11 of them are double keys. = 33 keys. We get 35 objectives/keys, meaning 2 extra for tier 3 platpool piece and 5* ag. (Or whatever you want.
The real problem is figuring out which sig stones and gold to ignore. There are 2 10x 1 5* sig stone on the double key paths. Easily avoid those imo.
The double key paths don’t actually require 2 keys. Look at the map again. It takes 28 keys
Above is the only map I’ve seen. And by its layout some paths require two keys. I have not been in this quest myself. I’m strictly going by what I’ve seen on this map and others that have been in it.
When you use one key it would open 1 path, use another get another path. None of them take 2 keys
@Stark154667 so it take 2 keys for 1 path and a free one. You could just say 1 key per path. When you open the first door, you get the bottom path (1 key) when you open the top door you get 1 path (1 key) Each way has 2 doors, and 2 paths, It's 1 key per path smart one
I think they may have created another problem fixing that exploit and thats why its taking so long, or they want to test multiple times to that exploit doesnt happen again during this side quest
I might get a lot of hate for this but, wasn't the rewards being given out multiple times obvious? Isn't it how the chests have worked in every quest? I understand the point of the quest is that the rewards are hidden. The devs should've realised this would happen because of how chests are coded in the game. I'm not saying that those who exploited shouldn't be banned, but there probably are innocents who didn't know this and ran it twice or thrice.
You’re perfectly right. They should’ve used the one-time-reward tiles that they came up with for the Northern Expeditions and implemented them here. They were so insistent on putting it in UC/Cav EQ but they couldn’t even think to put it in a quest where it would’ve been necessary.
That’s Kabam for you. Doing stuff where it’s not needed at all in once place and not doing the same to another place where it actually is needed.
I might get a lot of hate for this but, wasn't the rewards being given out multiple times obvious? Isn't it how the chests have worked in every quest? I understand the point of the quest is that the rewards are hidden. The devs should've realised this would happen because of how chests are coded in the game. I'm not saying that those who exploited shouldn't be banned, but there probably are innocents who didn't know this and ran it twice or thrice.
You’re perfectly right. They should’ve used the one-time-reward tiles that they came up with for the Northern Expeditions and implemented them here. They were so insistent on putting it in UC/Cav EQ but they couldn’t even think to put it in a quest where it would’ve been necessary.
That’s Kabam for you. Doing stuff where it’s not needed at all in once place and not doing the same to another place where it actually is needed.
Now that you bring this up, this is the perfect way to fix the quest.
So I haven’t seen anyone ask this but is the only way to get plat pool piece is to do epic difficulty?
Yeah it is. If you do only legendary difficulty, you will still have 7 keys left (35 keys are obtainable and only 28 paths are there in each difficulty). It is possible to get the platpool piece as well.
@Kabam Boo Can we please have some sort of an update? It is 9:15 PM where I am and I’ve been waiting all day for the release of this event after the fixes. You said it would be back up today and already have the answer to the issue so why is it not up yet? Is it postponed until tomorrow? If so can we please get an update stating it? Because I’m staying up later than planned currently because im waiting for this events re release that you said was happening today. Thank you for everything you guys do and thank you for working hard to get us a resolution!
It's only six to them so they got about six hours till it need to come out
@Kabam Boo Can we please have some sort of an update? It is 9:15 PM where I am and I’ve been waiting all day for the release of this event after the fixes. You said it would be back up today and already have the answer to the issue so why is it not up yet? Is it postponed until tomorrow? If so can we please get an update stating it? Because I’m staying up later than planned currently because im waiting for this events re release that you said was happening today. Thank you for everything you guys do and thank you for working hard to get us a resolution!
It's only six to them so they got about six hours till it need to come out
As much as I want it to be out, it won’t be out today since the times where it would’ve came out have already passed. Those times being 10am, 12pm, and 5pm pacific time.
Comments
Isn't it how the chests have worked in every quest?
I understand the point of the quest is that the rewards are hidden.
The devs should've realised this would happen because of how chests are coded in the game.
I'm not saying that those who exploited shouldn't be banned, but there probably are innocents who didn't know this and ran it twice or thrice.
28 lanes, 11 of them are double keys. = 33 keys. We get 35 objectives/keys, meaning 2 extra for tier 3 platpool piece and 5* ag. (Or whatever you want.
The real problem is figuring out which sig stones and gold to ignore. There are 2 10x 1 5* sig stone on the double key paths. Easily avoid those imo.
That’s Kabam for you. Doing stuff where it’s not needed at all in once place and not doing the same to another place where it actually is needed.