I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever.
100% act 6 fine 100% the abyss, ok but I wouldn’t love it
Forcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless
What justification makes sense against the R3 requirement? I have yet to see one that makes sense the other way. Just because you don't believe it what people have said before, doesn't mean it doesn't make sense. 🤷
-Doing act6 completion doesn't give you anywhere near a full t5cc -If kabam wanted to separate Cav players they could of had a progression title at completion and exploration of act6 maybe even abyss 100% as well. - There has never been a champion rank requirement in previous progression titles so why not add it to Cavalier and uncollected as well
Why Now?
There is a wide range of Summoners that have achieved the Cavalier title.
A fresh Cavalier Player that has just beaten Act 6 Chapter 1 once is worlds apart from a Summoner that has conquered all of Act 6, explored the Abyss, and takes on the Grandmaster just for fun.
Campaign progression titles help segment players so that we can appropriately target content and rewards to different levels of progression and roster maturity. With the switch to both a test of skill/progression and roster maturity, we’ll be able to do that for the top-tier players.
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever.
100% act 6 fine 100% the abyss, ok but I wouldn’t love it
Forcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless
What justification makes sense against the R3 requirement? I have yet to see one that makes sense the other way. Just because you don't believe it what people have said before, doesn't mean it doesn't make sense. 🤷
-Doing act6 completion doesn't give you anywhere near a full t5cc -If kabam wanted to separate Cav players they could of had a progression title at completion and exploration of act6 maybe even abyss 100% as well. - There has never been a champion rank requirement in previous progression titles so why not add it to Cavalier and uncollected as well
Why Now?
There is a wide range of Summoners that have achieved the Cavalier title.
A fresh Cavalier Player that has just beaten Act 6 Chapter 1 once is worlds apart from a Summoner that has conquered all of Act 6, explored the Abyss, and takes on the Grandmaster just for fun.
Campaign progression titles help segment players so that we can appropriately target content and rewards to different levels of progression and roster maturity. With the switch to both a test of skill/progression and roster maturity, we’ll be able to do that for the top-tier players.
Thats why I said why not add one at completion and exploration. My account will probably be 2 or 3 times the size in terms of r5 and 6* by the time i reach act6 100%
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever.
100% act 6 fine 100% the abyss, ok but I wouldn’t love it
Forcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless
What justification makes sense against the R3 requirement? I have yet to see one that makes sense the other way. Just because you don't believe it what people have said before, doesn't mean it doesn't make sense. 🤷
-Doing act6 completion doesn't give you anywhere near a full t5cc -If kabam wanted to separate Cav players they could of had a progression title at completion and exploration of act6 maybe even abyss 100% as well. - There has never been a champion rank requirement in previous progression titles so why not add it to Cavalier and uncollected as well
Why Now?
There is a wide range of Summoners that have achieved the Cavalier title.
A fresh Cavalier Player that has just beaten Act 6 Chapter 1 once is worlds apart from a Summoner that has conquered all of Act 6, explored the Abyss, and takes on the Grandmaster just for fun.
Campaign progression titles help segment players so that we can appropriately target content and rewards to different levels of progression and roster maturity. With the switch to both a test of skill/progression and roster maturity, we’ll be able to do that for the top-tier players.
Thats why I said why not add one at completion and exploration. My account will probably be 2 or 3 times the size in terms of r5 and 6* by the time i reach act6 100%
Progression titles simply are not placed behind 100% anything. In the future players will be able to make their first pass through act 6 with a r3 so it makes little sense to make them 100% for antiquated rewards.
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever.
100% act 6 fine 100% the abyss, ok but I wouldn’t love it
Forcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless
What justification makes sense against the R3 requirement? I have yet to see one that makes sense the other way. Just because you don't believe it what people have said before, doesn't mean it doesn't make sense. 🤷
-Doing act6 completion doesn't give you anywhere near a full t5cc -If kabam wanted to separate Cav players they could of had a progression title at completion and exploration of act6 maybe even abyss 100% as well. - There has never been a champion rank requirement in previous progression titles so why not add it to Cavalier and uncollected as well
Why Now?
There is a wide range of Summoners that have achieved the Cavalier title.
A fresh Cavalier Player that has just beaten Act 6 Chapter 1 once is worlds apart from a Summoner that has conquered all of Act 6, explored the Abyss, and takes on the Grandmaster just for fun.
Campaign progression titles help segment players so that we can appropriately target content and rewards to different levels of progression and roster maturity. With the switch to both a test of skill/progression and roster maturity, we’ll be able to do that for the top-tier players.
Thats why I said why not add one at completion and exploration. My account will probably be 2 or 3 times the size in terms of r5 and 6* by the time i reach act6 100%
Progression titles simply are not placed behind 100% anything. In the future players will be able to make their first pass through act 6 with a r3 so it makes little sense to make them 100% for antiquated rewards.
I guess with having about 20-30 t5cc a month from monthly events players will get it soon. But for the longest time I believed that elders bane should have meant something. I see so many players just do Cav and forget act5 exploration.
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever.
100% act 6 fine 100% the abyss, ok but I wouldn’t love it
Forcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless
What justification makes sense against the R3 requirement? I have yet to see one that makes sense the other way. Just because you don't believe it what people have said before, doesn't mean it doesn't make sense. 🤷
-Doing act6 completion doesn't give you anywhere near a full t5cc -If kabam wanted to separate Cav players they could of had a progression title at completion and exploration of act6 maybe even abyss 100% as well. - There has never been a champion rank requirement in previous progression titles so why not add it to Cavalier and uncollected as well
Still doesn't make sense for those arguments. T5CC aren't just in Act 6. They most likelly chose this route because there are more people who have completed act vs 100% act 6 or abyss and having a R3 6* is likely more common than having 100% either act 6 or abyss. Just because there hasn't been a champion rank requirement doesn't mean there wasn't ever going to be one.
This title makes the issue it is supposed to fix worse. That’s all. By the time the next level of event quest comes out someone with 1 r3 will be looking up at people with multiple r4
Meh by that time our robot overlords won’t allow us to play video games let alone have phones. See I can play nostradumass too.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
If you have thousands of units you can try the fight hundreds of times. After hundreds of tries, even a non skilled player, will have been so keen to the fight, that will eventually beat it. If you can’t beat content with skills, then units can beat it for you. If units can’t beat it, then more units will eventually can and that’s a fact.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
If you have thousands of units you can try the fight hundreds of times. After hundreds of tries, even a non skilled player, will have been so keen to the fight, that will eventually beat it. If you can’t beat content with skills, then units can beat it for you. If units can’t beat it, then surely more units can and that’s a fact.
This title makes the issue it is supposed to fix worse. That’s all. By the time the next level of event quest comes out someone with 1 r3 will be looking up at people with multiple r4
Meh by that time our robot overlords won’t allow us to play video games let alone have phones. See I can play nostradumass too.
I feel more for people like you working to maintain that top 5 aq rank. Going to get more expensive
I worked for it back when abyss came out along with 6.4. Since then I’ve been collecting the dividends. I get it you want what I have without doing what I’ve done, the game rewards effort, too bad so sad.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite units, where anyone can beat the grandmaster regardless if it's their 1st day playing or 6 years.
Like the idea of the new title but that rank 3 requirement sucks a wee bit. I'm halfway to a t5cc mystic and have Sym Supreme awakened at r2 and Doom unawakened at r1...but it might take me another 4 months to make that (unless I splurge on the Abyss)...
Tbh kabam should have made it prestige gated. Odds are if your ready to r3 a 6 your probably 10k prestige. Make that the goal as it is achievable with 5 and 6 stars as is and doesn't force you to waste t5c. The hardest to acquire resource should not be thrown down the drain for a progression title.
Tbh kabam should have made it prestige gated. Odds are if your ready to r3 a 6 your probably 10k prestige. Make that the goal as it is achievable with 5 and 6 stars as is and doesn't force you to waste t5c. The hardest to acquire resource should not be thrown down the drain for a progression title.
You want the top progression title in the game gated behind 10k prestige?! You're having an absolute laugh here man
This title makes the issue it is supposed to fix worse. That’s all. By the time the next level of event quest comes out someone with 1 r3 will be looking up at people with multiple r4
Meh by that time our robot overlords won’t allow us to play video games let alone have phones. See I can play nostradumass too.
I feel more for people like you working to maintain that top 5 aq rank. Going to get more expensive
I worked for it back when abyss came out along with 6.4. Since then I’ve been collecting the dividends. I get it you want what I have without doing what I’ve done, the game rewards effort, too bad so sad.
I don’t want what you have at all.
But dude, those thrown breaker deal, prestige for days man, prestige for days. I am sympathizing with you. It will likely increase the pace of the rat race.
Being a jerk aside, I am not envious of the top. I also don’t judge you for spending. It’s your life and choices. Not judging, I have my own vices
I was speaking about the throne breaker title I earned completing the Abyss and act 6.
You know the prestige race ain’t really much about buying those deals. Take the 6* stone deals they offer, raises an individuals prestige by like 20 points, irrelevant. The long standing difference between 5th and 6th aq is ~300.
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever.
100% act 6 fine 100% the abyss, ok but I wouldn’t love it
Forcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless
What justification makes sense against the R3 requirement? I have yet to see one that makes sense the other way. Just because you don't believe it what people have said before, doesn't mean it doesn't make sense. 🤷
-Doing act6 completion doesn't give you anywhere near a full t5cc -If kabam wanted to separate Cav players they could of had a progression title at completion and exploration of act6 maybe even abyss 100% as well. - There has never been a champion rank requirement in previous progression titles so why not add it to Cavalier and uncollected as well
That's exactly what makes it a progress separator. They've also never had to add it until now. Having not done it in the past doesn't mean it has to be symmetrical now. Different stages, different points of the game.
i would love 5 rank 3 6* requirements. Yes I don't have them enough so can't qualify right now but it's a right decision to make. Soft, Kabam, you are too soft.
Your having a giggle aren’t you? A 6* R3 requirement sucks but isn’t impossible. But being forced to have 5 6* R3 champs would literally mean you would have to be a whale.
Tbh kabam should have made it prestige gated. Odds are if your ready to r3 a 6 your probably 10k prestige. Make that the goal as it is achievable with 5 and 6 stars as is and doesn't force you to waste t5c. The hardest to acquire resource should not be thrown down the drain for a progression title.
You want the top progression title in the game gated behind 10k prestige?! You're having an absolute laugh here man
No I want the progression based title to be not rng dependent. Tbf the only difference between 1 r3 and 10k prestige is rng. What world does forcing a r3 pat equivalent to skill.
Tbh kabam should have made it prestige gated. Odds are if your ready to r3 a 6 your probably 10k prestige. Make that the goal as it is achievable with 5 and 6 stars as is and doesn't force you to waste t5c. The hardest to acquire resource should not be thrown down the drain for a progression title.
You want the top progression title in the game gated behind 10k prestige?! You're having an absolute laugh here man
No I want the progression based title to be not rng dependent. Tbf the only difference between 1 r3 and 10k prestige is rng. What world does forcing a r3 pat equivalent to skill.
They are giving a new tier to players who have hit the r3 level of progression in the game.
The title is dependent on an r3 not rng. If you haven’t progressed far enough to have an r3 you can work towards it.
No one is forcing r3s on anyone, you’ll get there in time prolly sooner than you think with book 2 on the horizon.
Finally the r3 has nothing to do with skill and everything to do with roster progression as stated by Kabam.
Tbh kabam should have made it prestige gated. Odds are if your ready to r3 a 6 your probably 10k prestige. Make that the goal as it is achievable with 5 and 6 stars as is and doesn't force you to waste t5c. The hardest to acquire resource should not be thrown down the drain for a progression title.
You want the top progression title in the game gated behind 10k prestige?! You're having an absolute laugh here man
No I want the progression based title to be not rng dependent. Tbf the only difference between 1 r3 and 10k prestige is rng. What world does forcing a r3 pat equivalent to skill.
Who said the title is relative to skill? It's based on progression, both content and roster strength.
Tbh kabam should have made it prestige gated. Odds are if your ready to r3 a 6 your probably 10k prestige. Make that the goal as it is achievable with 5 and 6 stars as is and doesn't force you to waste t5c. The hardest to acquire resource should not be thrown down the drain for a progression title.
You want the top progression title in the game gated behind 10k prestige?! You're having an absolute laugh here man
No I want the progression based title to be not rng dependent. Tbf the only difference between 1 r3 and 10k prestige is rng. What world does forcing a r3 pat equivalent to skill.
They are giving a new tier to players who have hit the r3 level of progression in the game.
The title is dependent on an r3 not rng. If you haven’t progressed far enough to have an r3 you can work towards it.
No one is forcing r3s on anyone, you’ll get there in time prolly sooner than you think with book 2 on the horizon.
Finally the r3 has nothing to do with skill and everything to do with roster progression as stated by Kabam.
I know 10k prestige is. Is also something to work for and takes time.
They are forcing you to r3 a champ. How do you get the title? R3 a champ but rng gives you nothing but let's say skill t5c but you have no skill 6 or only kingpin. How do you get the title and how is that not rng dependent?
The title will open better crystals and calendar probably buying offers so you need it similar to cav.
Comments
There is a wide range of Summoners that have achieved the Cavalier title.
A fresh Cavalier Player that has just beaten Act 6 Chapter 1 once is worlds apart from a Summoner that has conquered all of Act 6, explored the Abyss, and takes on the Grandmaster just for fun.
Campaign progression titles help segment players so that we can appropriately target content and rewards to different levels of progression and roster maturity. With the switch to both a test of skill/progression and roster maturity, we’ll be able to do that for the top-tier players.
My account will probably be 2 or 3 times the size in terms of r5 and 6* by the time i reach act6 100%
T5CC aren't just in Act 6.
They most likelly chose this route because there are more people who have completed act vs 100% act 6 or abyss and having a R3 6* is likely more common than having 100% either act 6 or abyss.
Just because there hasn't been a champion rank requirement doesn't mean there wasn't ever going to be one.
What else you got?
After hundreds of tries, even a non skilled player, will have been so keen to the fight, that will eventually beat it.
If you can’t beat content with skills, then units can beat it for you.
If units can’t beat it, then more units will eventually can and that’s a fact.
After hundreds of tries, even a non skilled player, will have been so keen to the fight, that will eventually beat it.
If you can’t beat content with skills, then units can beat it for you.
If units can’t beat it, then surely more units can and that’s a fact.
You know the prestige race ain’t really much about buying those deals. Take the 6* stone deals they offer, raises an individuals prestige by like 20 points, irrelevant. The long standing difference between 5th and 6th aq is ~300.
The title is dependent on an r3 not rng. If you haven’t progressed far enough to have an r3 you can work towards it.
No one is forcing r3s on anyone, you’ll get there in time prolly sooner than you think with book 2 on the horizon.
Finally the r3 has nothing to do with skill and everything to do with roster progression as stated by Kabam.
They are forcing you to r3 a champ. How do you get the title? R3 a champ but rng gives you nothing but let's say skill t5c but you have no skill 6 or only kingpin. How do you get the title and how is that not rng dependent?
The title will open better crystals and calendar probably buying offers so you need it similar to cav.