I’m fine with difficulty. Nothing there about difficult content. Having a restriction on a champ of a rarity isn’t boosting difficulty. I said they should tie it to harder content requirements verse the r3 gate if you read it.
They tie this to boosted difficulty that you complete Im happy. Tied it to wasting resources or buying something for getting lucky.
It should be about skill and difficult content is my point
I’m fine with difficulty. Nothing there about difficult content. Having a restriction on a champ of a rarity isn’t boosting difficulty. I said they should tie it to harder content requirements verse the r3 gate if you read it.
They tie this to boosted difficulty that you complete Im happy. Tied it to wasting resources or buying something for getting lucky.
It should be about skill and difficult content is my point
not very many people who have 100% act 6 and 100% abyss are unable to rank a champion even if they're FTP, ya someone could be THAT unlucky (more likely super picky), but it's very rare
I’m fine with difficulty. Nothing there about difficult content. Having a restriction on a champ of a rarity isn’t boosting difficulty. I said they should tie it to harder content requirements verse the r3 gate if you read it.
They tie this to boosted difficulty that you complete Im happy. Tied it to wasting resources or buying something for getting lucky.
It should be about skill and difficult content is my point
not very many people who have 100% act 6 and 100% abyss are unable to rank a champion even if they're FTP, ya someone could be THAT unlucky (more likely super picky), but it's very rare
If you complete Abyss and act 6 100% you have 3 fully formed t5cc minimum and a generic awakening gem and the Abyss crystal. It is impossible to not have 1 or two rank 3 6 stars at that point. But one is automatic and it will be god tier as well. Rng cannot be that bad if you finish all that content.
I’m fine with difficulty. Nothing there about difficult content. Having a restriction on a champ of a rarity isn’t boosting difficulty. I said they should tie it to harder content requirements verse the r3 gate if you read it.
They tie this to boosted difficulty that you complete Im happy. Tied it to wasting resources or buying something for getting lucky.
It should be about skill and difficult content is my point
not very many people who have 100% act 6 and 100% abyss are unable to rank a champion even if they're FTP, ya someone could be THAT unlucky (more likely super picky), but it's very rare
If you complete Abyss and act 6 100% you have 3 fully formed t5cc minimum and a generic awakening gem and the Abyss crystal. It is impossible to not have 1 or two rank 3 6 stars at that point. But one is automatic and it will be god tier as well. Rng cannot be that bad if you finish all that content.
At the current pace unless I decide to rank the wrong champ today it could be 6 months if I am unlucky that I can get this.
If you continue on your current pace and don't do anything drastic, you'll get the highest progression title in the game in six months and that's completely unbearable.
See, you say its all about spending and the game is squeezing the players and progress in the game is painful, but none of that is the fault of the game. Really, your problem is the game monetizes impatience: it tells people you'll progress at a certain rate, and if you grind a lot in the game you can accelerate that a lot, and if you spend you can accelerate that even more. If you're progressing slower than you want, you can grind or you can spend. But you aren't going to automatically get the progress speed you want doing only whatever you want however you want.
The question is where you draw the line. How fast do you make it so people don't get too overwhelmed, and how slow do you make it so people don't get trivially bored. Whatever point the game picks, there will always be people who think it is too slow to be tolerable for them, and also people who think it is too fast to be meaningful to them. We hope the game doesn't pick too far of an extreme in either direction.
If you're saying that six months of normal gameplay to get the highest progression title in the game is too much, then I think you're making the right decision quitting. But to be clear, you're quitting because your need to be at the top of the game is greater than your motivation to go after it and your patience to wait for a relatively short period of time and have it just come to you naturally. The game is not to blame for that, and the vast majority of the players of the game don't have that attitude and won't ever follow you out the door for that reason.
This game only exists because 99% of the playerbase don't need to be in the top 1% of the playerbase. And most of the top 1% play the game *because* it is hard to be one of the top 1%, and that's why they push to become one. And those are the people the game most needs to keep: those who are willing to go at their own pace and won't get frustrated by not being among the best, and those who are willing to do whatever it takes to be among the best and won't complain too much about the treadmill that separates them from the rest.
If you complete Abyss and act 6 100% you have 3 fully formed t5cc minimum and a generic awakening gem and the Abyss crystal. It is impossible to not have 1 or two rank 3 6 stars at that point. But one is automatic and it will be god tier as well. Rng cannot be that bad if you finish all that content.
This is nearly exactly the situation I’m in. I just fully explored Abyss. First run gave me a tech t5cc that I can’t use. Exploration gave me more tech t5cc I can’t use. I even picked the tech nexus crystal and it didn’t pan out.
I have the gold. I have the catalysts. What i don’t have is a tech 6* I want to rank. I have a TON of 6* champs I would LOVE to r3. What I don’t have is the materials.
Because of that, tying title progression to having luck enough to pull the desired 6* AND enough luck left over to score the right catalysts feels punitive.
So here I am. Plotting out my Act 6 exploration hoping I have better t5cc luck but doubting it will change.
If you complete Abyss and act 6 100% you have 3 fully formed t5cc minimum and a generic awakening gem and the Abyss crystal. It is impossible to not have 1 or two rank 3 6 stars at that point. But one is automatic and it will be god tier as well. Rng cannot be that bad if you finish all that content.
This is nearly exactly the situation I’m in. I just fully explored Abyss. First run gave me a tech t5cc that I can’t use. Exploration gave me more tech t5cc I can’t use. I even picked the tech nexus crystal and it didn’t pan out.
I have the gold. I have the catalysts. What i don’t have is a tech 6* I want to rank. I have a TON of 6* champs I would LOVE to r3. What I don’t have is the materials.
Because of that, tying title progression to having luck enough to pull the desired 6* AND enough luck left over to score the right catalysts feels punitive.
So here I am. Plotting out my Act 6 exploration hoping I have better t5cc luck but doubting it will change.
If you opened the abyss tech crystal you had to have gotten at least an above average champion. I wouldn’t recommend wasting your only tech crystal for a good champion but you yourself said you have two of them now so you can rank up whoever you pulled out of the abyss crystal and still hold one for a warlock or ghost or whoever you are looking for
Comments
I’m fine with difficulty. Nothing there about difficult content. Having a restriction on a champ of a rarity isn’t boosting difficulty. I said they should tie it to harder content requirements verse the r3 gate if you read it.
They tie this to boosted difficulty that you complete Im happy. Tied it to wasting resources or buying something for getting lucky.
It should be about skill and difficult content is my point
See, you say its all about spending and the game is squeezing the players and progress in the game is painful, but none of that is the fault of the game. Really, your problem is the game monetizes impatience: it tells people you'll progress at a certain rate, and if you grind a lot in the game you can accelerate that a lot, and if you spend you can accelerate that even more. If you're progressing slower than you want, you can grind or you can spend. But you aren't going to automatically get the progress speed you want doing only whatever you want however you want.
The question is where you draw the line. How fast do you make it so people don't get too overwhelmed, and how slow do you make it so people don't get trivially bored. Whatever point the game picks, there will always be people who think it is too slow to be tolerable for them, and also people who think it is too fast to be meaningful to them. We hope the game doesn't pick too far of an extreme in either direction.
If you're saying that six months of normal gameplay to get the highest progression title in the game is too much, then I think you're making the right decision quitting. But to be clear, you're quitting because your need to be at the top of the game is greater than your motivation to go after it and your patience to wait for a relatively short period of time and have it just come to you naturally. The game is not to blame for that, and the vast majority of the players of the game don't have that attitude and won't ever follow you out the door for that reason.
This game only exists because 99% of the playerbase don't need to be in the top 1% of the playerbase. And most of the top 1% play the game *because* it is hard to be one of the top 1%, and that's why they push to become one. And those are the people the game most needs to keep: those who are willing to go at their own pace and won't get frustrated by not being among the best, and those who are willing to do whatever it takes to be among the best and won't complain too much about the treadmill that separates them from the rest.
I have the gold. I have the catalysts. What i don’t have is a tech 6* I want to rank. I have a TON of 6* champs I would LOVE to r3. What I don’t have is the materials.
Because of that, tying title progression to having luck enough to pull the desired 6* AND enough luck left over to score the right catalysts feels punitive.
So here I am. Plotting out my Act 6 exploration hoping I have better t5cc luck but doubting it will change.