They tell us the difference between new cavaliers and okd one who have everything on 100% is too big right? And they had to bring new level..ok fine
But why do u make becoming that level connected to once closing act6 and r3 champion?this makes zero sense for me It is very small gap between people who are cavalier and who are also able to omce close the whole act6 There is no gap at all...
And act6 doesnt make possible to have r3 champion so that demand is connected to abyss 1 path right?
Thats some nonsense in total...u should ve connected the thronebreaker to act6 explorers
Tell me please Did u close the gap between new cavaliers and endgame players?u didnt for sure
There is a massive difference between cavs and people who have 100%ed act 6, even between someone who has completed act 6 alone. The difference between the champion fight and the grandmaster fight is HUGE.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
They tell us the difference between new cavaliers and okd one who have everything on 100% is too big right? And they had to bring new level..ok fine
But why do u make becoming that level connected to once closing act6 and r3 champion?this makes zero sense for me It is very small gap between people who are cavalier and who are also able to omce close the whole act6 There is no gap at all...
And act6 doesnt make possible to have r3 champion so that demand is connected to abyss 1 path right?
Thats some nonsense in total...u should ve connected the thronebreaker to act6 explorers
Tell me please Did u close the gap between new cavaliers and endgame players?u didnt for sure
Making it 100% exploration is restrictive and time consuming a year from now (even a month or two from now) when newer players are playing to catch up.
A one time pass also allows players to earn the r3 portion of the title requirement by progressing in monthly event quests, the abyss, book 2, alliance war, and alliance quest.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero.
Nope, someone who didn’t know how to play would never get the 5 charges without dying.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero.
While in chaos theory you would have a point, the number of tries would be astronomically high the point where you can argue it is just skill at that point.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero.
Nope, someone who didn’t know how to play would never get the 5 charges without dying.
Let me say again. INFINITE REVIVES. And if someone got to 6.2.6 they had to have cleared everything before it. Now lets say they dropped into the fight as there first time playing after every revive they will be getting a grip on how the game works so again INFINITE revives would mean they will defeat 6.2.6 pre nerf Champion
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero.
Nope, someone who didn’t know how to play would never get the 5 charges without dying.
Let me say again. INFINITE REVIVES. And if someone got to 6.2.6 they had to have cleared everything before it. Now lets say they dropped into the fight as there first time playing after every revive they will be getting a grip on how the game works so again INFINITE revives would mean they will defeat 6.2.6 pre nerf Champion
No they wouldn't. Zero skill means you take the block damage from the sp1 and dex at the last moment for 1 charge. There's no way you survive that block damage 5x. It takes quite a bit of skill to dex either sp1 or sp2 without taking too much block damage or getting hit before you get the 5 charges.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero.
Nope, someone who didn’t know how to play would never get the 5 charges without dying.
Let me say again. INFINITE REVIVES. And if someone got to 6.2.6 they had to have cleared everything before it. Now lets say they dropped into the fight as there first time playing after every revive they will be getting a grip on how the game works so again INFINITE revives would mean they will defeat 6.2.6 pre nerf Champion
You can get to 6.2.6 champion fight by just autofighting the game, you wouldn't know any of the mechanics. That's the 1st fight (i believe?) that you can't win by autofighting
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
If you have thousands of units you can try the fight hundreds of times. After hundreds of tries, even a non skilled player, will have been so keen to the fight, that will eventually beat it. If you can’t beat content with skills, then units can beat it for you. If units can’t beat it, then more units eventually can and that’s a fact.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero.
Nope, someone who didn’t know how to play would never get the 5 charges without dying.
Let me say again. INFINITE REVIVES. And if someone got to 6.2.6 they had to have cleared everything before it. Now lets say they dropped into the fight as there first time playing after every revive they will be getting a grip on how the game works so again INFINITE revives would mean they will defeat 6.2.6 pre nerf Champion
You can get to 6.2.6 champion fight by just autofighting the game, you wouldn't know any of the mechanics. That's the 1st fight (i believe?) that you can't win by autofighting
Technically you can but the odds are practically impossible
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
If you have thousands of units you can try the fight hundreds of times. After hundreds of tries, even a non skilled player, will have been so keen to the fight, that will eventually beat it. If you can’t beat content with skills, then units can beat it for you. If units can’t beat it, then more units eventually can and that’s a fact.
that's called developing skill, that's how a lot of old school players got good, by getting their asses beat by LOL
I think there's an antiquated and limited view that the only thing which qualifies as skill is the ability to solo. There are many levels in between, and it's not black-and-white. Many people have skill and have to use Revs and Pots.
100 variants 2 through 5 and ran through 1 Lol just a run through not interested in 100 rewards atm Act 6 run through pre any nerf Act 6 explored to mordo map (did the hard gated lanes but 4 lanes remain) Cav 100 including 4* challenge Roster has 5 r2 6 and 12 r5 5
My t5cc closest I am is 1/2 way. I'm hoping to have act 6 100 by end of next month at latest and if I get tech or skill I'll have to waste so many resources to r2 and 3 either redskull or kingpin. Nonsense decision this one.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
Infinite amount of units= Infinite amount of tries. So the odds of them not beating it with even say a billion revives it so incredibly low it might as well be zero.
Nope, someone who didn’t know how to play would never get the 5 charges without dying.
Let me say again. INFINITE REVIVES. And if someone got to 6.2.6 they had to have cleared everything before it. Now lets say they dropped into the fight as there first time playing after every revive they will be getting a grip on how the game works so again INFINITE revives would mean they will defeat 6.2.6 pre nerf Champion
You can get to 6.2.6 champion fight by just autofighting the game, you wouldn't know any of the mechanics. That's the 1st fight (i believe?) that you can't win by autofighting
You still can win by autofight. Because again INFINITE REVIVES. Remember no matter how high of a number you have you will always be closer to zero then infinity. Btw the first fight would be the tutorial fight when you start a new account as theres no autofight present.
Auto-fight can't even finish a 5 hit combo, you think it's going to be able to dex Champion special 3x before dying? That's pretty comical.
All done before any act6 nerf's haven't touched act6 since the nerf's went through. What about you since you can't comprehend that you can literally do anything with an infinite amount of tries.
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
If you have thousands of units you can try the fight hundreds of times. After hundreds of tries, even a non skilled player, will have been so keen to the fight, that will eventually beat it. If you can’t beat content with skills, then units can beat it for you. If units can’t beat it, then more units eventually can and that’s a fact.
that's called developing skill, that's how a lot of old school players got good, by getting their asses beat by LOL
Exactly. So a non skilled player will acquire the skills needed for the fight using units (through x amount of tries). If a very skilled player and a non skilled player (who is willing to spend any units will take) go against this fight the outcome will be the same. They will both finish it. The skilled player will finish the fight unit less. The non skilled player will also finish the fight but with x units used. 6.2 Champion ain’t a roadblock for Unitman 🤣
All done before any act6 nerf's haven't touched act6 since the nerf's went through. What about you since you can't comprehend that you can literally do anything with an infinite amount of tries.
oh you want to see mine?
I think I got you beat there son. There is no way to auto fight through that fight, none what so ever. I am not sure why you cannot comprehend that.. No matter how many units you have, no matter how many revives you have, no matter how many potions you have. It is jsut not possible, it is too complex of a fight.
In addition with infinite revives and time yes a player can beat the fight, but that is because that allowed them the time to developed the SKILL to do so, because it is near impossible to accidently beat the champion. You can do that to any other fight in the game, shoot you can even chip the grandmaster to death, but the champion you cannot do that.
All done before any act6 nerf's haven't touched act6 since the nerf's went through. What about you since you can't comprehend that you can literally do anything with an infinite amount of tries.
oh you want to see mine?
I think I got you beat there son. There is no way to auto fight through that fight, none what so ever. I am not sure why you cannot comprehend that.. No matter how many units you have, no matter how many revives you have, no matter how many potions you have. It is jsut not possible, it is too complex of a fight.
In addition with infinite revives and time yes a player can beat the fight, but that is because that allowed them the time to developed the SKILL to do so, because it is near impossible to accidently beat the champion. You can do that to any other fight in the game, shoot you can even chip the grandmaster to death, but the champion you cannot do that.
It is solely dependent on how auto fight works - it is highly unlikely to occur but yes
All done before any act6 nerf's haven't touched act6 since the nerf's went through. What about you since you can't comprehend that you can literally do anything with an infinite amount of tries.
oh you want to see mine?
I think I got you beat there son. There is no way to auto fight through that fight, none what so ever. I am not sure why you cannot comprehend that.. No matter how many units you have, no matter how many revives you have, no matter how many potions you have. It is jsut not possible, it is too complex of a fight.
In addition with infinite revives and time yes a player can beat the fight, but that is because that allowed them the time to developed the SKILL to do so, because it is near impossible to accidently beat the champion. You can do that to any other fight in the game, shoot you can even chip the grandmaster to death, but the champion you cannot do that.
I think you got shown up by trying to call him, we proved wrong and tried to overcompensate with your screenshot no one asked for. You are also clutching at straws trying to defend that auto-fight comment - yes it's obvious that probably a million fights in a row you'd watch a champ not make a 5 hit combo twice in a row but just once, the auto-fight ai WILL do the correct sequence of moves to complete the fight, even it it takes a million million attempts it will eventually happen if were talking about true infinite - you'll probably die waiting for this to happen. Unless.. like the vocal complainers on this post, you have good rng, it could happen first time!
All done before any act6 nerf's haven't touched act6 since the nerf's went through. What about you since you can't comprehend that you can literally do anything with an infinite amount of tries.
oh you want to see mine?
I think I got you beat there son. There is no way to auto fight through that fight, none what so ever. I am not sure why you cannot comprehend that.. No matter how many units you have, no matter how many revives you have, no matter how many potions you have. It is jsut not possible, it is too complex of a fight.
In addition with infinite revives and time yes a player can beat the fight, but that is because that allowed them the time to developed the SKILL to do so, because it is near impossible to accidently beat the champion. You can do that to any other fight in the game, shoot you can even chip the grandmaster to death, but the champion you cannot do that.
I think you got shown up by trying to call him, we proved wrong and tried to overcompensate with your screenshot no one asked for. You are also clutching at straws trying to defend that auto-fight comment - yes it's obvious that probably a million fights in a row you'd watch a champ not make a 5 hit combo twice in a row but just once, the auto-fight ai WILL do the correct sequence of moves to complete the fight, even it it takes a million million attempts it will eventually happen if were talking about true infinite - you'll probably die waiting for this to happen. Unless.. like the vocal complainers on this post, you have good rng, it could happen first time!
You mean when he said "What about you?" after he posted his screenshot? Please pay attention before you post nonsense. And no, even with infiniate revives the fight will not accidentally into the correct pattern to do it, it is just not capable of doing that. No matter how good the RNG you will die. Even Chaos theory cannot build an aircraft.
If Kabam gave us a full t5cc selector and generic 6 star awakening gem at the end of act 6 no one would have this problem because we could just rank up any champ we have. Most players no matter how bad their roster is have at least 2 or 3 god tier champs undupped once you get into 20's with 6 stars. This is an artificial RNG problem that didn't need to be there but from a profit motive it makes the most sense. People will be opening up their wallets to blitz through act 6 in less than a week.
But if the requirement was, say, 100% Act 6, then wouldn't the same thing happen: people would feel compelled to spend past Act 6? As difficult as Act 6 to most players, if you're willing to spend an unlimited number of units on it you can do almost any path with average skill. So instead of having to suffer through bad RNG, would it be better if lots of players simply felt they had to spend cash to clear Act 6 immediately, rather than eventually?
People say that completing Act 6 is about skill, but that's not entirely true. It is *usually* more about skill than RNG, because most people won't spend exorbitant amounts of units to clear it, because even the very good rewards at the end aren't worth spending more than a certain amount. But if you place a progression title at the end of it that people are saying is sufficiently valuable that they are considering ranking up champs they would otherwise not rank to r3, wouldn't many of them feel compelled to do anything else besides bad rank ups? Whatever the requirement is, if some people feel forced to do a bad thing to get it, won't they feel forced to do every other bad thing to get it that the requirement mandated?
This is completely absurd, there is no skill required at all to finish act 6, enough units and you could do it blindfolded
Nothing in the game takes skill if you had an infinite amount of units
False, the pre nerf 6.2 champion was an actual gatekeeper where if you didn't have the skill, you couldn't get past him. Someone who doesn't know how to play couldn't beat him with infinite
@danielmath id still argue that the current champion is still a gate keeper. If you can’t get the timing on 3 dex you’re still stuck. I 100% him before the nerf but I would argue he’s still a good gate keeper. Easier gatekeeper but still a gatekeeper.
But you are 100% about the champ and requiring skill. I think the grandmaster with 3000-5000 units someone with no skill might be able to drop him without getting any competence and just doing regular damage in the fights, hell of a long fight but if someone really wants it; it might work.
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever.
100% act 6 fine 100% the abyss, ok but I wouldn’t love it
Forcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless
What justification makes sense against the R3 requirement? I have yet to see one that makes sense the other way. Just because you don't believe it what people have said before, doesn't mean it doesn't make sense. 🤷
I am just going to say that the thread is 33 pages in and I have yet read a single justification of the r3 gate that makes any sense whatsoever.
100% act 6 fine 100% the abyss, ok but I wouldn’t love it
Forcing people holding onto items for the right champ to use them elsewhere or not gain the progression, senseless
What justification makes sense against the R3 requirement? I have yet to see one that makes sense the other way. Just because you don't believe it what people have said before, doesn't mean it doesn't make sense. 🤷
-Doing act6 completion doesn't give you anywhere near a full t5cc -If kabam wanted to separate Cav players they could of had a progression title at completion and exploration of act6 maybe even abyss 100% as well. - There has never been a champion rank requirement in previous progression titles so why not add it to Cavalier and uncollected as well
I think is a good idea, I mean, there will be only little amount of people who can claim that title and thats OK.
We think that kabam has the obligation to give it All to us and that's just wrong.
I know it sucks having the catalyst and no a good 6 stars champion, or having a good champion and rng just screwed up getting the fragments we need but we've all been there and it's time that we have some reward for that suffering.
Comments
A one time pass also allows players to earn the r3 portion of the title requirement by progressing in monthly event quests, the abyss, book 2, alliance war, and alliance quest.
After hundreds of tries, even a non skilled player, will have been so keen to the fight, that will eventually beat it.
If you can’t beat content with skills, then units can beat it for you.
If units can’t beat it, then more units eventually can and that’s a fact.
100 variants 2 through 5 and ran through 1
Lol just a run through not interested in 100 rewards atm
Act 6 run through pre any nerf
Act 6 explored to mordo map (did the hard gated lanes but 4 lanes remain)
Cav 100 including 4* challenge
Roster has 5 r2 6 and 12 r5 5
My t5cc closest I am is 1/2 way. I'm hoping to have act 6 100 by end of next month at latest and if I get tech or skill I'll have to waste so many resources to r2 and 3 either redskull or kingpin. Nonsense decision this one.
All done before any act6 nerf's haven't touched act6 since the nerf's went through.
What about you since you can't comprehend that you can literally do anything with an infinite amount of tries.
If a very skilled player and a non skilled player (who is willing to spend any units will take) go against this fight the outcome will be the same. They will both finish it.
The skilled player will finish the fight unit less.
The non skilled player will also finish the fight but with x units used.
6.2 Champion ain’t a roadblock for Unitman 🤣
I think I got you beat there son.
There is no way to auto fight through that fight, none what so ever. I am not sure why you cannot comprehend that.. No matter how many units you have, no matter how many revives you have, no matter how many potions you have. It is jsut not possible, it is too complex of a fight.
In addition with infinite revives and time yes a player can beat the fight, but that is because that allowed them the time to developed the SKILL to do so, because it is near impossible to accidently beat the champion. You can do that to any other fight in the game, shoot you can even chip the grandmaster to death, but the champion you cannot do that.
But you are 100% about the champ and requiring skill. I think the grandmaster with 3000-5000 units someone with no skill might be able to drop him without getting any competence and just doing regular damage in the fights, hell of a long fight but if someone really wants it; it might work.
-If kabam wanted to separate Cav players they could of had a progression title at completion and exploration of act6 maybe even abyss 100% as well.
- There has never been a champion rank requirement in previous progression titles so why not add it to Cavalier and uncollected as well
We think that kabam has the obligation to give it All to us and that's just wrong.
I know it sucks having the catalyst and no a good 6 stars champion, or having a good champion and rng just screwed up getting the fragments we need but we've all been there and it's time that we have some reward for that suffering.