The Mordo quest has many irritating gate routes rendering most of your roster useless and in addition to that the nodes are eagerly placed to delimit you to specific champs of the catagorised variatey - you must survive the quest with your entire team or you are very unlikely to beat the boss cheaply e.g 4 5 star mutant champ restrictions + a poison node forcing you to either take in a Omega red or emma frost again funneling down the champion option further!
6.2.2 is not even close to the bs of this quest. Like it's a unit drain. It forces you to dump revives/units just becuase of dying.
In my case for example, I had Doctor Doom in my team but I had to revive my other 4 teammates just becuase of the node. Luckily I had Doctor Doom to take care of that fight, but what about those who don't have the perfect counter?
They will be forced to revive just one champ over and over. This kills f2p players
Looking at the whole quest it’s easily this one, boss is a toss up between mordo (strength in numbers mainly) and sinister and how champ specific he is
Looking at the whole quest it’s easily this one, boss is a toss up between mordo (strength in numbers mainly) and sinister and how champ specific he is
This isn't helping with my confidence of taking this quest on. I'm sitting on 6.2.4 rn.
Looking at the whole quest it’s easily this one, boss is a toss up between mordo (strength in numbers mainly) and sinister and how champ specific he is
This isn't helping with my confidence of taking this quest on. I'm sitting on 6.2.4 rn.
I'm sure you'll be fine. If you need any help, post your roster and we could give some advice.
Looking at the whole quest it’s easily this one, boss is a toss up between mordo (strength in numbers mainly) and sinister and how champ specific he is
This isn't helping with my confidence of taking this quest on. I'm sitting on 6.2.4 rn.
I'm sure you'll be fine. If you need any help, post your roster and we could give some advice.
I'd rather create a new thread of my own if I need assistance rather than take space up here.
6.2.5 is by far the toughest and most BS overall quest in the game. I’d rather do literally anything else in the game than have to play that quest again
6.2.5 is by far the toughest and most BS overall quest in the game. I’d rather do literally anything else in the game than have to play that quest again
Personally I don’t think Mr Sinister is hard enough, I think kabam should add slashed tires and selective time stream to him.
You haven't tried Mordo? The path to get to him is too difficult Sinister can go down regarding counters but Mordo will not go down unless you have skill or Quake
This thread mainly speculated over quest difficulty itself not solely focusing on individual bosses
Comments
6.2.2 Sinister Boss and the entirety of 6.2.5 including the Mordo Boss and the BS paths
Like it's a unit drain. It forces you to dump revives/units just becuase of dying.
In my case for example, I had Doctor Doom in my team but I had to revive my other 4 teammates just becuase of the node. Luckily I had Doctor Doom to take care of that fight, but what about those who don't have the perfect counter?
They will be forced to revive just one champ over and over. This kills f2p players
The path to get to him is too difficult
Sinister can go down regarding counters but Mordo will not go down unless you have skill or Quake
This thread mainly speculated over quest difficulty itself not solely focusing on individual bosses