The announcement says these are the final act 6 adjustments. The dev diary says path fights in 6.1 and 6.2 will be adjusted. I delayed exploration to further deepen my roster, believing there was little point in rushing to explore because changes were coming. Did I miss something? Op is asking a very simple question. They said they were going significantly reduce attack values in act 6 and op was waiting for it, as was I.It’s not a question whether it’s needed or not, or if op wants it, it’s just that they said they would so he was waiting for it and now it doesn’t seem to happen.To me it seems a fair question, maybe I’m drunk or people are just not responding on topic That first paragraph pertains to 6.4 and refers to 40-60% for that Chapter. Then it speaks about scaling subsequent Paths accordingly. The second talks about Boss Fights, and scaling them down accordingly as well. It's scaled accordingly, save for the variation in some Bosses in 6.1, but as I just pointed out, Cavalier is gated behind that, and they're not going to lower it too much. Otherwise, it's not a progress gate at all. For some reason, people interpret some values being higher as a failure to scale properly. You have to look at what according means, and what's included in said Chapter.
The announcement says these are the final act 6 adjustments. The dev diary says path fights in 6.1 and 6.2 will be adjusted. I delayed exploration to further deepen my roster, believing there was little point in rushing to explore because changes were coming. Did I miss something? Op is asking a very simple question. They said they were going significantly reduce attack values in act 6 and op was waiting for it, as was I.It’s not a question whether it’s needed or not, or if op wants it, it’s just that they said they would so he was waiting for it and now it doesn’t seem to happen.To me it seems a fair question, maybe I’m drunk or people are just not responding on topic
The announcement says these are the final act 6 adjustments. The dev diary says path fights in 6.1 and 6.2 will be adjusted. I delayed exploration to further deepen my roster, believing there was little point in rushing to explore because changes were coming. Did I miss something?
Tagging the Mods to get a response is against the rules.
I just want to chip in with the fact that on the mcoc reddit page someone made a comment about attack values that highlights the following.In 5.4.6 an enemy Yellowjacket has an attack value of 6,561 In 6.1.6 an enemy Falcon has an attack value 6,054in 6.2.6 an enemy Angela has an attack value of 7,126I don't think either of the chapters need's a reduction in attack values.
@TyEdge you are right. thanks for posting factual evidence supporting your query. i wish people would pay attention to the facts before making some off hand remarks. kudos to you!
While I’m not sure if this is a life or death matter, I do agree that the end result doesn’t match the promises that were made. Some clarity would be nice.
While I’m not sure if this is a life or death matter, I do agree that the end result doesn’t match the promises that were made. Some clarity would be nice. There's not much to say. It was adjusted based on what they saw necessary, and based on feedback. It's appropriated. Going over things for to-the-letter accuracy isn't productive at all. More looking for faults. I wasn’t asking for clarity from you, but thanks for wasting your time.
While I’m not sure if this is a life or death matter, I do agree that the end result doesn’t match the promises that were made. Some clarity would be nice. There's not much to say. It was adjusted based on what they saw necessary, and based on feedback. It's appropriated. Going over things for to-the-letter accuracy isn't productive at all. More looking for faults.
6.1 doesn’t need any changing. 6.2 was nerfed already. No need for attack values to drop. They changed some pain points.
Honestly, other than a fight here n there, like the 6.2.6 champion (already done) 6.2.1 mr sinister and 6.1.6 sym supreme.... 6.1 and 6.2 don’t need to be toned down and “nerfed” the issues are the inflated attacks and bs combination nodes in 6.3 and 6.4 that made it out of hand.. I see why they working on the biggest issues first. 6.1 and 6.2 really aren’t that bad for the majority of it
I'm not sure what answer you're expecting. They made the adjustments they saw fit, and said it was the last of them. There's not much more that can be said.