One thing that I honestly think Kabam could/should do is create "Solo Incursions."
Hear me out -- seriously. Hear me out. I've played games for decades. There's a way to have content for endgame players that continually adapts and evolves for them.
It just requires Kabam to invest in giving those players a reason to enter a mode where they are "dungeon crawling," for purposes of lore AND rewards that are commensurate for the level of endgame players.
For example: Say you're an endgame player. And you want to start on the path to R4 6-stars.
Kabam says "OK. Here's the content that you have to take on. Gated for only 6-stars. You get 2 percent of the catalysts you need for every dungeon you clear, three bosses per dungeon. It scales and gets harder with every room you clear."
See, that's what needs to happen here. You have to give people 1. a challenge, 2. a purpose, and 3. a goal.
Incursions right now...they have the mechanics of it. But making people drag a partner with them...it's so pointless to me.
Repurpose those mechanics into a solo mode, have it scale in difficulty, gate it to 6-stars, reward the players who enter accordingly.
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