Reading that makes me want a Ronin. He’s the only champ in the game I don’t have in any rarity.
I have the 5/6* max potential rank😁
Totally not jealous of that. I am about 30% of the way to a skill t5cc (my highest amount) and Ronin or spelthy would be my ideal options unduped at the moment. If I could get them.
Ok, wow this thread blew up! I'm glad this helps out.
Another note: If your question hasn't been answered, you don't need to repeat the question over and over. Every few hours I will go through this post and compile all the unanswered questions that would otherwise be buried.
So here are the questions that haven't been answered yet (copied directly from their OPs):
GGP: 1) If you sell champions to get shards. Do yoy ever pull that champion again soon? 2) How do arena point work? Any point in choosing the bottom option(higher points) bs top?
CSQ: 1) Is it possible to get 10 staggers with dooms heavy? I’ve gotten really close but haven’t actually done it 2) Red Guardian has a synergy with OR which makes him take 50% less damage from attacks when he's at full shield charge. Does this stack with 5*s sp3 protection bar of 12-20%, potentially allowing him to be a sp3 tanker?
OOC: 1) Wht r the milestones for each star in the forum profile? 2) Do people mainly go on General Discussion or Recent Discussions? For me it's Recent Discussions but I suspect that not many others do too.
To answer @Unio77 's question (Wait what, how does this category thing work?):
GGP means General Gameplay pertaining to any aspect of the game that you may have a doubt in. CSQ means Character Specific Questions, basically any question about a particular character's ability or maybe synergy. Additionally, questions regarding any specific fight (Collector, Grandmaster. etc) can also be asked in this category OOC means Out Of Curiosity, essentially any questions that doesn't necessarily affect your gameplay, but something you've wanted to know purely to satisfy your curiosity
To answer OOC 2) (given above): I mostly go to General Discussion, however I dabble in Strategy and Tips every once in a while
Is there any chance that Kabam may add new masteries, from what I’ve seen it looks like they have no immediate plans to change the mastery system in any way but I may be incorrect
Reading that makes me want a Ronin. He’s the only champ in the game I don’t have in any rarity.
I have the 5/6* max potential rank😁
Totally not jealous of that. I am about 30% of the way to a skill t5cc (my highest amount) and Ronin or spelthy would be my ideal options unduped at the moment. If I could get them.
I took unduped Ronin over Stealth. That said, I would have taken Stealth duped over Ronin because I dont run suicides anymore and his Prestige is AMAZING.
GGP: 1) If you sell champions to get shards. Do yoy ever pull that champion again soon? Yes. Selling a champion has no affect on your ability to pull said champion again. 2) How do arena point work? Any point in choosing the bottom option(higher points) bs top? Arena points are based off of the PI (Power Index) of your team as well as the PI of the team that you are facing, as far as I know, so in general, the higher PI your champions/their champions, the higher your point value is going to be. I'm not 100% sure though.
Reading that makes me want a Ronin. He’s the only champ in the game I don’t have in any rarity.
I have the 5/6* max potential rank😁
Totally not jealous of that. I am about 30% of the way to a skill t5cc (my highest amount) and Ronin or spelthy would be my ideal options unduped at the moment. If I could get them.
I took unduped Ronin over Stealth. That said, I would have taken Stealth duped over Ronin because I dont run suicides anymore and his Prestige is AMAZING.
I would r3 Ronin easily, but if I had a Stealthy (or awakened aegon/nick fury) I would probably go him over Ronin.
Reading that makes me want a Ronin. He’s the only champ in the game I don’t have in any rarity.
I have the 5/6* max potential rank😁
Totally not jealous of that. I am about 30% of the way to a skill t5cc (my highest amount) and Ronin or spelthy would be my ideal options unduped at the moment. If I could get them.
I took unduped Ronin over Stealth. That said, I would have taken Stealth duped over Ronin because I dont run suicides anymore and his Prestige is AMAZING.
I would r3 Ronin easily, but if I had a Stealthy (or awakened aegon/nick fury) I would probably go him over Ronin.
I did awakened Aegon before Ronin and i would have done Duped Nick over him as well.
Reading that makes me want a Ronin. He’s the only champ in the game I don’t have in any rarity.
I have the 5/6* max potential rank😁
Totally not jealous of that. I am about 30% of the way to a skill t5cc (my highest amount) and Ronin or spelthy would be my ideal options unduped at the moment. If I could get them.
I took unduped Ronin over Stealth. That said, I would have taken Stealth duped over Ronin because I dont run suicides anymore and his Prestige is AMAZING.
I would r3 Ronin easily, but if I had a Stealthy (or awakened aegon/nick fury) I would probably go him over Ronin.
I did awakened Aegon before Ronin and i would have done Duped Nick over him as well.
Duped Nick and duped Aegon are the top of the skill class. That is not debatable. I hope I get one of them and awaken them, but a Ronin may be a fun change of pace. Guess I’ll just have to see who I get first.
(GGP) Safeguard - Prevents champion from losing more than 1% Health from a single source.
I always use Archangel or Quake against this node but what does it mean by a single source?
A single source is just a single hit, unless from a special 3. Then it is the whole special as a single source. DOT and basically all red number damage bypasses the node.
(GGP) Safeguard - Prevents champion from losing more than 1% Health from a single source.
I always use Archangel or Quake against this node but what does it mean by a single source?
From a 'single source' typically means from a single hit. Every hit in a basic or special attack can only take away 1% health. Damage over time like bleed, poison, etc. still deal the normal amount and are not affected by the damage cap. Other exceptions are burst damage, or red numbers, like BWCV's s2 when on Curse of Hellfire. Though the hits do 1%, the burst damage still does the normal amount of damage.
This is a screenshot of Civil Warrior's awakened ability but I'm not asking about him, just a general question about these types of +x% abilities.
So when there is a potency increase in something (say +30%) is it 1.3x the original value (so like 20% x 1.3 = 26%) or the original value plus a flat 30% (so like 20% + 30% = 50%). This is the perfect thread for me to ask this question.
The devs have stated in the past that in general percentage bonuses stack with each other, or alternatively they all operate on the base.
In other words, if you have a stat with base value 1000 and there's an effect that increases that by 20%, and another one that increases that same stat by 30%, the net value is Base * (100% + buff1 + buff2) = 1000 * (100% + 20% + 30%) = 1000 * (1 + 0.2 + 0.3) = 1000 * (1.5) = 1500.
Or if you prefer: Base + Base * Buff1 + Base * Buff2 = 1000 + 1000*20% + 1000*30% = 1000 + 1000 * 0.2 + 1000 * 0.3 = 1000 + 200 + 300 = 1500.
Two different ways to describe the same idea. Buffs operate on the thing being buffed, but don't generally amplify each other.
While not bonuses ,why is posion heal reduction stacks multiplicative?
First, I think poison *stacks* additively, as in the 30% reduction adds up with multiple stacks of poison. So two stacks of poison is -30% -30% = -60%, not 0.7 * 0.7 = 49% (i.e. -51%). But I think you mean why poison affects all of your healing combined, in other words the net effect of poison is to take all of your healing bonuses and apply to *net* healing not *base* healing. And I think that's just because of what you said: poison's effect on healing isn't considered a "heal debuff" it is something else unique to it, and thus it applies to all heal not base heal. Sort of like how heal block is not a -100% heal, it is a special binary effect that blocks the effects of healing, it doesn't (attempt to) reduce the strength of healing to zero.
One step further back, why would the devs do this? I think, and this is just a guess, this is a legacy from when healing was much stronger, and operated differently in the game. Healing originally operated on current max health, not original base health, which meant max health buffs would indirectly boost healing, which could make healing very powerful (especially given how health boosts are a common way to make the AI harder to kill, and also common for the players to acquire). They wanted poison to be a credible threat to healing even when healing was buffed, so poison operated on actual healing, not as a base modifier to healing.
Just to confirm I understand you correctly, if the ticks are healing me for 100 then one poison bring me down to 70. The next posion bring me down to 40 or 49?
It should be 40. I haven't looked at this in ages, but I'm pretty sure poison can shut down healing. Multiplicative stacking can't do that (healing would just get smaller and smaller). If you've seen it work the other way, let me know so I can take a closer look, because that's not how I recall it working.
I did 2 tries. One with 2/3 despair and 1 without. In the despair one with 6 poisons she didn't heal. But without despair with 4 poisons , 120% reducyy by your account she still healed albeit less than when unaffected
(CSQ) I'm trying to learn about other champ's abilities, so if my comments seem harmful, or downright dumb, I do apologize.
What makes Sentinel so valuable? I see he has a lot of value in V3, but otherwise, I can't find the real Hype people have for him. I see Seatin thinks he's better than Guardian, and people on the forums consider Sentinel better than Guillotine 2099. So I wonder what traits make him great? Thank you to all in advance
I’d like to think I’m a decent person to answer this question
He’s double immune, has an easy access to a heal block (note that this isn’t passive like Warlock) and a decent amount of armor breaks on the sp1. Once at 100 analysis charges the debuffs last for a decent amount of time.
The shock he gets off the heavy is a nice bonus, and the sp2 incinerates deal a meaty amount of damage. His sp3 regen also allows for survivability, and the general damage when at 100 charges is nothing to sneeze at.
Is he better than Guardian? That’s debatable. Do I find him fun? Yes.
In comparison to Guardian, that doesn't seem like as huge a resume that would make me even consider him above. I have a weird quirky sense of liking champions, so the fun part may be a bit off. The regen, incinerates, and armor break/heal block seem a bit harder to obtain since they are all activated on different specials, so what does it look like on your r4? Or another person's r2 6*/r5 5*? I'm really not liking his damage overall based on some a clip I saw of Swedeah using him for 6.2 Mordo, so I need more visuals.
Off of my 4*, nothing special. Ya know the 5 techs who I'd prefer over him, but I could change my mind
O have an r3 6*. If you want to deal damage from basics one or two special ones will ramp it up really high. The most I've gotten in memory was like 13k medium in asasin
Interesting. The damage is there, but some of the utilities like regen and incinerates are gone : ( That damage is quite high tho, Suicides on? or Off?
Comments
I am about 30% of the way to a skill t5cc (my highest amount) and Ronin or spelthy would be my ideal options unduped at the moment. If I could get them.
iAbom reduces the potency of poison on himself.
I'm glad this helps out.
Another note: If your question hasn't been answered, you don't need to repeat the question over and over. Every few hours I will go through this post and compile all the unanswered questions that would otherwise be buried.
So here are the questions that haven't been answered yet (copied directly from their OPs):
GGP:
1) If you sell champions to get shards. Do yoy ever pull that champion again soon?
2) How do arena point work? Any point in choosing the bottom option(higher points) bs top?
CSQ:
1) Is it possible to get 10 staggers with dooms heavy? I’ve gotten really close but haven’t actually done it
2) Red Guardian has a synergy with OR which makes him take 50% less damage from attacks when he's at full shield charge. Does this stack with 5*s sp3 protection bar of 12-20%, potentially allowing him to be a sp3 tanker?
OOC:
1) Wht r the milestones for each star in the forum profile?
2) Do people mainly go on General Discussion or Recent Discussions? For me it's Recent Discussions but I suspect that not many others do too.
To answer @Unio77 's question (Wait what, how does this category thing work?):
GGP means General Gameplay pertaining to any aspect of the game that you may have a doubt in.
CSQ means Character Specific Questions, basically any question about a particular character's ability or maybe synergy. Additionally, questions regarding any specific fight (Collector, Grandmaster. etc) can also be asked in this category
OOC means Out Of Curiosity, essentially any questions that doesn't necessarily affect your gameplay, but something you've wanted to know purely to satisfy your curiosity
To answer OOC 2) (given above):
I mostly go to General Discussion, however I dabble in Strategy and Tips every once in a while
1.5K points for 4 star
1K points for 3 star
Rest I forgot.
1) If you sell champions to get shards. Do yoy ever pull that champion again soon?
Yes. Selling a champion has no affect on your ability to pull said champion again.
2) How do arena point work? Any point in choosing the bottom option(higher points) bs top?
Arena points are based off of the PI (Power Index) of your team as well as the PI of the team that you are facing, as far as I know, so in general, the higher PI your champions/their champions, the higher your point value is going to be. I'm not 100% sure though.
How many paths are in 6.2.4 the map is confusing for me. It seems like 12 paths but I'm confused
I always use Archangel or Quake against this node but what does it mean by a single source?
Damage over time like bleed, poison, etc. still deal the normal amount and are not affected by the damage cap.
Other exceptions are burst damage, or red numbers, like BWCV's s2 when on Curse of Hellfire. Though the hits do 1%, the burst damage still does the normal amount of damage.
DoT champs are the best counters for this node
What does the KD in KDsuperflash mean?
@Crcrcrc no spaces in between normally, had to put those so the HTML command wouldn't take effect.
Hmm, seems there's no way to write the skeletal version. Just use the format for "bold" and replace the two "bold" words with "strike"