GGP: 1) How many paths are in 6.2.4 the map is confusing for me. It seems like 12 paths but I'm confused (Seriously dudes, help this poor guy out)
CSQ: 1) Red Guardian has a synergy with OR which makes him take 50% less damage from attacks when he's at full shield charge. Does this stack with 5*s sp3 protection bar of 12-20%, potentially allowing him to be a sp3 tanker?
And I've got another question:
GGP: When is the best time to use heavies in a fight? I never use heavies at all, just MLLLL, dash back, rinse and repeat. So how can I use heavy without getting hit while charging?
Question 3: after a parry Also, MLLLM combos are better unless you are using Nick Fury
Thanks! Also I know MLLLM are better, but I do MLLLL purely based on muscle memory. Kinda hard to unlearn. I am learning tho.
It's gonna be a problem once you start playing champs like Guardian.
MLLLL or MLLLM?
If you do mllll with Guardian, you consume his force field charges everytime; so it's better to learn mlllm especially for a character like him.
Oh ok. Yeah will try to use MLLLM with Guardian. Like I said, I'm learning.
Try Elsa Bloodstone (2star/3star/4star-doesn't matter) on lower difficulty content (heroic/master eq). If you put Incinerates(or Cold Snap) on the opponent, you finished with M (MM/MLM/MLLM/MLLLM) If not, you finished with L and there'll be a Busted debuff. This ofc only works if you finish combos.
GGP: 1) How many paths are in 6.2.4 the map is confusing for me. It seems like 12 paths but I'm confused (Seriously dudes, help this poor guy out)
CSQ: 1) Red Guardian has a synergy with OR which makes him take 50% less damage from attacks when he's at full shield charge. Does this stack with 5*s sp3 protection bar of 12-20%, potentially allowing him to be a sp3 tanker?
And I've got another question:
GGP: When is the best time to use heavies in a fight? I never use heavies at all, just MLLLL, dash back, rinse and repeat. So how can I use heavy without getting hit while charging?
Use heavies only when a certain champ needs them(Cap IW, Omega, etc.) or when you have to modify your playstyle for a node (mixmaster is an example). Heavy intercepting is a way of using your heavy while the opponent is charging at you to intercept them. It however takes a lot of practise and most champs don't have infinite heavy charging, so if the opponent doesn't play ball, it gives them an opportunity for you to get hit.
There are a few instances where heavies are vital even without a specific ability proccing from it, but there are rare, yet funny cases where you can heavy infinitely in the corner and prevent the opponent from doing something.
Examples:
Doctor Doom against Resistor/Hela/Thor. Since they always proc a buff on getting hit or stun expiring, they get staggered by Doom's heavy, which converts to shock, which can then be used to stun them into another heavy. The only thing you have to mind is if you have Assassin and they don't proc their buff, or if your AA is lowered through a node.
The DPX fight in v4. Some champions (Gwenpool, Masacre, CMM) have a heavy that can naturally chain into itself if the opponent does not throw specials. Since DPX does not throw specials-and in fact needs to be kept in the corner without you being touched-this is a legitimate strategy.
When a champion is power locked: Most notable examples I can think of where a long power long is possible are Tyranny nodes and the Karnak Abyss fight.
GGP: 1) How many paths are in 6.2.4 the map is confusing for me. It seems like 12 paths but I'm confused (Seriously dudes, help this poor guy out)
CSQ: 1) Red Guardian has a synergy with OR which makes him take 50% less damage from attacks when he's at full shield charge. Does this stack with 5*s sp3 protection bar of 12-20%, potentially allowing him to be a sp3 tanker?
And I've got another question:
GGP: When is the best time to use heavies in a fight? I never use heavies at all, just MLLLL, dash back, rinse and repeat. So how can I use heavy without getting hit while charging?
Question 3: after a parry Also, MLLLM combos are better unless you are using Nick Fury
Thanks! Also I know MLLLM are better, but I do MLLLL purely based on muscle memory. Kinda hard to unlearn. I am learning tho.
It's gonna be a problem once you start playing champs like Guardian.
MLLLL or MLLLM?
If you do mllll with Guardian, you consume his force field charges everytime; so it's better to learn mlllm especially for a character like him.
Oh ok. Yeah will try to use MLLLM with Guardian. Like I said, I'm learning.
Try Elsa Bloodstone (2star/3star/4star-doesn't matter) on lower difficulty content (heroic/master eq). If you put Incinerates(or Cold Snap) on the opponent, you finished with M (MM/MLM/MLLM/MLLLM) If not, you finished with L and there'll be a Busted debuff. This ofc only works if you finish combos.
GGP: 1) How many paths are in 6.2.4 the map is confusing for me. It seems like 12 paths but I'm confused (Seriously dudes, help this poor guy out)
CSQ: 1) Red Guardian has a synergy with OR which makes him take 50% less damage from attacks when he's at full shield charge. Does this stack with 5*s sp3 protection bar of 12-20%, potentially allowing him to be a sp3 tanker?
And I've got another question:
GGP: When is the best time to use heavies in a fight? I never use heavies at all, just MLLLL, dash back, rinse and repeat. So how can I use heavy without getting hit while charging?
Use heavies only when a certain champ needs them(Cap IW, Omega, etc.) or when you have to modify your playstyle for a node (mixmaster is an example). Heavy intercepting is a way of using your heavy while the opponent is charging at you to intercept them. It however takes a lot of practise and most champs don't have infinite heavy charging, so if the opponent doesn't play ball, it gives them an opportunity for you to get hit.
There are a few instances where heavies are vital even without a specific ability proccing from it, but there are rare, yet funny cases where you can heavy infinitely in the corner and prevent the opponent from doing something.
Examples:
Doctor Doom against Resistor/Hela/Thor. Since they always proc a buff on getting hit or stun expiring, they get staggered by Doom's heavy, which converts to shock, which can then be used to stun them into another heavy. The only thing you have to mind is if you have Assassin and they don't proc their buff, or if your AA is lowered through a node.
The DPX fight in v4. Some champions (Gwenpool, Masacre, CMM) have a heavy that can naturally chain into itself if the opponent does not throw specials. Since DPX does not throw specials-and in fact needs to be kept in the corner without you being touched-this is a legitimate strategy.
When a champion is power locked: Most notable examples I can think of where a long power long is possible are Tyranny nodes and the Karnak Abyss fight.
Wow! This is so much info! Thank you for your effort! Now if someone would help the poor chap who wants to know how many paths are in 6.2.4...
GGP: 1) How many paths are in 6.2.4 the map is confusing for me. It seems like 12 paths but I'm confused (Seriously dudes, help this poor guy out)
CSQ: 1) Red Guardian has a synergy with OR which makes him take 50% less damage from attacks when he's at full shield charge. Does this stack with 5*s sp3 protection bar of 12-20%, potentially allowing him to be a sp3 tanker?
And I've got another question:
GGP: When is the best time to use heavies in a fight? I never use heavies at all, just MLLLL, dash back, rinse and repeat. So how can I use heavy without getting hit while charging?
Question 3: after a parry Also, MLLLM combos are better unless you are using Nick Fury
Thanks! Also I know MLLLM are better, but I do MLLLL purely based on muscle memory. Kinda hard to unlearn. I am learning tho.
Both Guardian and Professor X need MLLLM combos to reach full potential.
I know combat power rate increases with ranks. But how much power is gained by each basic attacks? And how does the rate changes with corresponding rank ups?
I know combat power rate increases with ranks. But how much power is gained by each basic attacks? And how does the rate changes with corresponding rank ups?
Any ability a champion has is considered Utility. Ramp-up champs work by gaining benefits every time they do a specific action, such as winning a fight. This can provide extra Utility to a champion that they would otherwise not have if they are not ramped up. For example, Aegon at 0 hits is not a suitable Evade counter. However, at 150 hits, he activates a True Accuracy buff, allowing him to bypass Evade and Autoblock on his next hit if his current hit was a critical hit.
Any ability a champion has is considered Utility. Ramp-up champs work by gaining benefits every time they do a specific action, such as winning a fight. This can provide extra Utility to a champion that they would otherwise not have if they are not ramped up. For example, Aegon at 0 hits is not a suitable Evade counter. However, at 150 hits, he activates a True Accuracy buff, allowing him to bypass Evade and Autoblock on his next hit if his current hit was a critical hit.
Is there any way to bypass/ nullify indestructible?
if its an indestructible buff, any stagger will prevent it, and any nullify will remove it. think of it as any other buff. if it's a passive, there isnt a way around it
That is a vast generalization. CMM has the ability to lose 1% health when taking blocked hits from mystics. That's not a utility.
Hmmm, okay. Just out of curiosity, what would your definition of utility be, then?
Mainly I'm more of a dmaage guy . Anything that helps me finish the fight faster (apart from basic dmaage)or helps avoid otherwise unavoidable damage(think poison immunity on posion nodes) or just in general helps avoid dmaage . And things that help you just ignore the oppoents abilties or shut them down. That's why I love CMM. I can just go in there and pew pew without a thought for what the opponent can do
Hmmm, then I guess it's more of an element of "usefulness". Utility could be defined as any ability that is "useful". But that's also kind of vague too, in a sense. What determine's an ability's "usefulness"?
For example, can Diablo's self-inflicted Poison be considered Utility? It's useful and it's not at the same time. It's useful in the sense that it provides him with benefits, but it's not useful in that it deals damage to him.
Comments
If you put Incinerates(or Cold Snap) on the opponent, you finished with M (MM/MLM/MLLM/MLLLM)
If not, you finished with L and there'll be a Busted debuff. This ofc only works if you finish combos.
Examples:
Doctor Doom against Resistor/Hela/Thor. Since they always proc a buff on getting hit or stun expiring, they get staggered by Doom's heavy, which converts to shock, which can then be used to stun them into another heavy. The only thing you have to mind is if you have Assassin and they don't proc their buff, or if your AA is lowered through a node.
The DPX fight in v4. Some champions (Gwenpool, Masacre, CMM) have a heavy that can naturally chain into itself if the opponent does not throw specials. Since DPX does not throw specials-and in fact needs to be kept in the corner without you being touched-this is a legitimate strategy.
When a champion is power locked: Most notable examples I can think of where a long power long is possible are Tyranny nodes and the Karnak Abyss fight.
Now if someone would help the poor chap who wants to know how many paths are in 6.2.4...
For example, can Diablo's self-inflicted Poison be considered Utility? It's useful and it's not at the same time. It's useful in the sense that it provides him with benefits, but it's not useful in that it deals damage to him.