**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The idea for a war store somebody mentioned above is an interesting one. Where you place in the season awards you a certain amount of currency in that store and it has things like crystal shards and t5cc fragments, etc.
Another way of going at it would be that each bracket got it’s own store, i.e. a Platinum store, a Gold store, Silver store, etc. and that the different levels within the bracket got increasing currency.
That could allow for a little more tailoring from Kabam’s end and more customized rewards from the players.
This... would not be easy to implement, but it would be pretty cool. They could even add in nexus crystals to the store and players could decide if they wanted to use their currency to get like 25k 6* shards or a 6* nexus (I’m making these numbers up, that doesn’t have to be the actual conversion rate). Or t5cc crystals v. selectors at different price points.
There’s a lot of tinkering that could be done. And then whenever they decide war seasons needed a buff in the future, they could just shift price points down and make their lives easier. Lot of work on the front end to set it up, but would make the future smoother.
I bet if they make changes, you'll be one of the first to tear it down because it won't be something you wanted or something similar. If you are going to take the time to create a posting saying they need big, big buffs etc.. you should probably lay out what you'd like to see. But I can tell that you don't really know what should be done. The only useful thing you've suggested is the war store.
I think a war store is fine or at the very least, give glory for winning wars. I am not sure why Pots can't be available in the glory store. People buy those to use in both AW and AQ. Why would you want to remove them? You have said already that you are using pots and spending glory on those pots. So if you take them from the Glory store, you are ok with spending units on them? I don't understand your train of thought here.
Going with your store idea, they make the glory store connected to both AW and AQ.
There's 12 wars in a season.
Lets say you average 5k glory from AQ per cycle.
There's about 3 AQ cycles in one war season so lets say that's equal to 15k glory. That's about 1250 glory per war.
Lets say they awarded 1250 glory per win and 938 (75% of a win) for a loss.
I think that's a fair compromise to being able to recover pots used. Maybe add boosts as well to the store as well like with loyalty.
1. boost the rewards for each individual war (the rewards you get on an incursion run of 1 hour makes the 24 hour war slugfest look ridiculous)
2. boost the season rewards (war season takes the equivalent of 4 weeks fo AQ - make it the shard equivalent and that goes from Gold p not just Master)
3. tone down the ridiculous nodes in a similar manner to how act 7.1 is vs act 6 especially in the lower brackets like Gold
4. make pots percentage-based - no explanation needed.
Guys I don't need to make suggestions as the guys at kabam are plenty smart and probably 5 steps ahead of us. But if you want more ideas I can certainly throw some out.
How about adding more ways to get loyalty and boosting the loyalty store so that pots more available and cheaper in there. And yes. Remove potions and revives from glory so that people are not incentivized to use glory to win war.
As a player i have matured.
Playing for an AQ based alliance over a year.
of some sort of war/competition between Alliances, like Alliance Bases or something.
I'm not saying remove it totally, but tone it down according to the level or biff the rewards by tier (and 10 frags of 6* shards is not a buff lol). Its the generally same costs to clear the same content (where you face 5/65s/6R2s or 6r3s at most with the same level of attackers) but because of bracket (from a history of war in previous seasons) you don't get even a 1/4 of the rewards when you compare say platinum vs gold.
I think this could actually be awesome. Part of the reason that AQ rewards are so good is that you can basically customize them yourself based on what you need at the time. You get to choose exactly what you spend your Glory on. It's a very player-friendly way to do rewards. So I would love the idea of a similar system of rewards for AW. And if the Glory Store sells Catalysts and Alliance Potions, it just makes sense for the War Store to sell Shards, Sig Stones and Boosts. So then end-game players that don't care about 5-star shards anymore can just spend all their War currency on 6-star shards and sig stones. It becomes more worth their time/effort.
And I absolutely agree with everybody saying the AW rewards need a serious buff. They are just not worth the amount of items, stress, effort and coordination required. I do like the concept of head-to-head wars where you basically build a map out of our own defenders and I don't mind the month-long seasons, but the rewards are just SO bad. Not worth it.
There's a reason lots of people (who had 1* hulk) really liked v4. You got to use a lot of champions. Brackets with star limits could enable competitive play, for nearly every player but also a lot now choice.
But it probably needs a lot more than this. TB glory store is so much better than war rewards, it's only really p2 upwards that looks worth it. But it's not just the rewards, it's also the game play and the huge investment needed to remain competitive.
Having said that, maybe it's a game mode that is too valuable as it stands. When players as skillful as swedeah spend 500 odd units per war in pots and boosts, scale that up to the top 300 (?) alliances and 9,000 players and you've got a massive golden goose inherent in the current structure.
Adding rewards to a horrible game mode does not improve the game experience. There's no such thing as a "fun amount" of rewards. There's only pressure to participate in a game mode you don't want to push hard in because you think the rewards are so high you're compelled to. War always sucked, but it was the addition of war seasons that turned it from a suboptimal experience into one where the players' biggest problem with war was their own alliance more than the opposing alliances.
The devs should literally buff rewards as the last thing they do. They should make war something the majority of players actually want to participate in, and actually enjoy the healthy competition of, and doesn't bankrupt them when the game puts them up against a punishing opponent first. Until that happens, I don't want to see more rewards poured into war. I saw what happened when they added season rewards to a broken game mode. No one can convince me a repeat of that is a good thing.
The defensive tactics, which were supposed to make it more "fun" and allow a variety of defenders to be used, has simply made everything more difficult and punitive - and it's the same defenders being used still.
The worst part are the tags old and new (hello #metal Corvus) which don't help much even when your attacker supposdly benefits - given the tactic+nodes (not even mentioning the meta defenders) this basically limits you to one or two out of 200 champs for any given fight so it's back to RNG.
I'd rather play Cav EQ.