War rewards need big Big BIG buff
Graydrox
Member Posts: 413 ★★★
War needs a buff. Come on now. Nobody needs to explain it. We all know. In tier 5 and above we spend crazy resources, more than the amount gained from the season rewards. Do you not see a problem here?
War should have a fun amount of resources gained. Stuff we can't get anywhere else or atleast very healthy amounts of the stuff we can get other places. It doesn't make sense to have players struggle through a war season for a net loss. But that is the reality for a lot of alliances. We are coordinating, using boosts and strategy and skill, all while stressing and spending time. Yet at the end of the season we are taking a net loss on resources for all the glory spent to compete.
That is dirty. Kabam.... Kabam ! Come on. Do something with War. I don't want to have to quit my alliance.
War should have a fun amount of resources gained. Stuff we can't get anywhere else or atleast very healthy amounts of the stuff we can get other places. It doesn't make sense to have players struggle through a war season for a net loss. But that is the reality for a lot of alliances. We are coordinating, using boosts and strategy and skill, all while stressing and spending time. Yet at the end of the season we are taking a net loss on resources for all the glory spent to compete.
That is dirty. Kabam.... Kabam ! Come on. Do something with War. I don't want to have to quit my alliance.
Post edited by Kabam Ahab on
73
Comments
I see people not doing AW, but AQ actually has some very worthwhile rewards especially after the energy and time changes.
It’s also another situation where t5cc need to be stretched further down the rankings. 2% in gold 2 isn’t going to break the meta, and would be a bone to throw to players in not-3bg war.
Win loss crystal
Shards for a win and loss
The t5cc at end of season
The 5 and 6 stars to end season.
The milestones for the whole season (individual) these even for low accounts are bad. They should be tiered for progression. Remove the shard and crystals and add revives potions loyalty and boosts.
anyway, totally agree .... rewards are abysmal if you're not in a Master alliance (even Plat)
The point of feedback is to give suggestions to make improvements. Lets assume you are an adult with a job. Your performance review comes up and you tell your boss you are looking for a raise. So your boss takes that bit of information and gives you $.05 more per hour. It's not what you were wanting but you didn't specify what you wanted.
A war store isn't a bad idea but how do epoch shards fall into resources you can for war? If your point is to not have a "net loss" in resources, wouldn't you want them to just offer things like boosts and pots and rank up resources for AW?
The point in me asking isn't to stomp on your ideas but from your initial post, I feel a lot of high expectations that will only lead to disappointment. That's why laying out your ideas is good so that people can point out where you're aiming too high.
But one thing I will say is that the glory store spending to feed wars need to stop. War is pretty much canceling out our AQ rewards. Potions should not be available in the glory store. There's a specific answer for you.
So what's the solution? Should it just be a game mode for the top 300?
I've thought before that they could do a tournament, which any Alliance can enter, but frankly is going to be a 3/45 6* nightmare, so really aimed at the elite and whales.
Everyone else could then enter either max 4* or max 5* / 2/35 6* war brackets, possibly with scaled rewards based on alliance prestige like AQ is, but with a lot less of the nightmare nodes. How incursions is a fun mode, AW could be that too. And the cap on 4* or 5* introduces an element of difficulty control. Maybe even have forced diversity too for lols.
Anyway, just a suggestion to add to the mix, of course they will ignore this and every other suggestion made, but it at least keeps an interesting thread going.
And @danielmath , that comment made me laugh out loud! :-)