I say Kabam just gives us all the additional uru so we can all get the 26% or whatever of the missing t5cc. I'll take another easy rankup for my roster.
What if those who already got the extra uru get another round? Then people will say they got three times! Better to put a cap on number of rounds.
And this time if they get a third round, they won't even come forward to tell anyone. They'll simply enjoy the rewards silently.
I''m not afraid of others getting a leg up. That won't change my position but can getting an extra 26% t5cc help me personally? Absolutely, so I'm basically advocating for all of us to get more if you break down what I'm trying to communicate. Lets save what Kabam will actually do "to make things fair" to Kabam, otherwise all we can do is give our input collectively and kabam typically goes with what is popular with the majority.
I say Kabam just gives us all the additional uru so we can all get the 26% or whatever of the missing t5cc. I'll take another easy rankup for my roster.
Lol I can get behind this
Yeah I don't understand all this cutoff talk. An extra 26% t5cc goes a long way, lets not take that off of the table lol.
Because we know it won't happen. In balancing, Kabam isn't going to just hand out ~25% of a t5cc when the mistaken excess isn't out there yet. To maintain competitive fairness, the best we can hope for is what people have been asking for.
But if Kabam is going to hand it out I'll be first in line
That is not true. We had a similar incident like 6 months ago where we had a gifting shop and certain people got compensated extra by mistake. As a result Kabam decided to give us enough to buy all the items in the entire shop. So your whole premise is false. So lets ask for the best outcome first before we tell Kabam to have a cutoff point.
In that case since the store itself had item limits giving everyone enough currency to buy everything was allowing people to get more of the lower value items instead of more of the higher value items. In cases where a bug or issue allowed players to get very large excess amounts of the highest possible rewards, they've always acted to limit that in some fashion. In the former case the resource balance issues created are small, and in the latter case the resource balance issues created are much higher.
Nothing is impossible, but put it this way. If we somehow all get access to that extra 26% T5CC, I can guarantee you it will come with an invisible cost: some T5CC rewards we would have gotten this year will be taken off the board to counterbalance the T5CC being handed out now. The players can't complain about what they don't know, but over the long run we aren't going to be getting 26% more T5CC than originally planned. Someone will be counting those beans.
I say Kabam just gives us all the additional uru so we can all get the 26% or whatever of the missing t5cc. I'll take another easy rankup for my roster.
Lol I can get behind this
Yeah I don't understand all this cutoff talk. An extra 26% t5cc goes a long way, lets not take that off of the table lol.
Because we know it won't happen. In balancing, Kabam isn't going to just hand out ~25% of a t5cc when the mistaken excess isn't out there yet. To maintain competitive fairness, the best we can hope for is what people have been asking for.
But if Kabam is going to hand it out I'll be first in line
That is not true. We had a similar incident like 6 months ago where we had a gifting shop and certain people got compensated extra by mistake. As a result Kabam decided to give us enough to buy all the items in the entire shop. So your whole premise is false. So lets ask for the best outcome first before we tell Kabam to have a cutoff point.
In that case since the store itself had item limits giving everyone enough currency to buy everything was allowing people to get more of the lower value items instead of more of the higher value items. In cases where a bug or issue allowed players to get very large excess amounts of the highest possible rewards, they've always acted to limit that in some fashion. In the former case the resource balance issues created are small, and in the latter case the resource balance issues created are much higher.
Nothing is impossible, but put it this way. If we somehow all get access to that extra 26% T5CC, I can guarantee you it will come with an invisible cost: some T5CC rewards we would have gotten this year will be taken off the board to counterbalance the T5CC being handed out now. The players can't complain about what they don't know, but over the long run we aren't going to be getting 26% more T5CC than originally planned. Someone will be counting those beans.
I'm agreeing - it's how they work. They will "balance" out any major compensation like t5cc by removing it from some future event that has been planned. But what we don't know can't hurt us.
We know this and it seems to be hurting, so if they can't fix it I suspect they will compensate and balance later.
I say Kabam just gives us all the additional uru so we can all get the 26% or whatever of the missing t5cc. I'll take another easy rankup for my roster.
What if those who already got the extra uru get another round? Then people will say they got three times! Better to put a cap on number of rounds.
And this time if they get a third round, they won't even come forward to tell anyone. They'll simply enjoy the rewards silently.
I''m not afraid of others getting a leg up. That won't change my position but can getting an extra 26% t5cc help me personally? Absolutely, so I'm basically advocating for all of us to get more if you break down what I'm trying to communicate. Lets save what Kabam will actually do "to make things fair" to Kabam, otherwise all we can do is give our input collectively and kabam typically goes with what is popular with the majority.
I mean, keep hope alive, but I don't see that as the outcome in this. Lol.
I say Kabam just gives us all the additional uru so we can all get the 26% or whatever of the missing t5cc. I'll take another easy rankup for my roster.
What if those who already got the extra uru get another round? Then people will say they got three times! Better to put a cap on number of rounds.
And this time if they get a third round, they won't even come forward to tell anyone. They'll simply enjoy the rewards silently.
I''m not afraid of others getting a leg up. That won't change my position but can getting an extra 26% t5cc help me personally? Absolutely, so I'm basically advocating for all of us to get more if you break down what I'm trying to communicate. Lets save what Kabam will actually do "to make things fair" to Kabam, otherwise all we can do is give our input collectively and kabam typically goes with what is popular with the majority.
I mean, keep hope alive, but I don't see that as the outcome in this. Lol.
I say Kabam just gives us all the additional uru so we can all get the 26% or whatever of the missing t5cc. I'll take another easy rankup for my roster.
Lol I can get behind this
Yeah I don't understand all this cutoff talk. An extra 26% t5cc goes a long way, lets not take that off of the table lol.
Because we know it won't happen. In balancing, Kabam isn't going to just hand out ~25% of a t5cc when the mistaken excess isn't out there yet. To maintain competitive fairness, the best we can hope for is what people have been asking for.
But if Kabam is going to hand it out I'll be first in line
That is not true. We had a similar incident like 6 months ago where we had a gifting shop and certain people got compensated extra by mistake. As a result Kabam decided to give us enough to buy all the items in the entire shop. So your whole premise is false. So lets ask for the best outcome first before we tell Kabam to have a cutoff point.
In that case since the store itself had item limits giving everyone enough currency to buy everything was allowing people to get more of the lower value items instead of more of the higher value items. In cases where a bug or issue allowed players to get very large excess amounts of the highest possible rewards, they've always acted to limit that in some fashion. In the former case the resource balance issues created are small, and in the latter case the resource balance issues created are much higher.
Nothing is impossible, but put it this way. If we somehow all get access to that extra 26% T5CC, I can guarantee you it will come with an invisible cost: some T5CC rewards we would have gotten this year will be taken off the board to counterbalance the T5CC being handed out now. The players can't complain about what they don't know, but over the long run we aren't going to be getting 26% more T5CC than originally planned. Someone will be counting those beans.
I understand you're argument but in the words of @GroundedWisdom I'm "keeping hope alive." If they rebalance later that's cool too but I'll take the additional rank up to help my roster in advanced.
I say Kabam just gives us all the additional uru so we can all get the 26% or whatever of the missing t5cc. I'll take another easy rankup for my roster.
Lol I can get behind this
Yeah I don't understand all this cutoff talk. An extra 26% t5cc goes a long way, lets not take that off of the table lol.
Because we know it won't happen. In balancing, Kabam isn't going to just hand out ~25% of a t5cc when the mistaken excess isn't out there yet. To maintain competitive fairness, the best we can hope for is what people have been asking for.
But if Kabam is going to hand it out I'll be first in line
That is not true. We had a similar incident like 6 months ago where we had a gifting shop and certain people got compensated extra by mistake. As a result Kabam decided to give us enough to buy all the items in the entire shop. So your whole premise is false. So lets ask for the best outcome first before we tell Kabam to have a cutoff point.
In that case since the store itself had item limits giving everyone enough currency to buy everything was allowing people to get more of the lower value items instead of more of the higher value items. In cases where a bug or issue allowed players to get very large excess amounts of the highest possible rewards, they've always acted to limit that in some fashion. In the former case the resource balance issues created are small, and in the latter case the resource balance issues created are much higher.
Nothing is impossible, but put it this way. If we somehow all get access to that extra 26% T5CC, I can guarantee you it will come with an invisible cost: some T5CC rewards we would have gotten this year will be taken off the board to counterbalance the T5CC being handed out now. The players can't complain about what they don't know, but over the long run we aren't going to be getting 26% more T5CC than originally planned. Someone will be counting those beans.
I understand you're argument but in the words of @GroundedWisdom I'm "keeping hope alive." If they rebalance later that's cool too but I'll take the additional rank up to help my roster in advanced.
I'm sure all of us would take it. LOL. Just don't see that as a logical outcome.
... A normal UC run burns 28 feathers to unlock Tier 10, whereupon there would be 7 runs left of Tier 10. ...
So yes DNA was correct in calculation that only 7 runs of Tier-10 was the original intention based on Uru and Feathers. Opposed to initial chart for this Thread by @IWC saying it was 9 runs.
As I mentioned in another thread, this fix does still mean that the players who got the extra Uru will still be able to do more runs of Tier 9 than everyone else. But that's better than doing more runs of Tier 10, and also it is worth noting that all of us are getting more runs of Tier 9, because Tier 10 no longer requires feathers. This means we can use the feathers we were going to use on TIer 10 on Tier 9.
So all of us (that can reach Tier 10 in the first place) will get seven extra runs of Tier 9, while the players who got the double Uru will be able to run up to 18 to 20 extra runs of Tier 9 (depending on whether they got an extra feather compensation on top of the double Uru and other day one circumstances). Not a perfect solution, but the gap is smaller with this fix and everyone gets slightly more rewards regardless (assuming you can reach Tier 10).
Guess they'll use all there extra feathers on tier 9 now lol
But so will everyone else too. So although the “extra Uru” ppl will still be getting more of Tier-9 stuff than others, at least the “others” (being everyone else) will still be getting a lot more Tier-9 stuff than what was originally designed.
I'm fine with the change. Tier 9 has rewards that aren't game breaking so it is what it is. I just wanted others to push for us all to get more t5cc which didn't happen but it was worth a shot.
... A normal UC run burns 28 feathers to unlock Tier 10, whereupon there would be 7 runs left of Tier 10. ...
So yes DNA was correct in calculation that only 7 runs of Tier-10 was the original intention based on Uru and Feathers. Opposed to initial chart for this Thread by @IWC saying it was 9 runs.
That's not where the math came from though. The fact that they were able to unlock tier 10 a full 12 days earlier (based on the 120 uru they got, but possibly 13 days earlier, I haven't actually done the full math) means they get all of those feathers as Tier 10 runs. Now, we all get 7 extra feathers to use in Tier 9, but that's not the number of feathers effectively given as compensation.
For the record, I'm fine with this resolution, but just wanted to clarify what I believe was an error in understanding.
The OP calculation assumed 37 feathers instead of 35, based on the number of days of the event, which was incorrect. My calculation used 35 feathers, because that was the amount we were actually going to receive.
My calculation also differed from the OP in that it only factored in double Uru, because that's the glitch I was focused on at the time. I forgot the OP also included the extra feather some people got for running T1 on day 1, which changes the effective amount of Uru they got.. Because they got to run T1 "for free" they essentially got 8 more Uru, and there's a substantial difference between getting 120 extra Uru and 128 extra Uru. Factoring in that extra Uru reduces the number of runs to buy two different Caskets by one run each, with creates a surplus of two additional feathers to run T10. Those aren't extra feathers given to the players, they are feathers that do not need to be used to buy lower tier Caskets.
Some people got to claim the 120 Uru twice, and some people got compensation feathers, and some people got both. I'm not even sure we know all the different combinations of Uru and feathers people might have gotten, because it is possible some glitch modes were not reported by the players who received them.
Fix it to 7 runs in T10 is something expected when seeing IWC’s post. It is a good solution despite those guys with extra feathers can run T9 and get more T5b shards. Anyway, also thanks @IWC for brining that issue up.
Welp, I was one of the guys effected, just unlocked tier 10 saw I can do what they said 7/7 times I go and do it and complete it. And boom 7/7 times still. So guess it’s still bugged just making sure I do my part reporting
Welp, I was one of the guys effected, just unlocked tier 10 saw I can do what they said 7/7 times I go and do it and complete it. And boom 7/7 times still. So guess it’s still bugged just making sure I do my part reporting
Can you go into it and see if Electro Heimdall Cheese works and upload a video?
Welp, I was one of the guys effected, just unlocked tier 10 saw I can do what they said 7/7 times I go and do it and complete it. And boom 7/7 times still. So guess it’s still bugged just making sure I do my part reporting
Can you go into it and see if Electro Heimdall Cheese works and upload a video?
I would stay away for now till Kabam addresses your post. Don't want to be caught "exploiting" the bug.
Welp, I was one of the guys effected, just unlocked tier 10 saw I can do what they said 7/7 times I go and do it and complete it. And boom 7/7 times still. So guess it’s still bugged just making sure I do my part reporting
Welp, I was one of the guys effected, just unlocked tier 10 saw I can do what they said 7/7 times I go and do it and complete it. And boom 7/7 times still. So guess it’s still bugged just making sure I do my part reporting
Can you go into it and see if Electro Heimdall Cheese works and upload a video?
I would stay away for now till Kabam addresses your post. Don't want to be caught "exploiting" the bug.
It’s not a bug it’s the abilities. Electro Reflects a portion of damage dealt back to the user Heimdall keeps you alive when you would have died. Aggresion Fury builds up attack by 50% every 2 seconds. It’s not an exploit
Welp, I was one of the guys effected, just unlocked tier 10 saw I can do what they said 7/7 times I go and do it and complete it. And boom 7/7 times still. So guess it’s still bugged just making sure I do my part reporting
Can you go into it and see if Electro Heimdall Cheese works and upload a video?
I would stay away for now till Kabam addresses your post. Don't want to be caught "exploiting" the bug.
It’s not a bug it’s the abilities. Electro Reflects a portion of damage dealt back to the user Heimdall keeps you alive when you would have died. Aggresion Fury builds up attack by 50% every 2 seconds. It’s not an exploit
I was talking about the entries thing he mentioned. Not the cheese with electro
Welp, I was one of the guys effected, just unlocked tier 10 saw I can do what they said 7/7 times I go and do it and complete it. And boom 7/7 times still. So guess it’s still bugged just making sure I do my part reporting
Can you go into it and see if Electro Heimdall Cheese works and upload a video?
I would stay away for now till Kabam addresses your post. Don't want to be caught "exploiting" the bug.
It’s not a bug it’s the abilities. Electro Reflects a portion of damage dealt back to the user Heimdall keeps you alive when you would have died. Aggresion Fury builds up attack by 50% every 2 seconds. It’s not an exploit
Kabam mike confirmed it's a bug
Where? Because the abilities are working as intended
Welp, I was one of the guys effected, just unlocked tier 10 saw I can do what they said 7/7 times I go and do it and complete it. And boom 7/7 times still. So guess it’s still bugged just making sure I do my part reporting
Can you go into it and see if Electro Heimdall Cheese works and upload a video?
I would stay away for now till Kabam addresses your post. Don't want to be caught "exploiting" the bug.
It’s not a bug it’s the abilities. Electro Reflects a portion of damage dealt back to the user Heimdall keeps you alive when you would have died. Aggresion Fury builds up attack by 50% every 2 seconds. It’s not an exploit
Kabam mike confirmed it's a bug
Where? Because the abilities are working as intended
It was not necessarily confirmed as a bug. But it was an unintended interaction that they left alone because it was not quite so major to look at. I think that was rhe statement. But it is similar to the MS interaction, ideally you should not be able to reflect more damage than your available health. One case where I have seen that is when you apply a power sting yo rhe defender and they have very little health, the damage dealt by power sting is equal to the health available.
Comments
Nothing is impossible, but put it this way. If we somehow all get access to that extra 26% T5CC, I can guarantee you it will come with an invisible cost: some T5CC rewards we would have gotten this year will be taken off the board to counterbalance the T5CC being handed out now. The players can't complain about what they don't know, but over the long run we aren't going to be getting 26% more T5CC than originally planned. Someone will be counting those beans.
We know this and it seems to be hurting, so if they can't fix it I suspect they will compensate and balance later.
Kabam Boo already said the team is looking into it
So all of us (that can reach Tier 10 in the first place) will get seven extra runs of Tier 9, while the players who got the double Uru will be able to run up to 18 to 20 extra runs of Tier 9 (depending on whether they got an extra feather compensation on top of the double Uru and other day one circumstances). Not a perfect solution, but the gap is smaller with this fix and everyone gets slightly more rewards regardless (assuming you can reach Tier 10).
Dr. Zola
My calculation also differed from the OP in that it only factored in double Uru, because that's the glitch I was focused on at the time. I forgot the OP also included the extra feather some people got for running T1 on day 1, which changes the effective amount of Uru they got.. Because they got to run T1 "for free" they essentially got 8 more Uru, and there's a substantial difference between getting 120 extra Uru and 128 extra Uru. Factoring in that extra Uru reduces the number of runs to buy two different Caskets by one run each, with creates a surplus of two additional feathers to run T10. Those aren't extra feathers given to the players, they are feathers that do not need to be used to buy lower tier Caskets.
Some people got to claim the 120 Uru twice, and some people got compensation feathers, and some people got both. I'm not even sure we know all the different combinations of Uru and feathers people might have gotten, because it is possible some glitch modes were not reported by the players who received them.