**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
A suggestion for a way to lock the number of runs is instead of having just a feather as cost for a run, provide two different “tokens” of sorts. And provide every player with these tokens.
Have 17 level one tokens and 7 level two tokens. In order to access tier 9 you require 1 feather and a level 1 token. To access tier 10 you require 1 of each of a feather, lvl 1 and lvl 2 tokens.
This would put a lock on how many entries (yes i know some have run it already) to a max of 17 of tier 9, or 10entries of tier 9 & 7 entries of tier 10. How it is supposed to run
Just to make sure I'm explaining this clearly and correctly, imagine if there was only two tiers, Tier 1 and Tier 2. And suppose most players were going to do ten runs of Tier 1 and ten runs of Tier 2. But then some players were able to skip directly to Tier 2 after the first run. So now they get one run of Tier 1 and nineteen runs of Tier 2. That's bad because they get nine extra runs of Tier 2 and they now get a lot more rewards. But if you instead take nine feathers away so now they only get ten runs of Tier 2, they now get only one run of Tier 1 and that means they get a lot less rewards.
The preferable solution (to me) is one where everyone gets the same number of runs, everyone gets the same amount of shots at the absolute best rewards, and then to the best extent possible make all the various complex combinations of situations in the middle work out as close to each other as possible. Ideally exactly the same, but if that's not possible then the goal is to shift the imbalances as low as possible.
You mention spending a lot... .the real world $$$ value of T1A and T4B is not the same as T5CC. And again, I point to the ability to get T1A and T4B is many more ways than T5CC. For some people (and I'm excluding myself as I'm F2P), the bulk of their T5CC has been achieved by buying it with real $$$.
It's rather moot at this point, since Kabam are going to do something. It will be a whole other discussion once their solution hits.
I appreciate the fact that you took time out to put this together!
Hate to be a stickler, but how are some people in tier 9 already too? Isn't that also a concern?
All I want is an even playing field for everyone, but still seems like some people are in tier 9 a few days earlier than the rest of us... And still able to access it?
I also suppose it means I will have to actually start doing Tier 8 quests now regardless...
Dr. Zola
What if those who already got the extra uru get another round? Then people will say they got three times! Better to put a cap on number of rounds.
And this time if they get a third round, they won't even come forward to tell anyone. They'll simply enjoy the rewards silently.
So SOLUTIONS, as has been proposed, limit entries into Tier-10. But would have to be done by some NEW ENTRY TICKET just for Tier-10, limited by purchases in Store.
ALTERNATIVE, maybe just alter the Tier-10 Map to have “9 SEPARATE PATHS”, all IDENTICAL, with the same Static (once only) rewards on each of the 9 paths. That would make it similar to creating an entry limit, but without having to redesign a new Key. Just redo the map/paths itself. ** 9, or whatever the actual desired limit was planned on being, still now sure the various calculations by people have all come out to the same number.